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Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings * Whitespace changes * Comment out merger hooks in gitattributes Corrupt maps would have to be resolved in repo before hooks could be updated * Revert "Whitespace changes" This reverts commitafbdd1d844. * Whitespace again minus example * Gitignore example changelog * Restore changelog merge setting * Keep older dmi hook attribute until hooks can be updated * update vscode settings too * Renormalize remaining * Revert "Gitignore example changelog" This reverts commitde22ad375d. * Attempt to normalize example.yml (and another file I guess) * Try again
This commit is contained in:
+120
-120
@@ -1,120 +1,120 @@
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/obj/structure/signpost
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "signpost"
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anchored = TRUE
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density = TRUE
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/obj/structure/signpost/attackby(obj/item/weapon/W as obj, mob/user as mob)
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return attack_hand(user)
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/obj/structure/signpost/attack_hand(mob/user as mob)
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if(tgui_alert(user, "Travel back to ss13?","Return?",list("Yes","No")) == "Yes")
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if(user.z != src.z) return
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user.forceMove(pick(latejoin))
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/obj/effect/mark
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var/mark = ""
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icon = 'icons/misc/mark.dmi'
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icon_state = "blank"
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anchored = TRUE
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layer = 99
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mouse_opacity = 0
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unacidable = TRUE//Just to be sure.
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/obj/effect/beam
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name = "beam"
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density = FALSE
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unacidable = TRUE//Just to be sure.
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var/def_zone
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pass_flags = PASSTABLE
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/obj/effect/begin
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name = "begin"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "begin"
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anchored = TRUE
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unacidable = TRUE
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/*
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* This item is completely unused, but removing it will break something in R&D and Radio code causing PDA and Ninja code to fail on compile
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*/
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/var/list/acting_rank_prefixes = list("acting", "temporary", "interim", "provisional")
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/proc/make_list_rank(rank)
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for(var/prefix in acting_rank_prefixes)
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if(findtext(rank, "[prefix] ", 1, 2+length(prefix)))
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return copytext(rank, 2+length(prefix))
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return rank
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/obj/effect/laser
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name = "laser"
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desc = "IT BURNS!!!"
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icon = 'icons/obj/projectiles.dmi'
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var/damage = 0.0
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var/range = 10.0
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/obj/effect/projection
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name = "Projection"
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desc = "This looks like a projection of something."
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anchored = TRUE
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/obj/effect/shut_controller
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name = "shut controller"
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var/moving = null
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var/list/parts = list( )
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/obj/structure/showcase
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name = "Showcase"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "showcase_1"
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desc = "A stand with the empty body of a cyborg bolted to it."
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density = TRUE
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anchored = TRUE
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unacidable = TRUE//temporary until I decide whether the borg can be removed. -veyveyr
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/obj/structure/showcase/sign
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name = "WARNING: WILDERNESS"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "wilderness1"
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desc = "This appears to be a sign warning people that the other side is dangerous. It also says that NanoTrasen cannot guarantee your safety beyond this point."
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/obj/item/mouse_drag_pointer = MOUSE_ACTIVE_POINTER
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/obj/item/weapon/beach_ball
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icon = 'icons/misc/beach.dmi'
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icon_state = "beachball"
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name = "beach ball"
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density = FALSE
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anchored = FALSE
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w_class = ITEMSIZE_LARGE
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force = 0.0
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throwforce = 0.0
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throw_speed = 1
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throw_range = 20
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drop_sound = 'sound/items/drop/rubber.ogg'
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pickup_sound = 'sound/items/pickup/rubber.ogg'
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/obj/item/weapon/beach_ball/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
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user.drop_item()
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src.throw_at(target, throw_range, throw_speed, user)
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/obj/item/weapon/beach_ball/dodgeball
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icon = 'icons/obj/balls_vr.dmi'
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icon_state = "dodgeball"
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item_state = "dodgeball"
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item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_balls_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_balls_vr.dmi')
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name = "dodgeball"
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desc = "Think fast, chucklenuts!"
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w_class = ITEMSIZE_LARGE //Stops people from hiding it in their bags/pockets
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force = 0.1
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throwforce = 0.1
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throw_speed = 5
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throw_range = 15
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drop_sound = 'sound/items/drop/rubber.ogg'
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pickup_sound = 'sound/items/pickup/rubber.ogg'
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hitsound = 'sound/weapons/dodgeball.ogg'
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/obj/effect/spawner
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name = "object spawner"
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/obj/structure/signpost
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "signpost"
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anchored = TRUE
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density = TRUE
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/obj/structure/signpost/attackby(obj/item/weapon/W as obj, mob/user as mob)
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return attack_hand(user)
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/obj/structure/signpost/attack_hand(mob/user as mob)
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if(tgui_alert(user, "Travel back to ss13?","Return?",list("Yes","No")) == "Yes")
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if(user.z != src.z) return
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user.forceMove(pick(latejoin))
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/obj/effect/mark
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var/mark = ""
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icon = 'icons/misc/mark.dmi'
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icon_state = "blank"
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anchored = TRUE
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layer = 99
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mouse_opacity = 0
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unacidable = TRUE//Just to be sure.
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/obj/effect/beam
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name = "beam"
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density = FALSE
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unacidable = TRUE//Just to be sure.
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var/def_zone
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pass_flags = PASSTABLE
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/obj/effect/begin
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name = "begin"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "begin"
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anchored = TRUE
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unacidable = TRUE
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/*
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* This item is completely unused, but removing it will break something in R&D and Radio code causing PDA and Ninja code to fail on compile
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*/
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/var/list/acting_rank_prefixes = list("acting", "temporary", "interim", "provisional")
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/proc/make_list_rank(rank)
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for(var/prefix in acting_rank_prefixes)
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if(findtext(rank, "[prefix] ", 1, 2+length(prefix)))
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return copytext(rank, 2+length(prefix))
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return rank
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/obj/effect/laser
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name = "laser"
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desc = "IT BURNS!!!"
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icon = 'icons/obj/projectiles.dmi'
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var/damage = 0.0
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var/range = 10.0
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/obj/effect/projection
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name = "Projection"
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desc = "This looks like a projection of something."
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anchored = TRUE
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/obj/effect/shut_controller
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name = "shut controller"
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var/moving = null
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var/list/parts = list( )
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/obj/structure/showcase
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name = "Showcase"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "showcase_1"
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desc = "A stand with the empty body of a cyborg bolted to it."
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density = TRUE
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anchored = TRUE
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unacidable = TRUE//temporary until I decide whether the borg can be removed. -veyveyr
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/obj/structure/showcase/sign
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name = "WARNING: WILDERNESS"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "wilderness1"
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desc = "This appears to be a sign warning people that the other side is dangerous. It also says that NanoTrasen cannot guarantee your safety beyond this point."
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/obj/item/mouse_drag_pointer = MOUSE_ACTIVE_POINTER
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/obj/item/weapon/beach_ball
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icon = 'icons/misc/beach.dmi'
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icon_state = "beachball"
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name = "beach ball"
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density = FALSE
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anchored = FALSE
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w_class = ITEMSIZE_LARGE
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force = 0.0
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throwforce = 0.0
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throw_speed = 1
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throw_range = 20
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drop_sound = 'sound/items/drop/rubber.ogg'
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pickup_sound = 'sound/items/pickup/rubber.ogg'
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/obj/item/weapon/beach_ball/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
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user.drop_item()
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src.throw_at(target, throw_range, throw_speed, user)
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/obj/item/weapon/beach_ball/dodgeball
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icon = 'icons/obj/balls_vr.dmi'
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icon_state = "dodgeball"
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item_state = "dodgeball"
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item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_balls_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_balls_vr.dmi')
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name = "dodgeball"
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desc = "Think fast, chucklenuts!"
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w_class = ITEMSIZE_LARGE //Stops people from hiding it in their bags/pockets
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force = 0.1
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throwforce = 0.1
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throw_speed = 5
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throw_range = 15
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drop_sound = 'sound/items/drop/rubber.ogg'
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pickup_sound = 'sound/items/pickup/rubber.ogg'
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hitsound = 'sound/weapons/dodgeball.ogg'
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/obj/effect/spawner
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name = "object spawner"
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