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brings the robot taser back in line
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@@ -28,8 +28,8 @@
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icon_state = "taser"
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item_state = null //so the human update icon uses the icon_state instead.
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projectile_type = /obj/item/projectile/beam/stun
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charge_cost = 400
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recharge_time = 7 //Time it takes for shots to recharge (in ticks)
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charge_cost = 160
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recharge_time = 5 //Time it takes for shots to recharge (in ticks)
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/obj/item/gun/energy/robotic/disabler
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borg_flags = COUNTS_AS_ROBOT_GUN | COUNTS_AS_ROBOT_DISABLER
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@@ -9,7 +9,8 @@
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icon_state = "taser"
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item_state = null //so the human update icon uses the icon_state instead.
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projectile_type = /obj/item/projectile/beam/stun
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charge_cost = 480
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charge_cost = 160
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fire_delay = 4
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/obj/item/gun/energy/taser/mounted
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name = "mounted taser gun"
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@@ -24,7 +25,7 @@
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/obj/item/gun/energy/taser/mounted/cyborg
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name = "taser gun"
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charge_cost = 400
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charge_cost = 160
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recharge_time = 7 //Time it takes for shots to recharge (in ticks)
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/*
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@@ -1,9 +0,0 @@
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/obj/item/gun/energy/taser
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charge_cost = 160
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fire_delay = 4
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/obj/item/gun/energy/stunrevolver
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charge_cost = 400
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/obj/item/gun/energy/taser/mounted/cyborg
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charge_cost = 160
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