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Paicontroller subsystem port (#19165)
* to subsystem * wip subsystem pain * some big recoding * seperated * oop * fucking lua * working on tgui foundation * compile fixes * nice and clean * type * inviting works * unit testing * agony * test good * typo * that should be the basics * Complete recode of pai saving * restore fluff text * migration * pai notification automation * swap * length * more fixes * pai sprite datums * type 13 uses all four directions * eye handling * use accessors * working on icontests * fix * hologram eye test * oop * wait that doesn't work at all * text * eye colors and holo eyes * lots of fixes * fix those up * organized * belly cap * that too * death sprites * resting eyes * resting flag * bad check here * fixing icon files * proper file * garble * fix some states * pai death * collapse pai files into single file * allow some restricted pai interactions * lamp * block invites button * collapse in remaining vr file * this is actually needed * documenting and organizing * update to TGprefs * remove gun toggle verb on pai * forbid default name joins * pai cable retraction * various pai fixes * icon forge pai * pai eyes * type 13 iconstate * directionless * small fix * pai dir fix * missing icon * no fresh pais * oops * fixed pai join * fixed change chassis * pai UI * . * . * reuse * . * . * . * push that * Horro rmasks * pai invite data change * splitting * use refs * initial * with PAI * soem more * . * . * . * . * ugh * next * pai invite * only preview * that * use from char pref * fixed pai invite not working * small tgui fixes * remove temp code * . * pai comments properly sent * ooc * horror * need to use this for now * . * fix * lol * raw mob spawn fix * pai software * push --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -965,24 +965,28 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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to_chat(src,span_warning("You cannot alert pAI cards when you are banned from playing as a pAI."))
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return
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if(src.client.prefs?.be_special & BE_PAI)
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var/choice = tgui_alert(src, "Would you like to submit yourself to the recruitment list too?", "Confirmation", list("No", "Yes"))
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if(!choice)
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return
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if(choice == "Yes")
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paiController.recruitWindow(src)
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var/count = 0
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for(var/obj/item/paicard/p in GLOB.all_pai_cards)
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var/obj/item/paicard/PP = p
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if(PP.pai == null)
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count++
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PP.add_overlay("pai-ghostalert")
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PP.alertUpdate()
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spawn(54)
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PP.cut_overlays()
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to_chat(src,span_notice("Flashing the displays of [count] unoccupied PAIs."))
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else
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to_chat(src,span_warning("You have 'Be pAI' disabled in your character prefs, so we can't help you."))
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if(!(src.client.prefs?.be_special & BE_PAI))
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to_chat(src,span_warning("You have 'Be pAI' disabled in your character prefs."))
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return
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var/choice = tgui_alert(src, "Would you like to submit yourself to the recruitment list too?", "Confirmation", list("No", "Yes"))
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if(!choice || choice != "Yes")
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return
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to_chat(src,span_notice("Flashing the displays of [pai_card_ping()] unoccupied PAIs."))
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/mob/observer/dead/proc/pai_card_ping()
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var/count = 0
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for(var/obj/item/paicard/p in GLOB.all_pai_cards)
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var/obj/item/paicard/PP = p
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if(PP.pai)
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continue
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count++
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PP.cut_overlays()
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PP.add_overlay("pai-ghostalert")
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PP.alertUpdate()
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addtimer(CALLBACK(PP, TYPE_PROC_REF(/obj/item/paicard, clear_invite_overlay)), 1 MINUTE, TIMER_DELETE_ME)
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return count
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/mob/observer/dead/speech_bubble_appearance()
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return "ghost"
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