mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-13 08:04:22 +01:00
Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings * Whitespace changes * Comment out merger hooks in gitattributes Corrupt maps would have to be resolved in repo before hooks could be updated * Revert "Whitespace changes" This reverts commitafbdd1d844. * Whitespace again minus example * Gitignore example changelog * Restore changelog merge setting * Keep older dmi hook attribute until hooks can be updated * update vscode settings too * Renormalize remaining * Revert "Gitignore example changelog" This reverts commitde22ad375d. * Attempt to normalize example.yml (and another file I guess) * Try again
This commit is contained in:
+108
-108
@@ -1,108 +1,108 @@
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/obj/item/device/assembly
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name = "assembly"
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desc = "A small electronic device that should never exist."
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = ""
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w_class = ITEMSIZE_SMALL
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matter = list(MAT_STEEL = 100)
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throwforce = 2
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throw_speed = 3
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throw_range = 10
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drop_sound = 'sound/items/drop/component.ogg'
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pickup_sound = 'sound/items/pickup/component.ogg'
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origin_tech = list(TECH_MAGNET = 1)
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var/secured = 1
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var/list/attached_overlays = null
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var/obj/item/device/assembly_holder/holder = null
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var/cooldown = FALSE //To prevent spam
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var/wires = WIRE_RECEIVE | WIRE_PULSE
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var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
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var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
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var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
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var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
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var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
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/obj/item/device/assembly/proc/holder_movement()
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return
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/obj/item/device/assembly/proc/process_cooldown()
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if(cooldown)
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return FALSE
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cooldown = TRUE
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VARSET_IN(src, cooldown, FALSE, 2 SECONDS)
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return TRUE
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/obj/item/device/assembly/proc/pulsed(var/radio = 0)
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if(holder && (wires & WIRE_RECEIVE))
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activate()
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if(radio && (wires & WIRE_RADIO_RECEIVE))
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activate()
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return 1
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/obj/item/device/assembly/proc/pulse(var/radio = 0)
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if(holder && (wires & WIRE_PULSE))
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holder.process_activation(src, 1, 0)
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if(holder && (wires & WIRE_PULSE_SPECIAL))
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holder.process_activation(src, 0, 1)
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return 1
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/obj/item/device/assembly/proc/activate()
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if(!secured || !process_cooldown())
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return FALSE
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return TRUE
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/obj/item/device/assembly/proc/toggle_secure()
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secured = !secured
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update_icon()
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return secured
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/obj/item/device/assembly/proc/attach_assembly(var/obj/item/device/assembly/A, var/mob/user)
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holder = new/obj/item/device/assembly_holder(get_turf(src))
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if(holder.attach(A,src,user))
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to_chat(user, "<span class='notice'>You attach \the [A] to \the [src]!</span>")
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return TRUE
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/obj/item/device/assembly/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(isassembly(W))
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var/obj/item/device/assembly/A = W
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if((!A.secured) && (!secured))
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attach_assembly(A,user)
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return
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if(W.has_tool_quality(TOOL_SCREWDRIVER))
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if(toggle_secure())
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to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
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else
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to_chat(user, "<span class='notice'>\The [src] can now be attached!</span>")
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return
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return ..()
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/obj/item/device/assembly/process()
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return PROCESS_KILL
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/obj/item/device/assembly/examine(mob/user)
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. = ..()
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if((in_range(src, user) || loc == user))
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if(secured)
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. += "\The [src] is ready!"
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else
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. += "\The [src] can be attached!"
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/obj/item/device/assembly/attack_self(mob/user as mob)
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if(!user)
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return 0
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user.set_machine(src)
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tgui_interact(user)
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return 1
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/obj/item/device/assembly/tgui_state(mob/user)
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return GLOB.tgui_deep_inventory_state
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/obj/item/device/assembly/tgui_interact(mob/user, datum/tgui/ui)
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return // tgui goes here
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/obj/item/device/assembly/tgui_host()
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if(istype(loc, /obj/item/device/assembly_holder))
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return loc.tgui_host()
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return ..()
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/obj/item/device/assembly
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name = "assembly"
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desc = "A small electronic device that should never exist."
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = ""
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w_class = ITEMSIZE_SMALL
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matter = list(MAT_STEEL = 100)
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throwforce = 2
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throw_speed = 3
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throw_range = 10
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drop_sound = 'sound/items/drop/component.ogg'
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pickup_sound = 'sound/items/pickup/component.ogg'
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origin_tech = list(TECH_MAGNET = 1)
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var/secured = 1
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var/list/attached_overlays = null
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var/obj/item/device/assembly_holder/holder = null
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var/cooldown = FALSE //To prevent spam
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var/wires = WIRE_RECEIVE | WIRE_PULSE
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var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
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var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
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var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
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var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
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var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
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/obj/item/device/assembly/proc/holder_movement()
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return
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/obj/item/device/assembly/proc/process_cooldown()
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if(cooldown)
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return FALSE
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cooldown = TRUE
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VARSET_IN(src, cooldown, FALSE, 2 SECONDS)
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return TRUE
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/obj/item/device/assembly/proc/pulsed(var/radio = 0)
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if(holder && (wires & WIRE_RECEIVE))
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activate()
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if(radio && (wires & WIRE_RADIO_RECEIVE))
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activate()
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return 1
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/obj/item/device/assembly/proc/pulse(var/radio = 0)
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if(holder && (wires & WIRE_PULSE))
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holder.process_activation(src, 1, 0)
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if(holder && (wires & WIRE_PULSE_SPECIAL))
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holder.process_activation(src, 0, 1)
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return 1
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/obj/item/device/assembly/proc/activate()
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if(!secured || !process_cooldown())
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return FALSE
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return TRUE
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/obj/item/device/assembly/proc/toggle_secure()
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secured = !secured
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update_icon()
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return secured
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/obj/item/device/assembly/proc/attach_assembly(var/obj/item/device/assembly/A, var/mob/user)
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holder = new/obj/item/device/assembly_holder(get_turf(src))
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if(holder.attach(A,src,user))
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to_chat(user, "<span class='notice'>You attach \the [A] to \the [src]!</span>")
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return TRUE
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/obj/item/device/assembly/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(isassembly(W))
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var/obj/item/device/assembly/A = W
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if((!A.secured) && (!secured))
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attach_assembly(A,user)
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return
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if(W.has_tool_quality(TOOL_SCREWDRIVER))
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if(toggle_secure())
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to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
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else
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to_chat(user, "<span class='notice'>\The [src] can now be attached!</span>")
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return
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return ..()
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/obj/item/device/assembly/process()
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return PROCESS_KILL
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/obj/item/device/assembly/examine(mob/user)
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. = ..()
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if((in_range(src, user) || loc == user))
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if(secured)
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. += "\The [src] is ready!"
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else
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. += "\The [src] can be attached!"
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/obj/item/device/assembly/attack_self(mob/user as mob)
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if(!user)
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return 0
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user.set_machine(src)
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tgui_interact(user)
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return 1
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/obj/item/device/assembly/tgui_state(mob/user)
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return GLOB.tgui_deep_inventory_state
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/obj/item/device/assembly/tgui_interact(mob/user, datum/tgui/ui)
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return // tgui goes here
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/obj/item/device/assembly/tgui_host()
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if(istype(loc, /obj/item/device/assembly_holder))
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return loc.tgui_host()
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return ..()
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@@ -1,29 +1,29 @@
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/proc/isassembly(O)
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if(istype(O, /obj/item/device/assembly))
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return 1
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return 0
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/proc/isigniter(O)
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if(istype(O, /obj/item/device/assembly/igniter))
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return 1
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return 0
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/proc/isinfared(O)
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if(istype(O, /obj/item/device/assembly/infra))
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return 1
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return 0
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/proc/isprox(O)
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if(istype(O, /obj/item/device/assembly/prox_sensor))
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return 1
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return 0
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/proc/issignaler(O)
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if(istype(O, /obj/item/device/assembly/signaler))
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return 1
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return 0
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/proc/istimer(O)
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if(istype(O, /obj/item/device/assembly/timer))
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return 1
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return 0
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/proc/isassembly(O)
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if(istype(O, /obj/item/device/assembly))
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return 1
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return 0
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/proc/isigniter(O)
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if(istype(O, /obj/item/device/assembly/igniter))
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return 1
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return 0
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/proc/isinfared(O)
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if(istype(O, /obj/item/device/assembly/infra))
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return 1
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return 0
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/proc/isprox(O)
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if(istype(O, /obj/item/device/assembly/prox_sensor))
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return 1
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return 0
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/proc/issignaler(O)
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if(istype(O, /obj/item/device/assembly/signaler))
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return 1
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return 0
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/proc/istimer(O)
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if(istype(O, /obj/item/device/assembly/timer))
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return 1
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return 0
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+225
-225
@@ -1,225 +1,225 @@
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/obj/item/device/assembly_holder
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name = "Assembly"
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = "holder"
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item_state = "assembly"
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throwforce = 5
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w_class = ITEMSIZE_SMALL
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throw_speed = 3
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throw_range = 10
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var/secured = 0
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var/obj/item/device/assembly/a_left = null
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var/obj/item/device/assembly/a_right = null
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var/obj/special_assembly = null
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/obj/item/device/assembly_holder/proc/attach(var/obj/item/device/assembly/D, var/obj/item/device/assembly/D2, var/mob/user)
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if(!D || !D2)
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return FALSE
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if(!istype(D) || !istype(D2))
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return FALSE
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if(D.secured || D2.secured)
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return FALSE
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if(user)
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user.remove_from_mob(D)
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user.remove_from_mob(D2)
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D.holder = src
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D2.holder = src
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D.forceMove(src)
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D2.forceMove(src)
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a_left = D
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a_right = D2
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name = "[D.name]-[D2.name] assembly"
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update_icon()
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user.put_in_hands(src)
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return TRUE
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/obj/item/device/assembly_holder/proc/detached()
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return
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/obj/item/device/assembly_holder/update_icon()
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cut_overlays()
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if(a_left)
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add_overlay("[a_left.icon_state]_left")
|
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for(var/O in a_left.attached_overlays)
|
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add_overlay("[O]_l")
|
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if(a_right)
|
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add_overlay("[a_right.icon_state]_right")
|
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for(var/O in a_right.attached_overlays)
|
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add_overlay("[O]_r")
|
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if(master)
|
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master.update_icon()
|
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|
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/obj/item/device/assembly_holder/examine(mob/user)
|
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. = ..()
|
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if ((in_range(src, user) || src.loc == user))
|
||||
if (src.secured)
|
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. += "\The [src] is ready!"
|
||||
else
|
||||
. += "\The [src] can be attached!"
|
||||
|
||||
/obj/item/device/assembly_holder/Moved(atom/old_loc, direction, forced = FALSE)
|
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. = ..()
|
||||
if(isturf(old_loc))
|
||||
unsense_proximity(callback = /atom/proc/HasProximity, center = old_loc)
|
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if(isturf(loc))
|
||||
sense_proximity(callback = /atom/proc/HasProximity)
|
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|
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/obj/item/device/assembly_holder/HasProximity(turf/T, atom/movable/AM, old_loc)
|
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if(a_left)
|
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a_left.HasProximity(T, AM, old_loc)
|
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if(a_right)
|
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a_right.HasProximity(T, AM, old_loc)
|
||||
|
||||
/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(a_left)
|
||||
a_left.Crossed(AM)
|
||||
if(a_right)
|
||||
a_right.Crossed(AM)
|
||||
|
||||
/obj/item/device/assembly_holder/on_found(mob/finder as mob)
|
||||
if(a_left)
|
||||
a_left.on_found(finder)
|
||||
if(a_right)
|
||||
a_right.on_found(finder)
|
||||
|
||||
/obj/item/device/assembly_holder/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
. = ..()
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
|
||||
/obj/item/device/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly_holder/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='warning'> BUG:Assembly part missing, please report this!</span>")
|
||||
return
|
||||
a_left.toggle_secure()
|
||||
a_right.toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] can now be taken apart!</span>")
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly_holder/attack_self(var/mob/user)
|
||||
src.add_fingerprint(user)
|
||||
if(src.secured)
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='warning'> BUG:Assembly part missing, please report this!</span>")
|
||||
return
|
||||
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
|
||||
switch(tgui_alert(usr, "Which side would you like to use?","Side",list("Left","Right")))
|
||||
if("Left") a_left.attack_self(user)
|
||||
if("Right") a_right.attack_self(user)
|
||||
return
|
||||
else
|
||||
if(!istype(a_left,/obj/item/device/assembly/igniter))
|
||||
a_left.attack_self(user)
|
||||
if(!istype(a_right,/obj/item/device/assembly/igniter))
|
||||
a_right.attack_self(user)
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return 0
|
||||
if(a_left)
|
||||
a_left.holder = null
|
||||
a_left.forceMove(T)
|
||||
if(a_right)
|
||||
a_right.holder = null
|
||||
a_right.forceMove(T)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/assembly_holder/proc/process_activation(var/obj/D, var/normal = 1)
|
||||
if(!D)
|
||||
return 0
|
||||
if(!secured)
|
||||
visible_message("\icon[src][bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
if((normal) && (a_right) && (a_left))
|
||||
if(a_right != D)
|
||||
a_right.pulsed(0)
|
||||
if(a_left != D)
|
||||
a_left.pulsed(0)
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly_holder/hear_talk(mob/M, list/message_pieces, verb)
|
||||
if(a_right)
|
||||
a_right.hear_talk(M, message_pieces, verb)
|
||||
if(a_left)
|
||||
a_left.hear_talk(M, message_pieces, verb)
|
||||
|
||||
/obj/item/device/assembly_holder/timer_igniter
|
||||
name = "timer-igniter assembly"
|
||||
|
||||
/obj/item/device/assembly_holder/timer_igniter/New()
|
||||
..()
|
||||
|
||||
var/obj/item/device/assembly/igniter/ign = new(src)
|
||||
ign.secured = 1
|
||||
ign.holder = src
|
||||
|
||||
var/obj/item/device/assembly/timer/tmr = new(src)
|
||||
tmr.time = 5
|
||||
tmr.secured = 1
|
||||
tmr.holder = src
|
||||
|
||||
a_left = tmr
|
||||
a_right = ign
|
||||
secured = 1
|
||||
update_icon()
|
||||
name = initial(name) + " ([tmr.time] secs)"
|
||||
|
||||
loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
||||
|
||||
/obj/item/device/assembly_holder/timer_igniter/detached()
|
||||
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly_holder/timer_igniter/verb/configure()
|
||||
set name = "Set Timer"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if ( !(usr.stat || usr.restrained()) )
|
||||
var/obj/item/device/assembly_holder/holder
|
||||
if(istype(src,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/gren = src
|
||||
holder=gren.detonator
|
||||
var/obj/item/device/assembly/timer/tmr = holder.a_left
|
||||
if(!istype(tmr,/obj/item/device/assembly/timer))
|
||||
tmr = holder.a_right
|
||||
if(!istype(tmr,/obj/item/device/assembly/timer))
|
||||
to_chat(usr, "<span class='notice'>This detonator has no timer.</span>")
|
||||
return
|
||||
|
||||
if(tmr.timing)
|
||||
to_chat(usr, "<span class='notice'>Clock is ticking already.</span>")
|
||||
else
|
||||
var/ntime = tgui_input_number(usr, "Enter desired time in seconds", "Time", "5", 1000, 0)
|
||||
if (ntime>0 && ntime<1000)
|
||||
tmr.time = ntime
|
||||
name = initial(name) + "([tmr.time] secs)"
|
||||
to_chat(usr, "<span class='notice'>Timer set to [tmr.time] seconds.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>Timer can't be [ntime<=0?"negative":"more than 1000 seconds"].</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>You cannot do this while [usr.stat?"unconscious/dead":"restrained"].</span>")
|
||||
/obj/item/device/assembly_holder
|
||||
name = "Assembly"
|
||||
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
||||
icon_state = "holder"
|
||||
item_state = "assembly"
|
||||
throwforce = 5
|
||||
w_class = ITEMSIZE_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 10
|
||||
|
||||
var/secured = 0
|
||||
var/obj/item/device/assembly/a_left = null
|
||||
var/obj/item/device/assembly/a_right = null
|
||||
var/obj/special_assembly = null
|
||||
|
||||
/obj/item/device/assembly_holder/proc/attach(var/obj/item/device/assembly/D, var/obj/item/device/assembly/D2, var/mob/user)
|
||||
if(!D || !D2)
|
||||
return FALSE
|
||||
|
||||
if(!istype(D) || !istype(D2))
|
||||
return FALSE
|
||||
|
||||
if(D.secured || D2.secured)
|
||||
return FALSE
|
||||
|
||||
if(user)
|
||||
user.remove_from_mob(D)
|
||||
user.remove_from_mob(D2)
|
||||
|
||||
D.holder = src
|
||||
D2.holder = src
|
||||
D.forceMove(src)
|
||||
D2.forceMove(src)
|
||||
a_left = D
|
||||
a_right = D2
|
||||
name = "[D.name]-[D2.name] assembly"
|
||||
update_icon()
|
||||
user.put_in_hands(src)
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly_holder/proc/detached()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly_holder/update_icon()
|
||||
cut_overlays()
|
||||
if(a_left)
|
||||
add_overlay("[a_left.icon_state]_left")
|
||||
for(var/O in a_left.attached_overlays)
|
||||
add_overlay("[O]_l")
|
||||
if(a_right)
|
||||
add_overlay("[a_right.icon_state]_right")
|
||||
for(var/O in a_right.attached_overlays)
|
||||
add_overlay("[O]_r")
|
||||
if(master)
|
||||
master.update_icon()
|
||||
|
||||
/obj/item/device/assembly_holder/examine(mob/user)
|
||||
. = ..()
|
||||
if ((in_range(src, user) || src.loc == user))
|
||||
if (src.secured)
|
||||
. += "\The [src] is ready!"
|
||||
else
|
||||
. += "\The [src] can be attached!"
|
||||
|
||||
/obj/item/device/assembly_holder/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
. = ..()
|
||||
if(isturf(old_loc))
|
||||
unsense_proximity(callback = /atom/proc/HasProximity, center = old_loc)
|
||||
if(isturf(loc))
|
||||
sense_proximity(callback = /atom/proc/HasProximity)
|
||||
|
||||
/obj/item/device/assembly_holder/HasProximity(turf/T, atom/movable/AM, old_loc)
|
||||
if(a_left)
|
||||
a_left.HasProximity(T, AM, old_loc)
|
||||
if(a_right)
|
||||
a_right.HasProximity(T, AM, old_loc)
|
||||
|
||||
/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(a_left)
|
||||
a_left.Crossed(AM)
|
||||
if(a_right)
|
||||
a_right.Crossed(AM)
|
||||
|
||||
/obj/item/device/assembly_holder/on_found(mob/finder as mob)
|
||||
if(a_left)
|
||||
a_left.on_found(finder)
|
||||
if(a_right)
|
||||
a_right.on_found(finder)
|
||||
|
||||
/obj/item/device/assembly_holder/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
. = ..()
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
|
||||
/obj/item/device/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly_holder/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='warning'> BUG:Assembly part missing, please report this!</span>")
|
||||
return
|
||||
a_left.toggle_secure()
|
||||
a_right.toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] can now be taken apart!</span>")
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly_holder/attack_self(var/mob/user)
|
||||
src.add_fingerprint(user)
|
||||
if(src.secured)
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='warning'> BUG:Assembly part missing, please report this!</span>")
|
||||
return
|
||||
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
|
||||
switch(tgui_alert(usr, "Which side would you like to use?","Side",list("Left","Right")))
|
||||
if("Left") a_left.attack_self(user)
|
||||
if("Right") a_right.attack_self(user)
|
||||
return
|
||||
else
|
||||
if(!istype(a_left,/obj/item/device/assembly/igniter))
|
||||
a_left.attack_self(user)
|
||||
if(!istype(a_right,/obj/item/device/assembly/igniter))
|
||||
a_right.attack_self(user)
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return 0
|
||||
if(a_left)
|
||||
a_left.holder = null
|
||||
a_left.forceMove(T)
|
||||
if(a_right)
|
||||
a_right.holder = null
|
||||
a_right.forceMove(T)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/assembly_holder/proc/process_activation(var/obj/D, var/normal = 1)
|
||||
if(!D)
|
||||
return 0
|
||||
if(!secured)
|
||||
visible_message("\icon[src][bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
if((normal) && (a_right) && (a_left))
|
||||
if(a_right != D)
|
||||
a_right.pulsed(0)
|
||||
if(a_left != D)
|
||||
a_left.pulsed(0)
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly_holder/hear_talk(mob/M, list/message_pieces, verb)
|
||||
if(a_right)
|
||||
a_right.hear_talk(M, message_pieces, verb)
|
||||
if(a_left)
|
||||
a_left.hear_talk(M, message_pieces, verb)
|
||||
|
||||
/obj/item/device/assembly_holder/timer_igniter
|
||||
name = "timer-igniter assembly"
|
||||
|
||||
/obj/item/device/assembly_holder/timer_igniter/New()
|
||||
..()
|
||||
|
||||
var/obj/item/device/assembly/igniter/ign = new(src)
|
||||
ign.secured = 1
|
||||
ign.holder = src
|
||||
|
||||
var/obj/item/device/assembly/timer/tmr = new(src)
|
||||
tmr.time = 5
|
||||
tmr.secured = 1
|
||||
tmr.holder = src
|
||||
|
||||
a_left = tmr
|
||||
a_right = ign
|
||||
secured = 1
|
||||
update_icon()
|
||||
name = initial(name) + " ([tmr.time] secs)"
|
||||
|
||||
loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
||||
|
||||
/obj/item/device/assembly_holder/timer_igniter/detached()
|
||||
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly_holder/timer_igniter/verb/configure()
|
||||
set name = "Set Timer"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if ( !(usr.stat || usr.restrained()) )
|
||||
var/obj/item/device/assembly_holder/holder
|
||||
if(istype(src,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/gren = src
|
||||
holder=gren.detonator
|
||||
var/obj/item/device/assembly/timer/tmr = holder.a_left
|
||||
if(!istype(tmr,/obj/item/device/assembly/timer))
|
||||
tmr = holder.a_right
|
||||
if(!istype(tmr,/obj/item/device/assembly/timer))
|
||||
to_chat(usr, "<span class='notice'>This detonator has no timer.</span>")
|
||||
return
|
||||
|
||||
if(tmr.timing)
|
||||
to_chat(usr, "<span class='notice'>Clock is ticking already.</span>")
|
||||
else
|
||||
var/ntime = tgui_input_number(usr, "Enter desired time in seconds", "Time", "5", 1000, 0)
|
||||
if (ntime>0 && ntime<1000)
|
||||
tmr.time = ntime
|
||||
name = initial(name) + "([tmr.time] secs)"
|
||||
to_chat(usr, "<span class='notice'>Timer set to [tmr.time] seconds.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>Timer can't be [ntime<=0?"negative":"more than 1000 seconds"].</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>You cannot do this while [usr.stat?"unconscious/dead":"restrained"].</span>")
|
||||
|
||||
@@ -1,40 +1,40 @@
|
||||
/obj/item/device/assembly/igniter
|
||||
name = "igniter"
|
||||
desc = "A small electronic device able to ignite combustable substances."
|
||||
icon_state = "igniter"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(MAT_STEEL = 500, MAT_GLASS = 50)
|
||||
|
||||
secured = 1
|
||||
wires = WIRE_RECEIVE
|
||||
|
||||
/obj/item/device/assembly/igniter/activate()
|
||||
if(!..())
|
||||
return FALSE
|
||||
|
||||
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.detonate()
|
||||
else
|
||||
var/turf/location = get_turf(loc)
|
||||
if(location)
|
||||
location.hotspot_expose(1000,1000)
|
||||
if (istype(src.loc,/obj/item/device/assembly_holder))
|
||||
if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
|
||||
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
|
||||
if (tank && tank.modded)
|
||||
tank.explode()
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/device/assembly/igniter/attack_self(var/mob/user)
|
||||
activate()
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/device/assembly/igniter/is_hot()
|
||||
/obj/item/device/assembly/igniter
|
||||
name = "igniter"
|
||||
desc = "A small electronic device able to ignite combustable substances."
|
||||
icon_state = "igniter"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(MAT_STEEL = 500, MAT_GLASS = 50)
|
||||
|
||||
secured = 1
|
||||
wires = WIRE_RECEIVE
|
||||
|
||||
/obj/item/device/assembly/igniter/activate()
|
||||
if(!..())
|
||||
return FALSE
|
||||
|
||||
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.detonate()
|
||||
else
|
||||
var/turf/location = get_turf(loc)
|
||||
if(location)
|
||||
location.hotspot_expose(1000,1000)
|
||||
if (istype(src.loc,/obj/item/device/assembly_holder))
|
||||
if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
|
||||
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
|
||||
if (tank && tank.modded)
|
||||
tank.explode()
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/device/assembly/igniter/attack_self(var/mob/user)
|
||||
activate()
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/device/assembly/igniter/is_hot()
|
||||
return TRUE
|
||||
+180
-180
@@ -1,181 +1,181 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/device/assembly/infra
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
origin_tech = list(TECH_MAGNET = 2)
|
||||
matter = list(MAT_STEEL = 1000, MAT_GLASS = 500)
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
var/on = 0
|
||||
var/visible = 0
|
||||
var/list/i_beams = null
|
||||
|
||||
/obj/item/device/assembly/infra/activate()
|
||||
if(!..())
|
||||
return FALSE
|
||||
on = !on
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(!secured)
|
||||
toggle_state(FALSE)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/infra/proc/toggle_state(var/picked)
|
||||
if(!isnull(picked))
|
||||
on = picked
|
||||
else
|
||||
on = !on
|
||||
|
||||
if(secured && on)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
QDEL_LIST_NULL(i_beams)
|
||||
return on
|
||||
|
||||
/obj/item/device/assembly/infra/update_icon()
|
||||
cut_overlays()
|
||||
LAZYCLEARLIST(attached_overlays)
|
||||
if(on)
|
||||
add_overlay("infrared_on")
|
||||
LAZYADD(attached_overlays, "infrared_on")
|
||||
|
||||
if(holder)
|
||||
holder.update_icon(2)
|
||||
|
||||
/obj/item/device/assembly/infra/process()
|
||||
if(!on && i_beams)
|
||||
QDEL_LIST_NULL(i_beams)
|
||||
return
|
||||
|
||||
if(!i_beams && secured && (istype(loc, /turf) || (holder && istype(holder.loc, /turf))))
|
||||
create_beams()
|
||||
|
||||
/obj/item/device/assembly/infra/proc/create_beams(var/limit = 8)
|
||||
var/current_spot = get_turf(src)
|
||||
for(var/i = 1 to limit)
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(current_spot)
|
||||
I.master = src
|
||||
I.density = TRUE
|
||||
I.set_dir(dir)
|
||||
if(!step(I, I.dir)) //Try to take a step in that direction
|
||||
return //Couldn't, oh well, we hit a wall or something. Beam should qdel itself in it's Bump().
|
||||
I.density = FALSE
|
||||
i_beams |= I
|
||||
I.visible = visible
|
||||
|
||||
/obj/item/device/assembly/infra/attack_hand()
|
||||
QDEL_LIST_NULL(i_beams)
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/infra/Move()
|
||||
var/t = dir
|
||||
. = ..()
|
||||
set_dir(t)
|
||||
|
||||
/obj/item/device/assembly/infra/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
. = ..()
|
||||
QDEL_LIST_NULL(i_beams)
|
||||
|
||||
/obj/item/device/assembly/infra/holder_movement()
|
||||
if(!holder)
|
||||
return FALSE
|
||||
QDEL_LIST_NULL(i_beams)
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/infra/proc/trigger_beam()
|
||||
if(!process_cooldown())
|
||||
return FALSE
|
||||
pulse(0)
|
||||
QDEL_LIST_NULL(i_beams) //They will get recreated next process() if the situation is still appropriate
|
||||
if(!holder)
|
||||
visible_message("\icon[src][bicon(src)] *beep* *beep*")
|
||||
|
||||
/obj/item/device/assembly/infra/tgui_interact(mob/user, datum/tgui/ui)
|
||||
if(!secured)
|
||||
to_chat(user, "<span class='warning'>[src] is unsecured!</span>")
|
||||
return FALSE
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "AssemblyInfrared", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/device/assembly/infra/tgui_data(mob/user)
|
||||
var/list/data = ..()
|
||||
|
||||
data["on"] = on
|
||||
data["visible"] = visible
|
||||
|
||||
return data
|
||||
|
||||
/obj/item/device/assembly/infra/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
switch(action)
|
||||
if("state")
|
||||
toggle_state()
|
||||
return TRUE
|
||||
if("visible")
|
||||
visible = !visible
|
||||
for(var/obj/effect/beam/i_beam/I as anything in i_beams)
|
||||
I.visible = visible
|
||||
CHECK_TICK
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/infra/verb/rotate_clockwise()
|
||||
set name = "Rotate Infrared Laser Clockwise"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
set_dir(turn(dir, 270))
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
|
||||
/obj/effect/beam/i_beam
|
||||
name = "i beam"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "ibeam"
|
||||
var/obj/item/device/assembly/infra/master = null
|
||||
var/visible = 0
|
||||
anchored = TRUE
|
||||
|
||||
/obj/effect/beam/i_beam/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/effect/beam/i_beam/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
master = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/beam/i_beam/proc/hit()
|
||||
master?.trigger_beam()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/beam/i_beam/process()
|
||||
if(loc?.density || !master)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/Bump()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/beam/i_beam/Bumped()
|
||||
hit()
|
||||
|
||||
/obj/effect/beam/i_beam/Crossed(var/atom/movable/AM)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/device/assembly/infra
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
origin_tech = list(TECH_MAGNET = 2)
|
||||
matter = list(MAT_STEEL = 1000, MAT_GLASS = 500)
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
var/on = 0
|
||||
var/visible = 0
|
||||
var/list/i_beams = null
|
||||
|
||||
/obj/item/device/assembly/infra/activate()
|
||||
if(!..())
|
||||
return FALSE
|
||||
on = !on
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(!secured)
|
||||
toggle_state(FALSE)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/infra/proc/toggle_state(var/picked)
|
||||
if(!isnull(picked))
|
||||
on = picked
|
||||
else
|
||||
on = !on
|
||||
|
||||
if(secured && on)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
QDEL_LIST_NULL(i_beams)
|
||||
return on
|
||||
|
||||
/obj/item/device/assembly/infra/update_icon()
|
||||
cut_overlays()
|
||||
LAZYCLEARLIST(attached_overlays)
|
||||
if(on)
|
||||
add_overlay("infrared_on")
|
||||
LAZYADD(attached_overlays, "infrared_on")
|
||||
|
||||
if(holder)
|
||||
holder.update_icon(2)
|
||||
|
||||
/obj/item/device/assembly/infra/process()
|
||||
if(!on && i_beams)
|
||||
QDEL_LIST_NULL(i_beams)
|
||||
return
|
||||
|
||||
if(!i_beams && secured && (istype(loc, /turf) || (holder && istype(holder.loc, /turf))))
|
||||
create_beams()
|
||||
|
||||
/obj/item/device/assembly/infra/proc/create_beams(var/limit = 8)
|
||||
var/current_spot = get_turf(src)
|
||||
for(var/i = 1 to limit)
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(current_spot)
|
||||
I.master = src
|
||||
I.density = TRUE
|
||||
I.set_dir(dir)
|
||||
if(!step(I, I.dir)) //Try to take a step in that direction
|
||||
return //Couldn't, oh well, we hit a wall or something. Beam should qdel itself in it's Bump().
|
||||
I.density = FALSE
|
||||
i_beams |= I
|
||||
I.visible = visible
|
||||
|
||||
/obj/item/device/assembly/infra/attack_hand()
|
||||
QDEL_LIST_NULL(i_beams)
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/infra/Move()
|
||||
var/t = dir
|
||||
. = ..()
|
||||
set_dir(t)
|
||||
|
||||
/obj/item/device/assembly/infra/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
. = ..()
|
||||
QDEL_LIST_NULL(i_beams)
|
||||
|
||||
/obj/item/device/assembly/infra/holder_movement()
|
||||
if(!holder)
|
||||
return FALSE
|
||||
QDEL_LIST_NULL(i_beams)
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/infra/proc/trigger_beam()
|
||||
if(!process_cooldown())
|
||||
return FALSE
|
||||
pulse(0)
|
||||
QDEL_LIST_NULL(i_beams) //They will get recreated next process() if the situation is still appropriate
|
||||
if(!holder)
|
||||
visible_message("\icon[src][bicon(src)] *beep* *beep*")
|
||||
|
||||
/obj/item/device/assembly/infra/tgui_interact(mob/user, datum/tgui/ui)
|
||||
if(!secured)
|
||||
to_chat(user, "<span class='warning'>[src] is unsecured!</span>")
|
||||
return FALSE
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "AssemblyInfrared", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/device/assembly/infra/tgui_data(mob/user)
|
||||
var/list/data = ..()
|
||||
|
||||
data["on"] = on
|
||||
data["visible"] = visible
|
||||
|
||||
return data
|
||||
|
||||
/obj/item/device/assembly/infra/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
switch(action)
|
||||
if("state")
|
||||
toggle_state()
|
||||
return TRUE
|
||||
if("visible")
|
||||
visible = !visible
|
||||
for(var/obj/effect/beam/i_beam/I as anything in i_beams)
|
||||
I.visible = visible
|
||||
CHECK_TICK
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/infra/verb/rotate_clockwise()
|
||||
set name = "Rotate Infrared Laser Clockwise"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
set_dir(turn(dir, 270))
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
|
||||
/obj/effect/beam/i_beam
|
||||
name = "i beam"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "ibeam"
|
||||
var/obj/item/device/assembly/infra/master = null
|
||||
var/visible = 0
|
||||
anchored = TRUE
|
||||
|
||||
/obj/effect/beam/i_beam/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/effect/beam/i_beam/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
master = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/beam/i_beam/proc/hit()
|
||||
master?.trigger_beam()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/beam/i_beam/process()
|
||||
if(loc?.density || !master)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/Bump()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/beam/i_beam/Bumped()
|
||||
hit()
|
||||
|
||||
/obj/effect/beam/i_beam/Crossed(var/atom/movable/AM)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
hit()
|
||||
+123
-123
@@ -1,123 +1,123 @@
|
||||
/obj/item/device/assembly/mousetrap
|
||||
name = "mousetrap"
|
||||
desc = "A handy little spring-loaded trap for catching pesty rodents."
|
||||
icon_state = "mousetrap"
|
||||
origin_tech = list(TECH_COMBAT = 1)
|
||||
matter = list(MAT_STEEL = 100)
|
||||
var/armed = 0
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/examine(var/mob/user)
|
||||
. = ..(user)
|
||||
if(armed)
|
||||
. += "It looks like it's armed."
|
||||
|
||||
/obj/item/device/assembly/mousetrap/update_icon()
|
||||
if(armed)
|
||||
icon_state = "mousetraparmed"
|
||||
else
|
||||
icon_state = "mousetrap"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/device/assembly/mousetrap/proc/triggered(var/mob/target, var/type = "feet")
|
||||
if(!armed)
|
||||
return
|
||||
var/obj/item/organ/external/affecting = null
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
switch(type)
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_organ(pick("l_leg", "r_leg"))
|
||||
H.Weaken(3)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_organ(type)
|
||||
H.Stun(3)
|
||||
if(affecting)
|
||||
if(affecting.take_damage(1, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
else if(ismouse(target))
|
||||
var/mob/living/simple_mob/animal/passive/mouse/M = target
|
||||
visible_message(span_red("<b>SPLAT!</b>"))
|
||||
M.splat()
|
||||
playsound(target, 'sound/effects/snap.ogg', 50, 1)
|
||||
layer = MOB_LAYER - 0.2
|
||||
armed = 0
|
||||
update_icon()
|
||||
pulse(0)
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_self(var/mob/living/user)
|
||||
if(!armed)
|
||||
to_chat(user, "<span class='notice'>You arm [src].</span>")
|
||||
else
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You disarm [src].</span>")
|
||||
armed = !armed
|
||||
update_icon()
|
||||
playsound(user, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_hand(var/mob/living/user)
|
||||
if(armed)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/mousetrap/Crossed(var/atom/movable/AM)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(armed)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
if(H.m_intent == "run")
|
||||
triggered(H)
|
||||
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
|
||||
"<span class='warning'>You accidentally step on [src]</span>")
|
||||
if(ismouse(AM))
|
||||
triggered(AM)
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/mousetrap/on_found(var/mob/living/finder)
|
||||
if(armed)
|
||||
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
triggered(finder, finder.hand ? "l_hand" : "r_hand")
|
||||
return 1 //end the search!
|
||||
return 0
|
||||
|
||||
/obj/item/device/assembly/mousetrap/hitby(var/atom/movable/A)
|
||||
if(!armed)
|
||||
return ..()
|
||||
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
|
||||
triggered(null)
|
||||
|
||||
/obj/item/device/assembly/mousetrap/armed
|
||||
icon_state = "mousetraparmed"
|
||||
armed = 1
|
||||
|
||||
/obj/item/device/assembly/mousetrap/verb/hide_under()
|
||||
set src in oview(1)
|
||||
set name = "Hide"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
|
||||
layer = HIDING_LAYER
|
||||
to_chat(usr, "<span class='notice'>You hide [src].</span>")
|
||||
/obj/item/device/assembly/mousetrap
|
||||
name = "mousetrap"
|
||||
desc = "A handy little spring-loaded trap for catching pesty rodents."
|
||||
icon_state = "mousetrap"
|
||||
origin_tech = list(TECH_COMBAT = 1)
|
||||
matter = list(MAT_STEEL = 100)
|
||||
var/armed = 0
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/examine(var/mob/user)
|
||||
. = ..(user)
|
||||
if(armed)
|
||||
. += "It looks like it's armed."
|
||||
|
||||
/obj/item/device/assembly/mousetrap/update_icon()
|
||||
if(armed)
|
||||
icon_state = "mousetraparmed"
|
||||
else
|
||||
icon_state = "mousetrap"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/device/assembly/mousetrap/proc/triggered(var/mob/target, var/type = "feet")
|
||||
if(!armed)
|
||||
return
|
||||
var/obj/item/organ/external/affecting = null
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
switch(type)
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_organ(pick("l_leg", "r_leg"))
|
||||
H.Weaken(3)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_organ(type)
|
||||
H.Stun(3)
|
||||
if(affecting)
|
||||
if(affecting.take_damage(1, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
else if(ismouse(target))
|
||||
var/mob/living/simple_mob/animal/passive/mouse/M = target
|
||||
visible_message(span_red("<b>SPLAT!</b>"))
|
||||
M.splat()
|
||||
playsound(target, 'sound/effects/snap.ogg', 50, 1)
|
||||
layer = MOB_LAYER - 0.2
|
||||
armed = 0
|
||||
update_icon()
|
||||
pulse(0)
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_self(var/mob/living/user)
|
||||
if(!armed)
|
||||
to_chat(user, "<span class='notice'>You arm [src].</span>")
|
||||
else
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You disarm [src].</span>")
|
||||
armed = !armed
|
||||
update_icon()
|
||||
playsound(user, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_hand(var/mob/living/user)
|
||||
if(armed)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/mousetrap/Crossed(var/atom/movable/AM)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(armed)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
if(H.m_intent == "run")
|
||||
triggered(H)
|
||||
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
|
||||
"<span class='warning'>You accidentally step on [src]</span>")
|
||||
if(ismouse(AM))
|
||||
triggered(AM)
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/mousetrap/on_found(var/mob/living/finder)
|
||||
if(armed)
|
||||
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
triggered(finder, finder.hand ? "l_hand" : "r_hand")
|
||||
return 1 //end the search!
|
||||
return 0
|
||||
|
||||
/obj/item/device/assembly/mousetrap/hitby(var/atom/movable/A)
|
||||
if(!armed)
|
||||
return ..()
|
||||
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
|
||||
triggered(null)
|
||||
|
||||
/obj/item/device/assembly/mousetrap/armed
|
||||
icon_state = "mousetraparmed"
|
||||
armed = 1
|
||||
|
||||
/obj/item/device/assembly/mousetrap/verb/hide_under()
|
||||
set src in oview(1)
|
||||
set name = "Hide"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
|
||||
layer = HIDING_LAYER
|
||||
to_chat(usr, "<span class='notice'>You hide [src].</span>")
|
||||
|
||||
+143
-143
@@ -1,143 +1,143 @@
|
||||
/obj/item/device/assembly/prox_sensor
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(MAT_STEEL = 800, MAT_GLASS = 200)
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
var/scanning = 0
|
||||
var/timing = 0
|
||||
var/time = 10
|
||||
|
||||
var/range = 2
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/activate()
|
||||
if(!..())
|
||||
return FALSE
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return FALSE
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
scanning = 0
|
||||
timing = 0
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/HasProximity(turf/T, atom/movable/AM, old_loc)
|
||||
if(!istype(AM))
|
||||
log_debug("DEBUG: HasProximity called with [AM] on [src] ([usr]).")
|
||||
return
|
||||
if (istype(AM, /obj/effect/beam))
|
||||
return
|
||||
if (!isobserver(AM) && AM.move_speed < 12)
|
||||
sense()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/sense()
|
||||
if((!holder && !secured) || !scanning || !process_cooldown())
|
||||
return FALSE
|
||||
var/turf/mainloc = get_turf(src)
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
mainloc.visible_message("\icon[src][bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/process()
|
||||
if(scanning)
|
||||
var/turf/mainloc = get_turf(src)
|
||||
for(var/mob/living/A in range(range,mainloc))
|
||||
if (A.move_speed < 12)
|
||||
sense()
|
||||
|
||||
if(timing && (time >= 0))
|
||||
time--
|
||||
if(timing && time <= 0)
|
||||
timing = 0
|
||||
toggle_scan()
|
||||
time = initial(time)
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/dropped()
|
||||
sense()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
|
||||
if(!secured)
|
||||
return FALSE
|
||||
scanning = !scanning
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/update_icon()
|
||||
cut_overlays()
|
||||
LAZYCLEARLIST(attached_overlays)
|
||||
if(timing)
|
||||
add_overlay("prox_timing")
|
||||
LAZYADD(attached_overlays, "prox_timing")
|
||||
if(scanning)
|
||||
add_overlay("prox_scanning")
|
||||
LAZYADD(attached_overlays, "prox_scanning")
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.primed(scanning)
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
. = ..()
|
||||
if(isturf(old_loc))
|
||||
unsense_proximity(range = range, callback = /atom/proc/HasProximity, center = old_loc)
|
||||
if(isturf(loc))
|
||||
sense_proximity(range = range, callback = /atom/proc/HasProximity)
|
||||
sense()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/tgui_interact(mob/user, datum/tgui/ui)
|
||||
if(!secured)
|
||||
to_chat(user, "<span class='warning'>[src] is unsecured!</span>")
|
||||
return FALSE
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "AssemblyProx", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/tgui_data(mob/user)
|
||||
var/list/data = ..()
|
||||
|
||||
data["time"] = time * 10
|
||||
data["timing"] = timing
|
||||
data["range"] = range
|
||||
data["maxRange"] = 5
|
||||
data["scanning"] = scanning
|
||||
|
||||
return data
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
switch(action)
|
||||
if("scanning")
|
||||
toggle_scan()
|
||||
return TRUE
|
||||
if("timing")
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return TRUE
|
||||
if("set_time")
|
||||
var/real_new_time = 0
|
||||
var/new_time = params["time"]
|
||||
var/list/L = splittext(new_time, ":")
|
||||
if(LAZYLEN(L))
|
||||
for(var/i in 1 to LAZYLEN(L))
|
||||
real_new_time += text2num(L[i]) * (60 ** (LAZYLEN(L) - i))
|
||||
else
|
||||
real_new_time = text2num(new_time)
|
||||
time = clamp(real_new_time, 0, 600)
|
||||
return TRUE
|
||||
if("range")
|
||||
range = clamp(params["range"], 1, 5)
|
||||
return TRUE
|
||||
/obj/item/device/assembly/prox_sensor
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(MAT_STEEL = 800, MAT_GLASS = 200)
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
var/scanning = 0
|
||||
var/timing = 0
|
||||
var/time = 10
|
||||
|
||||
var/range = 2
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/activate()
|
||||
if(!..())
|
||||
return FALSE
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return FALSE
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
scanning = 0
|
||||
timing = 0
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/HasProximity(turf/T, atom/movable/AM, old_loc)
|
||||
if(!istype(AM))
|
||||
log_debug("DEBUG: HasProximity called with [AM] on [src] ([usr]).")
|
||||
return
|
||||
if (istype(AM, /obj/effect/beam))
|
||||
return
|
||||
if (!isobserver(AM) && AM.move_speed < 12)
|
||||
sense()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/sense()
|
||||
if((!holder && !secured) || !scanning || !process_cooldown())
|
||||
return FALSE
|
||||
var/turf/mainloc = get_turf(src)
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
mainloc.visible_message("\icon[src][bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/process()
|
||||
if(scanning)
|
||||
var/turf/mainloc = get_turf(src)
|
||||
for(var/mob/living/A in range(range,mainloc))
|
||||
if (A.move_speed < 12)
|
||||
sense()
|
||||
|
||||
if(timing && (time >= 0))
|
||||
time--
|
||||
if(timing && time <= 0)
|
||||
timing = 0
|
||||
toggle_scan()
|
||||
time = initial(time)
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/dropped()
|
||||
sense()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
|
||||
if(!secured)
|
||||
return FALSE
|
||||
scanning = !scanning
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/update_icon()
|
||||
cut_overlays()
|
||||
LAZYCLEARLIST(attached_overlays)
|
||||
if(timing)
|
||||
add_overlay("prox_timing")
|
||||
LAZYADD(attached_overlays, "prox_timing")
|
||||
if(scanning)
|
||||
add_overlay("prox_scanning")
|
||||
LAZYADD(attached_overlays, "prox_scanning")
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.primed(scanning)
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
. = ..()
|
||||
if(isturf(old_loc))
|
||||
unsense_proximity(range = range, callback = /atom/proc/HasProximity, center = old_loc)
|
||||
if(isturf(loc))
|
||||
sense_proximity(range = range, callback = /atom/proc/HasProximity)
|
||||
sense()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/tgui_interact(mob/user, datum/tgui/ui)
|
||||
if(!secured)
|
||||
to_chat(user, "<span class='warning'>[src] is unsecured!</span>")
|
||||
return FALSE
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "AssemblyProx", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/tgui_data(mob/user)
|
||||
var/list/data = ..()
|
||||
|
||||
data["time"] = time * 10
|
||||
data["timing"] = timing
|
||||
data["range"] = range
|
||||
data["maxRange"] = 5
|
||||
data["scanning"] = scanning
|
||||
|
||||
return data
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
switch(action)
|
||||
if("scanning")
|
||||
toggle_scan()
|
||||
return TRUE
|
||||
if("timing")
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return TRUE
|
||||
if("set_time")
|
||||
var/real_new_time = 0
|
||||
var/new_time = params["time"]
|
||||
var/list/L = splittext(new_time, ":")
|
||||
if(LAZYLEN(L))
|
||||
for(var/i in 1 to LAZYLEN(L))
|
||||
real_new_time += text2num(L[i]) * (60 ** (LAZYLEN(L) - i))
|
||||
else
|
||||
real_new_time = text2num(new_time)
|
||||
time = clamp(real_new_time, 0, 600)
|
||||
return TRUE
|
||||
if("range")
|
||||
range = clamp(params["range"], 1, 5)
|
||||
return TRUE
|
||||
|
||||
@@ -1,46 +1,46 @@
|
||||
/obj/item/assembly/shock_kit
|
||||
name = "electrohelmet assembly"
|
||||
desc = "This appears to be made from both an electropack and a helmet."
|
||||
icon_state = "shock_kit"
|
||||
var/obj/item/clothing/head/helmet/part1 = null
|
||||
var/obj/item/device/radio/electropack/part2 = null
|
||||
var/status = 0
|
||||
w_class = ITEMSIZE_HUGE
|
||||
|
||||
/obj/item/assembly/shock_kit/Destroy()
|
||||
qdel(part1)
|
||||
qdel(part2)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/assembly/shock_kit/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(W.has_tool_quality(TOOL_WRENCH) && !status)
|
||||
var/turf/T = loc
|
||||
if(ismob(T))
|
||||
T = T.loc
|
||||
part1.loc = T
|
||||
part2.loc = T
|
||||
part1.master = null
|
||||
part2.master = null
|
||||
part1 = null
|
||||
part2 = null
|
||||
qdel(src)
|
||||
return
|
||||
if(W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
status = !status
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>")
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/assembly/shock_kit/attack_self(mob/user as mob)
|
||||
part1.attack_self(user, status)
|
||||
part2.attack_self(user, status)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/assembly/shock_kit/receive_signal()
|
||||
if(istype(loc, /obj/structure/bed/chair/e_chair))
|
||||
var/obj/structure/bed/chair/e_chair/C = loc
|
||||
C.shock()
|
||||
return
|
||||
/obj/item/assembly/shock_kit
|
||||
name = "electrohelmet assembly"
|
||||
desc = "This appears to be made from both an electropack and a helmet."
|
||||
icon_state = "shock_kit"
|
||||
var/obj/item/clothing/head/helmet/part1 = null
|
||||
var/obj/item/device/radio/electropack/part2 = null
|
||||
var/status = 0
|
||||
w_class = ITEMSIZE_HUGE
|
||||
|
||||
/obj/item/assembly/shock_kit/Destroy()
|
||||
qdel(part1)
|
||||
qdel(part2)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/assembly/shock_kit/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(W.has_tool_quality(TOOL_WRENCH) && !status)
|
||||
var/turf/T = loc
|
||||
if(ismob(T))
|
||||
T = T.loc
|
||||
part1.loc = T
|
||||
part2.loc = T
|
||||
part1.master = null
|
||||
part2.master = null
|
||||
part1 = null
|
||||
part2 = null
|
||||
qdel(src)
|
||||
return
|
||||
if(W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
status = !status
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>")
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/assembly/shock_kit/attack_self(mob/user as mob)
|
||||
part1.attack_self(user, status)
|
||||
part2.attack_self(user, status)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/assembly/shock_kit/receive_signal()
|
||||
if(istype(loc, /obj/structure/bed/chair/e_chair))
|
||||
var/obj/structure/bed/chair/e_chair/C = loc
|
||||
C.shock()
|
||||
return
|
||||
|
||||
+137
-137
@@ -1,137 +1,137 @@
|
||||
/obj/item/device/assembly/signaler
|
||||
name = "remote signaling device"
|
||||
desc = "Used to remotely activate devices. Tap against another secured signaler to transfer configuration."
|
||||
icon_state = "signaller"
|
||||
item_state = "signaler"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(MAT_STEEL = 1000, MAT_GLASS = 200)
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
|
||||
secured = TRUE
|
||||
|
||||
var/code = 30
|
||||
var/frequency = 1457
|
||||
var/delay = 0
|
||||
var/airlock_wire = null
|
||||
var/datum/wires/connected = null
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
/obj/item/device/assembly/signaler/Initialize()
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/item/device/assembly/signaler/activate()
|
||||
if(!process_cooldown())
|
||||
return FALSE
|
||||
signal()
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/signaler/update_icon()
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/device/assembly/signaler/tgui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "Signaler", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/device/assembly/signaler/tgui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["frequency"] = frequency
|
||||
data["code"] = code
|
||||
data["minFrequency"] = RADIO_LOW_FREQ
|
||||
data["maxFrequency"] = RADIO_HIGH_FREQ
|
||||
return data
|
||||
|
||||
/obj/item/device/assembly/signaler/tgui_act(action, params)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
switch(action)
|
||||
if("signal")
|
||||
INVOKE_ASYNC(src, PROC_REF(signal))
|
||||
. = TRUE
|
||||
if("freq")
|
||||
frequency = unformat_frequency(params["freq"])
|
||||
frequency = sanitize_frequency(frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
|
||||
set_frequency(frequency)
|
||||
. = TRUE
|
||||
if("code")
|
||||
code = text2num(params["code"])
|
||||
code = clamp(round(code), 1, 100)
|
||||
. = TRUE
|
||||
if("reset")
|
||||
if(params["reset"] == "freq")
|
||||
set_frequency(initial(frequency))
|
||||
else
|
||||
code = initial(code)
|
||||
. = TRUE
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/assembly/signaler/attackby(var/obj/item/weapon/W, mob/user, params)
|
||||
if(issignaler(W))
|
||||
var/obj/item/device/assembly/signaler/signaler2 = W
|
||||
if(secured && signaler2.secured)
|
||||
code = signaler2.code
|
||||
set_frequency(signaler2.frequency)
|
||||
to_chat(user, "You transfer the frequency and code of [signaler2] to [src].")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/signal()
|
||||
if(!radio_connection)
|
||||
return
|
||||
if(is_jammed(src))
|
||||
return
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.source = src
|
||||
signal.encryption = code
|
||||
signal.data["message"] = "ACTIVATE"
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
/obj/item/device/assembly/signaler/pulse(var/radio = 0)
|
||||
if(is_jammed(src))
|
||||
return FALSE
|
||||
if(connected && wires)
|
||||
connected.pulse_assembly(src)
|
||||
else if(holder)
|
||||
holder.process_activation(src, 1, 0)
|
||||
else
|
||||
..(radio)
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/signaler/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return FALSE
|
||||
if(signal.encryption != code)
|
||||
return FALSE
|
||||
if(!(src.wires & WIRE_RADIO_RECEIVE))
|
||||
return FALSE
|
||||
if(is_jammed(src))
|
||||
return FALSE
|
||||
pulse(1)
|
||||
|
||||
if(!holder)
|
||||
for(var/mob/O in hearers(1, src.loc))
|
||||
O.show_message("\icon[src][bicon(src)] *beep* *beep*", 3, "*beep* *beep*", 2)
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
|
||||
if(!frequency)
|
||||
return
|
||||
if(!radio_controller)
|
||||
sleep(20)
|
||||
if(!radio_controller)
|
||||
return
|
||||
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
|
||||
|
||||
/obj/item/device/assembly/signaler/Destroy()
|
||||
if(radio_controller)
|
||||
radio_controller.remove_object(src,frequency)
|
||||
frequency = 0
|
||||
. = ..()
|
||||
/obj/item/device/assembly/signaler
|
||||
name = "remote signaling device"
|
||||
desc = "Used to remotely activate devices. Tap against another secured signaler to transfer configuration."
|
||||
icon_state = "signaller"
|
||||
item_state = "signaler"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(MAT_STEEL = 1000, MAT_GLASS = 200)
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
|
||||
secured = TRUE
|
||||
|
||||
var/code = 30
|
||||
var/frequency = 1457
|
||||
var/delay = 0
|
||||
var/airlock_wire = null
|
||||
var/datum/wires/connected = null
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
/obj/item/device/assembly/signaler/Initialize()
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/item/device/assembly/signaler/activate()
|
||||
if(!process_cooldown())
|
||||
return FALSE
|
||||
signal()
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/signaler/update_icon()
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/device/assembly/signaler/tgui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "Signaler", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/device/assembly/signaler/tgui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["frequency"] = frequency
|
||||
data["code"] = code
|
||||
data["minFrequency"] = RADIO_LOW_FREQ
|
||||
data["maxFrequency"] = RADIO_HIGH_FREQ
|
||||
return data
|
||||
|
||||
/obj/item/device/assembly/signaler/tgui_act(action, params)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
switch(action)
|
||||
if("signal")
|
||||
INVOKE_ASYNC(src, PROC_REF(signal))
|
||||
. = TRUE
|
||||
if("freq")
|
||||
frequency = unformat_frequency(params["freq"])
|
||||
frequency = sanitize_frequency(frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
|
||||
set_frequency(frequency)
|
||||
. = TRUE
|
||||
if("code")
|
||||
code = text2num(params["code"])
|
||||
code = clamp(round(code), 1, 100)
|
||||
. = TRUE
|
||||
if("reset")
|
||||
if(params["reset"] == "freq")
|
||||
set_frequency(initial(frequency))
|
||||
else
|
||||
code = initial(code)
|
||||
. = TRUE
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/assembly/signaler/attackby(var/obj/item/weapon/W, mob/user, params)
|
||||
if(issignaler(W))
|
||||
var/obj/item/device/assembly/signaler/signaler2 = W
|
||||
if(secured && signaler2.secured)
|
||||
code = signaler2.code
|
||||
set_frequency(signaler2.frequency)
|
||||
to_chat(user, "You transfer the frequency and code of [signaler2] to [src].")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/signal()
|
||||
if(!radio_connection)
|
||||
return
|
||||
if(is_jammed(src))
|
||||
return
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.source = src
|
||||
signal.encryption = code
|
||||
signal.data["message"] = "ACTIVATE"
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
/obj/item/device/assembly/signaler/pulse(var/radio = 0)
|
||||
if(is_jammed(src))
|
||||
return FALSE
|
||||
if(connected && wires)
|
||||
connected.pulse_assembly(src)
|
||||
else if(holder)
|
||||
holder.process_activation(src, 1, 0)
|
||||
else
|
||||
..(radio)
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/signaler/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return FALSE
|
||||
if(signal.encryption != code)
|
||||
return FALSE
|
||||
if(!(src.wires & WIRE_RADIO_RECEIVE))
|
||||
return FALSE
|
||||
if(is_jammed(src))
|
||||
return FALSE
|
||||
pulse(1)
|
||||
|
||||
if(!holder)
|
||||
for(var/mob/O in hearers(1, src.loc))
|
||||
O.show_message("\icon[src][bicon(src)] *beep* *beep*", 3, "*beep* *beep*", 2)
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
|
||||
if(!frequency)
|
||||
return
|
||||
if(!radio_controller)
|
||||
sleep(20)
|
||||
if(!radio_controller)
|
||||
return
|
||||
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
|
||||
|
||||
/obj/item/device/assembly/signaler/Destroy()
|
||||
if(radio_controller)
|
||||
radio_controller.remove_object(src,frequency)
|
||||
frequency = 0
|
||||
. = ..()
|
||||
|
||||
@@ -1,99 +1,99 @@
|
||||
/obj/item/device/assembly/timer
|
||||
name = "timer"
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(MAT_STEEL = 500, MAT_GLASS = 50)
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
var/timing = 0
|
||||
var/time = 10
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/activate()
|
||||
if(!..())
|
||||
return FALSE
|
||||
|
||||
set_state(!timing)
|
||||
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
/obj/item/device/assembly/timer/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
timing = 0
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/timer/proc/set_state(var/state)
|
||||
if(state && !timing) //Not running, starting though
|
||||
START_PROCESSING(SSobj, src)
|
||||
else if(timing && !state) //Running, stopping though
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
timing = state
|
||||
|
||||
/obj/item/device/assembly/timer/proc/timer_end()
|
||||
if(!secured)
|
||||
return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
visible_message("\icon[src][bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
|
||||
/obj/item/device/assembly/timer/process()
|
||||
if(timing && time-- <= 0)
|
||||
set_state(0)
|
||||
timer_end()
|
||||
time = 10
|
||||
|
||||
/obj/item/device/assembly/timer/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
add_overlay("timer_timing")
|
||||
attached_overlays += "timer_timing"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/timer/tgui_interact(mob/user, datum/tgui/ui)
|
||||
if(!secured)
|
||||
to_chat(user, "<span class='warning'>[src] is unsecured!</span>")
|
||||
return FALSE
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "AssemblyTimer", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/device/assembly/timer/tgui_data(mob/user)
|
||||
var/list/data = ..()
|
||||
data["time"] = time * 10
|
||||
data["timing"] = timing
|
||||
return data
|
||||
|
||||
/obj/item/device/assembly/timer/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
switch(action)
|
||||
if("timing")
|
||||
set_state(!timing)
|
||||
update_icon()
|
||||
return TRUE
|
||||
if("set_time")
|
||||
var/real_new_time = 0
|
||||
var/new_time = params["time"]
|
||||
var/list/L = splittext(new_time, ":")
|
||||
if(LAZYLEN(L))
|
||||
for(var/i in 1 to LAZYLEN(L))
|
||||
real_new_time += text2num(L[i]) * (60 ** (LAZYLEN(L) - i))
|
||||
else
|
||||
real_new_time = text2num(new_time)
|
||||
time = clamp(real_new_time, 0, 600)
|
||||
return TRUE
|
||||
/obj/item/device/assembly/timer
|
||||
name = "timer"
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(MAT_STEEL = 500, MAT_GLASS = 50)
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
var/timing = 0
|
||||
var/time = 10
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/activate()
|
||||
if(!..())
|
||||
return FALSE
|
||||
|
||||
set_state(!timing)
|
||||
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
/obj/item/device/assembly/timer/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
timing = 0
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/timer/proc/set_state(var/state)
|
||||
if(state && !timing) //Not running, starting though
|
||||
START_PROCESSING(SSobj, src)
|
||||
else if(timing && !state) //Running, stopping though
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
timing = state
|
||||
|
||||
/obj/item/device/assembly/timer/proc/timer_end()
|
||||
if(!secured)
|
||||
return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
visible_message("\icon[src][bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
|
||||
/obj/item/device/assembly/timer/process()
|
||||
if(timing && time-- <= 0)
|
||||
set_state(0)
|
||||
timer_end()
|
||||
time = 10
|
||||
|
||||
/obj/item/device/assembly/timer/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
add_overlay("timer_timing")
|
||||
attached_overlays += "timer_timing"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/timer/tgui_interact(mob/user, datum/tgui/ui)
|
||||
if(!secured)
|
||||
to_chat(user, "<span class='warning'>[src] is unsecured!</span>")
|
||||
return FALSE
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "AssemblyTimer", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/device/assembly/timer/tgui_data(mob/user)
|
||||
var/list/data = ..()
|
||||
data["time"] = time * 10
|
||||
data["timing"] = timing
|
||||
return data
|
||||
|
||||
/obj/item/device/assembly/timer/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
switch(action)
|
||||
if("timing")
|
||||
set_state(!timing)
|
||||
update_icon()
|
||||
return TRUE
|
||||
if("set_time")
|
||||
var/real_new_time = 0
|
||||
var/new_time = params["time"]
|
||||
var/list/L = splittext(new_time, ":")
|
||||
if(LAZYLEN(L))
|
||||
for(var/i in 1 to LAZYLEN(L))
|
||||
real_new_time += text2num(L[i]) * (60 ** (LAZYLEN(L) - i))
|
||||
else
|
||||
real_new_time = text2num(new_time)
|
||||
time = clamp(real_new_time, 0, 600)
|
||||
return TRUE
|
||||
|
||||
Reference in New Issue
Block a user