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https://github.com/VOREStation/VOREStation.git
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Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings * Whitespace changes * Comment out merger hooks in gitattributes Corrupt maps would have to be resolved in repo before hooks could be updated * Revert "Whitespace changes" This reverts commitafbdd1d844. * Whitespace again minus example * Gitignore example changelog * Restore changelog merge setting * Keep older dmi hook attribute until hooks can be updated * update vscode settings too * Renormalize remaining * Revert "Gitignore example changelog" This reverts commitde22ad375d. * Attempt to normalize example.yml (and another file I guess) * Try again
This commit is contained in:
@@ -1,121 +1,121 @@
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#define SAVEFILE_VERSION_MIN 8
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#define SAVEFILE_VERSION_MAX 11
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//handles converting savefiles to new formats
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//MAKE SURE YOU KEEP THIS UP TO DATE!
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//If the sanity checks are capable of handling any issues. Only increase SAVEFILE_VERSION_MAX,
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//this will mean that savefile_version will still be over SAVEFILE_VERSION_MIN, meaning
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//this savefile update doesn't run everytime we load from the savefile.
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//This is mainly for format changes, such as the bitflags in toggles changing order or something.
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//if a file can't be updated, return 0 to delete it and start again
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//if a file was updated, return 1
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/datum/preferences/proc/savefile_update()
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if(savefile_version < 8) //lazily delete everything + additional files so they can be saved in the new format
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for(var/ckey in preferences_datums)
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var/datum/preferences/D = preferences_datums[ckey]
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if(D == src)
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var/delpath = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/"
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if(delpath && fexists(delpath))
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fdel(delpath)
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break
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return 0
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if(savefile_version == SAVEFILE_VERSION_MAX) //update successful.
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save_preferences()
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save_character()
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return 1
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return 0
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/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
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if(!ckey) return
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path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/[filename]"
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savefile_version = SAVEFILE_VERSION_MAX
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/datum/preferences/proc/load_preferences()
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if(!path) return 0
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if(!fexists(path)) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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S.cd = "/"
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S["version"] >> savefile_version
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//Conversion
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if(!savefile_version || !isnum(savefile_version) || savefile_version < SAVEFILE_VERSION_MIN || savefile_version > SAVEFILE_VERSION_MAX)
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if(!savefile_update()) //handles updates
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savefile_version = SAVEFILE_VERSION_MAX
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save_preferences()
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save_character()
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return 0
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player_setup.load_preferences(S)
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return 1
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/datum/preferences/proc/save_preferences()
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if(!path) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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S.cd = "/"
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S["version"] << savefile_version
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player_setup.save_preferences(S)
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return 1
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/datum/preferences/proc/load_character(slot)
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if(!path) return 0
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if(!fexists(path)) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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S.cd = "/"
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if(!slot) slot = default_slot
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if(slot != SAVE_RESET) // SAVE_RESET will reset the slot as though it does not exist, but keep the current slot for saving purposes.
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slot = sanitize_integer(slot, 1, config.character_slots, initial(default_slot))
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if(slot != default_slot)
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default_slot = slot
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S["default_slot"] << slot
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else
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S["default_slot"] << default_slot
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if(slot != SAVE_RESET)
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S.cd = "/character[slot]"
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player_setup.load_character(S)
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else
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player_setup.load_character(S)
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S.cd = "/character[default_slot]"
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player_setup.save_character(S)
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clear_character_previews() // VOREStation Edit
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return 1
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/datum/preferences/proc/save_character()
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if(!path) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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S.cd = "/character[default_slot]"
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player_setup.save_character(S)
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return 1
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/datum/preferences/proc/overwrite_character(slot)
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if(!path) return 0
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if(!fexists(path)) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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if(!slot) slot = default_slot
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if(slot != SAVE_RESET)
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slot = sanitize_integer(slot, 1, config.character_slots, initial(default_slot))
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if(slot != default_slot)
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default_slot = slot
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nif_path = nif_durability = nif_savedata = null //VOREStation Add - Don't copy NIF
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S["default_slot"] << slot
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else
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S["default_slot"] << default_slot
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return 1
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/datum/preferences/proc/sanitize_preferences()
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player_setup.sanitize_setup()
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return 1
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#undef SAVEFILE_VERSION_MAX
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#undef SAVEFILE_VERSION_MIN
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#define SAVEFILE_VERSION_MIN 8
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#define SAVEFILE_VERSION_MAX 11
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//handles converting savefiles to new formats
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//MAKE SURE YOU KEEP THIS UP TO DATE!
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//If the sanity checks are capable of handling any issues. Only increase SAVEFILE_VERSION_MAX,
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//this will mean that savefile_version will still be over SAVEFILE_VERSION_MIN, meaning
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//this savefile update doesn't run everytime we load from the savefile.
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//This is mainly for format changes, such as the bitflags in toggles changing order or something.
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//if a file can't be updated, return 0 to delete it and start again
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//if a file was updated, return 1
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/datum/preferences/proc/savefile_update()
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if(savefile_version < 8) //lazily delete everything + additional files so they can be saved in the new format
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for(var/ckey in preferences_datums)
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var/datum/preferences/D = preferences_datums[ckey]
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if(D == src)
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var/delpath = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/"
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if(delpath && fexists(delpath))
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fdel(delpath)
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break
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return 0
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if(savefile_version == SAVEFILE_VERSION_MAX) //update successful.
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save_preferences()
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save_character()
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return 1
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return 0
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/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
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if(!ckey) return
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path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/[filename]"
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savefile_version = SAVEFILE_VERSION_MAX
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/datum/preferences/proc/load_preferences()
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if(!path) return 0
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if(!fexists(path)) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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S.cd = "/"
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S["version"] >> savefile_version
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//Conversion
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if(!savefile_version || !isnum(savefile_version) || savefile_version < SAVEFILE_VERSION_MIN || savefile_version > SAVEFILE_VERSION_MAX)
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if(!savefile_update()) //handles updates
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savefile_version = SAVEFILE_VERSION_MAX
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save_preferences()
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save_character()
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return 0
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player_setup.load_preferences(S)
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return 1
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/datum/preferences/proc/save_preferences()
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if(!path) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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S.cd = "/"
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S["version"] << savefile_version
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player_setup.save_preferences(S)
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return 1
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/datum/preferences/proc/load_character(slot)
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if(!path) return 0
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if(!fexists(path)) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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S.cd = "/"
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if(!slot) slot = default_slot
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if(slot != SAVE_RESET) // SAVE_RESET will reset the slot as though it does not exist, but keep the current slot for saving purposes.
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slot = sanitize_integer(slot, 1, config.character_slots, initial(default_slot))
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if(slot != default_slot)
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default_slot = slot
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S["default_slot"] << slot
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else
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S["default_slot"] << default_slot
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if(slot != SAVE_RESET)
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S.cd = "/character[slot]"
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player_setup.load_character(S)
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else
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player_setup.load_character(S)
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S.cd = "/character[default_slot]"
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player_setup.save_character(S)
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clear_character_previews() // VOREStation Edit
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return 1
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/datum/preferences/proc/save_character()
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if(!path) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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S.cd = "/character[default_slot]"
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player_setup.save_character(S)
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return 1
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/datum/preferences/proc/overwrite_character(slot)
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if(!path) return 0
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if(!fexists(path)) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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if(!slot) slot = default_slot
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if(slot != SAVE_RESET)
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slot = sanitize_integer(slot, 1, config.character_slots, initial(default_slot))
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if(slot != default_slot)
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default_slot = slot
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nif_path = nif_durability = nif_savedata = null //VOREStation Add - Don't copy NIF
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S["default_slot"] << slot
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else
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S["default_slot"] << default_slot
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return 1
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/datum/preferences/proc/sanitize_preferences()
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player_setup.sanitize_setup()
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return 1
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#undef SAVEFILE_VERSION_MAX
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#undef SAVEFILE_VERSION_MIN
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