restore bonus damage w/o gloves

This commit is contained in:
Killian
2024-11-08 10:49:57 +00:00
parent 9fff34e6ad
commit 7c0942e8b0
5 changed files with 15 additions and 3 deletions
@@ -272,8 +272,12 @@
var/obj/item/clothing/gloves/G = H.gloves
real_damage += G.punch_force
hit_dam_type = G.punch_damtype
if(H.pulling_punches && !attack.sharp && !attack.edge) //SO IT IS DECREED: PULLING PUNCHES WILL PREVENT THE ACTUAL DAMAGE FROM RINGS AND KNUCKLES, BUT NOT THE ADDED PAIN, BUT YOU CAN'T "PULL" A KNIFE
hit_dam_type = AGONY
else if(istype(H.gloves, /obj/item/clothing/accessory))
var/obj/item/clothing/accessory/G = H.gloves
real_damage += G.punch_force
hit_dam_type = G.punch_damtype
if(H.pulling_punches && !attack.sharp && !attack.edge) //SO IT IS DECREED: PULLING PUNCHES WILL PREVENT THE ACTUAL DAMAGE FROM RINGS AND KNUCKLES, BUT NOT THE ADDED PAIN, BUT YOU CAN'T "PULL" A KNIFE
hit_dam_type = AGONY
real_damage *= damage_multiplier
rand_damage *= damage_multiplier
if(HULK in H.mutations)