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Tail animation resets when unconscious, changelog
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@@ -987,6 +987,7 @@
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AdjustParalysis(-1)
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blinded = 1
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stat = UNCONSCIOUS
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animate_tail_reset()
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if(halloss > 0)
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adjustHalLoss(-3)
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else if(sleeping)
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@@ -1001,6 +1002,7 @@
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sleeping = max(sleeping-1, 0)
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blinded = 1
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stat = UNCONSCIOUS
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animate_tail_reset()
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if( prob(2) && health && !hal_crit )
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spawn(0)
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emote("snore")
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