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Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings * Whitespace changes * Comment out merger hooks in gitattributes Corrupt maps would have to be resolved in repo before hooks could be updated * Revert "Whitespace changes" This reverts commitafbdd1d844. * Whitespace again minus example * Gitignore example changelog * Restore changelog merge setting * Keep older dmi hook attribute until hooks can be updated * update vscode settings too * Renormalize remaining * Revert "Gitignore example changelog" This reverts commitde22ad375d. * Attempt to normalize example.yml (and another file I guess) * Try again
This commit is contained in:
@@ -1,164 +1,164 @@
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/obj/structure/closet/coffin
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name = "coffin"
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desc = "It's a burial receptacle for the dearly departed."
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icon = 'icons/obj/closets/coffin.dmi'
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icon_state = "closed_unlocked"
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seal_tool = /obj/item/weapon/tool/screwdriver
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breakout_sound = 'sound/weapons/tablehit1.ogg'
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closet_appearance = null // Special icon for us
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/* Graves */
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/obj/structure/closet/grave
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name = "grave"
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desc = "Dirt."
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icon = 'icons/obj/closets/grave.dmi'
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icon_state = "closed_unlocked"
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seal_tool = null
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breakout_sound = 'sound/weapons/thudswoosh.ogg'
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anchored = TRUE
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max_closets = 1
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opened = 1
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closet_appearance = null // Special icon for us
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open_sound = 'sound/effects/wooden_closet_open.ogg'
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close_sound = 'sound/effects/wooden_closet_close.ogg'
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/obj/structure/closet/grave/attack_hand(mob/user as mob)
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if(opened)
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visible_message("<span class='notice'>[user] starts to climb into \the [src.name].</span>", \
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"<span class='notice'>You start to lower yourself into \the [src.name].</span>")
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if(do_after(user, 50))
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user.forceMove(src.loc)
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visible_message("<span class='notice'>[user] climbs into \the [src.name].</span>", \
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"<span class='notice'>You climb into \the [src.name].</span>")
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else
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visible_message("<span class='notice'>[user] decides not to climb into \the [src.name].</span>", \
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"<span class='notice'>You stop climbing into \the [src.name].</span>")
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return
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/obj/structure/closet/grave/CanPass(atom/movable/mover, turf/target)
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if(opened && ismob(mover))
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var/mob/M = mover
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add_fingerprint(M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.m_intent == "walk")
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to_chat(H, "<span class='warning'>You stop at the edge of \the [src.name].</span>")
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return FALSE
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else
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to_chat(H, "<span class='warning'>You fall into \the [src.name]!</span>")
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fall_in(H)
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return TRUE
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if(isrobot(M))
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var/mob/living/silicon/robot/R = M
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if(R.a_intent == I_HELP)
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to_chat(R, "<span class='warning'>You stop at the edge of \the [src.name].</span>")
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return FALSE
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else
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to_chat(R, "<span class='warning'>You enter \the [src.name].</span>")
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return TRUE
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return TRUE //Everything else can move over the graves
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/obj/structure/closet/grave/proc/fall_in(mob/living/L) //Only called on humans for now, but still
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L.Weaken(5)
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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var/limb_damage = rand(5,25)
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H.adjustBruteLoss(limb_damage)
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/obj/structure/closet/grave/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(src.opened)
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if(istype(W, /obj/item/weapon/shovel))
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user.visible_message("<span class='notice'>[user] piles dirt into \the [src.name].</span>", \
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"<span class='notice'>You start to pile dirt into \the [src.name].</span>", \
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"<span class='notice'>You hear dirt being moved.</span>")
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if(do_after(user, 40 * W.toolspeed))
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user.visible_message("<span class='notice'>[user] pats down the dirt on top of \the [src.name].</span>", \
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"<span class='notice'>You finish filling in \the [src.name].</span>")
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close()
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return
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else
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user.visible_message("<span class='notice'>[user] stops filling in \the [src.name].</span>", \
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"<span class='notice'>You change your mind and stop filling in \the [src.name].</span>")
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return
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if(istype(W, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = W
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src.MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
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return 0
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if(istype(W,/obj/item/tk_grab))
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return 0
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if(istype(W, /obj/item/weapon/storage/laundry_basket) && W.contents.len)
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var/obj/item/weapon/storage/laundry_basket/LB = W
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var/turf/T = get_turf(src)
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for(var/obj/item/I in LB.contents)
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LB.remove_from_storage(I, T)
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user.visible_message("<span class='notice'>[user] empties \the [LB] into \the [src].</span>", \
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"<span class='notice'>You empty \the [LB] into \the [src].</span>", \
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"<span class='notice'>You hear rustling of clothes.</span>")
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return
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if(isrobot(user))
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return
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if(W.loc != user) // This should stop mounted modules ending up outside the module.
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return
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usr.drop_item()
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if(W)
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W.forceMove(src.loc)
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else
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if(istype(W, /obj/item/weapon/shovel))
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if(user.a_intent == I_HURT) // Hurt intent means you're trying to kill someone, or just get rid of the grave
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user.visible_message("<span class='notice'>[user] begins to smoothe out the dirt of \the [src.name].</span>", \
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"<span class='notice'>You start to smoothe out the dirt of \the [src.name].</span>", \
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"<span class='notice'>You hear dirt being moved.</span>")
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if(do_after(user, 40 * W.toolspeed))
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user.visible_message("<span class='notice'>[user] finishes smoothing out \the [src.name].</span>", \
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"<span class='notice'>You finish smoothing out \the [src.name].</span>")
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if(LAZYLEN(contents))
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alpha = 40 // If we've got stuff inside, like maybe a person, just make it hard to see us
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else
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qdel(src) // Else, go away
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return
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else
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user.visible_message("<span class='notice'>[user] stops concealing \the [src.name].</span>", \
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"<span class='notice'>You stop concealing \the [src.name].</span>")
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return
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else
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user.visible_message("<span class='notice'>[user] begins to unearth \the [src.name].</span>", \
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"<span class='notice'>You start to unearth \the [src.name].</span>", \
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"<span class='notice'>You hear dirt being moved.</span>")
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if(do_after(user, 40 * W.toolspeed))
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user.visible_message("<span class='notice'>[user] reaches the bottom of \the [src.name].</span>", \
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"<span class='notice'>You finish digging out \the [src.name].</span>")
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break_open()
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return
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else
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user.visible_message("<span class='notice'>[user] stops digging out \the [src.name].</span>", \
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"<span class='notice'>You stop digging out \the [src.name].</span>")
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return
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return
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/obj/structure/closet/grave/close()
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..()
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if(!opened)
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sealed = TRUE
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/obj/structure/closet/grave/open()
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.=..()
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alpha = 255 // Needed because of grave hiding
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/obj/structure/closet/grave/bullet_act(var/obj/item/projectile/P)
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return PROJECTILE_CONTINUE // It's a hole in the ground, doesn't usually stop or even care about bullets
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/obj/structure/closet/grave/return_air_for_internal_lifeform(var/mob/living/L)
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var/gasid = "carbon_dioxide"
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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if(H.species && H.species.exhale_type)
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gasid = H.species.exhale_type
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var/datum/gas_mixture/grave_breath = new()
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var/datum/gas_mixture/above_air = return_air()
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grave_breath.adjust_gas(gasid, BREATH_MOLES)
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grave_breath.temperature = (above_air.temperature) - 30 //Underground
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return grave_breath
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/obj/structure/closet/grave/dirthole
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name = "hole"
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/obj/structure/closet/coffin
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name = "coffin"
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desc = "It's a burial receptacle for the dearly departed."
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icon = 'icons/obj/closets/coffin.dmi'
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icon_state = "closed_unlocked"
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seal_tool = /obj/item/weapon/tool/screwdriver
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breakout_sound = 'sound/weapons/tablehit1.ogg'
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closet_appearance = null // Special icon for us
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/* Graves */
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/obj/structure/closet/grave
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name = "grave"
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desc = "Dirt."
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icon = 'icons/obj/closets/grave.dmi'
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icon_state = "closed_unlocked"
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seal_tool = null
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breakout_sound = 'sound/weapons/thudswoosh.ogg'
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anchored = TRUE
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max_closets = 1
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opened = 1
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closet_appearance = null // Special icon for us
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open_sound = 'sound/effects/wooden_closet_open.ogg'
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close_sound = 'sound/effects/wooden_closet_close.ogg'
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/obj/structure/closet/grave/attack_hand(mob/user as mob)
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if(opened)
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visible_message("<span class='notice'>[user] starts to climb into \the [src.name].</span>", \
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"<span class='notice'>You start to lower yourself into \the [src.name].</span>")
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if(do_after(user, 50))
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user.forceMove(src.loc)
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visible_message("<span class='notice'>[user] climbs into \the [src.name].</span>", \
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"<span class='notice'>You climb into \the [src.name].</span>")
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else
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visible_message("<span class='notice'>[user] decides not to climb into \the [src.name].</span>", \
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"<span class='notice'>You stop climbing into \the [src.name].</span>")
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return
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/obj/structure/closet/grave/CanPass(atom/movable/mover, turf/target)
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if(opened && ismob(mover))
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var/mob/M = mover
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add_fingerprint(M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.m_intent == "walk")
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to_chat(H, "<span class='warning'>You stop at the edge of \the [src.name].</span>")
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return FALSE
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else
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to_chat(H, "<span class='warning'>You fall into \the [src.name]!</span>")
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fall_in(H)
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return TRUE
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if(isrobot(M))
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var/mob/living/silicon/robot/R = M
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if(R.a_intent == I_HELP)
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to_chat(R, "<span class='warning'>You stop at the edge of \the [src.name].</span>")
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return FALSE
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else
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to_chat(R, "<span class='warning'>You enter \the [src.name].</span>")
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return TRUE
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return TRUE //Everything else can move over the graves
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/obj/structure/closet/grave/proc/fall_in(mob/living/L) //Only called on humans for now, but still
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L.Weaken(5)
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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var/limb_damage = rand(5,25)
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H.adjustBruteLoss(limb_damage)
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/obj/structure/closet/grave/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(src.opened)
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if(istype(W, /obj/item/weapon/shovel))
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user.visible_message("<span class='notice'>[user] piles dirt into \the [src.name].</span>", \
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"<span class='notice'>You start to pile dirt into \the [src.name].</span>", \
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"<span class='notice'>You hear dirt being moved.</span>")
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if(do_after(user, 40 * W.toolspeed))
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user.visible_message("<span class='notice'>[user] pats down the dirt on top of \the [src.name].</span>", \
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"<span class='notice'>You finish filling in \the [src.name].</span>")
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close()
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return
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else
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user.visible_message("<span class='notice'>[user] stops filling in \the [src.name].</span>", \
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"<span class='notice'>You change your mind and stop filling in \the [src.name].</span>")
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return
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if(istype(W, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = W
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src.MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
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return 0
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if(istype(W,/obj/item/tk_grab))
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return 0
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if(istype(W, /obj/item/weapon/storage/laundry_basket) && W.contents.len)
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var/obj/item/weapon/storage/laundry_basket/LB = W
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var/turf/T = get_turf(src)
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for(var/obj/item/I in LB.contents)
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LB.remove_from_storage(I, T)
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user.visible_message("<span class='notice'>[user] empties \the [LB] into \the [src].</span>", \
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"<span class='notice'>You empty \the [LB] into \the [src].</span>", \
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"<span class='notice'>You hear rustling of clothes.</span>")
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return
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if(isrobot(user))
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return
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if(W.loc != user) // This should stop mounted modules ending up outside the module.
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return
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usr.drop_item()
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if(W)
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W.forceMove(src.loc)
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else
|
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if(istype(W, /obj/item/weapon/shovel))
|
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if(user.a_intent == I_HURT) // Hurt intent means you're trying to kill someone, or just get rid of the grave
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user.visible_message("<span class='notice'>[user] begins to smoothe out the dirt of \the [src.name].</span>", \
|
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"<span class='notice'>You start to smoothe out the dirt of \the [src.name].</span>", \
|
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"<span class='notice'>You hear dirt being moved.</span>")
|
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if(do_after(user, 40 * W.toolspeed))
|
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user.visible_message("<span class='notice'>[user] finishes smoothing out \the [src.name].</span>", \
|
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"<span class='notice'>You finish smoothing out \the [src.name].</span>")
|
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if(LAZYLEN(contents))
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alpha = 40 // If we've got stuff inside, like maybe a person, just make it hard to see us
|
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else
|
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qdel(src) // Else, go away
|
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return
|
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else
|
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user.visible_message("<span class='notice'>[user] stops concealing \the [src.name].</span>", \
|
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"<span class='notice'>You stop concealing \the [src.name].</span>")
|
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return
|
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else
|
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user.visible_message("<span class='notice'>[user] begins to unearth \the [src.name].</span>", \
|
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"<span class='notice'>You start to unearth \the [src.name].</span>", \
|
||||
"<span class='notice'>You hear dirt being moved.</span>")
|
||||
if(do_after(user, 40 * W.toolspeed))
|
||||
user.visible_message("<span class='notice'>[user] reaches the bottom of \the [src.name].</span>", \
|
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"<span class='notice'>You finish digging out \the [src.name].</span>")
|
||||
break_open()
|
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return
|
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else
|
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user.visible_message("<span class='notice'>[user] stops digging out \the [src.name].</span>", \
|
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"<span class='notice'>You stop digging out \the [src.name].</span>")
|
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return
|
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return
|
||||
|
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/obj/structure/closet/grave/close()
|
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..()
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if(!opened)
|
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sealed = TRUE
|
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|
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/obj/structure/closet/grave/open()
|
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.=..()
|
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alpha = 255 // Needed because of grave hiding
|
||||
|
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/obj/structure/closet/grave/bullet_act(var/obj/item/projectile/P)
|
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return PROJECTILE_CONTINUE // It's a hole in the ground, doesn't usually stop or even care about bullets
|
||||
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/obj/structure/closet/grave/return_air_for_internal_lifeform(var/mob/living/L)
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var/gasid = "carbon_dioxide"
|
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if(ishuman(L))
|
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var/mob/living/carbon/human/H = L
|
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if(H.species && H.species.exhale_type)
|
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gasid = H.species.exhale_type
|
||||
var/datum/gas_mixture/grave_breath = new()
|
||||
var/datum/gas_mixture/above_air = return_air()
|
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grave_breath.adjust_gas(gasid, BREATH_MOLES)
|
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grave_breath.temperature = (above_air.temperature) - 30 //Underground
|
||||
return grave_breath
|
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|
||||
/obj/structure/closet/grave/dirthole
|
||||
name = "hole"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
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/obj/structure/closet/crate/critter
|
||||
name = "critter crate"
|
||||
desc = "A crate which can sustain life for a while."
|
||||
closet_appearance = /decl/closet_appearance/large_crate/critter
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/obj/structure/closet/crate/critter
|
||||
name = "critter crate"
|
||||
desc = "A crate which can sustain life for a while."
|
||||
closet_appearance = /decl/closet_appearance/large_crate/critter
|
||||
|
||||
@@ -1,120 +1,120 @@
|
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/obj/structure/closet/athletic_mixed
|
||||
name = "athletic wardrobe"
|
||||
desc = "It's a storage unit for athletic wear."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/mixed
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/shorts/grey,
|
||||
/obj/item/clothing/under/shorts/black,
|
||||
/obj/item/clothing/under/shorts/red,
|
||||
/obj/item/clothing/under/shorts/blue,
|
||||
/obj/item/clothing/under/shorts/green,
|
||||
/obj/item/clothing/under/shorts/white,
|
||||
/obj/item/clothing/suit/storage/toggle/track,
|
||||
/obj/item/clothing/suit/storage/toggle/track/blue,
|
||||
/obj/item/clothing/suit/storage/toggle/track/green,
|
||||
/obj/item/clothing/suit/storage/toggle/track/red,
|
||||
/obj/item/clothing/suit/storage/toggle/track/white,
|
||||
/obj/item/clothing/under/pants/track,
|
||||
/obj/item/clothing/under/pants/track/blue,
|
||||
/obj/item/clothing/under/pants/track/green,
|
||||
/obj/item/clothing/under/pants/track/white,
|
||||
/obj/item/clothing/under/pants/track/red,
|
||||
/obj/item/clothing/shoes/athletic = 2,
|
||||
/obj/item/clothing/shoes/hitops,
|
||||
/obj/item/clothing/shoes/hitops/red,
|
||||
/obj/item/clothing/shoes/hitops/black,
|
||||
/obj/item/clothing/shoes/hitops/blue
|
||||
)
|
||||
|
||||
/obj/structure/closet/athletic_swimwear
|
||||
name = "athletic wardrobe"
|
||||
desc = "It's a storage unit for swimwear."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/mixed
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/shorts/grey,
|
||||
/obj/item/clothing/under/shorts/black,
|
||||
/obj/item/clothing/under/shorts/red,
|
||||
/obj/item/clothing/under/shorts/blue,
|
||||
/obj/item/clothing/under/shorts/green,
|
||||
/obj/item/clothing/under/swimsuit/red,
|
||||
/obj/item/clothing/under/swimsuit/black,
|
||||
/obj/item/clothing/under/swimsuit/blue,
|
||||
/obj/item/clothing/under/swimsuit/green,
|
||||
/obj/item/clothing/under/swimsuit/purple,
|
||||
/obj/item/clothing/under/swimsuit/striped,
|
||||
/obj/item/clothing/under/swimsuit/white,
|
||||
/obj/item/clothing/under/swimsuit/earth,
|
||||
/obj/item/clothing/under/wetsuit,
|
||||
/obj/item/clothing/under/wetsuit_rec,
|
||||
/obj/item/clothing/under/wetsuit_skimpy,
|
||||
/obj/item/clothing/mask/snorkel = 2,
|
||||
/obj/item/clothing/shoes/swimmingfins = 2)
|
||||
|
||||
/obj/structure/closet/boxinggloves
|
||||
name = "boxing gloves"
|
||||
desc = "It's a storage unit for gloves for use in the boxing ring."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/mixed
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/gloves/boxing/blue,
|
||||
/obj/item/clothing/gloves/boxing/green,
|
||||
/obj/item/clothing/gloves/boxing/yellow,
|
||||
/obj/item/clothing/gloves/boxing)
|
||||
|
||||
/obj/structure/closet/masks
|
||||
name = "mask closet"
|
||||
desc = "IT'S A STORAGE UNIT FOR FIGHTER MASKS OLE!"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/mixed
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/mask/luchador,
|
||||
/obj/item/clothing/mask/luchador/rudos,
|
||||
/obj/item/clothing/mask/luchador/tecnicos)
|
||||
|
||||
|
||||
/obj/structure/closet/lasertag/red
|
||||
name = "red laser tag equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/red
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/gun/energy/lasertag/red = 5,
|
||||
/obj/item/clothing/suit/redtag = 5)
|
||||
|
||||
|
||||
/obj/structure/closet/lasertag/blue
|
||||
name = "blue laser tag equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/blue
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/gun/energy/lasertag/blue = 5,
|
||||
/obj/item/clothing/suit/bluetag = 5)
|
||||
|
||||
/obj/structure/closet/lasertag/red/laserdome
|
||||
name = "red team laserdome equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/red
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/device/encryptionkey/ent = 3,
|
||||
/obj/item/clothing/gloves/bluespace = 3,
|
||||
/obj/item/clothing/under/color/red = 3,
|
||||
/obj/item/weapon/gun/energy/lasertag/red = 3,
|
||||
/obj/item/clothing/head/redtag = 3,
|
||||
/obj/item/clothing/suit/redtag = 3)
|
||||
|
||||
/obj/structure/closet/lasertag/blue/laserdome
|
||||
name = "blue team laserdome equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/blue
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/device/encryptionkey/ent = 3,
|
||||
/obj/item/clothing/gloves/bluespace = 3,
|
||||
/obj/item/clothing/under/color/blue = 3,
|
||||
/obj/item/weapon/gun/energy/lasertag/blue = 3,
|
||||
/obj/item/clothing/head/bluetag = 3,
|
||||
/obj/item/clothing/suit/bluetag = 3)
|
||||
/obj/structure/closet/athletic_mixed
|
||||
name = "athletic wardrobe"
|
||||
desc = "It's a storage unit for athletic wear."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/mixed
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/shorts/grey,
|
||||
/obj/item/clothing/under/shorts/black,
|
||||
/obj/item/clothing/under/shorts/red,
|
||||
/obj/item/clothing/under/shorts/blue,
|
||||
/obj/item/clothing/under/shorts/green,
|
||||
/obj/item/clothing/under/shorts/white,
|
||||
/obj/item/clothing/suit/storage/toggle/track,
|
||||
/obj/item/clothing/suit/storage/toggle/track/blue,
|
||||
/obj/item/clothing/suit/storage/toggle/track/green,
|
||||
/obj/item/clothing/suit/storage/toggle/track/red,
|
||||
/obj/item/clothing/suit/storage/toggle/track/white,
|
||||
/obj/item/clothing/under/pants/track,
|
||||
/obj/item/clothing/under/pants/track/blue,
|
||||
/obj/item/clothing/under/pants/track/green,
|
||||
/obj/item/clothing/under/pants/track/white,
|
||||
/obj/item/clothing/under/pants/track/red,
|
||||
/obj/item/clothing/shoes/athletic = 2,
|
||||
/obj/item/clothing/shoes/hitops,
|
||||
/obj/item/clothing/shoes/hitops/red,
|
||||
/obj/item/clothing/shoes/hitops/black,
|
||||
/obj/item/clothing/shoes/hitops/blue
|
||||
)
|
||||
|
||||
/obj/structure/closet/athletic_swimwear
|
||||
name = "athletic wardrobe"
|
||||
desc = "It's a storage unit for swimwear."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/mixed
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/shorts/grey,
|
||||
/obj/item/clothing/under/shorts/black,
|
||||
/obj/item/clothing/under/shorts/red,
|
||||
/obj/item/clothing/under/shorts/blue,
|
||||
/obj/item/clothing/under/shorts/green,
|
||||
/obj/item/clothing/under/swimsuit/red,
|
||||
/obj/item/clothing/under/swimsuit/black,
|
||||
/obj/item/clothing/under/swimsuit/blue,
|
||||
/obj/item/clothing/under/swimsuit/green,
|
||||
/obj/item/clothing/under/swimsuit/purple,
|
||||
/obj/item/clothing/under/swimsuit/striped,
|
||||
/obj/item/clothing/under/swimsuit/white,
|
||||
/obj/item/clothing/under/swimsuit/earth,
|
||||
/obj/item/clothing/under/wetsuit,
|
||||
/obj/item/clothing/under/wetsuit_rec,
|
||||
/obj/item/clothing/under/wetsuit_skimpy,
|
||||
/obj/item/clothing/mask/snorkel = 2,
|
||||
/obj/item/clothing/shoes/swimmingfins = 2)
|
||||
|
||||
/obj/structure/closet/boxinggloves
|
||||
name = "boxing gloves"
|
||||
desc = "It's a storage unit for gloves for use in the boxing ring."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/mixed
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/gloves/boxing/blue,
|
||||
/obj/item/clothing/gloves/boxing/green,
|
||||
/obj/item/clothing/gloves/boxing/yellow,
|
||||
/obj/item/clothing/gloves/boxing)
|
||||
|
||||
/obj/structure/closet/masks
|
||||
name = "mask closet"
|
||||
desc = "IT'S A STORAGE UNIT FOR FIGHTER MASKS OLE!"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/mixed
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/mask/luchador,
|
||||
/obj/item/clothing/mask/luchador/rudos,
|
||||
/obj/item/clothing/mask/luchador/tecnicos)
|
||||
|
||||
|
||||
/obj/structure/closet/lasertag/red
|
||||
name = "red laser tag equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/red
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/gun/energy/lasertag/red = 5,
|
||||
/obj/item/clothing/suit/redtag = 5)
|
||||
|
||||
|
||||
/obj/structure/closet/lasertag/blue
|
||||
name = "blue laser tag equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/blue
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/gun/energy/lasertag/blue = 5,
|
||||
/obj/item/clothing/suit/bluetag = 5)
|
||||
|
||||
/obj/structure/closet/lasertag/red/laserdome
|
||||
name = "red team laserdome equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/red
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/device/encryptionkey/ent = 3,
|
||||
/obj/item/clothing/gloves/bluespace = 3,
|
||||
/obj/item/clothing/under/color/red = 3,
|
||||
/obj/item/weapon/gun/energy/lasertag/red = 3,
|
||||
/obj/item/clothing/head/redtag = 3,
|
||||
/obj/item/clothing/suit/redtag = 3)
|
||||
|
||||
/obj/structure/closet/lasertag/blue/laserdome
|
||||
name = "blue team laserdome equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/blue
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/device/encryptionkey/ent = 3,
|
||||
/obj/item/clothing/gloves/bluespace = 3,
|
||||
/obj/item/clothing/under/color/blue = 3,
|
||||
/obj/item/weapon/gun/energy/lasertag/blue = 3,
|
||||
/obj/item/clothing/head/bluetag = 3,
|
||||
/obj/item/clothing/suit/bluetag = 3)
|
||||
|
||||
@@ -1,84 +1,84 @@
|
||||
/obj/structure/closet/cabinet
|
||||
name = "cabinet"
|
||||
desc = "Old will forever be in fashion."
|
||||
icon = 'icons/obj/closets/bases/cabinet.dmi'
|
||||
closet_appearance = /decl/closet_appearance/cabinet
|
||||
|
||||
open_sound = 'sound/effects/wooden_closet_open.ogg'
|
||||
close_sound = 'sound/effects/wooden_closet_close.ogg'
|
||||
|
||||
/obj/structure/closet/acloset
|
||||
name = "strange closet"
|
||||
desc = "It looks alien!"
|
||||
closet_appearance = /decl/closet_appearance/alien
|
||||
|
||||
open_sound = 'sound/machines/click.ogg'
|
||||
close_sound = 'sound/machines/click.ogg'
|
||||
|
||||
/obj/structure/closet/gimmick
|
||||
name = "administrative supply closet"
|
||||
desc = "It's a storage unit for things that have no right being here."
|
||||
closet_appearance = /decl/closet_appearance/tactical
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/closet/gimmick/russian
|
||||
name = "russian surplus closet"
|
||||
desc = "It's a storage unit for Russian standard-issue surplus."
|
||||
closet_appearance = /decl/closet_appearance/tactical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/head/ushanka = 5,
|
||||
/obj/item/clothing/under/soviet = 5)
|
||||
|
||||
|
||||
/obj/structure/closet/gimmick/tacticool
|
||||
name = "tacticool gear closet"
|
||||
desc = "It's a storage unit for Tacticool gear."
|
||||
closet_appearance = /decl/closet_appearance/tactical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/glasses/eyepatch,
|
||||
/obj/item/clothing/glasses/sunglasses,
|
||||
/obj/item/clothing/gloves/swat = 2,
|
||||
/obj/item/clothing/head/helmet/swat = 2,
|
||||
/obj/item/clothing/mask/gas = 2,
|
||||
/obj/item/clothing/shoes/boots/swat = 2,
|
||||
/obj/item/clothing/suit/armor/swat = 2,
|
||||
/obj/item/clothing/under/syndicate/tacticool = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/thunderdome
|
||||
name = "\improper Thunderdome closet"
|
||||
desc = "Everything you need!"
|
||||
closet_appearance = /decl/closet_appearance/thunderdomered
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/closet/thunderdome/tdred
|
||||
name = "red-team Thunderdome closet"
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/armor/tdome/red = 3,
|
||||
/obj/item/weapon/melee/energy/sword = 3,
|
||||
/obj/item/weapon/gun/energy/laser = 3,
|
||||
/obj/item/weapon/melee/baton = 3,
|
||||
/obj/item/weapon/storage/box/flashbangs = 3,
|
||||
/obj/item/clothing/head/helmet/thunderdome = 3)
|
||||
|
||||
/obj/structure/closet/thunderdome/tdgreen
|
||||
name = "green-team Thunderdome closet"
|
||||
closet_appearance = /decl/closet_appearance/thunderdomegreen
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/armor/tdome/green = 3,
|
||||
/obj/item/weapon/melee/energy/sword = 3,
|
||||
/obj/item/weapon/gun/energy/laser = 3,
|
||||
/obj/item/weapon/melee/baton = 3,
|
||||
/obj/item/weapon/storage/box/flashbangs = 3,
|
||||
/obj/item/clothing/head/helmet/thunderdome = 3)
|
||||
|
||||
/obj/structure/closet/alien
|
||||
name = "alien container"
|
||||
desc = "Contains secrets of the universe."
|
||||
icon = 'icons/obj/closets/abductor.dmi'
|
||||
anchored = TRUE
|
||||
closet_appearance = null // special icons
|
||||
/obj/structure/closet/cabinet
|
||||
name = "cabinet"
|
||||
desc = "Old will forever be in fashion."
|
||||
icon = 'icons/obj/closets/bases/cabinet.dmi'
|
||||
closet_appearance = /decl/closet_appearance/cabinet
|
||||
|
||||
open_sound = 'sound/effects/wooden_closet_open.ogg'
|
||||
close_sound = 'sound/effects/wooden_closet_close.ogg'
|
||||
|
||||
/obj/structure/closet/acloset
|
||||
name = "strange closet"
|
||||
desc = "It looks alien!"
|
||||
closet_appearance = /decl/closet_appearance/alien
|
||||
|
||||
open_sound = 'sound/machines/click.ogg'
|
||||
close_sound = 'sound/machines/click.ogg'
|
||||
|
||||
/obj/structure/closet/gimmick
|
||||
name = "administrative supply closet"
|
||||
desc = "It's a storage unit for things that have no right being here."
|
||||
closet_appearance = /decl/closet_appearance/tactical
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/closet/gimmick/russian
|
||||
name = "russian surplus closet"
|
||||
desc = "It's a storage unit for Russian standard-issue surplus."
|
||||
closet_appearance = /decl/closet_appearance/tactical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/head/ushanka = 5,
|
||||
/obj/item/clothing/under/soviet = 5)
|
||||
|
||||
|
||||
/obj/structure/closet/gimmick/tacticool
|
||||
name = "tacticool gear closet"
|
||||
desc = "It's a storage unit for Tacticool gear."
|
||||
closet_appearance = /decl/closet_appearance/tactical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/glasses/eyepatch,
|
||||
/obj/item/clothing/glasses/sunglasses,
|
||||
/obj/item/clothing/gloves/swat = 2,
|
||||
/obj/item/clothing/head/helmet/swat = 2,
|
||||
/obj/item/clothing/mask/gas = 2,
|
||||
/obj/item/clothing/shoes/boots/swat = 2,
|
||||
/obj/item/clothing/suit/armor/swat = 2,
|
||||
/obj/item/clothing/under/syndicate/tacticool = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/thunderdome
|
||||
name = "\improper Thunderdome closet"
|
||||
desc = "Everything you need!"
|
||||
closet_appearance = /decl/closet_appearance/thunderdomered
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/closet/thunderdome/tdred
|
||||
name = "red-team Thunderdome closet"
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/armor/tdome/red = 3,
|
||||
/obj/item/weapon/melee/energy/sword = 3,
|
||||
/obj/item/weapon/gun/energy/laser = 3,
|
||||
/obj/item/weapon/melee/baton = 3,
|
||||
/obj/item/weapon/storage/box/flashbangs = 3,
|
||||
/obj/item/clothing/head/helmet/thunderdome = 3)
|
||||
|
||||
/obj/structure/closet/thunderdome/tdgreen
|
||||
name = "green-team Thunderdome closet"
|
||||
closet_appearance = /decl/closet_appearance/thunderdomegreen
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/armor/tdome/green = 3,
|
||||
/obj/item/weapon/melee/energy/sword = 3,
|
||||
/obj/item/weapon/gun/energy/laser = 3,
|
||||
/obj/item/weapon/melee/baton = 3,
|
||||
/obj/item/weapon/storage/box/flashbangs = 3,
|
||||
/obj/item/clothing/head/helmet/thunderdome = 3)
|
||||
|
||||
/obj/structure/closet/alien
|
||||
name = "alien container"
|
||||
desc = "Contains secrets of the universe."
|
||||
icon = 'icons/obj/closets/abductor.dmi'
|
||||
anchored = TRUE
|
||||
closet_appearance = null // special icons
|
||||
|
||||
@@ -1,132 +1,132 @@
|
||||
/*
|
||||
* Closets for specific jobs
|
||||
* Contains:
|
||||
* Bartender
|
||||
* Janitor
|
||||
* Lawyer
|
||||
* Janitorial Equipment
|
||||
*
|
||||
*
|
||||
* These have been removed from the map for the most part, however
|
||||
* do not remove these in case people want to make maps or POIs
|
||||
* with these closets.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Bartender
|
||||
*/
|
||||
/obj/structure/closet/gmcloset
|
||||
name = "formal closet"
|
||||
desc = "It's a storage unit for formal clothing."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/suit
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/head/that = 2,
|
||||
/obj/item/device/radio/headset/headset_service = 2,
|
||||
/obj/item/clothing/head/pin/flower,
|
||||
/obj/item/clothing/head/pin/flower/pink,
|
||||
/obj/item/clothing/head/pin/flower/yellow,
|
||||
/obj/item/clothing/head/pin/flower/blue,
|
||||
/obj/item/clothing/head/pin/pink,
|
||||
/obj/item/clothing/head/pin/magnetic,
|
||||
/obj/item/clothing/under/sl_suit = 2,
|
||||
/obj/item/clothing/under/rank/bartender = 2,
|
||||
/obj/item/clothing/under/rank/bartender/skirt,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/bar,
|
||||
/obj/item/clothing/under/dress/dress_saloon,
|
||||
/obj/item/clothing/accessory/wcoat = 2,
|
||||
/obj/item/clothing/shoes/black = 2,
|
||||
/obj/item/clothing/shoes/laceup
|
||||
)
|
||||
|
||||
/*
|
||||
* Chef
|
||||
*/
|
||||
/obj/structure/closet/chefcloset
|
||||
name = "chef's closet"
|
||||
desc = "It's a storage unit for foodservice garments."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/white
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/sundress,
|
||||
/obj/item/clothing/under/waiter = 2,
|
||||
/obj/item/device/radio/headset/headset_service = 2,
|
||||
/obj/item/weapon/storage/box/mousetraps = 2,
|
||||
/obj/item/clothing/under/rank/chef,
|
||||
/obj/item/clothing/head/chefhat,
|
||||
/obj/item/weapon/storage/bag/food = 2
|
||||
)
|
||||
|
||||
/*
|
||||
* Janitor
|
||||
*/
|
||||
/obj/structure/closet/jcloset
|
||||
name = "custodial closet"
|
||||
desc = "It's a storage unit for janitorial clothes and gear."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/janitor
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/janitor,
|
||||
/obj/item/clothing/under/dress/maid/janitor,
|
||||
/obj/item/device/radio/headset/headset_service,
|
||||
/obj/item/weapon/cartridge/janitor,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/janitor,
|
||||
/obj/item/clothing/gloves/black,
|
||||
/obj/item/clothing/head/soft/purple,
|
||||
/obj/item/clothing/head/beret/purple,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/clothing/suit/caution = 4,
|
||||
/obj/item/device/lightreplacer,
|
||||
/obj/item/weapon/storage/bag/trash,
|
||||
/obj/item/weapon/storage/belt/janitor,
|
||||
/obj/item/clothing/shoes/galoshes
|
||||
)
|
||||
|
||||
/*
|
||||
* Lawyer
|
||||
*/
|
||||
/obj/structure/closet/lawcloset
|
||||
name = "legal closet"
|
||||
desc = "It's a storage unit for courtroom apparel and items."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/suit
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/lawyer/female = 2,
|
||||
/obj/item/clothing/under/lawyer/black = 2,
|
||||
/obj/item/clothing/under/lawyer/black/skirt = 2,
|
||||
/obj/item/clothing/under/lawyer/red = 2,
|
||||
/obj/item/clothing/under/lawyer/red/skirt = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/internalaffairs = 2,
|
||||
/obj/item/clothing/under/lawyer/bluesuit = 2,
|
||||
/obj/item/clothing/under/lawyer/bluesuit/skirt = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/lawyer/bluejacket = 2,
|
||||
/obj/item/clothing/under/lawyer/purpsuit = 2,
|
||||
/obj/item/clothing/under/lawyer/purpsuit/skirt = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/lawyer/purpjacket = 2,
|
||||
/obj/item/clothing/shoes/brown = 2,
|
||||
/obj/item/clothing/shoes/black = 2,
|
||||
/obj/item/clothing/shoes/laceup = 2,
|
||||
/obj/item/clothing/glasses/sunglasses/big = 2,
|
||||
/obj/item/clothing/under/lawyer/blue = 2,
|
||||
/obj/item/clothing/under/lawyer/blue/skirt = 2,
|
||||
/obj/item/device/tape/random = 2
|
||||
)
|
||||
|
||||
/*
|
||||
* Janitorial Equipment
|
||||
*/
|
||||
/obj/structure/closet/jequipcloset
|
||||
name = "custodial equipment closet"
|
||||
desc = "It's a storage unit for janitorial clothes and gear."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/janitor
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/device/flashlight = 5,
|
||||
/obj/item/clothing/suit/caution = 12,
|
||||
/obj/item/device/lightreplacer = 3,
|
||||
/obj/item/weapon/storage/bag/trash = 3,
|
||||
/obj/item/weapon/storage/box/lights/mixed = 3,
|
||||
/obj/item/weapon/storage/box/mousetraps = 1,
|
||||
/obj/item/weapon/grenade/chem_grenade/cleaner = 4
|
||||
)
|
||||
/*
|
||||
* Closets for specific jobs
|
||||
* Contains:
|
||||
* Bartender
|
||||
* Janitor
|
||||
* Lawyer
|
||||
* Janitorial Equipment
|
||||
*
|
||||
*
|
||||
* These have been removed from the map for the most part, however
|
||||
* do not remove these in case people want to make maps or POIs
|
||||
* with these closets.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Bartender
|
||||
*/
|
||||
/obj/structure/closet/gmcloset
|
||||
name = "formal closet"
|
||||
desc = "It's a storage unit for formal clothing."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/suit
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/head/that = 2,
|
||||
/obj/item/device/radio/headset/headset_service = 2,
|
||||
/obj/item/clothing/head/pin/flower,
|
||||
/obj/item/clothing/head/pin/flower/pink,
|
||||
/obj/item/clothing/head/pin/flower/yellow,
|
||||
/obj/item/clothing/head/pin/flower/blue,
|
||||
/obj/item/clothing/head/pin/pink,
|
||||
/obj/item/clothing/head/pin/magnetic,
|
||||
/obj/item/clothing/under/sl_suit = 2,
|
||||
/obj/item/clothing/under/rank/bartender = 2,
|
||||
/obj/item/clothing/under/rank/bartender/skirt,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/bar,
|
||||
/obj/item/clothing/under/dress/dress_saloon,
|
||||
/obj/item/clothing/accessory/wcoat = 2,
|
||||
/obj/item/clothing/shoes/black = 2,
|
||||
/obj/item/clothing/shoes/laceup
|
||||
)
|
||||
|
||||
/*
|
||||
* Chef
|
||||
*/
|
||||
/obj/structure/closet/chefcloset
|
||||
name = "chef's closet"
|
||||
desc = "It's a storage unit for foodservice garments."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/white
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/sundress,
|
||||
/obj/item/clothing/under/waiter = 2,
|
||||
/obj/item/device/radio/headset/headset_service = 2,
|
||||
/obj/item/weapon/storage/box/mousetraps = 2,
|
||||
/obj/item/clothing/under/rank/chef,
|
||||
/obj/item/clothing/head/chefhat,
|
||||
/obj/item/weapon/storage/bag/food = 2
|
||||
)
|
||||
|
||||
/*
|
||||
* Janitor
|
||||
*/
|
||||
/obj/structure/closet/jcloset
|
||||
name = "custodial closet"
|
||||
desc = "It's a storage unit for janitorial clothes and gear."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/janitor
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/janitor,
|
||||
/obj/item/clothing/under/dress/maid/janitor,
|
||||
/obj/item/device/radio/headset/headset_service,
|
||||
/obj/item/weapon/cartridge/janitor,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/janitor,
|
||||
/obj/item/clothing/gloves/black,
|
||||
/obj/item/clothing/head/soft/purple,
|
||||
/obj/item/clothing/head/beret/purple,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/clothing/suit/caution = 4,
|
||||
/obj/item/device/lightreplacer,
|
||||
/obj/item/weapon/storage/bag/trash,
|
||||
/obj/item/weapon/storage/belt/janitor,
|
||||
/obj/item/clothing/shoes/galoshes
|
||||
)
|
||||
|
||||
/*
|
||||
* Lawyer
|
||||
*/
|
||||
/obj/structure/closet/lawcloset
|
||||
name = "legal closet"
|
||||
desc = "It's a storage unit for courtroom apparel and items."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/suit
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/lawyer/female = 2,
|
||||
/obj/item/clothing/under/lawyer/black = 2,
|
||||
/obj/item/clothing/under/lawyer/black/skirt = 2,
|
||||
/obj/item/clothing/under/lawyer/red = 2,
|
||||
/obj/item/clothing/under/lawyer/red/skirt = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/internalaffairs = 2,
|
||||
/obj/item/clothing/under/lawyer/bluesuit = 2,
|
||||
/obj/item/clothing/under/lawyer/bluesuit/skirt = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/lawyer/bluejacket = 2,
|
||||
/obj/item/clothing/under/lawyer/purpsuit = 2,
|
||||
/obj/item/clothing/under/lawyer/purpsuit/skirt = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/lawyer/purpjacket = 2,
|
||||
/obj/item/clothing/shoes/brown = 2,
|
||||
/obj/item/clothing/shoes/black = 2,
|
||||
/obj/item/clothing/shoes/laceup = 2,
|
||||
/obj/item/clothing/glasses/sunglasses/big = 2,
|
||||
/obj/item/clothing/under/lawyer/blue = 2,
|
||||
/obj/item/clothing/under/lawyer/blue/skirt = 2,
|
||||
/obj/item/device/tape/random = 2
|
||||
)
|
||||
|
||||
/*
|
||||
* Janitorial Equipment
|
||||
*/
|
||||
/obj/structure/closet/jequipcloset
|
||||
name = "custodial equipment closet"
|
||||
desc = "It's a storage unit for janitorial clothes and gear."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/janitor
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/device/flashlight = 5,
|
||||
/obj/item/clothing/suit/caution = 12,
|
||||
/obj/item/device/lightreplacer = 3,
|
||||
/obj/item/weapon/storage/bag/trash = 3,
|
||||
/obj/item/weapon/storage/box/lights/mixed = 3,
|
||||
/obj/item/weapon/storage/box/mousetraps = 1,
|
||||
/obj/item/weapon/grenade/chem_grenade/cleaner = 4
|
||||
)
|
||||
|
||||
@@ -1,63 +1,63 @@
|
||||
/obj/structure/closet/l3closet
|
||||
name = "level-3 biohazard suit closet"
|
||||
desc = "It's a storage unit for level-3 biohazard gear."
|
||||
closet_appearance = /decl/closet_appearance/bio
|
||||
|
||||
/obj/structure/closet/l3closet/general
|
||||
closet_appearance = /decl/closet_appearance/bio
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/general,
|
||||
/obj/item/clothing/head/bio_hood/general)
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/virology
|
||||
closet_appearance = /decl/closet_appearance/bio/virology
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/virology,
|
||||
/obj/item/clothing/head/bio_hood/virology,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/weapon/tank/oxygen)
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/security
|
||||
closet_appearance = /decl/closet_appearance/bio/security
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/security,
|
||||
/obj/item/clothing/head/bio_hood/security)
|
||||
///obj/item/weapon/gun/energy/taser/xeno/sec) //VOREStation Removal
|
||||
|
||||
/obj/structure/closet/l3closet/janitor
|
||||
closet_appearance = /decl/closet_appearance/bio/janitor
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/janitor = 2,
|
||||
/obj/item/clothing/head/bio_hood/janitor = 2,
|
||||
/obj/item/clothing/mask/gas = 2,
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/scientist
|
||||
closet_appearance = /decl/closet_appearance/bio/science
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/scientist,
|
||||
/obj/item/clothing/head/bio_hood/scientist,
|
||||
/obj/item/weapon/storage/bag/xeno = 1)
|
||||
|
||||
/obj/structure/closet/l3closet/scientist/double
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/scientist = 2,
|
||||
/obj/item/clothing/head/bio_hood/scientist = 2,
|
||||
/obj/item/weapon/storage/bag/xeno = 2) // VOREEdit, adding the xenobag to xenobio.
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/medical
|
||||
closet_appearance = /decl/closet_appearance/bio/medical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/general = 3,
|
||||
/obj/item/clothing/head/bio_hood/general = 3,
|
||||
/obj/item/clothing/mask/gas = 3)
|
||||
/obj/structure/closet/l3closet
|
||||
name = "level-3 biohazard suit closet"
|
||||
desc = "It's a storage unit for level-3 biohazard gear."
|
||||
closet_appearance = /decl/closet_appearance/bio
|
||||
|
||||
/obj/structure/closet/l3closet/general
|
||||
closet_appearance = /decl/closet_appearance/bio
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/general,
|
||||
/obj/item/clothing/head/bio_hood/general)
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/virology
|
||||
closet_appearance = /decl/closet_appearance/bio/virology
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/virology,
|
||||
/obj/item/clothing/head/bio_hood/virology,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/weapon/tank/oxygen)
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/security
|
||||
closet_appearance = /decl/closet_appearance/bio/security
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/security,
|
||||
/obj/item/clothing/head/bio_hood/security)
|
||||
///obj/item/weapon/gun/energy/taser/xeno/sec) //VOREStation Removal
|
||||
|
||||
/obj/structure/closet/l3closet/janitor
|
||||
closet_appearance = /decl/closet_appearance/bio/janitor
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/janitor = 2,
|
||||
/obj/item/clothing/head/bio_hood/janitor = 2,
|
||||
/obj/item/clothing/mask/gas = 2,
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/scientist
|
||||
closet_appearance = /decl/closet_appearance/bio/science
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/scientist,
|
||||
/obj/item/clothing/head/bio_hood/scientist,
|
||||
/obj/item/weapon/storage/bag/xeno = 1)
|
||||
|
||||
/obj/structure/closet/l3closet/scientist/double
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/scientist = 2,
|
||||
/obj/item/clothing/head/bio_hood/scientist = 2,
|
||||
/obj/item/weapon/storage/bag/xeno = 2) // VOREEdit, adding the xenobag to xenobio.
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/medical
|
||||
closet_appearance = /decl/closet_appearance/bio/medical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/general = 3,
|
||||
/obj/item/clothing/head/bio_hood/general = 3,
|
||||
/obj/item/clothing/mask/gas = 3)
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
/obj/structure/closet/malf/suits
|
||||
desc = "It's a storage unit for operational gear."
|
||||
closet_appearance = /decl/closet_appearance/tactical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/jetpack/void,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/head/helmet/space/void,
|
||||
/obj/item/clothing/suit/space/void,
|
||||
/obj/item/weapon/tool/crowbar,
|
||||
/obj/item/weapon/cell,
|
||||
/obj/item/device/multitool)
|
||||
/obj/structure/closet/malf/suits
|
||||
desc = "It's a storage unit for operational gear."
|
||||
closet_appearance = /decl/closet_appearance/tactical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/jetpack/void,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/head/helmet/space/void,
|
||||
/obj/item/clothing/suit/space/void,
|
||||
/obj/item/weapon/tool/crowbar,
|
||||
/obj/item/weapon/cell,
|
||||
/obj/item/device/multitool)
|
||||
|
||||
@@ -1,149 +1,149 @@
|
||||
/obj/structure/closet/secure_closet/engineering_chief
|
||||
name = "chief engineer's locker"
|
||||
req_access = list(access_ce)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/ce
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/accessory/storage/brown_vest,
|
||||
/obj/item/areaeditor/blueprints,
|
||||
/obj/item/wire_reader,
|
||||
///obj/item/clamp, //VOREStation Removal: without leaks those are pointless,
|
||||
///obj/item/clamp, //VOREStation Removal: without leaks those are pointless,
|
||||
/obj/item/clothing/under/rank/chief_engineer,
|
||||
/obj/item/clothing/under/rank/chief_engineer/skirt,
|
||||
/obj/item/clothing/under/rank/neo_chiefengi,
|
||||
/obj/item/clothing/under/rank/neo_chiefengi_skirt,
|
||||
/obj/item/clothing/under/rank/neo_ce_gorka,
|
||||
/obj/item/clothing/head/hardhat/white,
|
||||
///obj/item/clothing/head/welding, //VOREStation Removal: Locker bloat, grr. They get fancy goggles or can raid the welding supplies locker for one of these.
|
||||
/obj/item/clothing/gloves/heavy_engineer, //VOREStation Edit: chief gets the good shit
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/weapon/cartridge/ce,
|
||||
/obj/item/device/radio/headset/heads/ce,
|
||||
/obj/item/device/radio/headset/heads/ce/alt,
|
||||
/obj/item/weapon/storage/toolbox/mechanical,
|
||||
/obj/item/clothing/suit/storage/hazardvest,
|
||||
///obj/item/clothing/mask/gas, //VOREStation Removal: Locker bloat, grr. The fancy one below functions as a mask & helmet combined.
|
||||
/obj/item/clothing/head/hardhat/firefighter/chief, //VOREStation Add: replaces the bog-standard gas mask
|
||||
///obj/item/device/multitool, //VOREStation Removal: The belt they get, both standard and the fancy one, both come with one already, why stick another in here too?
|
||||
/obj/item/weapon/storage/belt/utility/chief/full,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/device/t_scanner/upgraded,
|
||||
/obj/item/taperoll/engineering,
|
||||
///obj/item/clothing/suit/storage/hooded/wintercoat/engineering, //VOREStation Removal: Locker bloat, grr. They can grab from the engi-clothes vendor if they want the standard one.
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/ce,
|
||||
///obj/item/clothing/shoes/boots/winter/engineering, //VOREStation Removal: Locker bloat, grr. As above.
|
||||
/obj/item/clothing/head/beret/engineering/ce,
|
||||
/obj/item/clothing/head/beret/engineering/ce/white,
|
||||
/obj/item/weapon/tank/emergency/oxygen/double, //VOREStation Edit: chief gets the good shit
|
||||
/obj/item/weapon/reagent_containers/spray/windowsealant) //VOREStation Add
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_chief/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/industrial
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/eng
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/eng
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_electrical
|
||||
name = "electrical supplies"
|
||||
req_access = list(access_engine_equip)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/electrical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/gloves/yellow = 2,
|
||||
/obj/item/weapon/storage/toolbox/electrical = 3,
|
||||
/obj/item/weapon/module/power_control = 3,
|
||||
/obj/item/device/multitool = 3)
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_electrical/double
|
||||
starts_with = list(
|
||||
/obj/item/clothing/gloves/yellow = 4,
|
||||
/obj/item/weapon/storage/toolbox/electrical = 6,
|
||||
/obj/item/weapon/module/power_control = 6,
|
||||
/obj/item/device/multitool = 6)
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_welding
|
||||
name = "welding supplies"
|
||||
req_access = list(access_construction)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/welding
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/head/welding = 3,
|
||||
/obj/item/weapon/weldingtool/largetank = 3,
|
||||
/obj/item/weapon/weldpack = 3,
|
||||
/obj/item/clothing/glasses/welding = 3)
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_welding/double
|
||||
starts_with = list(
|
||||
/obj/item/clothing/head/welding = 6,
|
||||
/obj/item/weapon/weldingtool/largetank = 6,
|
||||
/obj/item/weapon/weldpack = 6,
|
||||
/obj/item/clothing/glasses/welding = 6)
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal
|
||||
name = "engineer's locker"
|
||||
req_access = list(access_engine_equip)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/accessory/storage/brown_vest,
|
||||
/obj/item/weapon/storage/toolbox/mechanical,
|
||||
/obj/item/device/radio/headset/headset_eng,
|
||||
/obj/item/device/radio/headset/headset_eng/alt,
|
||||
/obj/item/clothing/suit/storage/hazardvest,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/glasses/meson,
|
||||
/obj/item/weapon/cartridge/engineering,
|
||||
/obj/item/taperoll/engineering,
|
||||
/obj/item/clothing/head/hardhat,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering,
|
||||
/obj/item/clothing/shoes/boots/winter/engineering,
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi,
|
||||
/obj/item/weapon/storage/belt/utility, //VOREStation Add
|
||||
/obj/item/weapon/reagent_containers/spray/windowsealant, //VOREStation Add
|
||||
/obj/item/areaeditor/blueprints/engineers) //VOREStation Add
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/industrial
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/eng
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/eng
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/atmos_personal
|
||||
name = "technician's locker"
|
||||
req_access = list(access_atmospherics)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/atmos
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/accessory/storage/brown_vest,
|
||||
/obj/item/clothing/suit/fire/heavy,
|
||||
/obj/item/clothing/head/hardhat/firefighter/atmos,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/weapon/extinguisher/atmo,
|
||||
///obj/item/clamp, //VOREStation Removal: without leaks those are pointless,
|
||||
/obj/item/device/radio/headset/headset_eng,
|
||||
/obj/item/device/radio/headset/headset_eng/alt,
|
||||
/obj/item/clothing/suit/storage/hazardvest/atmos, //VOREStation edit. Eng locker gets regular haz-vest, atmos gets the themed one of their own
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/weapon/cartridge/atmos,
|
||||
/obj/item/taperoll/atmos,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos,
|
||||
/obj/item/clothing/shoes/boots/winter/atmos,
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi,
|
||||
/obj/item/weapon/storage/belt/utility/atmostech) //VOREStation edit. They don't get a toolbox to fill it from, so why not give a spare one that's full already?
|
||||
|
||||
/obj/structure/closet/secure_closet/atmos_personal/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/industrial
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/eng
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/eng
|
||||
return ..()
|
||||
/obj/structure/closet/secure_closet/engineering_chief
|
||||
name = "chief engineer's locker"
|
||||
req_access = list(access_ce)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/ce
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/accessory/storage/brown_vest,
|
||||
/obj/item/areaeditor/blueprints,
|
||||
/obj/item/wire_reader,
|
||||
///obj/item/clamp, //VOREStation Removal: without leaks those are pointless,
|
||||
///obj/item/clamp, //VOREStation Removal: without leaks those are pointless,
|
||||
/obj/item/clothing/under/rank/chief_engineer,
|
||||
/obj/item/clothing/under/rank/chief_engineer/skirt,
|
||||
/obj/item/clothing/under/rank/neo_chiefengi,
|
||||
/obj/item/clothing/under/rank/neo_chiefengi_skirt,
|
||||
/obj/item/clothing/under/rank/neo_ce_gorka,
|
||||
/obj/item/clothing/head/hardhat/white,
|
||||
///obj/item/clothing/head/welding, //VOREStation Removal: Locker bloat, grr. They get fancy goggles or can raid the welding supplies locker for one of these.
|
||||
/obj/item/clothing/gloves/heavy_engineer, //VOREStation Edit: chief gets the good shit
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/weapon/cartridge/ce,
|
||||
/obj/item/device/radio/headset/heads/ce,
|
||||
/obj/item/device/radio/headset/heads/ce/alt,
|
||||
/obj/item/weapon/storage/toolbox/mechanical,
|
||||
/obj/item/clothing/suit/storage/hazardvest,
|
||||
///obj/item/clothing/mask/gas, //VOREStation Removal: Locker bloat, grr. The fancy one below functions as a mask & helmet combined.
|
||||
/obj/item/clothing/head/hardhat/firefighter/chief, //VOREStation Add: replaces the bog-standard gas mask
|
||||
///obj/item/device/multitool, //VOREStation Removal: The belt they get, both standard and the fancy one, both come with one already, why stick another in here too?
|
||||
/obj/item/weapon/storage/belt/utility/chief/full,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/device/t_scanner/upgraded,
|
||||
/obj/item/taperoll/engineering,
|
||||
///obj/item/clothing/suit/storage/hooded/wintercoat/engineering, //VOREStation Removal: Locker bloat, grr. They can grab from the engi-clothes vendor if they want the standard one.
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/ce,
|
||||
///obj/item/clothing/shoes/boots/winter/engineering, //VOREStation Removal: Locker bloat, grr. As above.
|
||||
/obj/item/clothing/head/beret/engineering/ce,
|
||||
/obj/item/clothing/head/beret/engineering/ce/white,
|
||||
/obj/item/weapon/tank/emergency/oxygen/double, //VOREStation Edit: chief gets the good shit
|
||||
/obj/item/weapon/reagent_containers/spray/windowsealant) //VOREStation Add
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_chief/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/industrial
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/eng
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/eng
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_electrical
|
||||
name = "electrical supplies"
|
||||
req_access = list(access_engine_equip)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/electrical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/gloves/yellow = 2,
|
||||
/obj/item/weapon/storage/toolbox/electrical = 3,
|
||||
/obj/item/weapon/module/power_control = 3,
|
||||
/obj/item/device/multitool = 3)
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_electrical/double
|
||||
starts_with = list(
|
||||
/obj/item/clothing/gloves/yellow = 4,
|
||||
/obj/item/weapon/storage/toolbox/electrical = 6,
|
||||
/obj/item/weapon/module/power_control = 6,
|
||||
/obj/item/device/multitool = 6)
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_welding
|
||||
name = "welding supplies"
|
||||
req_access = list(access_construction)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/welding
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/head/welding = 3,
|
||||
/obj/item/weapon/weldingtool/largetank = 3,
|
||||
/obj/item/weapon/weldpack = 3,
|
||||
/obj/item/clothing/glasses/welding = 3)
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_welding/double
|
||||
starts_with = list(
|
||||
/obj/item/clothing/head/welding = 6,
|
||||
/obj/item/weapon/weldingtool/largetank = 6,
|
||||
/obj/item/weapon/weldpack = 6,
|
||||
/obj/item/clothing/glasses/welding = 6)
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal
|
||||
name = "engineer's locker"
|
||||
req_access = list(access_engine_equip)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/accessory/storage/brown_vest,
|
||||
/obj/item/weapon/storage/toolbox/mechanical,
|
||||
/obj/item/device/radio/headset/headset_eng,
|
||||
/obj/item/device/radio/headset/headset_eng/alt,
|
||||
/obj/item/clothing/suit/storage/hazardvest,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/glasses/meson,
|
||||
/obj/item/weapon/cartridge/engineering,
|
||||
/obj/item/taperoll/engineering,
|
||||
/obj/item/clothing/head/hardhat,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering,
|
||||
/obj/item/clothing/shoes/boots/winter/engineering,
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi,
|
||||
/obj/item/weapon/storage/belt/utility, //VOREStation Add
|
||||
/obj/item/weapon/reagent_containers/spray/windowsealant, //VOREStation Add
|
||||
/obj/item/areaeditor/blueprints/engineers) //VOREStation Add
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/industrial
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/eng
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/eng
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/atmos_personal
|
||||
name = "technician's locker"
|
||||
req_access = list(access_atmospherics)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/atmos
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/accessory/storage/brown_vest,
|
||||
/obj/item/clothing/suit/fire/heavy,
|
||||
/obj/item/clothing/head/hardhat/firefighter/atmos,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/weapon/extinguisher/atmo,
|
||||
///obj/item/clamp, //VOREStation Removal: without leaks those are pointless,
|
||||
/obj/item/device/radio/headset/headset_eng,
|
||||
/obj/item/device/radio/headset/headset_eng/alt,
|
||||
/obj/item/clothing/suit/storage/hazardvest/atmos, //VOREStation edit. Eng locker gets regular haz-vest, atmos gets the themed one of their own
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/weapon/cartridge/atmos,
|
||||
/obj/item/taperoll/atmos,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos,
|
||||
/obj/item/clothing/shoes/boots/winter/atmos,
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi,
|
||||
/obj/item/weapon/storage/belt/utility/atmostech) //VOREStation edit. They don't get a toolbox to fill it from, so why not give a spare one that's full already?
|
||||
|
||||
/obj/structure/closet/secure_closet/atmos_personal/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/industrial
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/eng
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/eng
|
||||
return ..()
|
||||
|
||||
@@ -1,51 +1,51 @@
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen
|
||||
name = "kitchen cabinet"
|
||||
req_access = list(access_kitchen)
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/reagent_containers/food/condiment/carton/flour = 6,
|
||||
/obj/item/weapon/reagent_containers/food/condiment/carton/sugar = 1,
|
||||
/obj/item/weapon/reagent_containers/food/condiment/carton/flour/rustic = 1,
|
||||
/obj/item/weapon/reagent_containers/food/condiment/carton/sugar/rustic = 1,
|
||||
/obj/item/weapon/reagent_containers/food/condiment/spacespice = 2
|
||||
)
|
||||
|
||||
open_sound = 'sound/machines/click.ogg'
|
||||
close_sound = 'sound/machines/click.ogg'
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen/mining
|
||||
req_access = list()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/meat
|
||||
name = "meat fridge"
|
||||
icon = 'icons/obj/closets/fridge.dmi'
|
||||
closet_appearance = null
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/monkey = 10)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/fridge
|
||||
name = "refrigerator"
|
||||
icon = 'icons/obj/closets/fridge.dmi'
|
||||
closet_appearance = null
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/reagent_containers/food/drinks/milk = 6,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/soymilk = 4,
|
||||
/obj/item/weapon/storage/fancy/egg_box = 4,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/glucose = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/money
|
||||
name = "freezer"
|
||||
icon = 'icons/obj/closets/fridge.dmi'
|
||||
closet_appearance = null
|
||||
req_access = list(access_heads_vault)
|
||||
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/spacecash/c1000 = 3,
|
||||
/obj/item/weapon/spacecash/c500 = 4,
|
||||
/obj/item/weapon/spacecash/c200 = 5)
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen
|
||||
name = "kitchen cabinet"
|
||||
req_access = list(access_kitchen)
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/reagent_containers/food/condiment/carton/flour = 6,
|
||||
/obj/item/weapon/reagent_containers/food/condiment/carton/sugar = 1,
|
||||
/obj/item/weapon/reagent_containers/food/condiment/carton/flour/rustic = 1,
|
||||
/obj/item/weapon/reagent_containers/food/condiment/carton/sugar/rustic = 1,
|
||||
/obj/item/weapon/reagent_containers/food/condiment/spacespice = 2
|
||||
)
|
||||
|
||||
open_sound = 'sound/machines/click.ogg'
|
||||
close_sound = 'sound/machines/click.ogg'
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen/mining
|
||||
req_access = list()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/meat
|
||||
name = "meat fridge"
|
||||
icon = 'icons/obj/closets/fridge.dmi'
|
||||
closet_appearance = null
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/monkey = 10)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/fridge
|
||||
name = "refrigerator"
|
||||
icon = 'icons/obj/closets/fridge.dmi'
|
||||
closet_appearance = null
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/reagent_containers/food/drinks/milk = 6,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/soymilk = 4,
|
||||
/obj/item/weapon/storage/fancy/egg_box = 4,
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/glucose = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/money
|
||||
name = "freezer"
|
||||
icon = 'icons/obj/closets/fridge.dmi'
|
||||
closet_appearance = null
|
||||
req_access = list(access_heads_vault)
|
||||
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/spacecash/c1000 = 3,
|
||||
/obj/item/weapon/spacecash/c500 = 4,
|
||||
/obj/item/weapon/spacecash/c200 = 5)
|
||||
|
||||
@@ -1,269 +1,269 @@
|
||||
/obj/structure/closet/secure_closet/medical1
|
||||
name = "medicine closet"
|
||||
desc = "Filled with medical junk."
|
||||
req_access = list(access_medical)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/medical/alt
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/box/autoinjectors,
|
||||
/obj/item/weapon/storage/box/syringes,
|
||||
/obj/item/weapon/reagent_containers/dropper = 2,
|
||||
/obj/item/weapon/reagent_containers/glass/beaker = 2,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 2,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/medical2
|
||||
name = "anesthetics closet"
|
||||
desc = "Used to knock people out."
|
||||
req_access = list(access_surgery)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/medical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/anesthetic = 3,
|
||||
/obj/item/clothing/mask/breath/medical = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/medical3
|
||||
name = "medical doctor's locker"
|
||||
req_access = list(access_medical_equip)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/medical/doctor
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/medical,
|
||||
/obj/item/clothing/under/rank/nurse,
|
||||
/obj/item/clothing/under/rank/orderly,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/modern,
|
||||
/obj/item/clothing/suit/storage/toggle/fr_jacket,
|
||||
/obj/item/clothing/shoes/white,
|
||||
/obj/item/weapon/cartridge/medical,
|
||||
/obj/item/device/radio/headset/headset_med,
|
||||
/obj/item/device/radio/headset/headset_med/alt,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical/alt,
|
||||
/obj/item/clothing/shoes/boots/winter/medical,
|
||||
/obj/item/clothing/under/rank/nursesuit,
|
||||
/obj/item/clothing/head/nursehat,
|
||||
/obj/item/weapon/storage/box/freezer = 3,
|
||||
/obj/item/weapon/storage/belt/medical) //VOREStation Add
|
||||
|
||||
/obj/structure/closet/secure_closet/medical3/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/medic
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/med
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/med
|
||||
switch(pick("blue", "green", "purple", "black", "navyblue"))
|
||||
if ("blue")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs
|
||||
starts_with += /obj/item/clothing/head/surgery/blue
|
||||
if ("green")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/green
|
||||
starts_with += /obj/item/clothing/head/surgery/green
|
||||
if ("purple")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/purple
|
||||
starts_with += /obj/item/clothing/head/surgery/purple
|
||||
if ("black")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/black
|
||||
starts_with += /obj/item/clothing/head/surgery/black
|
||||
if ("navyblue")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/navyblue
|
||||
starts_with += /obj/item/clothing/head/surgery/navyblue
|
||||
switch(pick("blue", "green", "purple", "black", "navyblue"))
|
||||
if ("blue")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs
|
||||
starts_with += /obj/item/clothing/head/surgery/blue
|
||||
if ("green")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/green
|
||||
starts_with += /obj/item/clothing/head/surgery/green
|
||||
if ("purple")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/purple
|
||||
starts_with += /obj/item/clothing/head/surgery/purple
|
||||
if ("black")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/black
|
||||
starts_with += /obj/item/clothing/head/surgery/black
|
||||
if ("navyblue")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/navyblue
|
||||
starts_with += /obj/item/clothing/head/surgery/navyblue
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/paramedic
|
||||
name = "paramedic locker"
|
||||
desc = "Supplies for a first responder."
|
||||
req_access = list(access_medical_equip)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/medical/paramedic
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/backpack/dufflebag/emt,
|
||||
/obj/item/weapon/storage/box/autoinjectors,
|
||||
/obj/item/weapon/storage/box/syringes,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,
|
||||
/obj/item/weapon/storage/belt/medical/emt,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/storage/toggle/fr_jacket,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/emt,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical/para,
|
||||
/obj/item/clothing/shoes/boots/winter/medical,
|
||||
/obj/item/device/radio/headset/headset_med/alt,
|
||||
/obj/item/weapon/cartridge/medical,
|
||||
/obj/item/weapon/storage/briefcase/inflatable,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi,
|
||||
/obj/item/clothing/glasses/hud/health,
|
||||
/obj/item/device/healthanalyzer,
|
||||
/obj/item/device/radio/off,
|
||||
/obj/random/medical,
|
||||
/obj/item/weapon/tool/crowbar,
|
||||
/obj/item/weapon/extinguisher/mini,
|
||||
/obj/item/weapon/storage/box/freezer,
|
||||
/obj/item/clothing/accessory/storage/white_vest,
|
||||
/obj/item/taperoll/medical)
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO
|
||||
name = "chief medical officer's locker"
|
||||
req_access = list(access_cmo)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/cmo
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/chief_medical_officer,
|
||||
/obj/item/clothing/under/rank/chief_medical_officer/skirt,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmo,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/modern/cmo,
|
||||
/obj/item/weapon/cartridge/cmo,
|
||||
/obj/item/clothing/gloves/sterile/latex,
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/clothing/under/rank/neo_cmo,
|
||||
/obj/item/clothing/under/rank/neo_cmo_skirt,
|
||||
/obj/item/clothing/under/rank/neo_cmo_turtle,
|
||||
/obj/item/clothing/under/rank/neo_cmo_turtle_skirt,
|
||||
/obj/item/clothing/under/rank/neo_cmo_gorka,
|
||||
/obj/item/device/radio/headset/heads/cmo,
|
||||
/obj/item/device/radio/headset/heads/cmo/alt,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/weapon/reagent_containers/hypospray/vial,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical/cmo,
|
||||
/obj/item/clothing/shoes/boots/winter/medical,
|
||||
/obj/item/clothing/head/beret/medical/cmo,
|
||||
/obj/item/clothing/head/beret/medical/cmo/blue,
|
||||
/obj/item/weapon/storage/box/freezer,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/taperoll/medical,
|
||||
/obj/item/clothing/suit/bio_suit/cmo,
|
||||
/obj/item/clothing/head/bio_hood/cmo,
|
||||
/obj/item/clothing/shoes/white,
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/vial, //VOREStation Add
|
||||
/obj/item/weapon/storage/belt/medical) //VOREStation Add
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/medic
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/med
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/med
|
||||
switch(pick("blue", "green", "purple", "black", "navyblue"))
|
||||
if ("blue")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs
|
||||
starts_with += /obj/item/clothing/head/surgery/blue
|
||||
if ("green")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/green
|
||||
starts_with += /obj/item/clothing/head/surgery/green
|
||||
if ("purple")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/purple
|
||||
starts_with += /obj/item/clothing/head/surgery/purple
|
||||
if ("black")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/black
|
||||
starts_with += /obj/item/clothing/head/surgery/black
|
||||
if ("navyblue")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/navyblue
|
||||
starts_with += /obj/item/clothing/head/surgery/navyblue
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/animal
|
||||
name = "animal control closet"
|
||||
req_access = list(access_surgery)
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/device/assembly/signaler,
|
||||
/obj/item/device/radio/electropack = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/chemical
|
||||
name = "chemical closet"
|
||||
desc = "Store dangerous chemicals in here."
|
||||
req_access = list(access_chemistry)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/medical/chemistry
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/box/pillbottles = 2,
|
||||
/obj/item/weapon/storage/box/beakers,
|
||||
/obj/item/weapon/storage/box/autoinjectors,
|
||||
/obj/item/weapon/storage/box/syringes,
|
||||
/obj/item/weapon/reagent_containers/dropper = 2,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 2,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 2,
|
||||
/obj/item/weapon/storage/fancy/vials) //VOREStation Add
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/psych
|
||||
name = "psychiatric cabinet"
|
||||
desc = "Store psychology tools and medicines in here."
|
||||
req_access = list(access_psychiatrist)
|
||||
closet_appearance = /decl/closet_appearance/cabinet/secure
|
||||
|
||||
open_sound = 'sound/effects/wooden_closet_open.ogg'
|
||||
close_sound = 'sound/effects/wooden_closet_close.ogg'
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/psych,
|
||||
/obj/item/clothing/under/rank/psych/turtleneck,
|
||||
/obj/item/clothing/suit/straight_jacket,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/stoxin,
|
||||
/obj/item/weapon/reagent_containers/syringe,
|
||||
/obj/item/weapon/storage/pill_bottle/citalopram,
|
||||
/obj/item/weapon/reagent_containers/pill/methylphenidate,
|
||||
/obj/item/weapon/clipboard,
|
||||
/obj/item/weapon/folder/white,
|
||||
/obj/item/device/taperecorder,
|
||||
/obj/item/device/tape/random = 3,
|
||||
/obj/item/device/camera,
|
||||
/obj/item/toy/plushie/therapy/blue)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/medical_wall
|
||||
name = "first aid closet"
|
||||
desc = "It's a secure wall-mounted storage unit for first aid supplies."
|
||||
plane = TURF_PLANE
|
||||
layer = ABOVE_TURF_LAYER
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
wall_mounted = 1
|
||||
store_mobs = 0
|
||||
req_access = list(access_medical_equip)
|
||||
closet_appearance = /decl/closet_appearance/wall/medical
|
||||
|
||||
/obj/structure/closet/secure_closet/medical_wall/pills
|
||||
name = "pill cabinet"
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/pill_bottle/tramadol,
|
||||
/obj/item/weapon/storage/pill_bottle/antitox,
|
||||
/obj/item/weapon/storage/pill_bottle/carbon,
|
||||
/obj/random/medical/pillbottle)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/medical_wall/anesthetics
|
||||
name = "anesthetics wall closet"
|
||||
desc = "Used to knock people out."
|
||||
req_access = list(access_surgery)
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/anesthetic = 3,
|
||||
/obj/item/clothing/mask/breath/medical = 3)
|
||||
/obj/structure/closet/secure_closet/medical1
|
||||
name = "medicine closet"
|
||||
desc = "Filled with medical junk."
|
||||
req_access = list(access_medical)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/medical/alt
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/box/autoinjectors,
|
||||
/obj/item/weapon/storage/box/syringes,
|
||||
/obj/item/weapon/reagent_containers/dropper = 2,
|
||||
/obj/item/weapon/reagent_containers/glass/beaker = 2,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 2,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/medical2
|
||||
name = "anesthetics closet"
|
||||
desc = "Used to knock people out."
|
||||
req_access = list(access_surgery)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/medical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/anesthetic = 3,
|
||||
/obj/item/clothing/mask/breath/medical = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/medical3
|
||||
name = "medical doctor's locker"
|
||||
req_access = list(access_medical_equip)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/medical/doctor
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/medical,
|
||||
/obj/item/clothing/under/rank/nurse,
|
||||
/obj/item/clothing/under/rank/orderly,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/modern,
|
||||
/obj/item/clothing/suit/storage/toggle/fr_jacket,
|
||||
/obj/item/clothing/shoes/white,
|
||||
/obj/item/weapon/cartridge/medical,
|
||||
/obj/item/device/radio/headset/headset_med,
|
||||
/obj/item/device/radio/headset/headset_med/alt,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical/alt,
|
||||
/obj/item/clothing/shoes/boots/winter/medical,
|
||||
/obj/item/clothing/under/rank/nursesuit,
|
||||
/obj/item/clothing/head/nursehat,
|
||||
/obj/item/weapon/storage/box/freezer = 3,
|
||||
/obj/item/weapon/storage/belt/medical) //VOREStation Add
|
||||
|
||||
/obj/structure/closet/secure_closet/medical3/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/medic
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/med
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/med
|
||||
switch(pick("blue", "green", "purple", "black", "navyblue"))
|
||||
if ("blue")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs
|
||||
starts_with += /obj/item/clothing/head/surgery/blue
|
||||
if ("green")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/green
|
||||
starts_with += /obj/item/clothing/head/surgery/green
|
||||
if ("purple")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/purple
|
||||
starts_with += /obj/item/clothing/head/surgery/purple
|
||||
if ("black")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/black
|
||||
starts_with += /obj/item/clothing/head/surgery/black
|
||||
if ("navyblue")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/navyblue
|
||||
starts_with += /obj/item/clothing/head/surgery/navyblue
|
||||
switch(pick("blue", "green", "purple", "black", "navyblue"))
|
||||
if ("blue")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs
|
||||
starts_with += /obj/item/clothing/head/surgery/blue
|
||||
if ("green")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/green
|
||||
starts_with += /obj/item/clothing/head/surgery/green
|
||||
if ("purple")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/purple
|
||||
starts_with += /obj/item/clothing/head/surgery/purple
|
||||
if ("black")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/black
|
||||
starts_with += /obj/item/clothing/head/surgery/black
|
||||
if ("navyblue")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/navyblue
|
||||
starts_with += /obj/item/clothing/head/surgery/navyblue
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/paramedic
|
||||
name = "paramedic locker"
|
||||
desc = "Supplies for a first responder."
|
||||
req_access = list(access_medical_equip)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/medical/paramedic
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/backpack/dufflebag/emt,
|
||||
/obj/item/weapon/storage/box/autoinjectors,
|
||||
/obj/item/weapon/storage/box/syringes,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,
|
||||
/obj/item/weapon/storage/belt/medical/emt,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/storage/toggle/fr_jacket,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/emt,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical/para,
|
||||
/obj/item/clothing/shoes/boots/winter/medical,
|
||||
/obj/item/device/radio/headset/headset_med/alt,
|
||||
/obj/item/weapon/cartridge/medical,
|
||||
/obj/item/weapon/storage/briefcase/inflatable,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi,
|
||||
/obj/item/clothing/glasses/hud/health,
|
||||
/obj/item/device/healthanalyzer,
|
||||
/obj/item/device/radio/off,
|
||||
/obj/random/medical,
|
||||
/obj/item/weapon/tool/crowbar,
|
||||
/obj/item/weapon/extinguisher/mini,
|
||||
/obj/item/weapon/storage/box/freezer,
|
||||
/obj/item/clothing/accessory/storage/white_vest,
|
||||
/obj/item/taperoll/medical)
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO
|
||||
name = "chief medical officer's locker"
|
||||
req_access = list(access_cmo)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/cmo
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/chief_medical_officer,
|
||||
/obj/item/clothing/under/rank/chief_medical_officer/skirt,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmo,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/modern/cmo,
|
||||
/obj/item/weapon/cartridge/cmo,
|
||||
/obj/item/clothing/gloves/sterile/latex,
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/clothing/under/rank/neo_cmo,
|
||||
/obj/item/clothing/under/rank/neo_cmo_skirt,
|
||||
/obj/item/clothing/under/rank/neo_cmo_turtle,
|
||||
/obj/item/clothing/under/rank/neo_cmo_turtle_skirt,
|
||||
/obj/item/clothing/under/rank/neo_cmo_gorka,
|
||||
/obj/item/device/radio/headset/heads/cmo,
|
||||
/obj/item/device/radio/headset/heads/cmo/alt,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/weapon/reagent_containers/hypospray/vial,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical/cmo,
|
||||
/obj/item/clothing/shoes/boots/winter/medical,
|
||||
/obj/item/clothing/head/beret/medical/cmo,
|
||||
/obj/item/clothing/head/beret/medical/cmo/blue,
|
||||
/obj/item/weapon/storage/box/freezer,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/taperoll/medical,
|
||||
/obj/item/clothing/suit/bio_suit/cmo,
|
||||
/obj/item/clothing/head/bio_hood/cmo,
|
||||
/obj/item/clothing/shoes/white,
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/vial, //VOREStation Add
|
||||
/obj/item/weapon/storage/belt/medical) //VOREStation Add
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/medic
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/med
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/med
|
||||
switch(pick("blue", "green", "purple", "black", "navyblue"))
|
||||
if ("blue")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs
|
||||
starts_with += /obj/item/clothing/head/surgery/blue
|
||||
if ("green")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/green
|
||||
starts_with += /obj/item/clothing/head/surgery/green
|
||||
if ("purple")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/purple
|
||||
starts_with += /obj/item/clothing/head/surgery/purple
|
||||
if ("black")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/black
|
||||
starts_with += /obj/item/clothing/head/surgery/black
|
||||
if ("navyblue")
|
||||
starts_with += /obj/item/clothing/under/rank/medical/scrubs/navyblue
|
||||
starts_with += /obj/item/clothing/head/surgery/navyblue
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/animal
|
||||
name = "animal control closet"
|
||||
req_access = list(access_surgery)
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/device/assembly/signaler,
|
||||
/obj/item/device/radio/electropack = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/chemical
|
||||
name = "chemical closet"
|
||||
desc = "Store dangerous chemicals in here."
|
||||
req_access = list(access_chemistry)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/medical/chemistry
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/box/pillbottles = 2,
|
||||
/obj/item/weapon/storage/box/beakers,
|
||||
/obj/item/weapon/storage/box/autoinjectors,
|
||||
/obj/item/weapon/storage/box/syringes,
|
||||
/obj/item/weapon/reagent_containers/dropper = 2,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 2,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 2,
|
||||
/obj/item/weapon/storage/fancy/vials) //VOREStation Add
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/psych
|
||||
name = "psychiatric cabinet"
|
||||
desc = "Store psychology tools and medicines in here."
|
||||
req_access = list(access_psychiatrist)
|
||||
closet_appearance = /decl/closet_appearance/cabinet/secure
|
||||
|
||||
open_sound = 'sound/effects/wooden_closet_open.ogg'
|
||||
close_sound = 'sound/effects/wooden_closet_close.ogg'
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/psych,
|
||||
/obj/item/clothing/under/rank/psych/turtleneck,
|
||||
/obj/item/clothing/suit/straight_jacket,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/stoxin,
|
||||
/obj/item/weapon/reagent_containers/syringe,
|
||||
/obj/item/weapon/storage/pill_bottle/citalopram,
|
||||
/obj/item/weapon/reagent_containers/pill/methylphenidate,
|
||||
/obj/item/weapon/clipboard,
|
||||
/obj/item/weapon/folder/white,
|
||||
/obj/item/device/taperecorder,
|
||||
/obj/item/device/tape/random = 3,
|
||||
/obj/item/device/camera,
|
||||
/obj/item/toy/plushie/therapy/blue)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/medical_wall
|
||||
name = "first aid closet"
|
||||
desc = "It's a secure wall-mounted storage unit for first aid supplies."
|
||||
plane = TURF_PLANE
|
||||
layer = ABOVE_TURF_LAYER
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
wall_mounted = 1
|
||||
store_mobs = 0
|
||||
req_access = list(access_medical_equip)
|
||||
closet_appearance = /decl/closet_appearance/wall/medical
|
||||
|
||||
/obj/structure/closet/secure_closet/medical_wall/pills
|
||||
name = "pill cabinet"
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/pill_bottle/tramadol,
|
||||
/obj/item/weapon/storage/pill_bottle/antitox,
|
||||
/obj/item/weapon/storage/pill_bottle/carbon,
|
||||
/obj/random/medical/pillbottle)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/medical_wall/anesthetics
|
||||
name = "anesthetics wall closet"
|
||||
desc = "Used to knock people out."
|
||||
req_access = list(access_surgery)
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/anesthetic = 3,
|
||||
/obj/item/clothing/mask/breath/medical = 3)
|
||||
|
||||
@@ -1,115 +1,115 @@
|
||||
/obj/structure/closet/secure_closet/personal
|
||||
name = "personal closet"
|
||||
desc = "It's a secure locker for personnel. The first card swiped gains control."
|
||||
req_access = list(access_all_personal_lockers)
|
||||
var/registered_name = null
|
||||
|
||||
/* //VOREStation Removal
|
||||
starts_with = list(
|
||||
/obj/item/device/radio/headset)
|
||||
*/
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/Initialize()
|
||||
/* //VOREStation Removal
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/norm
|
||||
*/
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/patient
|
||||
name = "patient's closet"
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/patient
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/medigown,
|
||||
/obj/item/clothing/under/color/white,
|
||||
/obj/item/clothing/shoes/white)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet
|
||||
closet_appearance = /decl/closet_appearance/cabinet/secure
|
||||
|
||||
open_sound = 'sound/effects/wooden_closet_open.ogg'
|
||||
close_sound = 'sound/effects/wooden_closet_close.ogg'
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/backpack/satchel/withwallet,
|
||||
/obj/item/device/radio/headset
|
||||
)
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (src.opened)
|
||||
if(istype(W, /obj/item/weapon/storage/laundry_basket))
|
||||
return ..(W,user)
|
||||
if(istype(W, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = W
|
||||
if(large)
|
||||
MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The locker is too small to stuff [G.affecting] into!</span>")
|
||||
if(isrobot(user))
|
||||
return
|
||||
if(W.loc != user) // This should stop mounted modules ending up outside the module.
|
||||
return
|
||||
user.drop_item()
|
||||
if(W)
|
||||
W.forceMove(loc)
|
||||
else if(W.GetID())
|
||||
var/obj/item/weapon/card/id/I = W.GetID()
|
||||
|
||||
if(src.broken)
|
||||
to_chat(user, "<span class='warning'>It appears to be broken.</span>")
|
||||
return
|
||||
if(!I || !I.registered_name) return
|
||||
if(src.allowed(user) || !src.registered_name || (istype(I) && (src.registered_name == I.registered_name)))
|
||||
//they can open all lockers, or nobody owns this, or they own this locker
|
||||
src.locked = !( src.locked )
|
||||
|
||||
if(!src.registered_name)
|
||||
src.registered_name = I.registered_name
|
||||
src.desc = "Owned by [I.registered_name]."
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access Denied</span>")
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with \an [W]!", "You hear metal being sliced and sparks flying."))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src, "sparks", 50, 1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access Denied</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback, var/audible_feedback)
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
update_icon()
|
||||
if(visual_feedback)
|
||||
visible_message("<span class='warning'>[visual_feedback]</span>", "<span class='warning'>[audible_feedback]</span>")
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/verb/reset()
|
||||
set src in oview(1) // One square distance
|
||||
set category = "Object"
|
||||
set name = "Reset Lock"
|
||||
if(!usr.canmove || usr.stat || usr.restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
|
||||
return
|
||||
if(ishuman(usr))
|
||||
src.add_fingerprint(usr)
|
||||
if (src.locked || !src.registered_name)
|
||||
to_chat(usr, "<span class='warning'>You need to unlock it first.</span>")
|
||||
else if (src.broken)
|
||||
to_chat(usr, "<span class='warning'>It appears to be broken.</span>")
|
||||
else
|
||||
if (src.opened)
|
||||
if(!src.close())
|
||||
return
|
||||
src.locked = 1
|
||||
update_icon()
|
||||
src.registered_name = null
|
||||
src.desc = "It's a secure locker for personnel. The first card swiped gains control."
|
||||
/obj/structure/closet/secure_closet/personal
|
||||
name = "personal closet"
|
||||
desc = "It's a secure locker for personnel. The first card swiped gains control."
|
||||
req_access = list(access_all_personal_lockers)
|
||||
var/registered_name = null
|
||||
|
||||
/* //VOREStation Removal
|
||||
starts_with = list(
|
||||
/obj/item/device/radio/headset)
|
||||
*/
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/Initialize()
|
||||
/* //VOREStation Removal
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/norm
|
||||
*/
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/patient
|
||||
name = "patient's closet"
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/patient
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/medigown,
|
||||
/obj/item/clothing/under/color/white,
|
||||
/obj/item/clothing/shoes/white)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet
|
||||
closet_appearance = /decl/closet_appearance/cabinet/secure
|
||||
|
||||
open_sound = 'sound/effects/wooden_closet_open.ogg'
|
||||
close_sound = 'sound/effects/wooden_closet_close.ogg'
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/backpack/satchel/withwallet,
|
||||
/obj/item/device/radio/headset
|
||||
)
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (src.opened)
|
||||
if(istype(W, /obj/item/weapon/storage/laundry_basket))
|
||||
return ..(W,user)
|
||||
if(istype(W, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = W
|
||||
if(large)
|
||||
MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The locker is too small to stuff [G.affecting] into!</span>")
|
||||
if(isrobot(user))
|
||||
return
|
||||
if(W.loc != user) // This should stop mounted modules ending up outside the module.
|
||||
return
|
||||
user.drop_item()
|
||||
if(W)
|
||||
W.forceMove(loc)
|
||||
else if(W.GetID())
|
||||
var/obj/item/weapon/card/id/I = W.GetID()
|
||||
|
||||
if(src.broken)
|
||||
to_chat(user, "<span class='warning'>It appears to be broken.</span>")
|
||||
return
|
||||
if(!I || !I.registered_name) return
|
||||
if(src.allowed(user) || !src.registered_name || (istype(I) && (src.registered_name == I.registered_name)))
|
||||
//they can open all lockers, or nobody owns this, or they own this locker
|
||||
src.locked = !( src.locked )
|
||||
|
||||
if(!src.registered_name)
|
||||
src.registered_name = I.registered_name
|
||||
src.desc = "Owned by [I.registered_name]."
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access Denied</span>")
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with \an [W]!", "You hear metal being sliced and sparks flying."))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src, "sparks", 50, 1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access Denied</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback, var/audible_feedback)
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
update_icon()
|
||||
if(visual_feedback)
|
||||
visible_message("<span class='warning'>[visual_feedback]</span>", "<span class='warning'>[audible_feedback]</span>")
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/verb/reset()
|
||||
set src in oview(1) // One square distance
|
||||
set category = "Object"
|
||||
set name = "Reset Lock"
|
||||
if(!usr.canmove || usr.stat || usr.restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
|
||||
return
|
||||
if(ishuman(usr))
|
||||
src.add_fingerprint(usr)
|
||||
if (src.locked || !src.registered_name)
|
||||
to_chat(usr, "<span class='warning'>You need to unlock it first.</span>")
|
||||
else if (src.broken)
|
||||
to_chat(usr, "<span class='warning'>It appears to be broken.</span>")
|
||||
else
|
||||
if (src.opened)
|
||||
if(!src.close())
|
||||
return
|
||||
src.locked = 1
|
||||
update_icon()
|
||||
src.registered_name = null
|
||||
src.desc = "It's a secure locker for personnel. The first card swiped gains control."
|
||||
|
||||
@@ -1,93 +1,93 @@
|
||||
/obj/structure/closet/secure_closet/scientist
|
||||
name = "scientist's locker"
|
||||
req_access = list(access_tox_storage)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/science
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/scientist,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat,
|
||||
/obj/item/clothing/shoes/white,
|
||||
/obj/item/device/radio/headset/headset_sci,
|
||||
/obj/item/weapon/tank/air,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science,
|
||||
/obj/item/clothing/shoes/boots/winter/science)
|
||||
|
||||
/obj/structure/closet/secure_closet/scientist/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/toxins
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/RD
|
||||
name = "research director's locker"
|
||||
req_access = list(access_rd)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/science/rd
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/scientist,
|
||||
/obj/item/clothing/head/bio_hood/scientist,
|
||||
/obj/item/clothing/under/rank/research_director,
|
||||
/obj/item/clothing/under/rank/research_director/rdalt,
|
||||
/obj/item/clothing/under/rank/research_director/dress_rd,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/modern,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/rd,
|
||||
/obj/item/clothing/under/rank/neo_rd_turtle,
|
||||
/obj/item/clothing/under/rank/neo_rd_turtle_skirt,
|
||||
/obj/item/clothing/under/rank/neo_rd_suit,
|
||||
/obj/item/clothing/under/rank/neo_rd_suit_skirt,
|
||||
/obj/item/clothing/under/rank/neo_rd_gorka,
|
||||
/obj/item/weapon/cartridge/rd,
|
||||
/obj/item/clothing/shoes/white,
|
||||
/obj/item/clothing/shoes/laceup/brown,
|
||||
/obj/item/clothing/gloves/sterile/latex,
|
||||
/obj/item/device/radio/headset/heads/rd,
|
||||
/obj/item/device/radio/headset/heads/rd/alt,
|
||||
/obj/item/weapon/tank/air,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science/rd,
|
||||
/obj/item/clothing/shoes/boots/winter/science,
|
||||
/obj/item/clothing/head/beret/science/rd,
|
||||
/obj/item/weapon/bluespace_harpoon) //VOREStation Add
|
||||
|
||||
/obj/structure/closet/secure_closet/xenoarchaeologist
|
||||
name = "Xenoarchaeologist Locker"
|
||||
req_access = list(access_tox_storage)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/science/xenoarch
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/scientist,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/modern,
|
||||
/obj/item/clothing/shoes/white,
|
||||
/obj/item/weapon/melee/umbrella,
|
||||
/obj/item/clothing/glasses/science,
|
||||
/obj/item/device/radio/headset/headset_sci,
|
||||
/obj/item/weapon/storage/belt/archaeology,
|
||||
/obj/item/weapon/storage/excavation)
|
||||
|
||||
/obj/structure/closet/excavation
|
||||
name = "Excavation tools"
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/tools/xenoarch
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/belt/archaeology,
|
||||
/obj/item/weapon/storage/excavation,
|
||||
/obj/item/device/flashlight/lantern,
|
||||
/obj/item/device/ano_scanner,
|
||||
/obj/item/device/depth_scanner,
|
||||
/obj/item/device/core_sampler,
|
||||
/obj/item/device/gps,
|
||||
/obj/item/device/beacon_locator,
|
||||
/obj/item/device/radio/beacon,
|
||||
/obj/item/clothing/glasses/meson,
|
||||
/obj/item/weapon/pickaxe,
|
||||
/obj/item/device/measuring_tape,
|
||||
/obj/item/weapon/pickaxe/hand,
|
||||
/obj/item/weapon/storage/bag/fossils,
|
||||
/obj/item/weapon/hand_labeler)
|
||||
/obj/structure/closet/secure_closet/scientist
|
||||
name = "scientist's locker"
|
||||
req_access = list(access_tox_storage)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/science
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/scientist,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat,
|
||||
/obj/item/clothing/shoes/white,
|
||||
/obj/item/device/radio/headset/headset_sci,
|
||||
/obj/item/weapon/tank/air,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science,
|
||||
/obj/item/clothing/shoes/boots/winter/science)
|
||||
|
||||
/obj/structure/closet/secure_closet/scientist/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/toxins
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/RD
|
||||
name = "research director's locker"
|
||||
req_access = list(access_rd)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/science/rd
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bio_suit/scientist,
|
||||
/obj/item/clothing/head/bio_hood/scientist,
|
||||
/obj/item/clothing/under/rank/research_director,
|
||||
/obj/item/clothing/under/rank/research_director/rdalt,
|
||||
/obj/item/clothing/under/rank/research_director/dress_rd,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/modern,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/rd,
|
||||
/obj/item/clothing/under/rank/neo_rd_turtle,
|
||||
/obj/item/clothing/under/rank/neo_rd_turtle_skirt,
|
||||
/obj/item/clothing/under/rank/neo_rd_suit,
|
||||
/obj/item/clothing/under/rank/neo_rd_suit_skirt,
|
||||
/obj/item/clothing/under/rank/neo_rd_gorka,
|
||||
/obj/item/weapon/cartridge/rd,
|
||||
/obj/item/clothing/shoes/white,
|
||||
/obj/item/clothing/shoes/laceup/brown,
|
||||
/obj/item/clothing/gloves/sterile/latex,
|
||||
/obj/item/device/radio/headset/heads/rd,
|
||||
/obj/item/device/radio/headset/heads/rd/alt,
|
||||
/obj/item/weapon/tank/air,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science/rd,
|
||||
/obj/item/clothing/shoes/boots/winter/science,
|
||||
/obj/item/clothing/head/beret/science/rd,
|
||||
/obj/item/weapon/bluespace_harpoon) //VOREStation Add
|
||||
|
||||
/obj/structure/closet/secure_closet/xenoarchaeologist
|
||||
name = "Xenoarchaeologist Locker"
|
||||
req_access = list(access_tox_storage)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/science/xenoarch
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/scientist,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/modern,
|
||||
/obj/item/clothing/shoes/white,
|
||||
/obj/item/weapon/melee/umbrella,
|
||||
/obj/item/clothing/glasses/science,
|
||||
/obj/item/device/radio/headset/headset_sci,
|
||||
/obj/item/weapon/storage/belt/archaeology,
|
||||
/obj/item/weapon/storage/excavation)
|
||||
|
||||
/obj/structure/closet/excavation
|
||||
name = "Excavation tools"
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/tools/xenoarch
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/belt/archaeology,
|
||||
/obj/item/weapon/storage/excavation,
|
||||
/obj/item/device/flashlight/lantern,
|
||||
/obj/item/device/ano_scanner,
|
||||
/obj/item/device/depth_scanner,
|
||||
/obj/item/device/core_sampler,
|
||||
/obj/item/device/gps,
|
||||
/obj/item/device/beacon_locator,
|
||||
/obj/item/device/radio/beacon,
|
||||
/obj/item/clothing/glasses/meson,
|
||||
/obj/item/weapon/pickaxe,
|
||||
/obj/item/device/measuring_tape,
|
||||
/obj/item/weapon/pickaxe/hand,
|
||||
/obj/item/weapon/storage/bag/fossils,
|
||||
/obj/item/weapon/hand_labeler)
|
||||
|
||||
@@ -1,158 +1,158 @@
|
||||
/obj/structure/closet/secure_closet
|
||||
name = "secure locker"
|
||||
desc = "It's an immobile card-locked storage unit."
|
||||
icon = 'icons/obj/closet.dmi'
|
||||
icon_state = "secure1"
|
||||
density = TRUE
|
||||
opened = 0
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
var/large = 1
|
||||
wall_mounted = 0 //never solid (You can always pass over it)
|
||||
health = 200
|
||||
|
||||
closet_appearance = /decl/closet_appearance/secure_closet
|
||||
|
||||
/obj/structure/closet/secure_closet/can_open()
|
||||
if(locked)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/emp_act(severity)
|
||||
for(var/obj/O in src)
|
||||
O.emp_act(severity)
|
||||
if(!broken)
|
||||
if(prob(50/severity))
|
||||
locked = !locked
|
||||
update_icon()
|
||||
if(prob(20/severity) && !opened)
|
||||
if(!locked)
|
||||
open()
|
||||
else
|
||||
req_access = list()
|
||||
req_access += pick(get_all_station_access())
|
||||
..()
|
||||
|
||||
/obj/structure/closet/secure_closet/proc/togglelock(mob/user as mob)
|
||||
if(opened)
|
||||
to_chat(user, "<span class='notice'>Close the locker first.</span>")
|
||||
return
|
||||
if(broken)
|
||||
to_chat(user, "<span class='warning'>The locker appears to be broken.</span>")
|
||||
return
|
||||
if(user.loc == src)
|
||||
to_chat(user, "<span class='notice'>You can't reach the lock from inside.</span>")
|
||||
return
|
||||
if(allowed(user))
|
||||
locked = !locked
|
||||
playsound(src, 'sound/machines/click.ogg', 15, 1, -3)
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
if((O.client && !( O.blinded )))
|
||||
to_chat(O, "<span class='notice'>The locker has been [locked ? null : "un"]locked by [user].</span>")
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Access Denied</span>")
|
||||
|
||||
/obj/structure/closet/secure_closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.has_tool_quality(TOOL_WRENCH))
|
||||
if(opened)
|
||||
if(anchored)
|
||||
user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
|
||||
else
|
||||
user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
|
||||
if(do_after(user, 20 * W.toolspeed))
|
||||
if(!src) return
|
||||
to_chat(user, "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>")
|
||||
anchored = !anchored
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You can't reach the anchoring bolts when the door is closed!</span>")
|
||||
else if(opened)
|
||||
if(istype(W, /obj/item/weapon/storage/laundry_basket))
|
||||
return ..(W,user)
|
||||
if(istype(W, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = W
|
||||
if(large)
|
||||
MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The locker is too small to stuff [G.affecting] into!</span>")
|
||||
if(isrobot(user))
|
||||
return
|
||||
if(W.loc != user) // This should stop mounted modules ending up outside the module.
|
||||
return
|
||||
user.drop_item()
|
||||
if(W)
|
||||
W.forceMove(loc)
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
if(emag_act(INFINITY, user, "<span class='danger'>The locker has been sliced open by [user] with \an [W]</span>!", "<span class='danger'>You hear metal being sliced and sparks flying.</span>"))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src, "sparks", 50, 1)
|
||||
else if(istype(W,/obj/item/weapon/packageWrap) || W.has_tool_quality(TOOL_WELDER))
|
||||
return ..(W,user)
|
||||
else
|
||||
togglelock(user)
|
||||
|
||||
/obj/structure/closet/secure_closet/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "")
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
|
||||
if(visual_feedback)
|
||||
visible_message(visual_feedback, audible_feedback)
|
||||
else if(user && emag_source)
|
||||
visible_message("<span class='warning'>\The [src] has been broken by \the [user] with \an [emag_source]!</span>", "You hear a faint electrical spark.")
|
||||
else
|
||||
visible_message("<span class='warning'>\The [src] sparks and breaks open!</span>", "You hear a faint electrical spark.")
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/secure_closet/attack_hand(mob/user as mob)
|
||||
add_fingerprint(user)
|
||||
if(locked)
|
||||
togglelock(user)
|
||||
else
|
||||
toggle(user)
|
||||
|
||||
/obj/structure/closet/secure_closet/AltClick()
|
||||
..()
|
||||
verb_togglelock()
|
||||
|
||||
/obj/structure/closet/secure_closet/verb/verb_togglelock()
|
||||
set src in oview(1) // One square distance
|
||||
set category = "Object"
|
||||
set name = "Toggle Lock"
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !Adjacent(usr)) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
|
||||
return
|
||||
|
||||
if(ishuman(usr) || isrobot(usr))
|
||||
add_fingerprint(usr)
|
||||
togglelock(usr)
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>This mob type can't use this verb.</span>")
|
||||
|
||||
/obj/structure/closet/secure_closet/update_icon()
|
||||
if(opened)
|
||||
icon_state = "open"
|
||||
else
|
||||
if(broken)
|
||||
icon_state = "closed_emagged[sealed ? "_welded" : ""]"
|
||||
else
|
||||
if(locked)
|
||||
icon_state = "closed_locked[sealed ? "_welded" : ""]"
|
||||
else
|
||||
icon_state = "closed_unlocked[sealed ? "_welded" : ""]"
|
||||
|
||||
/obj/structure/closet/secure_closet/req_breakout()
|
||||
if(!opened && locked) return 1
|
||||
return ..() //It's a secure closet, but isn't locked.
|
||||
|
||||
/obj/structure/closet/secure_closet/break_open()
|
||||
desc += " It appears to be broken."
|
||||
broken = 1
|
||||
locked = 0
|
||||
..()
|
||||
/obj/structure/closet/secure_closet
|
||||
name = "secure locker"
|
||||
desc = "It's an immobile card-locked storage unit."
|
||||
icon = 'icons/obj/closet.dmi'
|
||||
icon_state = "secure1"
|
||||
density = TRUE
|
||||
opened = 0
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
var/large = 1
|
||||
wall_mounted = 0 //never solid (You can always pass over it)
|
||||
health = 200
|
||||
|
||||
closet_appearance = /decl/closet_appearance/secure_closet
|
||||
|
||||
/obj/structure/closet/secure_closet/can_open()
|
||||
if(locked)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/emp_act(severity)
|
||||
for(var/obj/O in src)
|
||||
O.emp_act(severity)
|
||||
if(!broken)
|
||||
if(prob(50/severity))
|
||||
locked = !locked
|
||||
update_icon()
|
||||
if(prob(20/severity) && !opened)
|
||||
if(!locked)
|
||||
open()
|
||||
else
|
||||
req_access = list()
|
||||
req_access += pick(get_all_station_access())
|
||||
..()
|
||||
|
||||
/obj/structure/closet/secure_closet/proc/togglelock(mob/user as mob)
|
||||
if(opened)
|
||||
to_chat(user, "<span class='notice'>Close the locker first.</span>")
|
||||
return
|
||||
if(broken)
|
||||
to_chat(user, "<span class='warning'>The locker appears to be broken.</span>")
|
||||
return
|
||||
if(user.loc == src)
|
||||
to_chat(user, "<span class='notice'>You can't reach the lock from inside.</span>")
|
||||
return
|
||||
if(allowed(user))
|
||||
locked = !locked
|
||||
playsound(src, 'sound/machines/click.ogg', 15, 1, -3)
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
if((O.client && !( O.blinded )))
|
||||
to_chat(O, "<span class='notice'>The locker has been [locked ? null : "un"]locked by [user].</span>")
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Access Denied</span>")
|
||||
|
||||
/obj/structure/closet/secure_closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.has_tool_quality(TOOL_WRENCH))
|
||||
if(opened)
|
||||
if(anchored)
|
||||
user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
|
||||
else
|
||||
user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
|
||||
if(do_after(user, 20 * W.toolspeed))
|
||||
if(!src) return
|
||||
to_chat(user, "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>")
|
||||
anchored = !anchored
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You can't reach the anchoring bolts when the door is closed!</span>")
|
||||
else if(opened)
|
||||
if(istype(W, /obj/item/weapon/storage/laundry_basket))
|
||||
return ..(W,user)
|
||||
if(istype(W, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = W
|
||||
if(large)
|
||||
MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The locker is too small to stuff [G.affecting] into!</span>")
|
||||
if(isrobot(user))
|
||||
return
|
||||
if(W.loc != user) // This should stop mounted modules ending up outside the module.
|
||||
return
|
||||
user.drop_item()
|
||||
if(W)
|
||||
W.forceMove(loc)
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
if(emag_act(INFINITY, user, "<span class='danger'>The locker has been sliced open by [user] with \an [W]</span>!", "<span class='danger'>You hear metal being sliced and sparks flying.</span>"))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, loc)
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src, "sparks", 50, 1)
|
||||
else if(istype(W,/obj/item/weapon/packageWrap) || W.has_tool_quality(TOOL_WELDER))
|
||||
return ..(W,user)
|
||||
else
|
||||
togglelock(user)
|
||||
|
||||
/obj/structure/closet/secure_closet/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "")
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
|
||||
if(visual_feedback)
|
||||
visible_message(visual_feedback, audible_feedback)
|
||||
else if(user && emag_source)
|
||||
visible_message("<span class='warning'>\The [src] has been broken by \the [user] with \an [emag_source]!</span>", "You hear a faint electrical spark.")
|
||||
else
|
||||
visible_message("<span class='warning'>\The [src] sparks and breaks open!</span>", "You hear a faint electrical spark.")
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/secure_closet/attack_hand(mob/user as mob)
|
||||
add_fingerprint(user)
|
||||
if(locked)
|
||||
togglelock(user)
|
||||
else
|
||||
toggle(user)
|
||||
|
||||
/obj/structure/closet/secure_closet/AltClick()
|
||||
..()
|
||||
verb_togglelock()
|
||||
|
||||
/obj/structure/closet/secure_closet/verb/verb_togglelock()
|
||||
set src in oview(1) // One square distance
|
||||
set category = "Object"
|
||||
set name = "Toggle Lock"
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !Adjacent(usr)) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
|
||||
return
|
||||
|
||||
if(ishuman(usr) || isrobot(usr))
|
||||
add_fingerprint(usr)
|
||||
togglelock(usr)
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>This mob type can't use this verb.</span>")
|
||||
|
||||
/obj/structure/closet/secure_closet/update_icon()
|
||||
if(opened)
|
||||
icon_state = "open"
|
||||
else
|
||||
if(broken)
|
||||
icon_state = "closed_emagged[sealed ? "_welded" : ""]"
|
||||
else
|
||||
if(locked)
|
||||
icon_state = "closed_locked[sealed ? "_welded" : ""]"
|
||||
else
|
||||
icon_state = "closed_unlocked[sealed ? "_welded" : ""]"
|
||||
|
||||
/obj/structure/closet/secure_closet/req_breakout()
|
||||
if(!opened && locked) return 1
|
||||
return ..() //It's a secure closet, but isn't locked.
|
||||
|
||||
/obj/structure/closet/secure_closet/break_open()
|
||||
desc += " It appears to be broken."
|
||||
broken = 1
|
||||
locked = 0
|
||||
..()
|
||||
|
||||
@@ -1,325 +1,325 @@
|
||||
/obj/structure/closet/secure_closet/captains
|
||||
name = "site manager's locker"
|
||||
req_access = list(access_captain)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/command
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/backpack/dufflebag/captain,
|
||||
/obj/item/clothing/head/helmet,
|
||||
/obj/item/clothing/suit/storage/vest,
|
||||
/obj/item/weapon/cartridge/captain,
|
||||
/obj/item/weapon/storage/lockbox/medal,
|
||||
/obj/item/device/radio/headset/heads/captain,
|
||||
/obj/item/device/radio/headset/heads/captain/alt,
|
||||
/obj/item/weapon/gun/energy/gun,
|
||||
/obj/item/weapon/melee/telebaton,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/weapon/storage/box/ids)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/hop
|
||||
name = "head of personnel's locker"
|
||||
req_access = list(access_hop)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/command/hop
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/storage/vest,
|
||||
/obj/item/clothing/head/helmet,
|
||||
/obj/item/weapon/cartridge/hop,
|
||||
/obj/item/device/radio/headset/heads/hop,
|
||||
/obj/item/device/radio/headset/heads/hop/alt,
|
||||
/obj/item/weapon/storage/box/ids = 2,
|
||||
/obj/item/weapon/gun/energy/gun/compact,
|
||||
/obj/item/weapon/storage/box/commandkeys,
|
||||
/obj/item/weapon/storage/box/servicekeys,
|
||||
/obj/item/device/flash)
|
||||
|
||||
/obj/structure/closet/secure_closet/hop2
|
||||
name = "head of personnel's attire"
|
||||
req_access = list(access_hop)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/command/hop
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/head_of_personnel,
|
||||
/obj/item/clothing/under/dress/dress_hop,
|
||||
/obj/item/clothing/under/dress/dress_hr,
|
||||
/obj/item/clothing/under/lawyer/female,
|
||||
/obj/item/clothing/under/lawyer/black,
|
||||
/obj/item/clothing/under/lawyer/black/skirt,
|
||||
/obj/item/clothing/under/lawyer/red,
|
||||
/obj/item/clothing/under/lawyer/red/skirt,
|
||||
/obj/item/clothing/under/lawyer/oldman,
|
||||
/obj/item/clothing/under/rank/neo_hop,
|
||||
/obj/item/clothing/under/rank/neo_hop_skirt,
|
||||
/obj/item/clothing/under/rank/neo_hop_parade_masc,
|
||||
/obj/item/clothing/under/rank/neo_hop_parade_fem,
|
||||
/obj/item/clothing/under/rank/neo_hop_turtle,
|
||||
/obj/item/clothing/under/rank/neo_hop_turtle_skirt,
|
||||
/obj/item/clothing/under/rank/neo_cmd_gorka,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/neo_hopformal,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/neo_civ_dep,
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/clothing/shoes/black,
|
||||
/obj/item/clothing/shoes/laceup,
|
||||
/obj/item/clothing/shoes/laceup/brown,
|
||||
/obj/item/clothing/shoes/white,
|
||||
/obj/item/clothing/under/rank/head_of_personnel_whimsy,
|
||||
/obj/item/clothing/head/caphat/hop,
|
||||
/obj/item/clothing/under/suit_jacket/teal,
|
||||
/obj/item/clothing/under/suit_jacket/teal/skirt,
|
||||
/obj/item/clothing/glasses/sunglasses,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/hop,
|
||||
/obj/item/clothing/head/caphat/hop/beret,
|
||||
/obj/item/clothing/head/caphat/hop/beret/white)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/hos
|
||||
name = "head of security's locker"
|
||||
req_access = list(access_hos)
|
||||
storage_capacity = 2.6 * MOB_MEDIUM
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/security/hos
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/head/helmet/HoS,
|
||||
/obj/item/clothing/head/helmet/HoS/hat,
|
||||
/obj/item/clothing/suit/storage/vest/hos,
|
||||
/obj/item/clothing/under/rank/head_of_security/jensen,
|
||||
/obj/item/clothing/under/rank/head_of_security/corp,
|
||||
/obj/item/clothing/suit/storage/vest/hoscoat/jensen,
|
||||
/obj/item/clothing/suit/storage/vest/hoscoat,
|
||||
/obj/item/clothing/head/helmet/dermal,
|
||||
/obj/item/weapon/cartridge/hos,
|
||||
/obj/item/device/radio/headset/heads/hos,
|
||||
/obj/item/device/radio/headset/heads/hos/alt,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud,
|
||||
/obj/item/taperoll/police,
|
||||
/obj/item/weapon/shield/riot,
|
||||
/obj/item/weapon/shield/riot/tele,
|
||||
/obj/item/weapon/storage/box/holobadge/hos,
|
||||
/obj/item/clothing/accessory/badge/holo/hos,
|
||||
/obj/item/weapon/reagent_containers/spray/pepper,
|
||||
/obj/item/weapon/tool/crowbar/red,
|
||||
/obj/item/weapon/storage/box/flashbangs,
|
||||
/obj/item/weapon/storage/belt/security,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/weapon/melee/baton/loaded,
|
||||
/obj/item/weapon/gun/magnetic/railgun/heater/pistol/hos,
|
||||
/obj/item/weapon/rcd_ammo/large,
|
||||
/obj/item/weapon/cell/device/weapon,
|
||||
/obj/item/clothing/accessory/holster/waist,
|
||||
/obj/item/weapon/melee/telebaton,
|
||||
/obj/item/clothing/head/beret/sec/corporate/hos,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security/hos,
|
||||
/obj/item/clothing/shoes/boots/winter/security,
|
||||
/obj/item/device/flashlight/maglight,
|
||||
/obj/item/clothing/mask/gas/half,
|
||||
/obj/item/clothing/mask/gas/sechailer/swat/hos)
|
||||
|
||||
/obj/structure/closet/secure_closet/hos/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/security
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/sec
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/warden
|
||||
name = "warden's locker"
|
||||
storage_capacity = 42
|
||||
req_access = list(access_armory)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/security/warden
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/storage/vest/warden,
|
||||
/obj/item/clothing/under/rank/warden,
|
||||
/obj/item/clothing/under/rank/warden/corp,
|
||||
/obj/item/clothing/suit/storage/vest/wardencoat,
|
||||
/obj/item/clothing/suit/storage/vest/wardencoat/alt,
|
||||
/obj/item/clothing/suit/storage/vest/wardencoat/alt2, //VOREStation Add,
|
||||
/obj/item/clothing/head/helmet/dermal,
|
||||
/obj/item/clothing/head/helmet/warden,
|
||||
/obj/item/clothing/head/helmet/warden/hat,
|
||||
/obj/item/clothing/under/rank/neo_warden_red,
|
||||
/obj/item/clothing/under/rank/neo_warden_red_skirt,
|
||||
/obj/item/clothing/under/rank/neo_warden_blue,
|
||||
/obj/item/clothing/suit/storage/vest/wardencoat/neo_armsco_trench,
|
||||
/obj/item/clothing/suit/storage/vest/wardencoat/neo_bluewarden,
|
||||
/obj/item/clothing/suit/storage/vest/wardencoat/neo_warden_heavy,
|
||||
/obj/item/clothing/under/rank/neo_sec_gorka,
|
||||
/obj/item/weapon/cartridge/security,
|
||||
/obj/item/device/radio/headset/headset_sec,
|
||||
/obj/item/device/radio/headset/headset_sec/alt,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud,
|
||||
/obj/item/taperoll/police,
|
||||
/obj/item/clothing/accessory/badge/holo/warden,
|
||||
/obj/item/weapon/storage/box/flashbangs,
|
||||
/obj/item/weapon/storage/belt/security,
|
||||
/obj/item/weapon/reagent_containers/spray/pepper,
|
||||
/obj/item/weapon/melee/baton/loaded,
|
||||
/obj/item/weapon/gun/energy/gun,
|
||||
/obj/item/weapon/cell/device/weapon,
|
||||
/obj/item/weapon/storage/box/holobadge,
|
||||
/obj/item/clothing/head/beret/sec/corporate/warden,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security,
|
||||
/obj/item/clothing/shoes/boots/winter/security,
|
||||
/obj/item/device/flashlight/maglight,
|
||||
/obj/item/device/megaphone,
|
||||
/obj/item/clothing/mask/gas/half,
|
||||
/obj/item/clothing/mask/gas/sechailer/swat/warden)
|
||||
|
||||
/obj/structure/closet/secure_closet/warden/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/security
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/sec
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/security
|
||||
name = "security officer's locker"
|
||||
req_access = list(access_brig)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/security
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/storage/vest/officer,
|
||||
/obj/item/clothing/head/helmet,
|
||||
/obj/item/weapon/cartridge/security,
|
||||
/obj/item/device/radio/headset/headset_sec,
|
||||
/obj/item/device/radio/headset/headset_sec/alt,
|
||||
/obj/item/weapon/storage/belt/security,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/weapon/reagent_containers/spray/pepper,
|
||||
/obj/item/weapon/grenade/flashbang,
|
||||
/obj/item/weapon/melee/baton/loaded,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud,
|
||||
/obj/item/taperoll/police,
|
||||
/obj/item/device/hailer,
|
||||
/obj/item/device/flashlight/flare,
|
||||
/obj/item/clothing/accessory/storage/black_vest,
|
||||
/obj/item/clothing/head/soft/sec/corp,
|
||||
/obj/item/clothing/under/rank/security/corp,
|
||||
///obj/item/ammo_magazine/m45/rubber, //VOREStation Removal,
|
||||
/obj/item/weapon/gun/energy/taser,
|
||||
/obj/item/weapon/cell/device/weapon,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security,
|
||||
/obj/item/clothing/shoes/boots/winter/security,
|
||||
/obj/item/device/flashlight/maglight)
|
||||
|
||||
/obj/structure/closet/secure_closet/security/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/security
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/sec
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
|
||||
if(prob(30))
|
||||
starts_with += /obj/item/poster/nanotrasen
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/security/cargo/Initialize()
|
||||
starts_with += /obj/item/clothing/accessory/armband/cargo
|
||||
starts_with += /obj/item/device/encryptionkey/headset_cargo
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/security/engine/Initialize()
|
||||
starts_with += /obj/item/clothing/accessory/armband/engine
|
||||
starts_with += /obj/item/device/encryptionkey/headset_eng
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/security/science/Initialize()
|
||||
starts_with += /obj/item/clothing/accessory/armband/science
|
||||
starts_with += /obj/item/device/encryptionkey/headset_sci
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/security/med/Initialize()
|
||||
starts_with += /obj/item/clothing/accessory/armband/medblue
|
||||
starts_with += /obj/item/device/encryptionkey/headset_med
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/detective
|
||||
name = "detective's cabinet"
|
||||
req_access = list(access_forensics_lockers)
|
||||
closet_appearance = /decl/closet_appearance/cabinet/secure
|
||||
|
||||
open_sound = 'sound/effects/wooden_closet_open.ogg'
|
||||
close_sound = 'sound/effects/wooden_closet_close.ogg'
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/accessory/badge/holo/detective,
|
||||
/obj/item/clothing/gloves/black,
|
||||
///obj/item/gunbox, // VOREStation Removal
|
||||
/obj/item/gunbox/stun,
|
||||
/obj/item/weapon/storage/belt/detective,
|
||||
/obj/item/weapon/storage/box/evidence,
|
||||
/obj/item/device/radio/headset/headset_sec,
|
||||
/obj/item/device/radio/headset/headset_sec/alt,
|
||||
/obj/item/clothing/suit/storage/vest/detective,
|
||||
/obj/item/taperoll/police,
|
||||
/obj/item/clothing/accessory/holster/armpit,
|
||||
/obj/item/device/flashlight/maglight,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/detflask,
|
||||
/obj/item/weapon/storage/briefcase/crimekit,
|
||||
/obj/item/device/taperecorder,
|
||||
/obj/item/weapon/storage/bag/detective,
|
||||
/obj/item/device/tape/random = 3)
|
||||
|
||||
/obj/structure/closet/secure_closet/injection
|
||||
name = "lethal injections locker"
|
||||
req_access = list(access_captain)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/courtroom
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral = 2)
|
||||
|
||||
GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/brig)
|
||||
|
||||
/obj/structure/closet/secure_closet/brig
|
||||
name = "brig locker"
|
||||
req_access = list(access_brig)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/brig
|
||||
anchored = TRUE
|
||||
var/id = null
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/prison,
|
||||
/obj/item/clothing/shoes/orange)
|
||||
|
||||
/obj/structure/closet/secure_closet/posters
|
||||
name = "morale storage"
|
||||
req_access = list(access_security)
|
||||
anchored = TRUE
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/poster/nanotrasen,
|
||||
/obj/item/poster/nanotrasen,
|
||||
/obj/item/poster/nanotrasen,
|
||||
/obj/item/poster/nanotrasen,
|
||||
/obj/item/poster/nanotrasen)
|
||||
|
||||
/obj/structure/closet/secure_closet/courtroom
|
||||
name = "courtroom locker"
|
||||
req_access = list(access_lawyer)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/courtroom
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/weapon/paper/Court = 3,
|
||||
/obj/item/weapon/pen,
|
||||
/obj/item/clothing/suit/judgerobe,
|
||||
/obj/item/clothing/head/powdered_wig,
|
||||
/obj/item/weapon/storage/briefcase)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/wall
|
||||
name = "wall locker"
|
||||
req_access = list(access_security)
|
||||
closet_appearance = /decl/closet_appearance/wall
|
||||
density = TRUE
|
||||
|
||||
//too small to put a man in
|
||||
large = 0
|
||||
/obj/structure/closet/secure_closet/captains
|
||||
name = "site manager's locker"
|
||||
req_access = list(access_captain)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/command
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/backpack/dufflebag/captain,
|
||||
/obj/item/clothing/head/helmet,
|
||||
/obj/item/clothing/suit/storage/vest,
|
||||
/obj/item/weapon/cartridge/captain,
|
||||
/obj/item/weapon/storage/lockbox/medal,
|
||||
/obj/item/device/radio/headset/heads/captain,
|
||||
/obj/item/device/radio/headset/heads/captain/alt,
|
||||
/obj/item/weapon/gun/energy/gun,
|
||||
/obj/item/weapon/melee/telebaton,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/weapon/storage/box/ids)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/hop
|
||||
name = "head of personnel's locker"
|
||||
req_access = list(access_hop)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/command/hop
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/storage/vest,
|
||||
/obj/item/clothing/head/helmet,
|
||||
/obj/item/weapon/cartridge/hop,
|
||||
/obj/item/device/radio/headset/heads/hop,
|
||||
/obj/item/device/radio/headset/heads/hop/alt,
|
||||
/obj/item/weapon/storage/box/ids = 2,
|
||||
/obj/item/weapon/gun/energy/gun/compact,
|
||||
/obj/item/weapon/storage/box/commandkeys,
|
||||
/obj/item/weapon/storage/box/servicekeys,
|
||||
/obj/item/device/flash)
|
||||
|
||||
/obj/structure/closet/secure_closet/hop2
|
||||
name = "head of personnel's attire"
|
||||
req_access = list(access_hop)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/command/hop
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/head_of_personnel,
|
||||
/obj/item/clothing/under/dress/dress_hop,
|
||||
/obj/item/clothing/under/dress/dress_hr,
|
||||
/obj/item/clothing/under/lawyer/female,
|
||||
/obj/item/clothing/under/lawyer/black,
|
||||
/obj/item/clothing/under/lawyer/black/skirt,
|
||||
/obj/item/clothing/under/lawyer/red,
|
||||
/obj/item/clothing/under/lawyer/red/skirt,
|
||||
/obj/item/clothing/under/lawyer/oldman,
|
||||
/obj/item/clothing/under/rank/neo_hop,
|
||||
/obj/item/clothing/under/rank/neo_hop_skirt,
|
||||
/obj/item/clothing/under/rank/neo_hop_parade_masc,
|
||||
/obj/item/clothing/under/rank/neo_hop_parade_fem,
|
||||
/obj/item/clothing/under/rank/neo_hop_turtle,
|
||||
/obj/item/clothing/under/rank/neo_hop_turtle_skirt,
|
||||
/obj/item/clothing/under/rank/neo_cmd_gorka,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/neo_hopformal,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/neo_civ_dep,
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/clothing/shoes/black,
|
||||
/obj/item/clothing/shoes/laceup,
|
||||
/obj/item/clothing/shoes/laceup/brown,
|
||||
/obj/item/clothing/shoes/white,
|
||||
/obj/item/clothing/under/rank/head_of_personnel_whimsy,
|
||||
/obj/item/clothing/head/caphat/hop,
|
||||
/obj/item/clothing/under/suit_jacket/teal,
|
||||
/obj/item/clothing/under/suit_jacket/teal/skirt,
|
||||
/obj/item/clothing/glasses/sunglasses,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/hop,
|
||||
/obj/item/clothing/head/caphat/hop/beret,
|
||||
/obj/item/clothing/head/caphat/hop/beret/white)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/hos
|
||||
name = "head of security's locker"
|
||||
req_access = list(access_hos)
|
||||
storage_capacity = 2.6 * MOB_MEDIUM
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/security/hos
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/head/helmet/HoS,
|
||||
/obj/item/clothing/head/helmet/HoS/hat,
|
||||
/obj/item/clothing/suit/storage/vest/hos,
|
||||
/obj/item/clothing/under/rank/head_of_security/jensen,
|
||||
/obj/item/clothing/under/rank/head_of_security/corp,
|
||||
/obj/item/clothing/suit/storage/vest/hoscoat/jensen,
|
||||
/obj/item/clothing/suit/storage/vest/hoscoat,
|
||||
/obj/item/clothing/head/helmet/dermal,
|
||||
/obj/item/weapon/cartridge/hos,
|
||||
/obj/item/device/radio/headset/heads/hos,
|
||||
/obj/item/device/radio/headset/heads/hos/alt,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud,
|
||||
/obj/item/taperoll/police,
|
||||
/obj/item/weapon/shield/riot,
|
||||
/obj/item/weapon/shield/riot/tele,
|
||||
/obj/item/weapon/storage/box/holobadge/hos,
|
||||
/obj/item/clothing/accessory/badge/holo/hos,
|
||||
/obj/item/weapon/reagent_containers/spray/pepper,
|
||||
/obj/item/weapon/tool/crowbar/red,
|
||||
/obj/item/weapon/storage/box/flashbangs,
|
||||
/obj/item/weapon/storage/belt/security,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/weapon/melee/baton/loaded,
|
||||
/obj/item/weapon/gun/magnetic/railgun/heater/pistol/hos,
|
||||
/obj/item/weapon/rcd_ammo/large,
|
||||
/obj/item/weapon/cell/device/weapon,
|
||||
/obj/item/clothing/accessory/holster/waist,
|
||||
/obj/item/weapon/melee/telebaton,
|
||||
/obj/item/clothing/head/beret/sec/corporate/hos,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security/hos,
|
||||
/obj/item/clothing/shoes/boots/winter/security,
|
||||
/obj/item/device/flashlight/maglight,
|
||||
/obj/item/clothing/mask/gas/half,
|
||||
/obj/item/clothing/mask/gas/sechailer/swat/hos)
|
||||
|
||||
/obj/structure/closet/secure_closet/hos/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/security
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/sec
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/warden
|
||||
name = "warden's locker"
|
||||
storage_capacity = 42
|
||||
req_access = list(access_armory)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/security/warden
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/storage/vest/warden,
|
||||
/obj/item/clothing/under/rank/warden,
|
||||
/obj/item/clothing/under/rank/warden/corp,
|
||||
/obj/item/clothing/suit/storage/vest/wardencoat,
|
||||
/obj/item/clothing/suit/storage/vest/wardencoat/alt,
|
||||
/obj/item/clothing/suit/storage/vest/wardencoat/alt2, //VOREStation Add,
|
||||
/obj/item/clothing/head/helmet/dermal,
|
||||
/obj/item/clothing/head/helmet/warden,
|
||||
/obj/item/clothing/head/helmet/warden/hat,
|
||||
/obj/item/clothing/under/rank/neo_warden_red,
|
||||
/obj/item/clothing/under/rank/neo_warden_red_skirt,
|
||||
/obj/item/clothing/under/rank/neo_warden_blue,
|
||||
/obj/item/clothing/suit/storage/vest/wardencoat/neo_armsco_trench,
|
||||
/obj/item/clothing/suit/storage/vest/wardencoat/neo_bluewarden,
|
||||
/obj/item/clothing/suit/storage/vest/wardencoat/neo_warden_heavy,
|
||||
/obj/item/clothing/under/rank/neo_sec_gorka,
|
||||
/obj/item/weapon/cartridge/security,
|
||||
/obj/item/device/radio/headset/headset_sec,
|
||||
/obj/item/device/radio/headset/headset_sec/alt,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud,
|
||||
/obj/item/taperoll/police,
|
||||
/obj/item/clothing/accessory/badge/holo/warden,
|
||||
/obj/item/weapon/storage/box/flashbangs,
|
||||
/obj/item/weapon/storage/belt/security,
|
||||
/obj/item/weapon/reagent_containers/spray/pepper,
|
||||
/obj/item/weapon/melee/baton/loaded,
|
||||
/obj/item/weapon/gun/energy/gun,
|
||||
/obj/item/weapon/cell/device/weapon,
|
||||
/obj/item/weapon/storage/box/holobadge,
|
||||
/obj/item/clothing/head/beret/sec/corporate/warden,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security,
|
||||
/obj/item/clothing/shoes/boots/winter/security,
|
||||
/obj/item/device/flashlight/maglight,
|
||||
/obj/item/device/megaphone,
|
||||
/obj/item/clothing/mask/gas/half,
|
||||
/obj/item/clothing/mask/gas/sechailer/swat/warden)
|
||||
|
||||
/obj/structure/closet/secure_closet/warden/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/security
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/sec
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/security
|
||||
name = "security officer's locker"
|
||||
req_access = list(access_brig)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/security
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/storage/vest/officer,
|
||||
/obj/item/clothing/head/helmet,
|
||||
/obj/item/weapon/cartridge/security,
|
||||
/obj/item/device/radio/headset/headset_sec,
|
||||
/obj/item/device/radio/headset/headset_sec/alt,
|
||||
/obj/item/weapon/storage/belt/security,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/weapon/reagent_containers/spray/pepper,
|
||||
/obj/item/weapon/grenade/flashbang,
|
||||
/obj/item/weapon/melee/baton/loaded,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud,
|
||||
/obj/item/taperoll/police,
|
||||
/obj/item/device/hailer,
|
||||
/obj/item/device/flashlight/flare,
|
||||
/obj/item/clothing/accessory/storage/black_vest,
|
||||
/obj/item/clothing/head/soft/sec/corp,
|
||||
/obj/item/clothing/under/rank/security/corp,
|
||||
///obj/item/ammo_magazine/m45/rubber, //VOREStation Removal,
|
||||
/obj/item/weapon/gun/energy/taser,
|
||||
/obj/item/weapon/cell/device/weapon,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security,
|
||||
/obj/item/clothing/shoes/boots/winter/security,
|
||||
/obj/item/device/flashlight/maglight)
|
||||
|
||||
/obj/structure/closet/secure_closet/security/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/security
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/sec
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
|
||||
if(prob(30))
|
||||
starts_with += /obj/item/poster/nanotrasen
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/security/cargo/Initialize()
|
||||
starts_with += /obj/item/clothing/accessory/armband/cargo
|
||||
starts_with += /obj/item/device/encryptionkey/headset_cargo
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/security/engine/Initialize()
|
||||
starts_with += /obj/item/clothing/accessory/armband/engine
|
||||
starts_with += /obj/item/device/encryptionkey/headset_eng
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/security/science/Initialize()
|
||||
starts_with += /obj/item/clothing/accessory/armband/science
|
||||
starts_with += /obj/item/device/encryptionkey/headset_sci
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/security/med/Initialize()
|
||||
starts_with += /obj/item/clothing/accessory/armband/medblue
|
||||
starts_with += /obj/item/device/encryptionkey/headset_med
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/detective
|
||||
name = "detective's cabinet"
|
||||
req_access = list(access_forensics_lockers)
|
||||
closet_appearance = /decl/closet_appearance/cabinet/secure
|
||||
|
||||
open_sound = 'sound/effects/wooden_closet_open.ogg'
|
||||
close_sound = 'sound/effects/wooden_closet_close.ogg'
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/accessory/badge/holo/detective,
|
||||
/obj/item/clothing/gloves/black,
|
||||
///obj/item/gunbox, // VOREStation Removal
|
||||
/obj/item/gunbox/stun,
|
||||
/obj/item/weapon/storage/belt/detective,
|
||||
/obj/item/weapon/storage/box/evidence,
|
||||
/obj/item/device/radio/headset/headset_sec,
|
||||
/obj/item/device/radio/headset/headset_sec/alt,
|
||||
/obj/item/clothing/suit/storage/vest/detective,
|
||||
/obj/item/taperoll/police,
|
||||
/obj/item/clothing/accessory/holster/armpit,
|
||||
/obj/item/device/flashlight/maglight,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/detflask,
|
||||
/obj/item/weapon/storage/briefcase/crimekit,
|
||||
/obj/item/device/taperecorder,
|
||||
/obj/item/weapon/storage/bag/detective,
|
||||
/obj/item/device/tape/random = 3)
|
||||
|
||||
/obj/structure/closet/secure_closet/injection
|
||||
name = "lethal injections locker"
|
||||
req_access = list(access_captain)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/courtroom
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral = 2)
|
||||
|
||||
GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/brig)
|
||||
|
||||
/obj/structure/closet/secure_closet/brig
|
||||
name = "brig locker"
|
||||
req_access = list(access_brig)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/brig
|
||||
anchored = TRUE
|
||||
var/id = null
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/prison,
|
||||
/obj/item/clothing/shoes/orange)
|
||||
|
||||
/obj/structure/closet/secure_closet/posters
|
||||
name = "morale storage"
|
||||
req_access = list(access_security)
|
||||
anchored = TRUE
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/poster/nanotrasen,
|
||||
/obj/item/poster/nanotrasen,
|
||||
/obj/item/poster/nanotrasen,
|
||||
/obj/item/poster/nanotrasen,
|
||||
/obj/item/poster/nanotrasen)
|
||||
|
||||
/obj/structure/closet/secure_closet/courtroom
|
||||
name = "courtroom locker"
|
||||
req_access = list(access_lawyer)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/courtroom
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/weapon/paper/Court = 3,
|
||||
/obj/item/weapon/pen,
|
||||
/obj/item/clothing/suit/judgerobe,
|
||||
/obj/item/clothing/head/powdered_wig,
|
||||
/obj/item/weapon/storage/briefcase)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/wall
|
||||
name = "wall locker"
|
||||
req_access = list(access_security)
|
||||
closet_appearance = /decl/closet_appearance/wall
|
||||
density = TRUE
|
||||
|
||||
//too small to put a man in
|
||||
large = 0
|
||||
|
||||
@@ -1,132 +1,132 @@
|
||||
/obj/structure/closet/statue
|
||||
name = "statue"
|
||||
desc = "An incredibly lifelike marble carving"
|
||||
icon = 'icons/obj/statue.dmi'
|
||||
icon_state = "human_male"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
health = 0 //destroying the statue kills the mob within
|
||||
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
|
||||
var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock
|
||||
var/intialFire = 0 //it's a little sloppy I know but it was this or the GODMODE flag. Lesser of two evils.
|
||||
var/intialBrute = 0
|
||||
var/intialOxy = 0
|
||||
var/timer = 240 //eventually the person will be freed
|
||||
|
||||
/obj/structure/closet/statue/New(loc, var/mob/living/L)
|
||||
if(L && (ishuman(L) || L.isMonkey() || iscorgi(L)))
|
||||
if(L.buckled)
|
||||
L.buckled = 0
|
||||
L.anchored = FALSE
|
||||
if(L.client)
|
||||
L.client.perspective = EYE_PERSPECTIVE
|
||||
L.client.eye = src
|
||||
L.loc = src
|
||||
L.sdisabilities |= MUTE
|
||||
health = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
|
||||
intialTox = L.getToxLoss()
|
||||
intialFire = L.getFireLoss()
|
||||
intialBrute = L.getBruteLoss()
|
||||
intialOxy = L.getOxyLoss()
|
||||
if(ishuman(L))
|
||||
name = "statue of [L.name]"
|
||||
if(L.gender == "female")
|
||||
icon_state = "human_female"
|
||||
else if(L.isMonkey())
|
||||
name = "statue of a monkey"
|
||||
icon_state = "monkey"
|
||||
else if(iscorgi(L))
|
||||
name = "statue of a corgi"
|
||||
icon_state = "corgi"
|
||||
desc = "If it takes forever, I will wait for you..."
|
||||
|
||||
if(health == 0) //meaning if the statue didn't find a valid target
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
START_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/structure/closet/statue/process()
|
||||
timer--
|
||||
for(var/mob/living/M in src) //Go-go gadget stasis field
|
||||
M.setToxLoss(intialTox)
|
||||
M.adjustFireLoss(intialFire - M.getFireLoss())
|
||||
M.adjustBruteLoss(intialBrute - M.getBruteLoss())
|
||||
M.setOxyLoss(intialOxy)
|
||||
if (timer <= 0)
|
||||
dump_contents()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/statue/dump_contents()
|
||||
|
||||
for(var/obj/O in src)
|
||||
O.loc = src.loc
|
||||
|
||||
for(var/mob/living/M in src)
|
||||
M.loc = src.loc
|
||||
M.sdisabilities &= ~MUTE
|
||||
M.take_overall_damage((M.health - health - 100),0) //any new damage the statue incurred is transfered to the mob
|
||||
if(M.client)
|
||||
M.client.eye = M.client.mob
|
||||
M.client.perspective = MOB_PERSPECTIVE
|
||||
|
||||
/obj/structure/closet/statue/open()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/close()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/toggle()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/proc/check_health()
|
||||
if(health <= 0)
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
/obj/structure/closet/statue/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.get_structure_damage()
|
||||
check_health()
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/attack_generic(var/mob/user, damage, attacktext, environment_smash)
|
||||
if(damage && environment_smash)
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
/obj/structure/closet/statue/ex_act(severity)
|
||||
for(var/mob/M in src)
|
||||
M.ex_act(severity)
|
||||
health -= 60 / severity
|
||||
check_health()
|
||||
|
||||
/obj/structure/closet/statue/attackby(obj/item/I as obj, mob/user as mob)
|
||||
health -= I.force
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[user] strikes [src] with [I].</span>")
|
||||
check_health()
|
||||
|
||||
/obj/structure/closet/statue/MouseDrop_T()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/relaymove()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/attack_hand()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/verb_toggleopen()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/update_icon()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/proc/shatter(mob/user as mob)
|
||||
if (user)
|
||||
user.dust()
|
||||
dump_contents()
|
||||
visible_message("<span class='warning'>[src] shatters!.</span>")
|
||||
qdel(src)
|
||||
/obj/structure/closet/statue
|
||||
name = "statue"
|
||||
desc = "An incredibly lifelike marble carving"
|
||||
icon = 'icons/obj/statue.dmi'
|
||||
icon_state = "human_male"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
health = 0 //destroying the statue kills the mob within
|
||||
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
|
||||
var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock
|
||||
var/intialFire = 0 //it's a little sloppy I know but it was this or the GODMODE flag. Lesser of two evils.
|
||||
var/intialBrute = 0
|
||||
var/intialOxy = 0
|
||||
var/timer = 240 //eventually the person will be freed
|
||||
|
||||
/obj/structure/closet/statue/New(loc, var/mob/living/L)
|
||||
if(L && (ishuman(L) || L.isMonkey() || iscorgi(L)))
|
||||
if(L.buckled)
|
||||
L.buckled = 0
|
||||
L.anchored = FALSE
|
||||
if(L.client)
|
||||
L.client.perspective = EYE_PERSPECTIVE
|
||||
L.client.eye = src
|
||||
L.loc = src
|
||||
L.sdisabilities |= MUTE
|
||||
health = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
|
||||
intialTox = L.getToxLoss()
|
||||
intialFire = L.getFireLoss()
|
||||
intialBrute = L.getBruteLoss()
|
||||
intialOxy = L.getOxyLoss()
|
||||
if(ishuman(L))
|
||||
name = "statue of [L.name]"
|
||||
if(L.gender == "female")
|
||||
icon_state = "human_female"
|
||||
else if(L.isMonkey())
|
||||
name = "statue of a monkey"
|
||||
icon_state = "monkey"
|
||||
else if(iscorgi(L))
|
||||
name = "statue of a corgi"
|
||||
icon_state = "corgi"
|
||||
desc = "If it takes forever, I will wait for you..."
|
||||
|
||||
if(health == 0) //meaning if the statue didn't find a valid target
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
START_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/structure/closet/statue/process()
|
||||
timer--
|
||||
for(var/mob/living/M in src) //Go-go gadget stasis field
|
||||
M.setToxLoss(intialTox)
|
||||
M.adjustFireLoss(intialFire - M.getFireLoss())
|
||||
M.adjustBruteLoss(intialBrute - M.getBruteLoss())
|
||||
M.setOxyLoss(intialOxy)
|
||||
if (timer <= 0)
|
||||
dump_contents()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/statue/dump_contents()
|
||||
|
||||
for(var/obj/O in src)
|
||||
O.loc = src.loc
|
||||
|
||||
for(var/mob/living/M in src)
|
||||
M.loc = src.loc
|
||||
M.sdisabilities &= ~MUTE
|
||||
M.take_overall_damage((M.health - health - 100),0) //any new damage the statue incurred is transfered to the mob
|
||||
if(M.client)
|
||||
M.client.eye = M.client.mob
|
||||
M.client.perspective = MOB_PERSPECTIVE
|
||||
|
||||
/obj/structure/closet/statue/open()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/close()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/toggle()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/proc/check_health()
|
||||
if(health <= 0)
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
/obj/structure/closet/statue/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.get_structure_damage()
|
||||
check_health()
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/attack_generic(var/mob/user, damage, attacktext, environment_smash)
|
||||
if(damage && environment_smash)
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
/obj/structure/closet/statue/ex_act(severity)
|
||||
for(var/mob/M in src)
|
||||
M.ex_act(severity)
|
||||
health -= 60 / severity
|
||||
check_health()
|
||||
|
||||
/obj/structure/closet/statue/attackby(obj/item/I as obj, mob/user as mob)
|
||||
health -= I.force
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[user] strikes [src] with [I].</span>")
|
||||
check_health()
|
||||
|
||||
/obj/structure/closet/statue/MouseDrop_T()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/relaymove()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/attack_hand()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/verb_toggleopen()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/update_icon()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/proc/shatter(mob/user as mob)
|
||||
if (user)
|
||||
user.dust()
|
||||
dump_contents()
|
||||
visible_message("<span class='warning'>[src] shatters!.</span>")
|
||||
qdel(src)
|
||||
|
||||
@@ -1,121 +1,121 @@
|
||||
/obj/structure/closet/syndicate
|
||||
name = "armory closet"
|
||||
desc = "Why is this here?"
|
||||
closet_appearance = /decl/closet_appearance/tactical/alt
|
||||
|
||||
/obj/structure/closet/syndicate/personal
|
||||
desc = "It's a storage unit for operative gear."
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/jetpack/oxygen,
|
||||
/obj/item/clothing/mask/gas/syndicate,
|
||||
/obj/item/clothing/under/syndicate,
|
||||
/obj/item/clothing/head/helmet/space/void/merc,
|
||||
/obj/item/clothing/suit/space/void/merc,
|
||||
/obj/item/weapon/tool/crowbar/red,
|
||||
/obj/item/weapon/cell/high,
|
||||
/obj/item/weapon/card/id/syndicate,
|
||||
/obj/item/device/multitool,
|
||||
/obj/item/weapon/shield/energy,
|
||||
/obj/item/clothing/shoes/magboots)
|
||||
|
||||
|
||||
/obj/structure/closet/syndicate/suit
|
||||
desc = "It's a storage unit for voidsuits."
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/jetpack/oxygen,
|
||||
/obj/item/clothing/shoes/magboots,
|
||||
/obj/item/clothing/suit/space/void/merc,
|
||||
/obj/item/clothing/mask/gas/syndicate,
|
||||
/obj/item/clothing/head/helmet/space/void/merc)
|
||||
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear
|
||||
desc = "It's a storage unit for nuclear-operative gear."
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/ammo_magazine/m10mm = 5,
|
||||
/obj/item/weapon/storage/box/handcuffs,
|
||||
/obj/item/weapon/storage/box/flashbangs,
|
||||
/obj/item/weapon/gun/energy/gun = 5,
|
||||
/obj/item/weapon/pinpointer/nukeop = 5,
|
||||
/obj/item/device/pda/syndicate,
|
||||
/obj/item/device/radio/uplink)
|
||||
|
||||
/obj/structure/closet/syndicate/resources
|
||||
desc = "An old, dusty locker."
|
||||
|
||||
/obj/structure/closet/syndicate/resources/Initialize()
|
||||
. = ..()
|
||||
if(!contents.len)
|
||||
var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
|
||||
var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
|
||||
var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
|
||||
var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
|
||||
|
||||
var/pickednum = rand(1, 50)
|
||||
|
||||
//Sad trombone
|
||||
if(pickednum == 1)
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
|
||||
P.name = "IOU"
|
||||
P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
|
||||
|
||||
//Metal (common ore)
|
||||
if(pickednum >= 2)
|
||||
new /obj/item/stack/material/steel(src, rand(common_min, common_max))
|
||||
|
||||
//Glass (common ore)
|
||||
if(pickednum >= 5)
|
||||
new /obj/item/stack/material/glass(src, rand(common_min, common_max))
|
||||
|
||||
//Plasteel (common ore) Because it has a million more uses then phoron
|
||||
if(pickednum >= 10)
|
||||
new /obj/item/stack/material/plasteel(src, rand(common_min, common_max))
|
||||
|
||||
//Phoron (rare ore)
|
||||
if(pickednum >= 15)
|
||||
new /obj/item/stack/material/phoron(src, rand(rare_min, rare_max))
|
||||
|
||||
//Silver (rare ore)
|
||||
if(pickednum >= 20)
|
||||
new /obj/item/stack/material/silver(src, rand(rare_min, rare_max))
|
||||
|
||||
//Gold (rare ore)
|
||||
if(pickednum >= 30)
|
||||
new /obj/item/stack/material/gold(src, rand(rare_min, rare_max))
|
||||
|
||||
//Uranium (rare ore)
|
||||
if(pickednum >= 40)
|
||||
new /obj/item/stack/material/uranium(src, rand(rare_min, rare_max))
|
||||
|
||||
//Diamond (rare HONK)
|
||||
if(pickednum >= 45)
|
||||
new /obj/item/stack/material/diamond(src, rand(rare_min, rare_max))
|
||||
|
||||
//Jetpack (You hit the jackpot!)
|
||||
if(pickednum == 50)
|
||||
new /obj/item/weapon/tank/jetpack/carbondioxide(src)
|
||||
|
||||
/obj/structure/closet/syndicate/resources/everything
|
||||
desc = "It's an emergency storage closet for repairs."
|
||||
|
||||
/obj/structure/closet/syndicate/resources/everything/Initialize()
|
||||
var/list/resources = list(
|
||||
/obj/item/stack/material/steel,
|
||||
/obj/item/stack/material/glass,
|
||||
/obj/item/stack/material/gold,
|
||||
/obj/item/stack/material/silver,
|
||||
/obj/item/stack/material/phoron,
|
||||
/obj/item/stack/material/uranium,
|
||||
/obj/item/stack/material/diamond,
|
||||
/obj/item/stack/material/plasteel,
|
||||
/obj/item/stack/rods
|
||||
)
|
||||
|
||||
for(var/i = 0, i<2, i++)
|
||||
for(var/res in resources)
|
||||
new res(src, -1)
|
||||
|
||||
return ..()
|
||||
/obj/structure/closet/syndicate
|
||||
name = "armory closet"
|
||||
desc = "Why is this here?"
|
||||
closet_appearance = /decl/closet_appearance/tactical/alt
|
||||
|
||||
/obj/structure/closet/syndicate/personal
|
||||
desc = "It's a storage unit for operative gear."
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/jetpack/oxygen,
|
||||
/obj/item/clothing/mask/gas/syndicate,
|
||||
/obj/item/clothing/under/syndicate,
|
||||
/obj/item/clothing/head/helmet/space/void/merc,
|
||||
/obj/item/clothing/suit/space/void/merc,
|
||||
/obj/item/weapon/tool/crowbar/red,
|
||||
/obj/item/weapon/cell/high,
|
||||
/obj/item/weapon/card/id/syndicate,
|
||||
/obj/item/device/multitool,
|
||||
/obj/item/weapon/shield/energy,
|
||||
/obj/item/clothing/shoes/magboots)
|
||||
|
||||
|
||||
/obj/structure/closet/syndicate/suit
|
||||
desc = "It's a storage unit for voidsuits."
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/jetpack/oxygen,
|
||||
/obj/item/clothing/shoes/magboots,
|
||||
/obj/item/clothing/suit/space/void/merc,
|
||||
/obj/item/clothing/mask/gas/syndicate,
|
||||
/obj/item/clothing/head/helmet/space/void/merc)
|
||||
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear
|
||||
desc = "It's a storage unit for nuclear-operative gear."
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/ammo_magazine/m10mm = 5,
|
||||
/obj/item/weapon/storage/box/handcuffs,
|
||||
/obj/item/weapon/storage/box/flashbangs,
|
||||
/obj/item/weapon/gun/energy/gun = 5,
|
||||
/obj/item/weapon/pinpointer/nukeop = 5,
|
||||
/obj/item/device/pda/syndicate,
|
||||
/obj/item/device/radio/uplink)
|
||||
|
||||
/obj/structure/closet/syndicate/resources
|
||||
desc = "An old, dusty locker."
|
||||
|
||||
/obj/structure/closet/syndicate/resources/Initialize()
|
||||
. = ..()
|
||||
if(!contents.len)
|
||||
var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
|
||||
var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
|
||||
var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
|
||||
var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
|
||||
|
||||
var/pickednum = rand(1, 50)
|
||||
|
||||
//Sad trombone
|
||||
if(pickednum == 1)
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
|
||||
P.name = "IOU"
|
||||
P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
|
||||
|
||||
//Metal (common ore)
|
||||
if(pickednum >= 2)
|
||||
new /obj/item/stack/material/steel(src, rand(common_min, common_max))
|
||||
|
||||
//Glass (common ore)
|
||||
if(pickednum >= 5)
|
||||
new /obj/item/stack/material/glass(src, rand(common_min, common_max))
|
||||
|
||||
//Plasteel (common ore) Because it has a million more uses then phoron
|
||||
if(pickednum >= 10)
|
||||
new /obj/item/stack/material/plasteel(src, rand(common_min, common_max))
|
||||
|
||||
//Phoron (rare ore)
|
||||
if(pickednum >= 15)
|
||||
new /obj/item/stack/material/phoron(src, rand(rare_min, rare_max))
|
||||
|
||||
//Silver (rare ore)
|
||||
if(pickednum >= 20)
|
||||
new /obj/item/stack/material/silver(src, rand(rare_min, rare_max))
|
||||
|
||||
//Gold (rare ore)
|
||||
if(pickednum >= 30)
|
||||
new /obj/item/stack/material/gold(src, rand(rare_min, rare_max))
|
||||
|
||||
//Uranium (rare ore)
|
||||
if(pickednum >= 40)
|
||||
new /obj/item/stack/material/uranium(src, rand(rare_min, rare_max))
|
||||
|
||||
//Diamond (rare HONK)
|
||||
if(pickednum >= 45)
|
||||
new /obj/item/stack/material/diamond(src, rand(rare_min, rare_max))
|
||||
|
||||
//Jetpack (You hit the jackpot!)
|
||||
if(pickednum == 50)
|
||||
new /obj/item/weapon/tank/jetpack/carbondioxide(src)
|
||||
|
||||
/obj/structure/closet/syndicate/resources/everything
|
||||
desc = "It's an emergency storage closet for repairs."
|
||||
|
||||
/obj/structure/closet/syndicate/resources/everything/Initialize()
|
||||
var/list/resources = list(
|
||||
/obj/item/stack/material/steel,
|
||||
/obj/item/stack/material/glass,
|
||||
/obj/item/stack/material/gold,
|
||||
/obj/item/stack/material/silver,
|
||||
/obj/item/stack/material/phoron,
|
||||
/obj/item/stack/material/uranium,
|
||||
/obj/item/stack/material/diamond,
|
||||
/obj/item/stack/material/plasteel,
|
||||
/obj/item/stack/rods
|
||||
)
|
||||
|
||||
for(var/i = 0, i<2, i++)
|
||||
for(var/res in resources)
|
||||
new res(src, -1)
|
||||
|
||||
return ..()
|
||||
|
||||
@@ -1,229 +1,229 @@
|
||||
/* Utility Closets
|
||||
* Contains:
|
||||
* Emergency Closet
|
||||
* Fire Closet
|
||||
* Tool Closet
|
||||
* Radiation Closet
|
||||
* Bombsuit Closet
|
||||
* Hydrant
|
||||
* First Aid
|
||||
*/
|
||||
|
||||
/*
|
||||
* Emergency Closet
|
||||
*/
|
||||
/obj/structure/closet/emcloset
|
||||
name = "emergency closet"
|
||||
desc = "It's a storage unit for emergency breathmasks and O2 tanks."
|
||||
closet_appearance = /decl/closet_appearance/oxygen
|
||||
|
||||
/obj/structure/closet/emcloset/Initialize()
|
||||
switch (pickweight(list("small" = 55, "aid" = 25, "tank" = 10, "both" = 10)))
|
||||
//VOREStation Block Edit Start - Modified List
|
||||
if ("small")
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/emergency/oxygen = 2,
|
||||
/obj/item/clothing/mask/breath = 2,
|
||||
/obj/item/clothing/suit/space/emergency = 2,
|
||||
/obj/item/clothing/head/helmet/space/emergency = 2)
|
||||
if ("aid")
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/emergency/oxygen,
|
||||
/obj/item/weapon/storage/toolbox/emergency,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/suit/space/emergency,
|
||||
/obj/item/clothing/head/helmet/space/emergency)
|
||||
if ("tank")
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi = 2,
|
||||
/obj/item/clothing/mask/breath = 2,
|
||||
/obj/item/clothing/suit/space/emergency = 2,
|
||||
/obj/item/clothing/head/helmet/space/emergency = 2)
|
||||
if ("both")
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/toolbox/emergency,
|
||||
/obj/item/weapon/storage/firstaid/o2,
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi = 2,
|
||||
/obj/item/clothing/mask/breath = 2,
|
||||
/obj/item/clothing/suit/space/emergency = 2,
|
||||
/obj/item/clothing/head/helmet/space/emergency = 2)
|
||||
//VOREStation Block Edit End
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/emcloset/legacy
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/oxygen,
|
||||
/obj/item/clothing/mask/gas)
|
||||
|
||||
/*
|
||||
* Fire Closet
|
||||
*/
|
||||
/obj/structure/closet/firecloset
|
||||
name = "fire-safety closet"
|
||||
desc = "It's a storage unit for fire-fighting supplies."
|
||||
closet_appearance = /decl/closet_appearance/oxygen/fire
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/fire,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/weapon/tank/oxygen/red,
|
||||
/obj/item/weapon/extinguisher,
|
||||
/obj/item/clothing/head/hardhat/red)
|
||||
|
||||
/obj/structure/closet/firecloset/full
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/fire,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/weapon/tank/oxygen/red,
|
||||
/obj/item/weapon/extinguisher,
|
||||
/obj/item/clothing/head/hardhat/red)
|
||||
|
||||
/obj/structure/closet/firecloset/full/double
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/fire = 2,
|
||||
/obj/item/clothing/mask/gas = 2,
|
||||
/obj/item/device/flashlight = 2,
|
||||
/obj/item/weapon/tank/oxygen/red = 2,
|
||||
/obj/item/weapon/extinguisher = 2,
|
||||
/obj/item/clothing/head/hardhat/red = 2)
|
||||
|
||||
/obj/structure/closet/firecloset/full/atmos
|
||||
name = "atmos fire-safety closet"
|
||||
desc = "It's a storage unit for atmospheric fire-fighting supplies."
|
||||
closet_appearance = /decl/closet_appearance/oxygen/fire/atmos
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/fire/heavy,
|
||||
/obj/item/weapon/tank/oxygen/red,
|
||||
/obj/item/weapon/extinguisher/atmo,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/clothing/head/hardhat/firefighter/atmos)
|
||||
|
||||
/*
|
||||
* Tool Closet
|
||||
*/
|
||||
/obj/structure/closet/toolcloset
|
||||
name = "tool closet"
|
||||
desc = "It's a storage unit for tools."
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/tools
|
||||
|
||||
/obj/structure/closet/toolcloset/Initialize()
|
||||
starts_with = list()
|
||||
if(prob(40))
|
||||
starts_with += /obj/item/clothing/suit/storage/hazardvest
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/device/flashlight
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/weapon/tool/screwdriver
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/weapon/tool/wrench
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/weapon/weldingtool
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/weapon/tool/crowbar
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/weapon/tool/wirecutters
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/device/t_scanner
|
||||
if(prob(20))
|
||||
starts_with += /obj/item/weapon/storage/belt/utility
|
||||
if(prob(30))
|
||||
starts_with += /obj/item/stack/cable_coil/random
|
||||
if(prob(30))
|
||||
starts_with += /obj/item/stack/cable_coil/random
|
||||
if(prob(30))
|
||||
starts_with += /obj/item/stack/cable_coil/random
|
||||
if(prob(20))
|
||||
starts_with += /obj/item/device/multitool
|
||||
if(prob(5))
|
||||
starts_with += /obj/item/clothing/gloves/yellow
|
||||
if(prob(40))
|
||||
starts_with += /obj/item/clothing/head/hardhat
|
||||
if(prob(30))
|
||||
starts_with += /obj/item/weapon/reagent_containers/spray/windowsealant //VOREStation Add
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Radiation Closet
|
||||
*/
|
||||
/obj/structure/closet/radiation
|
||||
name = "radiation suit closet"
|
||||
desc = "It's a storage unit for rad-protective suits."
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/tools/radiation
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/radiation = 2,
|
||||
/obj/item/clothing/head/radiation = 2,
|
||||
/obj/item/device/geiger = 2)
|
||||
|
||||
/*
|
||||
* Bombsuit closet
|
||||
*/
|
||||
/obj/structure/closet/bombcloset
|
||||
name = "\improper EOD closet"
|
||||
desc = "It's a storage unit for explosion-protective suits."
|
||||
closet_appearance = /decl/closet_appearance/bomb
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bomb_suit,
|
||||
/obj/item/clothing/under/color/black,
|
||||
/obj/item/clothing/shoes/black,
|
||||
/obj/item/clothing/head/bomb_hood)
|
||||
|
||||
/obj/structure/closet/bombcloset/double
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bomb_suit = 2,
|
||||
/obj/item/clothing/under/color/black = 2,
|
||||
/obj/item/clothing/shoes/black = 2,
|
||||
/obj/item/clothing/head/bomb_hood = 2)
|
||||
|
||||
/obj/structure/closet/bombclosetsecurity
|
||||
name = "\improper EOD closet"
|
||||
desc = "It's a storage unit for explosion-protective suits."
|
||||
closet_appearance = /decl/closet_appearance/bomb/security
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bomb_suit/security,
|
||||
/obj/item/clothing/under/rank/security,
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/clothing/head/bomb_hood/security)
|
||||
|
||||
/*
|
||||
* Hydrant
|
||||
*/
|
||||
/obj/structure/closet/hydrant //wall mounted fire closet
|
||||
name = "fire-safety closet"
|
||||
desc = "It's a storage unit for fire-fighting supplies."
|
||||
icon = 'icons/obj/closets/bases/wall.dmi'
|
||||
closet_appearance = /decl/closet_appearance/wall/hydrant
|
||||
plane = TURF_PLANE
|
||||
layer = ABOVE_TURF_LAYER
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
wall_mounted = 1
|
||||
store_mobs = 0
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/fire/firefighter,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/weapon/tank/oxygen/red,
|
||||
/obj/item/weapon/extinguisher,
|
||||
/obj/item/clothing/head/hardhat/red)
|
||||
|
||||
/*
|
||||
* First Aid
|
||||
*/
|
||||
/obj/structure/closet/medical_wall //wall mounted medical closet
|
||||
name = "first-aid closet"
|
||||
desc = "It's wall-mounted storage unit for first aid supplies."
|
||||
icon = 'icons/obj/closets/bases/wall.dmi'
|
||||
closet_appearance = /decl/closet_appearance/wall/medical
|
||||
plane = TURF_PLANE
|
||||
layer = ABOVE_TURF_LAYER
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
wall_mounted = 1
|
||||
store_mobs = 0
|
||||
/* Utility Closets
|
||||
* Contains:
|
||||
* Emergency Closet
|
||||
* Fire Closet
|
||||
* Tool Closet
|
||||
* Radiation Closet
|
||||
* Bombsuit Closet
|
||||
* Hydrant
|
||||
* First Aid
|
||||
*/
|
||||
|
||||
/*
|
||||
* Emergency Closet
|
||||
*/
|
||||
/obj/structure/closet/emcloset
|
||||
name = "emergency closet"
|
||||
desc = "It's a storage unit for emergency breathmasks and O2 tanks."
|
||||
closet_appearance = /decl/closet_appearance/oxygen
|
||||
|
||||
/obj/structure/closet/emcloset/Initialize()
|
||||
switch (pickweight(list("small" = 55, "aid" = 25, "tank" = 10, "both" = 10)))
|
||||
//VOREStation Block Edit Start - Modified List
|
||||
if ("small")
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/emergency/oxygen = 2,
|
||||
/obj/item/clothing/mask/breath = 2,
|
||||
/obj/item/clothing/suit/space/emergency = 2,
|
||||
/obj/item/clothing/head/helmet/space/emergency = 2)
|
||||
if ("aid")
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/emergency/oxygen,
|
||||
/obj/item/weapon/storage/toolbox/emergency,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/suit/space/emergency,
|
||||
/obj/item/clothing/head/helmet/space/emergency)
|
||||
if ("tank")
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi = 2,
|
||||
/obj/item/clothing/mask/breath = 2,
|
||||
/obj/item/clothing/suit/space/emergency = 2,
|
||||
/obj/item/clothing/head/helmet/space/emergency = 2)
|
||||
if ("both")
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/toolbox/emergency,
|
||||
/obj/item/weapon/storage/firstaid/o2,
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi = 2,
|
||||
/obj/item/clothing/mask/breath = 2,
|
||||
/obj/item/clothing/suit/space/emergency = 2,
|
||||
/obj/item/clothing/head/helmet/space/emergency = 2)
|
||||
//VOREStation Block Edit End
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/emcloset/legacy
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tank/oxygen,
|
||||
/obj/item/clothing/mask/gas)
|
||||
|
||||
/*
|
||||
* Fire Closet
|
||||
*/
|
||||
/obj/structure/closet/firecloset
|
||||
name = "fire-safety closet"
|
||||
desc = "It's a storage unit for fire-fighting supplies."
|
||||
closet_appearance = /decl/closet_appearance/oxygen/fire
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/fire,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/weapon/tank/oxygen/red,
|
||||
/obj/item/weapon/extinguisher,
|
||||
/obj/item/clothing/head/hardhat/red)
|
||||
|
||||
/obj/structure/closet/firecloset/full
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/fire,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/weapon/tank/oxygen/red,
|
||||
/obj/item/weapon/extinguisher,
|
||||
/obj/item/clothing/head/hardhat/red)
|
||||
|
||||
/obj/structure/closet/firecloset/full/double
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/fire = 2,
|
||||
/obj/item/clothing/mask/gas = 2,
|
||||
/obj/item/device/flashlight = 2,
|
||||
/obj/item/weapon/tank/oxygen/red = 2,
|
||||
/obj/item/weapon/extinguisher = 2,
|
||||
/obj/item/clothing/head/hardhat/red = 2)
|
||||
|
||||
/obj/structure/closet/firecloset/full/atmos
|
||||
name = "atmos fire-safety closet"
|
||||
desc = "It's a storage unit for atmospheric fire-fighting supplies."
|
||||
closet_appearance = /decl/closet_appearance/oxygen/fire/atmos
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/fire/heavy,
|
||||
/obj/item/weapon/tank/oxygen/red,
|
||||
/obj/item/weapon/extinguisher/atmo,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/clothing/head/hardhat/firefighter/atmos)
|
||||
|
||||
/*
|
||||
* Tool Closet
|
||||
*/
|
||||
/obj/structure/closet/toolcloset
|
||||
name = "tool closet"
|
||||
desc = "It's a storage unit for tools."
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/tools
|
||||
|
||||
/obj/structure/closet/toolcloset/Initialize()
|
||||
starts_with = list()
|
||||
if(prob(40))
|
||||
starts_with += /obj/item/clothing/suit/storage/hazardvest
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/device/flashlight
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/weapon/tool/screwdriver
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/weapon/tool/wrench
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/weapon/weldingtool
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/weapon/tool/crowbar
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/weapon/tool/wirecutters
|
||||
if(prob(70))
|
||||
starts_with += /obj/item/device/t_scanner
|
||||
if(prob(20))
|
||||
starts_with += /obj/item/weapon/storage/belt/utility
|
||||
if(prob(30))
|
||||
starts_with += /obj/item/stack/cable_coil/random
|
||||
if(prob(30))
|
||||
starts_with += /obj/item/stack/cable_coil/random
|
||||
if(prob(30))
|
||||
starts_with += /obj/item/stack/cable_coil/random
|
||||
if(prob(20))
|
||||
starts_with += /obj/item/device/multitool
|
||||
if(prob(5))
|
||||
starts_with += /obj/item/clothing/gloves/yellow
|
||||
if(prob(40))
|
||||
starts_with += /obj/item/clothing/head/hardhat
|
||||
if(prob(30))
|
||||
starts_with += /obj/item/weapon/reagent_containers/spray/windowsealant //VOREStation Add
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Radiation Closet
|
||||
*/
|
||||
/obj/structure/closet/radiation
|
||||
name = "radiation suit closet"
|
||||
desc = "It's a storage unit for rad-protective suits."
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/engineering/tools/radiation
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/radiation = 2,
|
||||
/obj/item/clothing/head/radiation = 2,
|
||||
/obj/item/device/geiger = 2)
|
||||
|
||||
/*
|
||||
* Bombsuit closet
|
||||
*/
|
||||
/obj/structure/closet/bombcloset
|
||||
name = "\improper EOD closet"
|
||||
desc = "It's a storage unit for explosion-protective suits."
|
||||
closet_appearance = /decl/closet_appearance/bomb
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bomb_suit,
|
||||
/obj/item/clothing/under/color/black,
|
||||
/obj/item/clothing/shoes/black,
|
||||
/obj/item/clothing/head/bomb_hood)
|
||||
|
||||
/obj/structure/closet/bombcloset/double
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bomb_suit = 2,
|
||||
/obj/item/clothing/under/color/black = 2,
|
||||
/obj/item/clothing/shoes/black = 2,
|
||||
/obj/item/clothing/head/bomb_hood = 2)
|
||||
|
||||
/obj/structure/closet/bombclosetsecurity
|
||||
name = "\improper EOD closet"
|
||||
desc = "It's a storage unit for explosion-protective suits."
|
||||
closet_appearance = /decl/closet_appearance/bomb/security
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/bomb_suit/security,
|
||||
/obj/item/clothing/under/rank/security,
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/clothing/head/bomb_hood/security)
|
||||
|
||||
/*
|
||||
* Hydrant
|
||||
*/
|
||||
/obj/structure/closet/hydrant //wall mounted fire closet
|
||||
name = "fire-safety closet"
|
||||
desc = "It's a storage unit for fire-fighting supplies."
|
||||
icon = 'icons/obj/closets/bases/wall.dmi'
|
||||
closet_appearance = /decl/closet_appearance/wall/hydrant
|
||||
plane = TURF_PLANE
|
||||
layer = ABOVE_TURF_LAYER
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
wall_mounted = 1
|
||||
store_mobs = 0
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/fire/firefighter,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/weapon/tank/oxygen/red,
|
||||
/obj/item/weapon/extinguisher,
|
||||
/obj/item/clothing/head/hardhat/red)
|
||||
|
||||
/*
|
||||
* First Aid
|
||||
*/
|
||||
/obj/structure/closet/medical_wall //wall mounted medical closet
|
||||
name = "first-aid closet"
|
||||
desc = "It's wall-mounted storage unit for first aid supplies."
|
||||
icon = 'icons/obj/closets/bases/wall.dmi'
|
||||
closet_appearance = /decl/closet_appearance/wall/medical
|
||||
plane = TURF_PLANE
|
||||
layer = ABOVE_TURF_LAYER
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
wall_mounted = 1
|
||||
store_mobs = 0
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/structure/closet/firecloset/Initialize()
|
||||
starts_with += /obj/item/weapon/storage/toolbox/emergency
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/hydrant/New()
|
||||
starts_with += /obj/item/weapon/storage/toolbox/emergency
|
||||
return ..()
|
||||
/obj/structure/closet/firecloset/Initialize()
|
||||
starts_with += /obj/item/weapon/storage/toolbox/emergency
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/hydrant/New()
|
||||
starts_with += /obj/item/weapon/storage/toolbox/emergency
|
||||
return ..()
|
||||
|
||||
@@ -1,484 +1,484 @@
|
||||
/obj/structure/closet/wardrobe
|
||||
name = "wardrobe"
|
||||
desc = "It's a storage unit for standard-issue attire."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe
|
||||
|
||||
/obj/structure/closet/wardrobe/red
|
||||
name = "security wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/red
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/security = 3,
|
||||
/obj/item/clothing/under/rank/security2 = 3,
|
||||
/obj/item/clothing/under/rank/security/turtleneck = 3,
|
||||
/obj/item/clothing/under/rank/security/skirt = 2,
|
||||
/obj/item/clothing/shoes/boots/jackboots = 3,
|
||||
/obj/item/clothing/head/soft/sec = 3,
|
||||
/obj/item/clothing/head/beret/sec = 3,
|
||||
/obj/item/clothing/head/beret/sec/corporate/officer = 3,
|
||||
/obj/item/clothing/mask/bandana/red = 3,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security = 3,
|
||||
/obj/item/clothing/accessory/armband = 3,
|
||||
/obj/item/clothing/accessory/holster/waist = 3)
|
||||
|
||||
/obj/structure/closet/wardrobe/red/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/security
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/sec
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/security
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/sec
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/security
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/sec
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/wardrobe/detective
|
||||
name = "detective wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/cabinet
|
||||
|
||||
open_sound = 'sound/effects/wooden_closet_open.ogg'
|
||||
close_sound = 'sound/effects/wooden_closet_close.ogg'
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/head/det = 2,
|
||||
/obj/item/clothing/head/det/grey = 2,
|
||||
/obj/item/clothing/shoes/brown = 2,
|
||||
/obj/item/clothing/shoes/laceup = 2,
|
||||
/obj/item/clothing/under/det = 2,
|
||||
/obj/item/clothing/under/det/waistcoat = 2,
|
||||
/obj/item/clothing/under/det/grey = 2,
|
||||
/obj/item/clothing/under/det/grey/waistcoat = 2,
|
||||
/obj/item/clothing/under/det/black = 2,
|
||||
/obj/item/clothing/under/det/skirt,
|
||||
/obj/item/clothing/under/det/corporate = 2,
|
||||
/obj/item/clothing/suit/storage/det_trench = 2,
|
||||
/obj/item/clothing/suit/storage/det_trench/grey = 2,
|
||||
/obj/item/clothing/suit/storage/forensics/blue = 2,
|
||||
/obj/item/clothing/suit/storage/forensics/red = 2)
|
||||
|
||||
/obj/structure/closet/wardrobe/pink
|
||||
name = "pink wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/pink
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/pink = 3,
|
||||
/obj/item/clothing/shoes/brown = 3)
|
||||
|
||||
/obj/structure/closet/wardrobe/black
|
||||
name = "black wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/black
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/black = 3,
|
||||
/obj/item/clothing/shoes/black = 3,
|
||||
/obj/item/clothing/head/that = 3,
|
||||
/obj/item/clothing/head/soft/black = 3,
|
||||
/obj/item/clothing/mask/bandana = 3,
|
||||
/obj/item/weapon/storage/backpack/messenger/black)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/chaplain_black
|
||||
name = "chapel wardrobe"
|
||||
desc = "It's a storage unit for approved religious attire."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/chapel
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/chaplain,
|
||||
/obj/item/clothing/shoes/black,
|
||||
/obj/item/clothing/suit/nun,
|
||||
/obj/item/clothing/head/nun_hood,
|
||||
/obj/item/clothing/suit/storage/hooded/chaplain_hoodie,
|
||||
/obj/item/clothing/suit/storage/hooded/chaplain_hoodie/whiteout,
|
||||
/obj/item/clothing/suit/holidaypriest,
|
||||
/obj/item/clothing/under/wedding/bride_white,
|
||||
/obj/item/weapon/storage/backpack/cultpack,
|
||||
/obj/item/weapon/storage/fancy/candle_box = 2,
|
||||
/obj/item/weapon/storage/fancy/whitecandle_box,
|
||||
/obj/item/weapon/storage/fancy/blackcandle_box,
|
||||
/obj/item/godfig = 2,
|
||||
/obj/item/weapon/deck/tarot)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/green
|
||||
name = "green wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/green
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/green = 3,
|
||||
/obj/item/clothing/shoes/green = 3,
|
||||
/obj/item/clothing/head/soft/green = 3,
|
||||
/obj/item/clothing/mask/bandana/green = 3)
|
||||
|
||||
/obj/structure/closet/wardrobe/xenos
|
||||
name = "xenos wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/xenos
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/unathi/mantle,
|
||||
/obj/item/clothing/suit/unathi/robe,
|
||||
/obj/item/clothing/shoes/sandal = 2,
|
||||
/obj/item/clothing/shoes/footwraps = 2,
|
||||
/obj/item/clothing/shoes/boots/winter = 2,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/orange
|
||||
name = "prison wardrobe"
|
||||
desc = "It's a storage unit for regulation prisoner attire."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/orange
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/prison = 3,
|
||||
/obj/item/clothing/shoes/orange = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/yellow
|
||||
name = "yellow wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/yellow
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/yellow = 3,
|
||||
/obj/item/clothing/shoes/yellow = 3,
|
||||
/obj/item/clothing/head/soft/yellow = 3,
|
||||
/obj/item/clothing/mask/bandana/gold = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/atmospherics_yellow
|
||||
name = "atmospherics wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/engineer/atmos
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/atmospheric_technician = 3,
|
||||
/obj/item/clothing/under/rank/atmospheric_technician/skirt = 3,
|
||||
/obj/item/clothing/shoes/black = 3,
|
||||
/obj/item/clothing/head/hardhat/red = 3,
|
||||
/obj/item/clothing/head/beret/engineering = 3,
|
||||
/obj/item/clothing/mask/bandana/gold = 3,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos = 3,
|
||||
/obj/item/clothing/shoes/boots/winter/atmos = 3)
|
||||
|
||||
/obj/structure/closet/wardrobe/engineering_yellow
|
||||
name = "engineering wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/engineer
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/engineer = 3,
|
||||
/obj/item/clothing/under/rank/engineer/skirt = 3,
|
||||
/obj/item/clothing/under/rank/engineer/turtleneck = 3,
|
||||
/obj/item/clothing/shoes/orange = 3,
|
||||
/obj/item/clothing/head/hardhat = 3,
|
||||
/obj/item/clothing/head/beret/engineering = 3,
|
||||
/obj/item/clothing/mask/bandana/gold = 3,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering = 3,
|
||||
/obj/item/clothing/shoes/boots/winter/engineering = 3,
|
||||
/obj/item/clothing/shoes/boots/workboots = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/white
|
||||
name = "white wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/white
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/white = 3,
|
||||
/obj/item/clothing/shoes/white = 3,
|
||||
/obj/item/clothing/head/soft/mime = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/pjs
|
||||
name = "pajama wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/pjs
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/pj/red = 2,
|
||||
/obj/item/clothing/under/pj/blue = 2,
|
||||
/obj/item/clothing/shoes/white = 2,
|
||||
/obj/item/clothing/shoes/slippers = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/science_white
|
||||
name = "science wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/science
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/scientist = 3,
|
||||
/obj/item/clothing/under/rank/scientist/skirt = 2,
|
||||
/obj/item/clothing/under/rank/scientist/turtleneck = 3,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat = 3,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/modern = 3,
|
||||
/obj/item/clothing/shoes/white = 3,
|
||||
/obj/item/clothing/shoes/slippers = 3,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science,
|
||||
/obj/item/clothing/shoes/boots/winter/science,
|
||||
/obj/item/weapon/storage/backpack/toxins,
|
||||
/obj/item/weapon/storage/backpack/satchel/tox)
|
||||
|
||||
/obj/structure/closet/wardrobe/science_white/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/tox
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/tox
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/robotics_black
|
||||
name = "robotics wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/robotics
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/roboticist = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat = 2,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science/robotics,
|
||||
/obj/item/clothing/shoes/black = 2,
|
||||
/obj/item/clothing/gloves/black = 2,
|
||||
/obj/item/weapon/storage/backpack/toxins,
|
||||
/obj/item/weapon/storage/backpack/satchel/tox)
|
||||
|
||||
/obj/structure/closet/wardrobe/robotics_black/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/tox
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/chemistry_white
|
||||
name = "chemistry wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/medical/chemistry
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/chemist = 2,
|
||||
/obj/item/clothing/under/rank/chemist/skirt = 2,
|
||||
/obj/item/clothing/shoes/white = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/chemist = 2,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical/chemist,
|
||||
/obj/item/weapon/storage/backpack/chemistry = 2,
|
||||
/obj/item/weapon/storage/backpack/satchel/chem = 2,
|
||||
/obj/item/weapon/storage/bag/chemistry = 2,)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/genetics_white
|
||||
name = "genetics wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/medical/genetics
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/geneticist = 2,
|
||||
/obj/item/clothing/under/rank/geneticist/skirt = 2,
|
||||
/obj/item/clothing/shoes/white = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/genetics = 2,
|
||||
/obj/item/weapon/storage/backpack/genetics = 2,
|
||||
/obj/item/weapon/storage/backpack/satchel/gen = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/virology_white
|
||||
name = "virology wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/medical/virology
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/virologist = 2,
|
||||
/obj/item/clothing/under/rank/virologist/skirt = 2,
|
||||
/obj/item/clothing/shoes/white = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/virologist = 2,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical/viro,
|
||||
/obj/item/clothing/mask/surgical = 2,
|
||||
/obj/item/weapon/storage/backpack/virology = 2,
|
||||
/obj/item/weapon/storage/backpack/satchel/vir = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/medic_white
|
||||
name = "medical wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/medical/white
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/medical = 2,
|
||||
/obj/item/clothing/under/rank/medical/skirt = 2,
|
||||
/obj/item/clothing/under/rank/medical/turtleneck = 2,
|
||||
/obj/item/clothing/under/rank/medical/scrubs,
|
||||
/obj/item/clothing/under/rank/medical/scrubs/green,
|
||||
/obj/item/clothing/under/rank/medical/scrubs/purple,
|
||||
/obj/item/clothing/under/rank/medical/scrubs/black,
|
||||
/obj/item/clothing/under/rank/medical/scrubs/navyblue,
|
||||
/obj/item/clothing/head/surgery/navyblue,
|
||||
/obj/item/clothing/head/surgery/purple,
|
||||
/obj/item/clothing/head/surgery/blue,
|
||||
/obj/item/clothing/head/surgery/green,
|
||||
/obj/item/clothing/head/surgery/black,
|
||||
/obj/item/clothing/shoes/white = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat = 2,
|
||||
/obj/item/clothing/mask/surgical = 2,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical = 2,
|
||||
/obj/item/clothing/shoes/boots/winter/medical = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/medic_gown
|
||||
name = "cloning wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/medical/patient
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/medigown = 4)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/grey
|
||||
name = "grey wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/grey
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/grey = 3,
|
||||
/obj/item/clothing/shoes/black = 3,
|
||||
/obj/item/clothing/head/soft/grey = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/mixed
|
||||
name = "mixed wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/mixed
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/blue,
|
||||
/obj/item/clothing/under/color/yellow,
|
||||
/obj/item/clothing/under/color/green,
|
||||
/obj/item/clothing/under/color/pink,
|
||||
/obj/item/clothing/under/skirt/outfit/plaid_blue,
|
||||
/obj/item/clothing/under/skirt/outfit/plaid_red,
|
||||
/obj/item/clothing/under/skirt/outfit/plaid_purple,
|
||||
/obj/item/clothing/shoes/blue,
|
||||
/obj/item/clothing/shoes/yellow,
|
||||
/obj/item/clothing/shoes/green,
|
||||
/obj/item/clothing/shoes/purple,
|
||||
/obj/item/clothing/shoes/red,
|
||||
/obj/item/clothing/shoes/laceup/brown,
|
||||
/obj/item/clothing/under/pants/classicjeans,
|
||||
/obj/item/clothing/under/pants/mustangjeans,
|
||||
/obj/item/clothing/under/pants/blackjeans,
|
||||
/obj/item/clothing/under/pants/youngfolksjeans,
|
||||
/obj/item/clothing/under/pants/white,
|
||||
/obj/item/clothing/under/pants/red,
|
||||
/obj/item/clothing/under/pants/black,
|
||||
/obj/item/clothing/under/pants/tan,
|
||||
/obj/item/clothing/under/pants/track,
|
||||
/obj/item/clothing/suit/storage/toggle/track,
|
||||
/obj/item/clothing/under/pants,
|
||||
/obj/item/clothing/under/pants/khaki,
|
||||
/obj/item/clothing/mask/bandana/blue,
|
||||
/obj/item/clothing/mask/bandana/blue,
|
||||
/obj/item/clothing/accessory/hawaiian,
|
||||
/obj/item/clothing/accessory/hawaiian/blue,
|
||||
/obj/item/clothing/accessory/hawaiian/pink,
|
||||
/obj/item/clothing/accessory/hawaiian/red,
|
||||
/obj/item/clothing/accessory/hawaiian/yellow)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/tactical
|
||||
name = "tactical equipment"
|
||||
closet_appearance = /decl/closet_appearance/tactical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/tactical,
|
||||
/obj/item/clothing/suit/armor/tactical,
|
||||
/obj/item/clothing/head/helmet/tactical,
|
||||
/obj/item/clothing/mask/balaclava/tactical,
|
||||
/obj/item/clothing/mask/balaclava,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/tactical,
|
||||
/obj/item/clothing/shoes/boots/jackboots,
|
||||
/obj/item/clothing/gloves/black,
|
||||
/obj/item/clothing/under/pants/camo)
|
||||
|
||||
/obj/structure/closet/wardrobe/tactical/Initialize()
|
||||
if(prob(25))
|
||||
starts_with += /obj/item/weapon/storage/belt/security/tactical/bandolier
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/belt/security/tactical
|
||||
if(prob(10))
|
||||
starts_with += /obj/item/clothing/mask/bandana/skull
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/wardrobe/ert
|
||||
name = "emergency response team equipment"
|
||||
closet_appearance = /decl/closet_appearance/ert
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/centcom,
|
||||
/obj/item/clothing/under/ert,
|
||||
/obj/item/clothing/under/syndicate/combat,
|
||||
/obj/item/device/radio/headset/ert/alt,
|
||||
/obj/item/clothing/glasses/sunglasses,
|
||||
/obj/item/clothing/shoes/boots/swat,
|
||||
/obj/item/clothing/gloves/swat,
|
||||
/obj/item/clothing/mask/balaclava/tactical,
|
||||
/obj/item/clothing/mask/balaclava,
|
||||
/obj/item/clothing/mask/bandana/skull = 2,
|
||||
/obj/item/clothing/mask/gas/sechailer/swat)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/suit
|
||||
name = "suit locker"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/suit
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/assistantformal,
|
||||
/obj/item/clothing/under/suit_jacket/charcoal,
|
||||
/obj/item/clothing/under/suit_jacket/charcoal/skirt,
|
||||
/obj/item/clothing/under/suit_jacket/navy,
|
||||
/obj/item/clothing/under/suit_jacket/navy/skirt,
|
||||
/obj/item/clothing/under/suit_jacket/burgundy,
|
||||
/obj/item/clothing/under/suit_jacket/burgundy/skirt,
|
||||
/obj/item/clothing/under/suit_jacket/checkered,
|
||||
/obj/item/clothing/under/suit_jacket/checkered/skirt,
|
||||
/obj/item/clothing/under/suit_jacket/tan,
|
||||
/obj/item/clothing/under/suit_jacket/tan/skirt,
|
||||
/obj/item/clothing/under/sl_suit,
|
||||
/obj/item/clothing/under/suit_jacket,
|
||||
/obj/item/clothing/under/suit_jacket/female,
|
||||
/obj/item/clothing/under/suit_jacket/female/skirt,
|
||||
/obj/item/clothing/under/suit_jacket/really_black,
|
||||
/obj/item/clothing/under/suit_jacket/really_black/skirt,
|
||||
/obj/item/clothing/under/suit_jacket/red,
|
||||
/obj/item/clothing/under/suit_jacket/red/skirt,
|
||||
/obj/item/clothing/under/scratch,
|
||||
/obj/item/clothing/under/scratch/skirt,
|
||||
/obj/item/weapon/storage/backpack/satchel = 2)
|
||||
|
||||
/obj/structure/closet/wardrobe/captain
|
||||
name = "site manager's wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/cabinet
|
||||
|
||||
open_sound = 'sound/effects/wooden_closet_open.ogg'
|
||||
close_sound = 'sound/effects/wooden_closet_close.ogg'
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/backpack/captain,
|
||||
/obj/item/clothing/suit/captunic,
|
||||
/obj/item/clothing/suit/captunic/capjacket,
|
||||
/obj/item/clothing/head/caphat/cap,
|
||||
/obj/item/clothing/head/caphat/beret,
|
||||
/obj/item/clothing/under/rank/captain,
|
||||
/obj/item/clothing/under/dress/dress_cap/femformal,
|
||||
/obj/item/clothing/under/rank/neo_captain_parade,
|
||||
/obj/item/clothing/under/rank/neo_captain_skirt,
|
||||
/obj/item/clothing/under/rank/neo_captain,
|
||||
/obj/item/clothing/under/rank/neo_captain_kilt,
|
||||
/obj/item/clothing/under/rank/neo_captain_blacksuit,
|
||||
/obj/item/clothing/under/rank/neo_commandutil,
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/clothing/gloves/captain,
|
||||
/obj/item/clothing/under/dress/dress_cap,
|
||||
/obj/item/weapon/storage/backpack/satchel/cap,
|
||||
/obj/item/clothing/head/caphat/formal,
|
||||
/obj/item/clothing/under/captainformal,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/captain,
|
||||
/obj/item/clothing/shoes/boots/winter/command,
|
||||
/obj/item/clothing/head/beret/centcom/captain,
|
||||
/obj/item/clothing/under/suit_jacket/green,
|
||||
/obj/item/clothing/under/suit_jacket/green/skirt,
|
||||
/obj/item/clothing/glasses/sunglasses,
|
||||
/obj/item/clothing/head/caphat)
|
||||
/obj/structure/closet/wardrobe
|
||||
name = "wardrobe"
|
||||
desc = "It's a storage unit for standard-issue attire."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe
|
||||
|
||||
/obj/structure/closet/wardrobe/red
|
||||
name = "security wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/red
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/security = 3,
|
||||
/obj/item/clothing/under/rank/security2 = 3,
|
||||
/obj/item/clothing/under/rank/security/turtleneck = 3,
|
||||
/obj/item/clothing/under/rank/security/skirt = 2,
|
||||
/obj/item/clothing/shoes/boots/jackboots = 3,
|
||||
/obj/item/clothing/head/soft/sec = 3,
|
||||
/obj/item/clothing/head/beret/sec = 3,
|
||||
/obj/item/clothing/head/beret/sec/corporate/officer = 3,
|
||||
/obj/item/clothing/mask/bandana/red = 3,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security = 3,
|
||||
/obj/item/clothing/accessory/armband = 3,
|
||||
/obj/item/clothing/accessory/holster/waist = 3)
|
||||
|
||||
/obj/structure/closet/wardrobe/red/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/security
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/sec
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/security
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/sec
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/security
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/sec
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/wardrobe/detective
|
||||
name = "detective wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/cabinet
|
||||
|
||||
open_sound = 'sound/effects/wooden_closet_open.ogg'
|
||||
close_sound = 'sound/effects/wooden_closet_close.ogg'
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/head/det = 2,
|
||||
/obj/item/clothing/head/det/grey = 2,
|
||||
/obj/item/clothing/shoes/brown = 2,
|
||||
/obj/item/clothing/shoes/laceup = 2,
|
||||
/obj/item/clothing/under/det = 2,
|
||||
/obj/item/clothing/under/det/waistcoat = 2,
|
||||
/obj/item/clothing/under/det/grey = 2,
|
||||
/obj/item/clothing/under/det/grey/waistcoat = 2,
|
||||
/obj/item/clothing/under/det/black = 2,
|
||||
/obj/item/clothing/under/det/skirt,
|
||||
/obj/item/clothing/under/det/corporate = 2,
|
||||
/obj/item/clothing/suit/storage/det_trench = 2,
|
||||
/obj/item/clothing/suit/storage/det_trench/grey = 2,
|
||||
/obj/item/clothing/suit/storage/forensics/blue = 2,
|
||||
/obj/item/clothing/suit/storage/forensics/red = 2)
|
||||
|
||||
/obj/structure/closet/wardrobe/pink
|
||||
name = "pink wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/pink
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/pink = 3,
|
||||
/obj/item/clothing/shoes/brown = 3)
|
||||
|
||||
/obj/structure/closet/wardrobe/black
|
||||
name = "black wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/black
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/black = 3,
|
||||
/obj/item/clothing/shoes/black = 3,
|
||||
/obj/item/clothing/head/that = 3,
|
||||
/obj/item/clothing/head/soft/black = 3,
|
||||
/obj/item/clothing/mask/bandana = 3,
|
||||
/obj/item/weapon/storage/backpack/messenger/black)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/chaplain_black
|
||||
name = "chapel wardrobe"
|
||||
desc = "It's a storage unit for approved religious attire."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/chapel
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/chaplain,
|
||||
/obj/item/clothing/shoes/black,
|
||||
/obj/item/clothing/suit/nun,
|
||||
/obj/item/clothing/head/nun_hood,
|
||||
/obj/item/clothing/suit/storage/hooded/chaplain_hoodie,
|
||||
/obj/item/clothing/suit/storage/hooded/chaplain_hoodie/whiteout,
|
||||
/obj/item/clothing/suit/holidaypriest,
|
||||
/obj/item/clothing/under/wedding/bride_white,
|
||||
/obj/item/weapon/storage/backpack/cultpack,
|
||||
/obj/item/weapon/storage/fancy/candle_box = 2,
|
||||
/obj/item/weapon/storage/fancy/whitecandle_box,
|
||||
/obj/item/weapon/storage/fancy/blackcandle_box,
|
||||
/obj/item/godfig = 2,
|
||||
/obj/item/weapon/deck/tarot)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/green
|
||||
name = "green wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/green
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/green = 3,
|
||||
/obj/item/clothing/shoes/green = 3,
|
||||
/obj/item/clothing/head/soft/green = 3,
|
||||
/obj/item/clothing/mask/bandana/green = 3)
|
||||
|
||||
/obj/structure/closet/wardrobe/xenos
|
||||
name = "xenos wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/xenos
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/suit/unathi/mantle,
|
||||
/obj/item/clothing/suit/unathi/robe,
|
||||
/obj/item/clothing/shoes/sandal = 2,
|
||||
/obj/item/clothing/shoes/footwraps = 2,
|
||||
/obj/item/clothing/shoes/boots/winter = 2,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/orange
|
||||
name = "prison wardrobe"
|
||||
desc = "It's a storage unit for regulation prisoner attire."
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/orange
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/prison = 3,
|
||||
/obj/item/clothing/shoes/orange = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/yellow
|
||||
name = "yellow wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/yellow
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/yellow = 3,
|
||||
/obj/item/clothing/shoes/yellow = 3,
|
||||
/obj/item/clothing/head/soft/yellow = 3,
|
||||
/obj/item/clothing/mask/bandana/gold = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/atmospherics_yellow
|
||||
name = "atmospherics wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/engineer/atmos
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/atmospheric_technician = 3,
|
||||
/obj/item/clothing/under/rank/atmospheric_technician/skirt = 3,
|
||||
/obj/item/clothing/shoes/black = 3,
|
||||
/obj/item/clothing/head/hardhat/red = 3,
|
||||
/obj/item/clothing/head/beret/engineering = 3,
|
||||
/obj/item/clothing/mask/bandana/gold = 3,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos = 3,
|
||||
/obj/item/clothing/shoes/boots/winter/atmos = 3)
|
||||
|
||||
/obj/structure/closet/wardrobe/engineering_yellow
|
||||
name = "engineering wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/engineer
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/engineer = 3,
|
||||
/obj/item/clothing/under/rank/engineer/skirt = 3,
|
||||
/obj/item/clothing/under/rank/engineer/turtleneck = 3,
|
||||
/obj/item/clothing/shoes/orange = 3,
|
||||
/obj/item/clothing/head/hardhat = 3,
|
||||
/obj/item/clothing/head/beret/engineering = 3,
|
||||
/obj/item/clothing/mask/bandana/gold = 3,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering = 3,
|
||||
/obj/item/clothing/shoes/boots/winter/engineering = 3,
|
||||
/obj/item/clothing/shoes/boots/workboots = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/white
|
||||
name = "white wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/white
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/white = 3,
|
||||
/obj/item/clothing/shoes/white = 3,
|
||||
/obj/item/clothing/head/soft/mime = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/pjs
|
||||
name = "pajama wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/pjs
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/pj/red = 2,
|
||||
/obj/item/clothing/under/pj/blue = 2,
|
||||
/obj/item/clothing/shoes/white = 2,
|
||||
/obj/item/clothing/shoes/slippers = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/science_white
|
||||
name = "science wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/science
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/scientist = 3,
|
||||
/obj/item/clothing/under/rank/scientist/skirt = 2,
|
||||
/obj/item/clothing/under/rank/scientist/turtleneck = 3,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat = 3,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/modern = 3,
|
||||
/obj/item/clothing/shoes/white = 3,
|
||||
/obj/item/clothing/shoes/slippers = 3,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science,
|
||||
/obj/item/clothing/shoes/boots/winter/science,
|
||||
/obj/item/weapon/storage/backpack/toxins,
|
||||
/obj/item/weapon/storage/backpack/satchel/tox)
|
||||
|
||||
/obj/structure/closet/wardrobe/science_white/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/tox
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/tox
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/robotics_black
|
||||
name = "robotics wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/robotics
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/roboticist = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat = 2,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science/robotics,
|
||||
/obj/item/clothing/shoes/black = 2,
|
||||
/obj/item/clothing/gloves/black = 2,
|
||||
/obj/item/weapon/storage/backpack/toxins,
|
||||
/obj/item/weapon/storage/backpack/satchel/tox)
|
||||
|
||||
/obj/structure/closet/wardrobe/robotics_black/Initialize()
|
||||
if(prob(50))
|
||||
starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/backpack/satchel/tox
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/chemistry_white
|
||||
name = "chemistry wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/medical/chemistry
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/chemist = 2,
|
||||
/obj/item/clothing/under/rank/chemist/skirt = 2,
|
||||
/obj/item/clothing/shoes/white = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/chemist = 2,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical/chemist,
|
||||
/obj/item/weapon/storage/backpack/chemistry = 2,
|
||||
/obj/item/weapon/storage/backpack/satchel/chem = 2,
|
||||
/obj/item/weapon/storage/bag/chemistry = 2,)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/genetics_white
|
||||
name = "genetics wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/medical/genetics
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/geneticist = 2,
|
||||
/obj/item/clothing/under/rank/geneticist/skirt = 2,
|
||||
/obj/item/clothing/shoes/white = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/genetics = 2,
|
||||
/obj/item/weapon/storage/backpack/genetics = 2,
|
||||
/obj/item/weapon/storage/backpack/satchel/gen = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/virology_white
|
||||
name = "virology wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/medical/virology
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/virologist = 2,
|
||||
/obj/item/clothing/under/rank/virologist/skirt = 2,
|
||||
/obj/item/clothing/shoes/white = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/virologist = 2,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical/viro,
|
||||
/obj/item/clothing/mask/surgical = 2,
|
||||
/obj/item/weapon/storage/backpack/virology = 2,
|
||||
/obj/item/weapon/storage/backpack/satchel/vir = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/medic_white
|
||||
name = "medical wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/medical/white
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/medical = 2,
|
||||
/obj/item/clothing/under/rank/medical/skirt = 2,
|
||||
/obj/item/clothing/under/rank/medical/turtleneck = 2,
|
||||
/obj/item/clothing/under/rank/medical/scrubs,
|
||||
/obj/item/clothing/under/rank/medical/scrubs/green,
|
||||
/obj/item/clothing/under/rank/medical/scrubs/purple,
|
||||
/obj/item/clothing/under/rank/medical/scrubs/black,
|
||||
/obj/item/clothing/under/rank/medical/scrubs/navyblue,
|
||||
/obj/item/clothing/head/surgery/navyblue,
|
||||
/obj/item/clothing/head/surgery/purple,
|
||||
/obj/item/clothing/head/surgery/blue,
|
||||
/obj/item/clothing/head/surgery/green,
|
||||
/obj/item/clothing/head/surgery/black,
|
||||
/obj/item/clothing/shoes/white = 2,
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat = 2,
|
||||
/obj/item/clothing/mask/surgical = 2,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical = 2,
|
||||
/obj/item/clothing/shoes/boots/winter/medical = 2)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/medic_gown
|
||||
name = "cloning wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/medical/patient
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/medigown = 4)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/grey
|
||||
name = "grey wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/grey
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/grey = 3,
|
||||
/obj/item/clothing/shoes/black = 3,
|
||||
/obj/item/clothing/head/soft/grey = 3)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/mixed
|
||||
name = "mixed wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/mixed
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/color/blue,
|
||||
/obj/item/clothing/under/color/yellow,
|
||||
/obj/item/clothing/under/color/green,
|
||||
/obj/item/clothing/under/color/pink,
|
||||
/obj/item/clothing/under/skirt/outfit/plaid_blue,
|
||||
/obj/item/clothing/under/skirt/outfit/plaid_red,
|
||||
/obj/item/clothing/under/skirt/outfit/plaid_purple,
|
||||
/obj/item/clothing/shoes/blue,
|
||||
/obj/item/clothing/shoes/yellow,
|
||||
/obj/item/clothing/shoes/green,
|
||||
/obj/item/clothing/shoes/purple,
|
||||
/obj/item/clothing/shoes/red,
|
||||
/obj/item/clothing/shoes/laceup/brown,
|
||||
/obj/item/clothing/under/pants/classicjeans,
|
||||
/obj/item/clothing/under/pants/mustangjeans,
|
||||
/obj/item/clothing/under/pants/blackjeans,
|
||||
/obj/item/clothing/under/pants/youngfolksjeans,
|
||||
/obj/item/clothing/under/pants/white,
|
||||
/obj/item/clothing/under/pants/red,
|
||||
/obj/item/clothing/under/pants/black,
|
||||
/obj/item/clothing/under/pants/tan,
|
||||
/obj/item/clothing/under/pants/track,
|
||||
/obj/item/clothing/suit/storage/toggle/track,
|
||||
/obj/item/clothing/under/pants,
|
||||
/obj/item/clothing/under/pants/khaki,
|
||||
/obj/item/clothing/mask/bandana/blue,
|
||||
/obj/item/clothing/mask/bandana/blue,
|
||||
/obj/item/clothing/accessory/hawaiian,
|
||||
/obj/item/clothing/accessory/hawaiian/blue,
|
||||
/obj/item/clothing/accessory/hawaiian/pink,
|
||||
/obj/item/clothing/accessory/hawaiian/red,
|
||||
/obj/item/clothing/accessory/hawaiian/yellow)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/tactical
|
||||
name = "tactical equipment"
|
||||
closet_appearance = /decl/closet_appearance/tactical
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/tactical,
|
||||
/obj/item/clothing/suit/armor/tactical,
|
||||
/obj/item/clothing/head/helmet/tactical,
|
||||
/obj/item/clothing/mask/balaclava/tactical,
|
||||
/obj/item/clothing/mask/balaclava,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/tactical,
|
||||
/obj/item/clothing/shoes/boots/jackboots,
|
||||
/obj/item/clothing/gloves/black,
|
||||
/obj/item/clothing/under/pants/camo)
|
||||
|
||||
/obj/structure/closet/wardrobe/tactical/Initialize()
|
||||
if(prob(25))
|
||||
starts_with += /obj/item/weapon/storage/belt/security/tactical/bandolier
|
||||
else
|
||||
starts_with += /obj/item/weapon/storage/belt/security/tactical
|
||||
if(prob(10))
|
||||
starts_with += /obj/item/clothing/mask/bandana/skull
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/wardrobe/ert
|
||||
name = "emergency response team equipment"
|
||||
closet_appearance = /decl/closet_appearance/ert
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/rank/centcom,
|
||||
/obj/item/clothing/under/ert,
|
||||
/obj/item/clothing/under/syndicate/combat,
|
||||
/obj/item/device/radio/headset/ert/alt,
|
||||
/obj/item/clothing/glasses/sunglasses,
|
||||
/obj/item/clothing/shoes/boots/swat,
|
||||
/obj/item/clothing/gloves/swat,
|
||||
/obj/item/clothing/mask/balaclava/tactical,
|
||||
/obj/item/clothing/mask/balaclava,
|
||||
/obj/item/clothing/mask/bandana/skull = 2,
|
||||
/obj/item/clothing/mask/gas/sechailer/swat)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/suit
|
||||
name = "suit locker"
|
||||
closet_appearance = /decl/closet_appearance/wardrobe/suit
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/under/assistantformal,
|
||||
/obj/item/clothing/under/suit_jacket/charcoal,
|
||||
/obj/item/clothing/under/suit_jacket/charcoal/skirt,
|
||||
/obj/item/clothing/under/suit_jacket/navy,
|
||||
/obj/item/clothing/under/suit_jacket/navy/skirt,
|
||||
/obj/item/clothing/under/suit_jacket/burgundy,
|
||||
/obj/item/clothing/under/suit_jacket/burgundy/skirt,
|
||||
/obj/item/clothing/under/suit_jacket/checkered,
|
||||
/obj/item/clothing/under/suit_jacket/checkered/skirt,
|
||||
/obj/item/clothing/under/suit_jacket/tan,
|
||||
/obj/item/clothing/under/suit_jacket/tan/skirt,
|
||||
/obj/item/clothing/under/sl_suit,
|
||||
/obj/item/clothing/under/suit_jacket,
|
||||
/obj/item/clothing/under/suit_jacket/female,
|
||||
/obj/item/clothing/under/suit_jacket/female/skirt,
|
||||
/obj/item/clothing/under/suit_jacket/really_black,
|
||||
/obj/item/clothing/under/suit_jacket/really_black/skirt,
|
||||
/obj/item/clothing/under/suit_jacket/red,
|
||||
/obj/item/clothing/under/suit_jacket/red/skirt,
|
||||
/obj/item/clothing/under/scratch,
|
||||
/obj/item/clothing/under/scratch/skirt,
|
||||
/obj/item/weapon/storage/backpack/satchel = 2)
|
||||
|
||||
/obj/structure/closet/wardrobe/captain
|
||||
name = "site manager's wardrobe"
|
||||
closet_appearance = /decl/closet_appearance/cabinet
|
||||
|
||||
open_sound = 'sound/effects/wooden_closet_open.ogg'
|
||||
close_sound = 'sound/effects/wooden_closet_close.ogg'
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/weapon/storage/backpack/captain,
|
||||
/obj/item/clothing/suit/captunic,
|
||||
/obj/item/clothing/suit/captunic/capjacket,
|
||||
/obj/item/clothing/head/caphat/cap,
|
||||
/obj/item/clothing/head/caphat/beret,
|
||||
/obj/item/clothing/under/rank/captain,
|
||||
/obj/item/clothing/under/dress/dress_cap/femformal,
|
||||
/obj/item/clothing/under/rank/neo_captain_parade,
|
||||
/obj/item/clothing/under/rank/neo_captain_skirt,
|
||||
/obj/item/clothing/under/rank/neo_captain,
|
||||
/obj/item/clothing/under/rank/neo_captain_kilt,
|
||||
/obj/item/clothing/under/rank/neo_captain_blacksuit,
|
||||
/obj/item/clothing/under/rank/neo_commandutil,
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/clothing/gloves/captain,
|
||||
/obj/item/clothing/under/dress/dress_cap,
|
||||
/obj/item/weapon/storage/backpack/satchel/cap,
|
||||
/obj/item/clothing/head/caphat/formal,
|
||||
/obj/item/clothing/under/captainformal,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/captain,
|
||||
/obj/item/clothing/shoes/boots/winter/command,
|
||||
/obj/item/clothing/head/beret/centcom/captain,
|
||||
/obj/item/clothing/under/suit_jacket/green,
|
||||
/obj/item/clothing/under/suit_jacket/green/skirt,
|
||||
/obj/item/clothing/glasses/sunglasses,
|
||||
/obj/item/clothing/head/caphat)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,132 +1,132 @@
|
||||
/obj/structure/largecrate
|
||||
name = "large crate"
|
||||
desc = "A hefty wooden crate."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "densecrate"
|
||||
density = TRUE
|
||||
var/list/starts_with
|
||||
|
||||
/obj/structure/largecrate/Initialize()
|
||||
. = ..()
|
||||
if(starts_with)
|
||||
create_objects_in_loc(src, starts_with)
|
||||
starts_with = null
|
||||
for(var/obj/I in src.loc)
|
||||
if(I.density || I.anchored || I == src || !I.simulated)
|
||||
continue
|
||||
I.forceMove(src)
|
||||
update_icon()
|
||||
|
||||
/obj/structure/largecrate/attack_hand(mob/user as mob)
|
||||
to_chat(user, "<span class='notice'>You need a crowbar to pry this open!</span>")
|
||||
return
|
||||
|
||||
/obj/structure/largecrate/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
to_chat(user, "<span class='notice'>You can't open this here!</span>")
|
||||
if(W.has_tool_quality(TOOL_CROWBAR))
|
||||
new /obj/item/stack/material/wood(src)
|
||||
|
||||
for(var/atom/movable/AM in contents)
|
||||
if(AM.simulated)
|
||||
AM.forceMove(T)
|
||||
//VOREStation Add Start
|
||||
if(isanimal(AM))
|
||||
var/mob/living/simple_mob/AMBLINAL = AM
|
||||
if(!AMBLINAL.mind)
|
||||
AMBLINAL.ghostjoin = 1
|
||||
AMBLINAL.ghostjoin_icon()
|
||||
active_ghost_pods |= AMBLINAL
|
||||
//VOREStation Add End
|
||||
user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
|
||||
"<span class='notice'>You pry open \the [src].</span>", \
|
||||
"<span class='notice'>You hear splitting wood.</span>")
|
||||
qdel(src)
|
||||
else
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/largecrate/mule
|
||||
name = "MULE crate"
|
||||
|
||||
/obj/structure/largecrate/hoverpod
|
||||
name = "\improper Hoverpod assembly crate"
|
||||
desc = "You aren't sure how this crate is so light, but the Wulf Aeronautics logo might be a hint."
|
||||
icon_state = "vehiclecrate"
|
||||
|
||||
/obj/structure/largecrate/hoverpod/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.has_tool_quality(TOOL_CROWBAR))
|
||||
var/obj/item/mecha_parts/mecha_equipment/ME
|
||||
var/obj/mecha/working/hoverpod/H = new (loc)
|
||||
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
|
||||
ME.attach(H)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger
|
||||
ME.attach(H)
|
||||
..()
|
||||
|
||||
/obj/structure/largecrate/donksoftvendor
|
||||
name = "\improper Donk-Soft vendor crate"
|
||||
desc = "A hefty wooden crate displaying the logo of Donk-Soft. It's rather heavy."
|
||||
starts_with = list(/obj/machinery/vending/donksoft)
|
||||
|
||||
/obj/structure/largecrate/vehicle
|
||||
name = "vehicle crate"
|
||||
desc = "Wulf Aeronautics says it comes in a box for the consumer's sake... How is this so light?"
|
||||
icon_state = "vehiclecrate"
|
||||
|
||||
/obj/structure/largecrate/vehicle/Initialize()
|
||||
. = ..()
|
||||
for(var/obj/O in contents)
|
||||
O.update_icon()
|
||||
|
||||
/obj/structure/largecrate/vehicle/bike
|
||||
name = "spacebike crate"
|
||||
starts_with = list(/obj/structure/vehiclecage/spacebike)
|
||||
|
||||
/obj/structure/largecrate/vehicle/quadbike
|
||||
name = "\improper ATV crate"
|
||||
desc = "A hefty wooden crate proudly displaying the logo of Ward-Takahashi's automotive division."
|
||||
starts_with = list(/obj/structure/vehiclecage/quadbike)
|
||||
|
||||
/obj/structure/largecrate/vehicle/quadtrailer
|
||||
name = "\improper ATV trailer crate"
|
||||
desc = "A hefty wooden crate proudly displaying the logo of Ward-Takahashi's automotive division."
|
||||
starts_with = list(/obj/structure/vehiclecage/quadtrailer)
|
||||
|
||||
/obj/structure/largecrate/animal
|
||||
icon_state = "crittercrate"
|
||||
desc = "A hefty wooden crate with air holes. It is marked with the logo of NanoTrasen Pastures and the slogan, '90% less cloning defects* than competing brands**, or your money back***!'"
|
||||
|
||||
/obj/structure/largecrate/animal/mulebot
|
||||
name = "Mulebot crate"
|
||||
desc = "A hefty wooden crate labelled 'Proud Product of the Xion Manufacturing Group'"
|
||||
icon_state = "mulecrate"
|
||||
starts_with = list(/mob/living/bot/mulebot)
|
||||
|
||||
/obj/structure/largecrate/animal/corgi
|
||||
name = "corgi carrier"
|
||||
starts_with = list(/mob/living/simple_mob/animal/passive/dog/corgi)
|
||||
|
||||
/obj/structure/largecrate/animal/cow
|
||||
name = "cow crate"
|
||||
starts_with = list(/mob/living/simple_mob/animal/passive/cow)
|
||||
|
||||
/obj/structure/largecrate/animal/goat
|
||||
name = "goat crate"
|
||||
starts_with = list(/mob/living/simple_mob/animal/goat)
|
||||
|
||||
/obj/structure/largecrate/animal/cat
|
||||
name = "cat carrier"
|
||||
starts_with = list(/mob/living/simple_mob/animal/passive/cat)
|
||||
|
||||
/obj/structure/largecrate/animal/cat/bones
|
||||
starts_with = list(/mob/living/simple_mob/animal/passive/cat/bones)
|
||||
|
||||
/obj/structure/largecrate/animal/chick
|
||||
name = "chicken crate"
|
||||
starts_with = list(/mob/living/simple_mob/animal/passive/chick = 5)
|
||||
|
||||
/obj/structure/largecrate/animal/catslug
|
||||
name = "catslug carrier"
|
||||
starts_with = list(/mob/living/simple_mob/vore/alienanimals/catslug)
|
||||
/obj/structure/largecrate
|
||||
name = "large crate"
|
||||
desc = "A hefty wooden crate."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "densecrate"
|
||||
density = TRUE
|
||||
var/list/starts_with
|
||||
|
||||
/obj/structure/largecrate/Initialize()
|
||||
. = ..()
|
||||
if(starts_with)
|
||||
create_objects_in_loc(src, starts_with)
|
||||
starts_with = null
|
||||
for(var/obj/I in src.loc)
|
||||
if(I.density || I.anchored || I == src || !I.simulated)
|
||||
continue
|
||||
I.forceMove(src)
|
||||
update_icon()
|
||||
|
||||
/obj/structure/largecrate/attack_hand(mob/user as mob)
|
||||
to_chat(user, "<span class='notice'>You need a crowbar to pry this open!</span>")
|
||||
return
|
||||
|
||||
/obj/structure/largecrate/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
to_chat(user, "<span class='notice'>You can't open this here!</span>")
|
||||
if(W.has_tool_quality(TOOL_CROWBAR))
|
||||
new /obj/item/stack/material/wood(src)
|
||||
|
||||
for(var/atom/movable/AM in contents)
|
||||
if(AM.simulated)
|
||||
AM.forceMove(T)
|
||||
//VOREStation Add Start
|
||||
if(isanimal(AM))
|
||||
var/mob/living/simple_mob/AMBLINAL = AM
|
||||
if(!AMBLINAL.mind)
|
||||
AMBLINAL.ghostjoin = 1
|
||||
AMBLINAL.ghostjoin_icon()
|
||||
active_ghost_pods |= AMBLINAL
|
||||
//VOREStation Add End
|
||||
user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
|
||||
"<span class='notice'>You pry open \the [src].</span>", \
|
||||
"<span class='notice'>You hear splitting wood.</span>")
|
||||
qdel(src)
|
||||
else
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/largecrate/mule
|
||||
name = "MULE crate"
|
||||
|
||||
/obj/structure/largecrate/hoverpod
|
||||
name = "\improper Hoverpod assembly crate"
|
||||
desc = "You aren't sure how this crate is so light, but the Wulf Aeronautics logo might be a hint."
|
||||
icon_state = "vehiclecrate"
|
||||
|
||||
/obj/structure/largecrate/hoverpod/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.has_tool_quality(TOOL_CROWBAR))
|
||||
var/obj/item/mecha_parts/mecha_equipment/ME
|
||||
var/obj/mecha/working/hoverpod/H = new (loc)
|
||||
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
|
||||
ME.attach(H)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger
|
||||
ME.attach(H)
|
||||
..()
|
||||
|
||||
/obj/structure/largecrate/donksoftvendor
|
||||
name = "\improper Donk-Soft vendor crate"
|
||||
desc = "A hefty wooden crate displaying the logo of Donk-Soft. It's rather heavy."
|
||||
starts_with = list(/obj/machinery/vending/donksoft)
|
||||
|
||||
/obj/structure/largecrate/vehicle
|
||||
name = "vehicle crate"
|
||||
desc = "Wulf Aeronautics says it comes in a box for the consumer's sake... How is this so light?"
|
||||
icon_state = "vehiclecrate"
|
||||
|
||||
/obj/structure/largecrate/vehicle/Initialize()
|
||||
. = ..()
|
||||
for(var/obj/O in contents)
|
||||
O.update_icon()
|
||||
|
||||
/obj/structure/largecrate/vehicle/bike
|
||||
name = "spacebike crate"
|
||||
starts_with = list(/obj/structure/vehiclecage/spacebike)
|
||||
|
||||
/obj/structure/largecrate/vehicle/quadbike
|
||||
name = "\improper ATV crate"
|
||||
desc = "A hefty wooden crate proudly displaying the logo of Ward-Takahashi's automotive division."
|
||||
starts_with = list(/obj/structure/vehiclecage/quadbike)
|
||||
|
||||
/obj/structure/largecrate/vehicle/quadtrailer
|
||||
name = "\improper ATV trailer crate"
|
||||
desc = "A hefty wooden crate proudly displaying the logo of Ward-Takahashi's automotive division."
|
||||
starts_with = list(/obj/structure/vehiclecage/quadtrailer)
|
||||
|
||||
/obj/structure/largecrate/animal
|
||||
icon_state = "crittercrate"
|
||||
desc = "A hefty wooden crate with air holes. It is marked with the logo of NanoTrasen Pastures and the slogan, '90% less cloning defects* than competing brands**, or your money back***!'"
|
||||
|
||||
/obj/structure/largecrate/animal/mulebot
|
||||
name = "Mulebot crate"
|
||||
desc = "A hefty wooden crate labelled 'Proud Product of the Xion Manufacturing Group'"
|
||||
icon_state = "mulecrate"
|
||||
starts_with = list(/mob/living/bot/mulebot)
|
||||
|
||||
/obj/structure/largecrate/animal/corgi
|
||||
name = "corgi carrier"
|
||||
starts_with = list(/mob/living/simple_mob/animal/passive/dog/corgi)
|
||||
|
||||
/obj/structure/largecrate/animal/cow
|
||||
name = "cow crate"
|
||||
starts_with = list(/mob/living/simple_mob/animal/passive/cow)
|
||||
|
||||
/obj/structure/largecrate/animal/goat
|
||||
name = "goat crate"
|
||||
starts_with = list(/mob/living/simple_mob/animal/goat)
|
||||
|
||||
/obj/structure/largecrate/animal/cat
|
||||
name = "cat carrier"
|
||||
starts_with = list(/mob/living/simple_mob/animal/passive/cat)
|
||||
|
||||
/obj/structure/largecrate/animal/cat/bones
|
||||
starts_with = list(/mob/living/simple_mob/animal/passive/cat/bones)
|
||||
|
||||
/obj/structure/largecrate/animal/chick
|
||||
name = "chicken crate"
|
||||
starts_with = list(/mob/living/simple_mob/animal/passive/chick = 5)
|
||||
|
||||
/obj/structure/largecrate/animal/catslug
|
||||
name = "catslug carrier"
|
||||
starts_with = list(/mob/living/simple_mob/vore/alienanimals/catslug)
|
||||
|
||||
Reference in New Issue
Block a user