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Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings * Whitespace changes * Comment out merger hooks in gitattributes Corrupt maps would have to be resolved in repo before hooks could be updated * Revert "Whitespace changes" This reverts commitafbdd1d844. * Whitespace again minus example * Gitignore example changelog * Restore changelog merge setting * Keep older dmi hook attribute until hooks can be updated * update vscode settings too * Renormalize remaining * Revert "Gitignore example changelog" This reverts commitde22ad375d. * Attempt to normalize example.yml (and another file I guess) * Try again
This commit is contained in:
@@ -1,40 +1,40 @@
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//You can set duration to 0 to have the items last forever
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/spell/targeted/equip_item
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name = "equipment spell"
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var/list/equipped_summons = list() //assoc list of text ids and paths to spawn
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var/list/summoned_items = list() //list of items we summoned and will dispose when the spell runs out
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var/delete_old = 1 //if the item previously in the slot is deleted - otherwise, it's dropped
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/spell/targeted/equip_item/cast(list/targets, mob/user = usr)
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..()
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for(var/mob/living/L in targets)
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for(var/slot_id in equipped_summons)
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var/to_create = equipped_summons[slot_id]
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slot_id = text2num(slot_id) //because the index is text, we access this instead
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var/obj/item/new_item = summon_item(to_create)
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var/obj/item/old_item = L.get_equipped_item(slot_id)
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L.equip_to_slot(new_item, slot_id)
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if(old_item)
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L.remove_from_mob(old_item)
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if(delete_old)
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qdel(old_item)
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else
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old_item.loc = L.loc
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if(duration)
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summoned_items += new_item //we store it in a list to remove later
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if(duration)
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spawn(duration)
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for(var/obj/item/to_remove in summoned_items)
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if(istype(to_remove.loc, /mob))
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var/mob/M = to_remove.loc
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M.remove_from_mob(to_remove)
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qdel(to_remove)
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/spell/targeted/equip_item/proc/summon_item(var/newtype)
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return new newtype
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//You can set duration to 0 to have the items last forever
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/spell/targeted/equip_item
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name = "equipment spell"
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var/list/equipped_summons = list() //assoc list of text ids and paths to spawn
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var/list/summoned_items = list() //list of items we summoned and will dispose when the spell runs out
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var/delete_old = 1 //if the item previously in the slot is deleted - otherwise, it's dropped
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/spell/targeted/equip_item/cast(list/targets, mob/user = usr)
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..()
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for(var/mob/living/L in targets)
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for(var/slot_id in equipped_summons)
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var/to_create = equipped_summons[slot_id]
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slot_id = text2num(slot_id) //because the index is text, we access this instead
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var/obj/item/new_item = summon_item(to_create)
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var/obj/item/old_item = L.get_equipped_item(slot_id)
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L.equip_to_slot(new_item, slot_id)
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if(old_item)
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L.remove_from_mob(old_item)
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if(delete_old)
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qdel(old_item)
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else
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old_item.loc = L.loc
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if(duration)
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summoned_items += new_item //we store it in a list to remove later
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if(duration)
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spawn(duration)
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for(var/obj/item/to_remove in summoned_items)
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if(istype(to_remove.loc, /mob))
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var/mob/M = to_remove.loc
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M.remove_from_mob(to_remove)
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qdel(to_remove)
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/spell/targeted/equip_item/proc/summon_item(var/newtype)
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return new newtype
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@@ -1,39 +1,39 @@
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/spell/targeted/equip_item/horsemask
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name = "Curse of the Horseman"
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desc = "This spell triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated. This spell does not require robes."
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school = "transmutation"
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charge_type = Sp_RECHARGE
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charge_max = 150
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charge_counter = 0
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spell_flags = 0
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invocation = "KN'A FTAGHU, PUCK 'BTHNK!"
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invocation_type = SpI_SHOUT
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range = 7
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max_targets = 1
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cooldown_min = 30 //30 deciseconds reduction per rank
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selection_type = "range"
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compatible_mobs = list(/mob/living/carbon/human)
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hud_state = "wiz_horse"
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/spell/targeted/equip_item/horsemask/New()
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..()
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equipped_summons = list("[slot_wear_mask]" = /obj/item/clothing/mask/horsehead)
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/spell/targeted/equip_item/horsemask/cast(list/targets, mob/user = usr)
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..()
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for(var/mob/living/target in targets)
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target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
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"<span class='danger'>Your face burns up, and shortly after the fire you realise you have the face of a horse!</span>")
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target.flash_eyes()
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/spell/targeted/equip_item/horsemask/summon_item(var/new_type)
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var/obj/item/new_item = new new_type
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new_item.canremove = FALSE //curses!
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new_item.unacidable = TRUE
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if(istype(new_item, /obj/item/clothing/mask/horsehead))
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var/obj/item/clothing/mask/horsehead/magichead = new_item
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magichead.flags_inv = null //so you can still see their face
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magichead.voicechange = 1 //NEEEEIIGHH
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return new_item
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/spell/targeted/equip_item/horsemask
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name = "Curse of the Horseman"
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desc = "This spell triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated. This spell does not require robes."
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school = "transmutation"
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charge_type = Sp_RECHARGE
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charge_max = 150
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charge_counter = 0
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spell_flags = 0
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invocation = "KN'A FTAGHU, PUCK 'BTHNK!"
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invocation_type = SpI_SHOUT
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range = 7
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max_targets = 1
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cooldown_min = 30 //30 deciseconds reduction per rank
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selection_type = "range"
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compatible_mobs = list(/mob/living/carbon/human)
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hud_state = "wiz_horse"
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/spell/targeted/equip_item/horsemask/New()
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..()
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equipped_summons = list("[slot_wear_mask]" = /obj/item/clothing/mask/horsehead)
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/spell/targeted/equip_item/horsemask/cast(list/targets, mob/user = usr)
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..()
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for(var/mob/living/target in targets)
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target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
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"<span class='danger'>Your face burns up, and shortly after the fire you realise you have the face of a horse!</span>")
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target.flash_eyes()
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/spell/targeted/equip_item/horsemask/summon_item(var/new_type)
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var/obj/item/new_item = new new_type
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new_item.canremove = FALSE //curses!
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new_item.unacidable = TRUE
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if(istype(new_item, /obj/item/clothing/mask/horsehead))
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var/obj/item/clothing/mask/horsehead/magichead = new_item
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magichead.flags_inv = null //so you can still see their face
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magichead.voicechange = 1 //NEEEEIIGHH
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return new_item
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@@ -1,145 +1,145 @@
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/*
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Targeted spells (with the exception of dumbfire) select from all the mobs in the defined range
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Targeted spells have two useful flags: INCLUDEUSER and SELECTABLE. These are explained in setup.dm
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*/
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/spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob
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var/max_targets = 1 //leave 0 for unlimited targets in range, more for limited number of casts (can all target one guy, depends on target_ignore_prev) in range
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var/target_ignore_prev = 1 //only important if max_targets > 1, affects if the spell can be cast multiple times at one person from one cast
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var/amt_weakened = 0
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var/amt_paralysis = 0
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var/amt_stunned = 0
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var/amt_dizziness = 0
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var/amt_confused = 0
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var/amt_stuttering = 0
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//set to negatives for healing
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var/amt_dam_fire = 0
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var/amt_dam_brute = 0
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var/amt_dam_oxy = 0
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var/amt_dam_tox = 0
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var/amt_eye_blind = 0
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var/amt_eye_blurry = 0
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var/list/compatible_mobs = list()
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/spell/targeted/choose_targets(mob/user = usr)
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var/list/targets = list()
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if(max_targets == 0) //unlimited
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if(range == -2)
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targets = living_mob_list
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else
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for(var/mob/living/target in view_or_range(range, holder, selection_type))
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targets += target
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else if(max_targets == 1) //single target can be picked
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if((range == 0 || range == -1) && spell_flags & INCLUDEUSER)
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targets += user
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else
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var/list/possible_targets = list()
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var/list/starting_targets
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if(range == -2)
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starting_targets = living_mob_list
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else
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starting_targets = view_or_range(range, holder, selection_type)
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for(var/mob/living/M in starting_targets)
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if(!(spell_flags & INCLUDEUSER) && M == user)
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continue
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if(compatible_mobs && compatible_mobs.len)
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if(!is_type_in_list(M, compatible_mobs)) continue
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if(compatible_mobs && compatible_mobs.len && !is_type_in_list(M, compatible_mobs))
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continue
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possible_targets += M
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if(possible_targets.len)
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if(spell_flags & SELECTABLE) //if we are allowed to choose. see setup.dm for details
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var/mob/temp_target = tgui_input_list(user, "Choose the target for the spell.", "Targeting", possible_targets)
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if(temp_target)
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targets += temp_target
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else
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targets += pick(possible_targets)
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//Adds a safety check post-input to make sure those targets are actually in range.
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else
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var/list/possible_targets = list()
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var/list/starting_targets
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if(range == -2)
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starting_targets = living_mob_list
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else
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starting_targets = view_or_range(range, holder, selection_type)
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for(var/mob/living/target in starting_targets)
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if(!(spell_flags & INCLUDEUSER) && target == user)
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continue
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if(compatible_mobs && !is_type_in_list(target, compatible_mobs))
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continue
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possible_targets += target
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if(spell_flags & SELECTABLE)
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for(var/i = 1; i<=max_targets, i++)
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if(!possible_targets.len)
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break
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var/mob/M = tgui_input_list(user, "Choose the target for the spell.", "Targeting", possible_targets)
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if(!M)
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break
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if(range != -2)
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if(!(M in view_or_range(range, holder, selection_type)))
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continue
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targets += M
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possible_targets -= M
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else
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for(var/i=1,i<=max_targets,i++)
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if(!possible_targets.len)
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break
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if(target_ignore_prev)
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var/target = pick(possible_targets)
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possible_targets -= target
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targets += target
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else
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targets += pick(possible_targets)
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if(!(spell_flags & INCLUDEUSER) && (user in targets))
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targets -= user
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if(compatible_mobs && compatible_mobs.len)
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for(var/mob/living/target in targets) //filters out all the non-compatible mobs
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if(!is_type_in_list(target, compatible_mobs))
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targets -= target
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return targets
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/spell/targeted/cast(var/list/targets, mob/user)
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for(var/mob/living/target in targets)
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if(range >= 0)
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if(!(target in view_or_range(range, holder, selection_type))) //filter at time of casting
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targets -= target
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continue
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apply_spell_damage(target)
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/spell/targeted/proc/apply_spell_damage(mob/living/target)
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target.adjustBruteLoss(amt_dam_brute)
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target.adjustFireLoss(amt_dam_fire)
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target.adjustToxLoss(amt_dam_tox)
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target.adjustOxyLoss(amt_dam_oxy)
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//disabling
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target.Weaken(amt_weakened)
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target.Paralyse(amt_paralysis)
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target.Stun(amt_stunned)
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if(amt_weakened || amt_paralysis || amt_stunned)
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if(target.buckled)
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target.buckled = null
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target.Blind(amt_eye_blind)
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target.eye_blurry += amt_eye_blurry
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target.dizziness += amt_dizziness
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target.Confuse(amt_confused)
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/*
|
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Targeted spells (with the exception of dumbfire) select from all the mobs in the defined range
|
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Targeted spells have two useful flags: INCLUDEUSER and SELECTABLE. These are explained in setup.dm
|
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*/
|
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|
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|
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/spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob
|
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var/max_targets = 1 //leave 0 for unlimited targets in range, more for limited number of casts (can all target one guy, depends on target_ignore_prev) in range
|
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var/target_ignore_prev = 1 //only important if max_targets > 1, affects if the spell can be cast multiple times at one person from one cast
|
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|
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var/amt_weakened = 0
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var/amt_paralysis = 0
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var/amt_stunned = 0
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var/amt_dizziness = 0
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var/amt_confused = 0
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var/amt_stuttering = 0
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//set to negatives for healing
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var/amt_dam_fire = 0
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var/amt_dam_brute = 0
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var/amt_dam_oxy = 0
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var/amt_dam_tox = 0
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var/amt_eye_blind = 0
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var/amt_eye_blurry = 0
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|
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var/list/compatible_mobs = list()
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|
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|
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/spell/targeted/choose_targets(mob/user = usr)
|
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var/list/targets = list()
|
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|
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if(max_targets == 0) //unlimited
|
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if(range == -2)
|
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targets = living_mob_list
|
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else
|
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for(var/mob/living/target in view_or_range(range, holder, selection_type))
|
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targets += target
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|
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else if(max_targets == 1) //single target can be picked
|
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if((range == 0 || range == -1) && spell_flags & INCLUDEUSER)
|
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targets += user
|
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else
|
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var/list/possible_targets = list()
|
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var/list/starting_targets
|
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if(range == -2)
|
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starting_targets = living_mob_list
|
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else
|
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starting_targets = view_or_range(range, holder, selection_type)
|
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|
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for(var/mob/living/M in starting_targets)
|
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if(!(spell_flags & INCLUDEUSER) && M == user)
|
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continue
|
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if(compatible_mobs && compatible_mobs.len)
|
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if(!is_type_in_list(M, compatible_mobs)) continue
|
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if(compatible_mobs && compatible_mobs.len && !is_type_in_list(M, compatible_mobs))
|
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continue
|
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possible_targets += M
|
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|
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if(possible_targets.len)
|
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if(spell_flags & SELECTABLE) //if we are allowed to choose. see setup.dm for details
|
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var/mob/temp_target = tgui_input_list(user, "Choose the target for the spell.", "Targeting", possible_targets)
|
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if(temp_target)
|
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targets += temp_target
|
||||
else
|
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targets += pick(possible_targets)
|
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//Adds a safety check post-input to make sure those targets are actually in range.
|
||||
|
||||
|
||||
else
|
||||
var/list/possible_targets = list()
|
||||
var/list/starting_targets
|
||||
|
||||
if(range == -2)
|
||||
starting_targets = living_mob_list
|
||||
else
|
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starting_targets = view_or_range(range, holder, selection_type)
|
||||
|
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for(var/mob/living/target in starting_targets)
|
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if(!(spell_flags & INCLUDEUSER) && target == user)
|
||||
continue
|
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if(compatible_mobs && !is_type_in_list(target, compatible_mobs))
|
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continue
|
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possible_targets += target
|
||||
|
||||
if(spell_flags & SELECTABLE)
|
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for(var/i = 1; i<=max_targets, i++)
|
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if(!possible_targets.len)
|
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break
|
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var/mob/M = tgui_input_list(user, "Choose the target for the spell.", "Targeting", possible_targets)
|
||||
if(!M)
|
||||
break
|
||||
if(range != -2)
|
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if(!(M in view_or_range(range, holder, selection_type)))
|
||||
continue
|
||||
targets += M
|
||||
possible_targets -= M
|
||||
else
|
||||
for(var/i=1,i<=max_targets,i++)
|
||||
if(!possible_targets.len)
|
||||
break
|
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if(target_ignore_prev)
|
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var/target = pick(possible_targets)
|
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possible_targets -= target
|
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targets += target
|
||||
else
|
||||
targets += pick(possible_targets)
|
||||
|
||||
if(!(spell_flags & INCLUDEUSER) && (user in targets))
|
||||
targets -= user
|
||||
|
||||
if(compatible_mobs && compatible_mobs.len)
|
||||
for(var/mob/living/target in targets) //filters out all the non-compatible mobs
|
||||
if(!is_type_in_list(target, compatible_mobs))
|
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targets -= target
|
||||
|
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return targets
|
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|
||||
/spell/targeted/cast(var/list/targets, mob/user)
|
||||
for(var/mob/living/target in targets)
|
||||
if(range >= 0)
|
||||
if(!(target in view_or_range(range, holder, selection_type))) //filter at time of casting
|
||||
targets -= target
|
||||
continue
|
||||
apply_spell_damage(target)
|
||||
|
||||
/spell/targeted/proc/apply_spell_damage(mob/living/target)
|
||||
target.adjustBruteLoss(amt_dam_brute)
|
||||
target.adjustFireLoss(amt_dam_fire)
|
||||
target.adjustToxLoss(amt_dam_tox)
|
||||
target.adjustOxyLoss(amt_dam_oxy)
|
||||
//disabling
|
||||
target.Weaken(amt_weakened)
|
||||
target.Paralyse(amt_paralysis)
|
||||
target.Stun(amt_stunned)
|
||||
if(amt_weakened || amt_paralysis || amt_stunned)
|
||||
if(target.buckled)
|
||||
target.buckled = null
|
||||
target.Blind(amt_eye_blind)
|
||||
target.eye_blurry += amt_eye_blurry
|
||||
target.dizziness += amt_dizziness
|
||||
target.Confuse(amt_confused)
|
||||
target.stuttering += amt_stuttering
|
||||
Reference in New Issue
Block a user