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Merge pull request #9242 from VOREStation/upstream-merge-7724
[MIRROR] Wall Cabinets & Crate Markings
This commit is contained in:
@@ -1380,6 +1380,36 @@
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"glass" = COLOR_WHITE
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)
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// Wall cabinets
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/decl/closet_appearance/wall_double
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base_icon = 'icons/obj/closets/bases/wall_double.dmi'
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decal_icon = 'icons/obj/closets/decals/wall_double.dmi'
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decals = list(
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"vent"
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)
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extra_decals = null
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/decl/closet_appearance/wall_double/kitchen
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decals = null
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color = COLOR_OFF_WHITE
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/decl/closet_appearance/wall_double/medical
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decals = null
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color = COLOR_OFF_WHITE
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extra_decals = list(
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"stripe_outer" = COLOR_BLUE_GRAY,
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"stripe_inner" = COLOR_OFF_WHITE,
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"cross" = COLOR_BLUE_GRAY
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)
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/decl/closet_appearance/wall_double/fire_safety
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color = COLOR_RED_LIGHT
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decals = null
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extra_decals = list(
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"stripes" = COLOR_OFF_WHITE,
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"glass" = COLOR_WHITE
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)
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// Carts
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/decl/closet_appearance/cart
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color = COLOR_GRAY20
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@@ -10,7 +10,7 @@
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anchored = 1
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store_mobs = 0
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//spawns endless (3 sets) amounts of breathmask, emergency oxy tank and crowbar
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//spawns 2 sets of breathmask, emergency oxy tank and crowbar
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/obj/structure/closet/walllocker/emerglocker
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name = "emergency locker"
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@@ -75,4 +75,109 @@
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/obj/structure/closet/walllocker/medical/east
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pixel_x = 32
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dir = EAST
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dir = EAST
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//VOREStation Add End
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//double-size "cabinet" lockers, from Killian
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/obj/structure/closet/walllocker_double
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desc = "A wall mounted storage cabinet."
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name = "Wall Cabinet"
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icon = 'icons/obj/closets/bases/wall_double.dmi'
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closet_appearance = /decl/closet_appearance/wall_double
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density = 0
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anchored = 1
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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/obj/structure/closet/walllocker_double/north
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pixel_y = 32
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dir = SOUTH
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/obj/structure/closet/walllocker_double/south
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pixel_y = -32
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dir = NORTH
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/obj/structure/closet/walllocker_double/west
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pixel_x = -32
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dir = WEST
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/obj/structure/closet/walllocker_double/east
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pixel_x = 32
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dir = EAST
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/obj/structure/closet/walllocker_double/kitchen
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desc = "A wall mounted storage cabinet, for the kitchen. Now where's the flour gone..?"
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name = "Kitchen Cabinet"
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icon = 'icons/obj/closets/bases/wall_double.dmi'
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closet_appearance = /decl/closet_appearance/wall_double/kitchen
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density = 0
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anchored = 1
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/obj/structure/closet/walllocker_double/kitchen/north
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pixel_y = 32
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dir = SOUTH
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/obj/structure/closet/walllocker_double/kitchen/south
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pixel_y = -32
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dir = NORTH
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/obj/structure/closet/walllocker_double/kitchen/west
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pixel_x = -32
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dir = WEST
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/obj/structure/closet/walllocker_double/kitchen/east
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pixel_x = 32
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dir = EAST
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/obj/structure/closet/walllocker_double/medical
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name = "Medical Cabinet"
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desc = "A wall mounted medical supply cabinet. Probably full of drugs!" //not actually full of drugs, sorry!
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closet_appearance = /decl/closet_appearance/wall_double/medical
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/obj/structure/closet/walllocker_double/medical/north
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pixel_y = 32
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dir = SOUTH
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/obj/structure/closet/walllocker_double/medical/south
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pixel_y = -32
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dir = NORTH
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/obj/structure/closet/walllocker_double/medical/west
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pixel_x = -32
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dir = WEST
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/obj/structure/closet/walllocker_double/medical/east
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pixel_x = 32
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dir = EAST
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/obj/structure/closet/walllocker_double/hydrant
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name = "fire-safety closet"
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desc = "It's a storage cabinet packed with fire-fighting supplies."
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closet_appearance = /decl/closet_appearance/wall_double/fire_safety
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anchored = 1
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density = 0
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wall_mounted = 1
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starts_with = list(
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/obj/item/clothing/suit/fire/firefighter,
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/obj/item/clothing/mask/gas,
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/obj/item/device/flashlight,
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/obj/item/weapon/tank/oxygen/red,
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/obj/item/weapon/extinguisher,
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/obj/item/clothing/head/hardhat/red)
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/obj/structure/closet/walllocker_double/hydrant/north
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pixel_y = 32
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dir = SOUTH
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/obj/structure/closet/walllocker_double/hydrant/south
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pixel_y = -32
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dir = NORTH
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/obj/structure/closet/walllocker_double/hydrant/west
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pixel_x = -32
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dir = WEST
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/obj/structure/closet/walllocker_double/hydrant/east
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pixel_x = 32
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dir = EAST
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