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Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings * Whitespace changes * Comment out merger hooks in gitattributes Corrupt maps would have to be resolved in repo before hooks could be updated * Revert "Whitespace changes" This reverts commitafbdd1d844. * Whitespace again minus example * Gitignore example changelog * Restore changelog merge setting * Keep older dmi hook attribute until hooks can be updated * update vscode settings too * Renormalize remaining * Revert "Gitignore example changelog" This reverts commitde22ad375d. * Attempt to normalize example.yml (and another file I guess) * Try again
This commit is contained in:
@@ -1,160 +1,160 @@
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/var/security_level = 0
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//0 = code green
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//1 = code yellow
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//2 = code violet
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//3 = code orange
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//4 = code blue
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//5 = code red
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//6 = code delta
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//config.alert_desc_blue_downto
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/var/datum/announcement/priority/security/security_announcement_up = new(do_log = 0, do_newscast = 1, new_sound = sound('sound/effects/alert_levels/alert_raise.ogg'))
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/var/datum/announcement/priority/security/security_announcement_down = new(do_log = 0, do_newscast = 1)
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/proc/set_security_level(var/level)
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switch(level)
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if("green")
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level = SEC_LEVEL_GREEN
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if("yellow")
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level = SEC_LEVEL_YELLOW
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if("violet")
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level = SEC_LEVEL_VIOLET
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if("orange")
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level = SEC_LEVEL_ORANGE
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if("blue")
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level = SEC_LEVEL_BLUE
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if("red")
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level = SEC_LEVEL_RED
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if("delta")
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level = SEC_LEVEL_DELTA
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//Will not be announced if you try to set to the same level as it already is
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if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != security_level)
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switch(level)
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if(SEC_LEVEL_GREEN)
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security_announcement_down.Announce("[config.alert_desc_green]", "Attention! Alert level lowered to code green.")
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security_level = SEC_LEVEL_GREEN
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if(SEC_LEVEL_YELLOW)
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if(security_level < SEC_LEVEL_YELLOW)
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security_announcement_up.Announce("[config.alert_desc_yellow_upto]", "Attention! Alert level elevated to yellow")
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else
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security_announcement_down.Announce("[config.alert_desc_yellow_downto]", "Attention! Alert level lowered to yellow")
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security_level = SEC_LEVEL_YELLOW
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if(SEC_LEVEL_VIOLET)
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if(security_level < SEC_LEVEL_VIOLET)
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security_announcement_up.Announce("[config.alert_desc_violet_upto]", "Attention! Alert level elevated to violet")
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else
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security_announcement_down.Announce("[config.alert_desc_violet_downto]", "Attention! Alert level lowered to violet")
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security_level = SEC_LEVEL_VIOLET
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if(SEC_LEVEL_ORANGE)
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if(security_level < SEC_LEVEL_ORANGE)
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security_announcement_up.Announce("[config.alert_desc_orange_upto]", "Attention! Alert level elevated to orange")
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else
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security_announcement_down.Announce("[config.alert_desc_orange_downto]", "Attention! Alert level lowered to orange")
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security_level = SEC_LEVEL_ORANGE
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if(SEC_LEVEL_BLUE)
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if(security_level < SEC_LEVEL_BLUE)
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security_announcement_up.Announce("[config.alert_desc_blue_upto]", "Attention! Alert level elevated to blue")
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else
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security_announcement_down.Announce("[config.alert_desc_blue_downto]", "Attention! Alert level lowered to blue")
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security_level = SEC_LEVEL_BLUE
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if(SEC_LEVEL_RED)
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if(security_level < SEC_LEVEL_RED)
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security_announcement_up.Announce("[config.alert_desc_red_upto]", "Attention! Code red!", new_sound = sound('sound/effects/alert_levels/red_alert.ogg', volume = 75))
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else
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security_announcement_down.Announce("[config.alert_desc_red_downto]", "Attention! Code red!")
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security_level = SEC_LEVEL_RED
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if(SEC_LEVEL_DELTA)
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security_announcement_up.Announce("[config.alert_desc_delta]", "Attention! Delta alert level reached!", new_sound = 'sound/effects/alert_levels/deltaklaxon.ogg')
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security_level = SEC_LEVEL_DELTA
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var/newlevel = get_security_level()
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for(var/obj/machinery/firealarm/FA in machines)
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if(FA.z in using_map.contact_levels)
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FA.set_security_level(newlevel)
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for(var/obj/machinery/status_display/FA in machines)
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if(FA.z in using_map.contact_levels)
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FA.on_alert_changed(newlevel)
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//VOREStation Add
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for(var/obj/machinery/holoposter/HP as anything in GLOB.holoposters)
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HP.update_icon()
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//VOREStation Add End
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if(level >= SEC_LEVEL_RED)
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atc.reroute_traffic(yes = 1) // Tell them fuck off we're busy.
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else
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atc.reroute_traffic(yes = 0)
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spawn()
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SSnightshift.check_nightshift()
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admin_chat_message(message = "Security level is now: [uppertext(get_security_level())]", color = "#CC2222") //VOREStation Add
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/proc/get_security_level()
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switch(security_level)
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if(SEC_LEVEL_GREEN)
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return "green"
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if(SEC_LEVEL_YELLOW)
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return "yellow"
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if(SEC_LEVEL_VIOLET)
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return "violet"
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if(SEC_LEVEL_ORANGE)
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return "orange"
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if(SEC_LEVEL_BLUE)
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return "blue"
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if(SEC_LEVEL_RED)
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return "red"
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if(SEC_LEVEL_DELTA)
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return "delta"
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/proc/num2seclevel(var/num)
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switch(num)
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if(SEC_LEVEL_GREEN)
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return "green"
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if(SEC_LEVEL_YELLOW)
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return "yellow"
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if(SEC_LEVEL_VIOLET)
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return "violet"
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if(SEC_LEVEL_ORANGE)
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return "orange"
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if(SEC_LEVEL_BLUE)
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return "blue"
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if(SEC_LEVEL_RED)
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return "red"
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if(SEC_LEVEL_DELTA)
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return "delta"
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/proc/seclevel2num(var/seclevel)
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switch( lowertext(seclevel) )
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if("green")
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return SEC_LEVEL_GREEN
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if("yellow")
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return SEC_LEVEL_YELLOW
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if("violet")
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return SEC_LEVEL_VIOLET
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if("orange")
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return SEC_LEVEL_ORANGE
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if("blue")
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return SEC_LEVEL_BLUE
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if("red")
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return SEC_LEVEL_RED
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if("delta")
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return SEC_LEVEL_DELTA
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/*DEBUG
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/mob/verb/set_thing0()
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set_security_level(0)
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/mob/verb/set_thing1()
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set_security_level(1)
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/mob/verb/set_thing2()
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set_security_level(2)
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/mob/verb/set_thing3()
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set_security_level(3)
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/mob/verb/set_thing4()
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set_security_level(4)
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/mob/verb/set_thing5()
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set_security_level(5)
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/mob/verb/set_thing6()
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set_security_level(6)
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/var/security_level = 0
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//0 = code green
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//1 = code yellow
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//2 = code violet
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//3 = code orange
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//4 = code blue
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//5 = code red
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//6 = code delta
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//config.alert_desc_blue_downto
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/var/datum/announcement/priority/security/security_announcement_up = new(do_log = 0, do_newscast = 1, new_sound = sound('sound/effects/alert_levels/alert_raise.ogg'))
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/var/datum/announcement/priority/security/security_announcement_down = new(do_log = 0, do_newscast = 1)
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/proc/set_security_level(var/level)
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switch(level)
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if("green")
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level = SEC_LEVEL_GREEN
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if("yellow")
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level = SEC_LEVEL_YELLOW
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if("violet")
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level = SEC_LEVEL_VIOLET
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if("orange")
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level = SEC_LEVEL_ORANGE
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if("blue")
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level = SEC_LEVEL_BLUE
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if("red")
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level = SEC_LEVEL_RED
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if("delta")
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level = SEC_LEVEL_DELTA
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//Will not be announced if you try to set to the same level as it already is
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if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != security_level)
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switch(level)
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if(SEC_LEVEL_GREEN)
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security_announcement_down.Announce("[config.alert_desc_green]", "Attention! Alert level lowered to code green.")
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security_level = SEC_LEVEL_GREEN
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if(SEC_LEVEL_YELLOW)
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if(security_level < SEC_LEVEL_YELLOW)
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security_announcement_up.Announce("[config.alert_desc_yellow_upto]", "Attention! Alert level elevated to yellow")
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else
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security_announcement_down.Announce("[config.alert_desc_yellow_downto]", "Attention! Alert level lowered to yellow")
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security_level = SEC_LEVEL_YELLOW
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if(SEC_LEVEL_VIOLET)
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if(security_level < SEC_LEVEL_VIOLET)
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security_announcement_up.Announce("[config.alert_desc_violet_upto]", "Attention! Alert level elevated to violet")
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else
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security_announcement_down.Announce("[config.alert_desc_violet_downto]", "Attention! Alert level lowered to violet")
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security_level = SEC_LEVEL_VIOLET
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if(SEC_LEVEL_ORANGE)
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if(security_level < SEC_LEVEL_ORANGE)
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security_announcement_up.Announce("[config.alert_desc_orange_upto]", "Attention! Alert level elevated to orange")
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else
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security_announcement_down.Announce("[config.alert_desc_orange_downto]", "Attention! Alert level lowered to orange")
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security_level = SEC_LEVEL_ORANGE
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if(SEC_LEVEL_BLUE)
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if(security_level < SEC_LEVEL_BLUE)
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security_announcement_up.Announce("[config.alert_desc_blue_upto]", "Attention! Alert level elevated to blue")
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else
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security_announcement_down.Announce("[config.alert_desc_blue_downto]", "Attention! Alert level lowered to blue")
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security_level = SEC_LEVEL_BLUE
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if(SEC_LEVEL_RED)
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if(security_level < SEC_LEVEL_RED)
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security_announcement_up.Announce("[config.alert_desc_red_upto]", "Attention! Code red!", new_sound = sound('sound/effects/alert_levels/red_alert.ogg', volume = 75))
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else
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security_announcement_down.Announce("[config.alert_desc_red_downto]", "Attention! Code red!")
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security_level = SEC_LEVEL_RED
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if(SEC_LEVEL_DELTA)
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security_announcement_up.Announce("[config.alert_desc_delta]", "Attention! Delta alert level reached!", new_sound = 'sound/effects/alert_levels/deltaklaxon.ogg')
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security_level = SEC_LEVEL_DELTA
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var/newlevel = get_security_level()
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for(var/obj/machinery/firealarm/FA in machines)
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if(FA.z in using_map.contact_levels)
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FA.set_security_level(newlevel)
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for(var/obj/machinery/status_display/FA in machines)
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if(FA.z in using_map.contact_levels)
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FA.on_alert_changed(newlevel)
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//VOREStation Add
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for(var/obj/machinery/holoposter/HP as anything in GLOB.holoposters)
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HP.update_icon()
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//VOREStation Add End
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if(level >= SEC_LEVEL_RED)
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atc.reroute_traffic(yes = 1) // Tell them fuck off we're busy.
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else
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atc.reroute_traffic(yes = 0)
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spawn()
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SSnightshift.check_nightshift()
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admin_chat_message(message = "Security level is now: [uppertext(get_security_level())]", color = "#CC2222") //VOREStation Add
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/proc/get_security_level()
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switch(security_level)
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if(SEC_LEVEL_GREEN)
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return "green"
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if(SEC_LEVEL_YELLOW)
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return "yellow"
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if(SEC_LEVEL_VIOLET)
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return "violet"
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if(SEC_LEVEL_ORANGE)
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return "orange"
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if(SEC_LEVEL_BLUE)
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return "blue"
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if(SEC_LEVEL_RED)
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return "red"
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if(SEC_LEVEL_DELTA)
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return "delta"
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/proc/num2seclevel(var/num)
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switch(num)
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if(SEC_LEVEL_GREEN)
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return "green"
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if(SEC_LEVEL_YELLOW)
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return "yellow"
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if(SEC_LEVEL_VIOLET)
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return "violet"
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if(SEC_LEVEL_ORANGE)
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return "orange"
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if(SEC_LEVEL_BLUE)
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return "blue"
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if(SEC_LEVEL_RED)
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return "red"
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if(SEC_LEVEL_DELTA)
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return "delta"
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/proc/seclevel2num(var/seclevel)
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switch( lowertext(seclevel) )
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if("green")
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return SEC_LEVEL_GREEN
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if("yellow")
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return SEC_LEVEL_YELLOW
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if("violet")
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return SEC_LEVEL_VIOLET
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if("orange")
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return SEC_LEVEL_ORANGE
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if("blue")
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return SEC_LEVEL_BLUE
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if("red")
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return SEC_LEVEL_RED
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if("delta")
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return SEC_LEVEL_DELTA
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/*DEBUG
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/mob/verb/set_thing0()
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set_security_level(0)
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/mob/verb/set_thing1()
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set_security_level(1)
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/mob/verb/set_thing2()
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set_security_level(2)
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/mob/verb/set_thing3()
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set_security_level(3)
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/mob/verb/set_thing4()
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set_security_level(4)
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/mob/verb/set_thing5()
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set_security_level(5)
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/mob/verb/set_thing6()
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set_security_level(6)
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*/
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