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TG: -Added sprites for fat hulks and fat lizardmen. Have fun with that, weirdos.
-New carrot in-tray sprites. -Added define for bottle of adminordrazine and supporting code for injecting adminordrazine into plants. Basically for debugging, so I don't have to spend 10 minutes injecting plants with mutagen each time. -Raised the passive species-mutation chance slightly. For real this time. -Added sprites for red and yellow floorbots into aibots.dmi. -New PDAs for the botanists and librarian. Sprites for cartridges for both too. (There's some work into a botany cartridge but it's commented out for now) Revision: r3498 Author: d_h2...@yahoo.com
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@@ -2288,6 +2288,25 @@
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var/list/data = list("viruses"= list(F))
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reagents.add_reagent("blood", 20, data)
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/obj/item/weapon/reagent_containers/glass/bottle/pacid
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name = "Polytrinic Acid Bottle"
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desc = "A small bottle. Contains a small amount of Polytronic Acid"
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icon = 'chemical.dmi'
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icon_state = "bottle17"
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New()
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..()
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reagents.add_reagent("pacid", 30)
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/obj/item/weapon/reagent_containers/glass/bottle/adminordrazine
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name = "Adminordrazine Bottle"
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desc = "A small bottle. Contains the liquid essence of the gods."
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icon = 'drinks.dmi'
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icon_state = "holyflask"
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New()
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..()
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reagents.add_reagent("adminordrazine", 30)
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/obj/item/weapon/reagent_containers/glass/bottle/ert
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name = "emergency medicine bottle"
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desc = "A large bottle."
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