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Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings * Whitespace changes * Comment out merger hooks in gitattributes Corrupt maps would have to be resolved in repo before hooks could be updated * Revert "Whitespace changes" This reverts commitafbdd1d844. * Whitespace again minus example * Gitignore example changelog * Restore changelog merge setting * Keep older dmi hook attribute until hooks can be updated * update vscode settings too * Renormalize remaining * Revert "Gitignore example changelog" This reverts commitde22ad375d. * Attempt to normalize example.yml (and another file I guess) * Try again
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@@ -1,38 +1,38 @@
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/datum/admin_secret_item/admin_secret/prison_warp
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name = "Prison Warp"
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/datum/admin_secret_item/admin_secret/prison_warp/can_execute(var/mob/user)
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if(!ticker) return 0
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return ..()
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/datum/admin_secret_item/admin_secret/prison_warp/execute(var/mob/user)
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. = ..()
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if(!.)
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return
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for(var/mob/living/carbon/human/H in mob_list)
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var/turf/T = get_turf(H)
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var/security = 0
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if((T in using_map.admin_levels) || prisonwarped.Find(H))
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//don't warp them if they aren't ready or are already there
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continue
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H.Paralyse(5)
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if(H.wear_id)
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var/obj/item/weapon/card/id/id = H.get_idcard()
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for(var/A in id.access)
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if(A == access_security)
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security++
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if(!security)
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//strip their stuff before they teleport into a cell :downs:
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for(var/obj/item/weapon/W in H)
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if(istype(W, /obj/item/organ/external))
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continue
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//don't strip organs
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H.drop_from_inventory(W)
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//teleport person to cell
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H.loc = pick(prisonwarp)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/prison(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
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else
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//teleport security person
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H.loc = pick(prisonsecuritywarp)
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prisonwarped += H
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/datum/admin_secret_item/admin_secret/prison_warp
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name = "Prison Warp"
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/datum/admin_secret_item/admin_secret/prison_warp/can_execute(var/mob/user)
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if(!ticker) return 0
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return ..()
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/datum/admin_secret_item/admin_secret/prison_warp/execute(var/mob/user)
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. = ..()
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if(!.)
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return
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for(var/mob/living/carbon/human/H in mob_list)
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var/turf/T = get_turf(H)
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var/security = 0
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if((T in using_map.admin_levels) || prisonwarped.Find(H))
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//don't warp them if they aren't ready or are already there
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continue
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H.Paralyse(5)
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if(H.wear_id)
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var/obj/item/weapon/card/id/id = H.get_idcard()
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for(var/A in id.access)
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if(A == access_security)
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security++
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if(!security)
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//strip their stuff before they teleport into a cell :downs:
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for(var/obj/item/weapon/W in H)
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if(istype(W, /obj/item/organ/external))
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continue
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//don't strip organs
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H.drop_from_inventory(W)
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//teleport person to cell
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H.loc = pick(prisonwarp)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/prison(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
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else
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//teleport security person
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H.loc = pick(prisonsecuritywarp)
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prisonwarped += H
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