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restore bonus damage w/o gloves
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@@ -272,8 +272,12 @@
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var/obj/item/clothing/gloves/G = H.gloves
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real_damage += G.punch_force
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hit_dam_type = G.punch_damtype
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if(H.pulling_punches && !attack.sharp && !attack.edge) //SO IT IS DECREED: PULLING PUNCHES WILL PREVENT THE ACTUAL DAMAGE FROM RINGS AND KNUCKLES, BUT NOT THE ADDED PAIN, BUT YOU CAN'T "PULL" A KNIFE
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hit_dam_type = AGONY
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else if(istype(H.gloves, /obj/item/clothing/accessory))
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var/obj/item/clothing/accessory/G = H.gloves
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real_damage += G.punch_force
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hit_dam_type = G.punch_damtype
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if(H.pulling_punches && !attack.sharp && !attack.edge) //SO IT IS DECREED: PULLING PUNCHES WILL PREVENT THE ACTUAL DAMAGE FROM RINGS AND KNUCKLES, BUT NOT THE ADDED PAIN, BUT YOU CAN'T "PULL" A KNIFE
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hit_dam_type = AGONY
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real_damage *= damage_multiplier
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rand_damage *= damage_multiplier
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if(HULK in H.mutations)
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