From 7ccd78baa7986661d939f0e93f35d56bb875be81 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 9 Feb 2015 23:27:10 -0500 Subject: [PATCH] Makes non-edge damage sources less likely to delimb Notably, shotgun slugs are no longer capable of automatic decapitation --- code/modules/organs/organ_external.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index b45d0aafa76..25e12ebfbf9 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -159,7 +159,7 @@ //If limb took enough damage, try to cut or tear it off if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) //as hilarious as it is, getting hit on the chest too much shouldn't effectively gib you. if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier) - if( (edge && prob(5 * brute)) || (brute > 20 && prob(2 * brute)) ) + if( (edge && prob(5 * brute)) || (brute > 20 && prob(brute)) ) droplimb(1) return