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Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings * Whitespace changes * Comment out merger hooks in gitattributes Corrupt maps would have to be resolved in repo before hooks could be updated * Revert "Whitespace changes" This reverts commitafbdd1d844. * Whitespace again minus example * Gitignore example changelog * Restore changelog merge setting * Keep older dmi hook attribute until hooks can be updated * update vscode settings too * Renormalize remaining * Revert "Gitignore example changelog" This reverts commitde22ad375d. * Attempt to normalize example.yml (and another file I guess) * Try again
This commit is contained in:
@@ -1,373 +1,373 @@
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/* Diffrent misc types of tiles
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* Contains:
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* Prototype
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* Grass
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* Wood
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* Carpet
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* Blue Carpet
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* Linoleum
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*
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* Put your stuff in fifty_stacks_tiles.dm as well.
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*/
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/obj/item/stack/tile
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name = "tile"
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singular_name = "tile"
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desc = "A non-descript floor tile"
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randpixel = 7
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w_class = ITEMSIZE_NORMAL
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max_amount = 60
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drop_sound = 'sound/items/drop/axe.ogg'
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pickup_sound = 'sound/items/pickup/axe.ogg'
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//crafting / welding vars
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var/datum/material/material //*sigh* i guess this is how we're doing this.
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var/craftable = FALSE //set to TRUE for tiles you can craft stuff from directly, like grass
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var/can_weld = FALSE //set to TRUE for tiles you can reforge into their components via welding, like metal
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var/welds_into = /obj/item/stack/material/steel //what you get from the welding. defaults to steel.
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var/default_type = DEFAULT_WALL_MATERIAL
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/obj/item/stack/tile/Initialize()
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. = ..()
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randpixel_xy()
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if(craftable)
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material = get_material_by_name("[default_type]")
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if(!material)
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return INITIALIZE_HINT_QDEL
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if(material) //sanity check
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recipes = material.get_recipes()
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stacktype = material.stack_type
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/obj/item/stack/tile/attackby(obj/item/W as obj, mob/user as mob)
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if (W.has_tool_quality(TOOL_WELDER))
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var/obj/item/weapon/weldingtool/WT = W.get_welder()
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if(can_weld == FALSE)
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to_chat("You can't reform these into their original components.")
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return
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if(get_amount() < 4)
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to_chat(user, "<span class='warning'>You need at least four tiles to do this.</span>")
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return
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if(WT.remove_fuel(0,user))
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new welds_into(usr.loc)
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usr.update_icon()
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visible_message("<span class='notice'>\The [src] is shaped by [user.name] with the welding tool.</span>","You hear welding.")
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var/obj/item/stack/tile/T = src
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src = null
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var/replace = (user.get_inactive_hand()==T)
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T.use(4)
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if (!T && replace)
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user.put_in_hands(welds_into)
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return TRUE
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return ..()
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/*
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* Grass
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*/
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/obj/item/stack/tile/grass
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name = "grass tile"
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singular_name = "grass floor tile"
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desc = "A patch of grass like they often use on golf courses."
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icon_state = "tile_grass"
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default_type = "grass"
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force = 1.0
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throwforce = 1.0
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throw_speed = 5
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throw_range = 20
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flags = 0
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origin_tech = list(TECH_BIO = 1)
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no_variants = FALSE
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drop_sound = 'sound/items/drop/herb.ogg'
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pickup_sound = 'sound/items/pickup/herb.ogg'
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craftable = TRUE
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/*
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* Wood
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*/
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/obj/item/stack/tile/wood
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name = "wood floor tile"
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singular_name = "wood floor tile"
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desc = "An easy to fit wooden floor tile."
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icon_state = "tile-wood"
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force = 1.0
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throwforce = 1.0
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throw_speed = 5
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throw_range = 20
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flags = 0
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no_variants = FALSE
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drop_sound = 'sound/items/drop/wooden.ogg'
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pickup_sound = 'sound/items/pickup/wooden.ogg'
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/obj/item/stack/tile/wood/sif
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name = "alien wood tile"
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singular_name = "alien wood tile"
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desc = "An easy to fit wooden floor tile. It's blue!"
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icon_state = "tile-sifwood"
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/obj/item/stack/tile/wood/alt
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name = "wood floor tile"
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singular_name = "wood floor tile"
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icon_state = "tile-wood_tile"
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/obj/item/stack/tile/wood/parquet
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name = "parquet wood floor tile"
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singular_name = "parquet wood floor tile"
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icon_state = "tile-wood_parquet"
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/obj/item/stack/tile/wood/panel
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name = "large wood floor tile"
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singular_name = "large wood floor tile"
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icon_state = "tile-wood_large"
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/obj/item/stack/tile/wood/tile
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name = "tiled wood floor tile"
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singular_name = "tiled wood floor tile"
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icon_state = "tile-wood_tile"
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/obj/item/stack/tile/wood/cyborg
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name = "wood floor tile synthesizer"
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desc = "A device that makes wood floor tiles."
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uses_charge = 1
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charge_costs = list(250)
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stacktype = /obj/item/stack/tile/wood
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build_type = /obj/item/stack/tile/wood
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/*
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* Carpets
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*/
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/obj/item/stack/tile/carpet
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name = "carpet"
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singular_name = "carpet"
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desc = "A piece of carpet. It is the same size as a normal floor tile!"
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icon_state = "tile-carpet"
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force = 1.0
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throwforce = 1.0
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throw_speed = 5
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throw_range = 20
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flags = 0
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no_variants = FALSE
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drop_sound = 'sound/items/drop/cloth.ogg'
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pickup_sound = 'sound/items/pickup/cloth.ogg'
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/obj/item/stack/tile/carpet/teal
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desc = "A piece of teal carpet. It is the same size as a normal floor tile!"
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icon_state = "tile-tealcarpet"
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/obj/item/stack/tile/carpet/turcarpet
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desc = "A piece of turqoise carpet. It is the same size as a normal floor tile!"
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icon_state = "tile-turcarpet"
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/obj/item/stack/tile/carpet/bcarpet
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desc = "A piece of black diamond-pattern carpet. It is the same size as a normal floor tile!"
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icon_state = "tile-bcarpet"
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/obj/item/stack/tile/carpet/blucarpet
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desc = "A piece of blue diamond-pattern carpet. It is the same size as a normal floor tile!"
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icon_state = "tile-blucarpet"
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/obj/item/stack/tile/carpet/sblucarpet
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desc = "A piece of silver-blue diamond-pattern carpet. It is the same size as a normal floor tile!"
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icon_state = "tile-sblucarpet"
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/obj/item/stack/tile/carpet/gaycarpet
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desc = "A piece of pink diamond-pattern carpet. It is the same size as a normal floor tile!"
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icon_state = "tile-gaycarpet"
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/obj/item/stack/tile/carpet/purcarpet
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desc = "A piece of purple diamond-pattern carpet. It is the same size as a normal floor tile!"
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icon_state = "tile-purcarpet"
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/obj/item/stack/tile/carpet/oracarpet
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desc = "A piece of orange diamond-pattern carpet. It is the same size as a normal floor tile!"
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icon_state = "tile-oracarpet"
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/obj/item/stack/tile/carpet/brncarpet
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desc = "A piece of brown ornate-pattern carpet. It is the same size as a normal floor tile!"
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icon_state = "tile-brncarpet"
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/obj/item/stack/tile/carpet/blucarpet2
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desc = "A piece of blue ornate-pattern carpet. It is the same size as a normal floor tile!"
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icon_state = "tile-blucarpet2"
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/obj/item/stack/tile/carpet/greencarpet
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desc = "A piece of green ornate-pattern carpet. It is the same size as a normal floor tile!"
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icon_state = "tile-greencarpet"
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/obj/item/stack/tile/carpet/purplecarpet
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desc = "A piece of purple ornate-pattern carpet. It is the same size as a normal floor tile!"
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icon_state = "tile-purplecarpet"
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/obj/item/stack/tile/carpet/geo
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icon_state = "tile-carpet-deco"
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desc = "A piece of carpet with a gnarly geometric design. It is the same size as a normal floor tile!"
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/obj/item/stack/tile/carpet/retro
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icon_state = "tile-carpet-retro"
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desc = "A piece of carpet with totally wicked blue space patterns. It is the same size as a normal floor tile!"
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/obj/item/stack/tile/carpet/retro_red
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icon_state = "tile-carpet-retro-red"
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desc = "A piece of carpet with red-ical space patterns. It is the same size as a normal floor tile!"
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/obj/item/stack/tile/carpet/happy
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icon_state = "tile-carpet-happy"
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desc = "A piece of carpet with happy patterns. It is the same size as a normal floor tile!"
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/obj/item/stack/tile/floor
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name = "floor tile"
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singular_name = "floor tile"
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desc = "A metal tile fit for covering a section of floor."
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icon_state = "tile"
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force = 6.0
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matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 4)
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throwforce = 15.0
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throw_speed = 5
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throw_range = 20
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no_variants = FALSE
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can_weld = TRUE
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/obj/item/stack/tile/floor/red
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name = "red floor tile"
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singular_name = "red floor tile"
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color = COLOR_RED_GRAY
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icon_state = "tile_white"
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no_variants = FALSE
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/obj/item/stack/tile/floor/techgrey
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name = "grey techfloor tile"
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singular_name = "grey techfloor tile"
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icon_state = "techtile_grey"
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no_variants = FALSE
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/obj/item/stack/tile/floor/techgrid
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name = "grid techfloor tile"
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singular_name = "grid techfloor tile"
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icon_state = "techtile_grid"
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no_variants = FALSE
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/obj/item/stack/tile/floor/techmaint
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name = "maint techfloor tile"
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singular_name = "maint techfloor tile"
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icon_state = "techtile_maint"
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no_variants = FALSE
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/obj/item/stack/tile/floor/steel_dirty
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name = "steel floor tile"
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singular_name = "steel floor tile"
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icon_state = "tile_steel"
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matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4)
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welds_into = /obj/item/stack/material/plasteel
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no_variants = FALSE
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/obj/item/stack/tile/floor/steel
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name = "steel floor tile"
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singular_name = "steel floor tile"
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icon_state = "tile_steel"
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matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4)
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welds_into = /obj/item/stack/material/plasteel
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no_variants = FALSE
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/obj/item/stack/tile/floor/white
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name = "white floor tile"
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singular_name = "white floor tile"
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icon_state = "tile_white"
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matter = list(MAT_PLASTIC = SHEET_MATERIAL_AMOUNT / 4)
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welds_into = /obj/item/stack/material/plastic
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no_variants = FALSE
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/obj/item/stack/tile/floor/yellow
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name = "yellow floor tile"
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singular_name = "yellow floor tile"
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color = COLOR_BROWN
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icon_state = "tile_white"
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no_variants = FALSE
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/obj/item/stack/tile/floor/dark
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name = "dark floor tile"
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singular_name = "dark floor tile"
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icon_state = "tile_steel"
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matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4)
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welds_into = /obj/item/stack/material/plasteel
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no_variants = FALSE
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/obj/item/stack/tile/floor/freezer
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name = "freezer floor tile"
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singular_name = "freezer floor tile"
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icon_state = "tile_freezer"
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matter = list(MAT_PLASTIC = SHEET_MATERIAL_AMOUNT / 4)
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welds_into = /obj/item/stack/material/plastic
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no_variants = FALSE
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/obj/item/stack/tile/floor/cyborg
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name = "floor tile synthesizer"
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desc = "A device that makes floor tiles."
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gender = NEUTER
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matter = null
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uses_charge = 1
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charge_costs = list(250)
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stacktype = /obj/item/stack/tile/floor
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build_type = /obj/item/stack/tile/floor
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can_weld = FALSE //we're not going there
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/obj/item/stack/tile/linoleum
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name = "linoleum"
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singular_name = "linoleum"
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desc = "A piece of linoleum. It is the same size as a normal floor tile!"
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icon_state = "tile-linoleum"
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force = 1.0
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throwforce = 1.0
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throw_speed = 5
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throw_range = 20
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flags = 0
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no_variants = FALSE
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can_weld = FALSE
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/obj/item/stack/tile/wmarble
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name = "light marble tile"
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singular_name = "light marble tile"
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desc = "Some white marble tiles used for flooring."
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icon_state = "tile-wmarble"
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force = 6.0
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throwforce = 15.0
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throw_speed = 5
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throw_range = 20
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flags = 0
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no_variants = FALSE
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can_weld = TRUE
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welds_into = /obj/item/stack/material/marble
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/obj/item/stack/tile/bmarble
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name = "dark marble tile"
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singular_name = "dark marble tile"
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desc = "Some black marble tiles used for flooring."
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icon_state = "tile-bmarble"
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force = 6.0
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throwforce = 15.0
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throw_speed = 5
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throw_range = 20
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flags = 0
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no_variants = FALSE
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can_weld = TRUE
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welds_into = /obj/item/stack/material/marble
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/obj/item/stack/tile/roofing
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name = "roofing"
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singular_name = "roofing"
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desc = "A section of roofing material. You can use it to repair the ceiling, or expand it."
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icon_state = "techtile_grid"
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can_weld = FALSE //roofing can also be made from wood, so let's not open that can of worms today
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/obj/item/stack/tile/roofing/cyborg
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name = "roofing synthesizer"
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desc = "A device that makes roofing tiles."
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uses_charge = 1
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charge_costs = list(250)
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stacktype = /obj/item/stack/tile/roofing
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build_type = /obj/item/stack/tile/roofing
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can_weld = FALSE
|
||||
/* Diffrent misc types of tiles
|
||||
* Contains:
|
||||
* Prototype
|
||||
* Grass
|
||||
* Wood
|
||||
* Carpet
|
||||
* Blue Carpet
|
||||
* Linoleum
|
||||
*
|
||||
* Put your stuff in fifty_stacks_tiles.dm as well.
|
||||
*/
|
||||
|
||||
/obj/item/stack/tile
|
||||
name = "tile"
|
||||
singular_name = "tile"
|
||||
desc = "A non-descript floor tile"
|
||||
randpixel = 7
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
max_amount = 60
|
||||
drop_sound = 'sound/items/drop/axe.ogg'
|
||||
pickup_sound = 'sound/items/pickup/axe.ogg'
|
||||
|
||||
//crafting / welding vars
|
||||
var/datum/material/material //*sigh* i guess this is how we're doing this.
|
||||
var/craftable = FALSE //set to TRUE for tiles you can craft stuff from directly, like grass
|
||||
var/can_weld = FALSE //set to TRUE for tiles you can reforge into their components via welding, like metal
|
||||
var/welds_into = /obj/item/stack/material/steel //what you get from the welding. defaults to steel.
|
||||
var/default_type = DEFAULT_WALL_MATERIAL
|
||||
|
||||
|
||||
|
||||
/obj/item/stack/tile/Initialize()
|
||||
. = ..()
|
||||
randpixel_xy()
|
||||
if(craftable)
|
||||
material = get_material_by_name("[default_type]")
|
||||
if(!material)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
if(material) //sanity check
|
||||
recipes = material.get_recipes()
|
||||
stacktype = material.stack_type
|
||||
|
||||
/obj/item/stack/tile/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if (W.has_tool_quality(TOOL_WELDER))
|
||||
var/obj/item/weapon/weldingtool/WT = W.get_welder()
|
||||
|
||||
if(can_weld == FALSE)
|
||||
to_chat("You can't reform these into their original components.")
|
||||
return
|
||||
|
||||
if(get_amount() < 4)
|
||||
to_chat(user, "<span class='warning'>You need at least four tiles to do this.</span>")
|
||||
return
|
||||
|
||||
if(WT.remove_fuel(0,user))
|
||||
new welds_into(usr.loc)
|
||||
usr.update_icon()
|
||||
visible_message("<span class='notice'>\The [src] is shaped by [user.name] with the welding tool.</span>","You hear welding.")
|
||||
var/obj/item/stack/tile/T = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==T)
|
||||
T.use(4)
|
||||
if (!T && replace)
|
||||
user.put_in_hands(welds_into)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Grass
|
||||
*/
|
||||
/obj/item/stack/tile/grass
|
||||
name = "grass tile"
|
||||
singular_name = "grass floor tile"
|
||||
desc = "A patch of grass like they often use on golf courses."
|
||||
icon_state = "tile_grass"
|
||||
default_type = "grass"
|
||||
force = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = 0
|
||||
origin_tech = list(TECH_BIO = 1)
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/herb.ogg'
|
||||
pickup_sound = 'sound/items/pickup/herb.ogg'
|
||||
craftable = TRUE
|
||||
|
||||
/*
|
||||
* Wood
|
||||
*/
|
||||
/obj/item/stack/tile/wood
|
||||
name = "wood floor tile"
|
||||
singular_name = "wood floor tile"
|
||||
desc = "An easy to fit wooden floor tile."
|
||||
icon_state = "tile-wood"
|
||||
force = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = 0
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/wooden.ogg'
|
||||
pickup_sound = 'sound/items/pickup/wooden.ogg'
|
||||
|
||||
/obj/item/stack/tile/wood/sif
|
||||
name = "alien wood tile"
|
||||
singular_name = "alien wood tile"
|
||||
desc = "An easy to fit wooden floor tile. It's blue!"
|
||||
icon_state = "tile-sifwood"
|
||||
|
||||
/obj/item/stack/tile/wood/alt
|
||||
name = "wood floor tile"
|
||||
singular_name = "wood floor tile"
|
||||
icon_state = "tile-wood_tile"
|
||||
|
||||
/obj/item/stack/tile/wood/parquet
|
||||
name = "parquet wood floor tile"
|
||||
singular_name = "parquet wood floor tile"
|
||||
icon_state = "tile-wood_parquet"
|
||||
|
||||
/obj/item/stack/tile/wood/panel
|
||||
name = "large wood floor tile"
|
||||
singular_name = "large wood floor tile"
|
||||
icon_state = "tile-wood_large"
|
||||
|
||||
/obj/item/stack/tile/wood/tile
|
||||
name = "tiled wood floor tile"
|
||||
singular_name = "tiled wood floor tile"
|
||||
icon_state = "tile-wood_tile"
|
||||
|
||||
/obj/item/stack/tile/wood/cyborg
|
||||
name = "wood floor tile synthesizer"
|
||||
desc = "A device that makes wood floor tiles."
|
||||
uses_charge = 1
|
||||
charge_costs = list(250)
|
||||
stacktype = /obj/item/stack/tile/wood
|
||||
build_type = /obj/item/stack/tile/wood
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Carpets
|
||||
*/
|
||||
/obj/item/stack/tile/carpet
|
||||
name = "carpet"
|
||||
singular_name = "carpet"
|
||||
desc = "A piece of carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-carpet"
|
||||
force = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = 0
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/cloth.ogg'
|
||||
pickup_sound = 'sound/items/pickup/cloth.ogg'
|
||||
|
||||
/obj/item/stack/tile/carpet/teal
|
||||
desc = "A piece of teal carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-tealcarpet"
|
||||
|
||||
/obj/item/stack/tile/carpet/turcarpet
|
||||
desc = "A piece of turqoise carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-turcarpet"
|
||||
|
||||
/obj/item/stack/tile/carpet/bcarpet
|
||||
desc = "A piece of black diamond-pattern carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-bcarpet"
|
||||
|
||||
/obj/item/stack/tile/carpet/blucarpet
|
||||
desc = "A piece of blue diamond-pattern carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-blucarpet"
|
||||
|
||||
/obj/item/stack/tile/carpet/sblucarpet
|
||||
desc = "A piece of silver-blue diamond-pattern carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-sblucarpet"
|
||||
|
||||
/obj/item/stack/tile/carpet/gaycarpet
|
||||
desc = "A piece of pink diamond-pattern carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-gaycarpet"
|
||||
|
||||
/obj/item/stack/tile/carpet/purcarpet
|
||||
desc = "A piece of purple diamond-pattern carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-purcarpet"
|
||||
|
||||
/obj/item/stack/tile/carpet/oracarpet
|
||||
desc = "A piece of orange diamond-pattern carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-oracarpet"
|
||||
|
||||
/obj/item/stack/tile/carpet/brncarpet
|
||||
desc = "A piece of brown ornate-pattern carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-brncarpet"
|
||||
|
||||
/obj/item/stack/tile/carpet/blucarpet2
|
||||
desc = "A piece of blue ornate-pattern carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-blucarpet2"
|
||||
|
||||
/obj/item/stack/tile/carpet/greencarpet
|
||||
desc = "A piece of green ornate-pattern carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-greencarpet"
|
||||
|
||||
/obj/item/stack/tile/carpet/purplecarpet
|
||||
desc = "A piece of purple ornate-pattern carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-purplecarpet"
|
||||
|
||||
/obj/item/stack/tile/carpet/geo
|
||||
icon_state = "tile-carpet-deco"
|
||||
desc = "A piece of carpet with a gnarly geometric design. It is the same size as a normal floor tile!"
|
||||
|
||||
/obj/item/stack/tile/carpet/retro
|
||||
icon_state = "tile-carpet-retro"
|
||||
desc = "A piece of carpet with totally wicked blue space patterns. It is the same size as a normal floor tile!"
|
||||
|
||||
/obj/item/stack/tile/carpet/retro_red
|
||||
icon_state = "tile-carpet-retro-red"
|
||||
desc = "A piece of carpet with red-ical space patterns. It is the same size as a normal floor tile!"
|
||||
|
||||
/obj/item/stack/tile/carpet/happy
|
||||
icon_state = "tile-carpet-happy"
|
||||
desc = "A piece of carpet with happy patterns. It is the same size as a normal floor tile!"
|
||||
|
||||
/obj/item/stack/tile/floor
|
||||
name = "floor tile"
|
||||
singular_name = "floor tile"
|
||||
desc = "A metal tile fit for covering a section of floor."
|
||||
icon_state = "tile"
|
||||
force = 6.0
|
||||
matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 4)
|
||||
throwforce = 15.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
no_variants = FALSE
|
||||
can_weld = TRUE
|
||||
|
||||
/obj/item/stack/tile/floor/red
|
||||
name = "red floor tile"
|
||||
singular_name = "red floor tile"
|
||||
color = COLOR_RED_GRAY
|
||||
icon_state = "tile_white"
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/tile/floor/techgrey
|
||||
name = "grey techfloor tile"
|
||||
singular_name = "grey techfloor tile"
|
||||
icon_state = "techtile_grey"
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/tile/floor/techgrid
|
||||
name = "grid techfloor tile"
|
||||
singular_name = "grid techfloor tile"
|
||||
icon_state = "techtile_grid"
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/tile/floor/techmaint
|
||||
name = "maint techfloor tile"
|
||||
singular_name = "maint techfloor tile"
|
||||
icon_state = "techtile_maint"
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/tile/floor/steel_dirty
|
||||
name = "steel floor tile"
|
||||
singular_name = "steel floor tile"
|
||||
icon_state = "tile_steel"
|
||||
matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4)
|
||||
welds_into = /obj/item/stack/material/plasteel
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/tile/floor/steel
|
||||
name = "steel floor tile"
|
||||
singular_name = "steel floor tile"
|
||||
icon_state = "tile_steel"
|
||||
matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4)
|
||||
welds_into = /obj/item/stack/material/plasteel
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/tile/floor/white
|
||||
name = "white floor tile"
|
||||
singular_name = "white floor tile"
|
||||
icon_state = "tile_white"
|
||||
matter = list(MAT_PLASTIC = SHEET_MATERIAL_AMOUNT / 4)
|
||||
welds_into = /obj/item/stack/material/plastic
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/tile/floor/yellow
|
||||
name = "yellow floor tile"
|
||||
singular_name = "yellow floor tile"
|
||||
color = COLOR_BROWN
|
||||
icon_state = "tile_white"
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/tile/floor/dark
|
||||
name = "dark floor tile"
|
||||
singular_name = "dark floor tile"
|
||||
icon_state = "tile_steel"
|
||||
matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4)
|
||||
welds_into = /obj/item/stack/material/plasteel
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/tile/floor/freezer
|
||||
name = "freezer floor tile"
|
||||
singular_name = "freezer floor tile"
|
||||
icon_state = "tile_freezer"
|
||||
matter = list(MAT_PLASTIC = SHEET_MATERIAL_AMOUNT / 4)
|
||||
welds_into = /obj/item/stack/material/plastic
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/tile/floor/cyborg
|
||||
name = "floor tile synthesizer"
|
||||
desc = "A device that makes floor tiles."
|
||||
gender = NEUTER
|
||||
matter = null
|
||||
uses_charge = 1
|
||||
charge_costs = list(250)
|
||||
stacktype = /obj/item/stack/tile/floor
|
||||
build_type = /obj/item/stack/tile/floor
|
||||
can_weld = FALSE //we're not going there
|
||||
|
||||
/obj/item/stack/tile/linoleum
|
||||
name = "linoleum"
|
||||
singular_name = "linoleum"
|
||||
desc = "A piece of linoleum. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-linoleum"
|
||||
force = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = 0
|
||||
no_variants = FALSE
|
||||
can_weld = FALSE
|
||||
|
||||
/obj/item/stack/tile/wmarble
|
||||
name = "light marble tile"
|
||||
singular_name = "light marble tile"
|
||||
desc = "Some white marble tiles used for flooring."
|
||||
icon_state = "tile-wmarble"
|
||||
force = 6.0
|
||||
throwforce = 15.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = 0
|
||||
no_variants = FALSE
|
||||
can_weld = TRUE
|
||||
welds_into = /obj/item/stack/material/marble
|
||||
|
||||
/obj/item/stack/tile/bmarble
|
||||
name = "dark marble tile"
|
||||
singular_name = "dark marble tile"
|
||||
desc = "Some black marble tiles used for flooring."
|
||||
icon_state = "tile-bmarble"
|
||||
force = 6.0
|
||||
throwforce = 15.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = 0
|
||||
no_variants = FALSE
|
||||
can_weld = TRUE
|
||||
welds_into = /obj/item/stack/material/marble
|
||||
|
||||
/obj/item/stack/tile/roofing
|
||||
name = "roofing"
|
||||
singular_name = "roofing"
|
||||
desc = "A section of roofing material. You can use it to repair the ceiling, or expand it."
|
||||
icon_state = "techtile_grid"
|
||||
can_weld = FALSE //roofing can also be made from wood, so let's not open that can of worms today
|
||||
|
||||
/obj/item/stack/tile/roofing/cyborg
|
||||
name = "roofing synthesizer"
|
||||
desc = "A device that makes roofing tiles."
|
||||
uses_charge = 1
|
||||
charge_costs = list(250)
|
||||
stacktype = /obj/item/stack/tile/roofing
|
||||
build_type = /obj/item/stack/tile/roofing
|
||||
can_weld = FALSE
|
||||
|
||||
Reference in New Issue
Block a user