Merge pull request #6146 from PsiOmegaDelta/Dylovene

Renames anti-toxin bottles to dylovene.
This commit is contained in:
Chinsky
2014-08-24 21:45:00 +04:00
6 changed files with 12 additions and 46 deletions
+1 -1
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@@ -450,7 +450,7 @@
/obj/item/weapon/paper/Toxin
name = "Chemical Information"
info = "Known Onboard Toxins:<BR>\n\tGrade A Semi-Liquid Phoron:<BR>\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.<BR>\n\t\tA gas mask fails to filter phoron after 50 units.<BR>\n\t\tWill attempt to diffuse like a gas.<BR>\n\t\tFiltered by scrubbers.<BR>\n\t\tThere is a bottled version which is very different<BR>\n\t\t\tfrom the version found in canisters!<BR>\n<BR>\n\t\tWARNING: Highly Flammable. Keep away from heat sources<BR>\n\t\texcept in a enclosed fire area!<BR>\n\t\tWARNING: It is a crime to use this without authorization.<BR>\nKnown Onboard Anti-Toxin:<BR>\n\tAnti-Toxin Type 01P: Works against Grade A Phoron.<BR>\n\t\tBest if injected directly into bloodstream.<BR>\n\t\tA full injection is in every regular Med-Kit.<BR>\n\t\tSpecial toxin Kits hold around 7.<BR>\n<BR>\nKnown Onboard Chemicals (other):<BR>\n\tRejuvenation T#001:<BR>\n\t\tEven 1 unit injected directly into the bloodstream<BR>\n\t\t\twill cure paralysis and sleep phoron.<BR>\n\t\tIf administered to a dying patient it will prevent<BR>\n\t\t\tfurther damage for about units*3 seconds.<BR>\n\t\t\tit will not cure them or allow them to be cured.<BR>\n\t\tIt can be administeredd to a non-dying patient<BR>\n\t\t\tbut the chemicals disappear just as fast.<BR>\n\tSleep Toxin T#054:<BR>\n\t\t5 units wilkl induce precisely 1 minute of sleep.<BR>\n\t\t\tThe effect are cumulative.<BR>\n\t\tWARNING: It is a crime to use this without authorization"
info = "Known Onboard Toxins:<BR>\n\tGrade A Semi-Liquid Phoron:<BR>\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.<BR>\n\t\tA gas mask fails to filter phoron after 50 units.<BR>\n\t\tWill attempt to diffuse like a gas.<BR>\n\t\tFiltered by scrubbers.<BR>\n\t\tThere is a bottled version which is very different<BR>\n\t\t\tfrom the version found in canisters!<BR>\n<BR>\n\t\tWARNING: Highly Flammable. Keep away from heat sources<BR>\n\t\texcept in a enclosed fire area!<BR>\n\t\tWARNING: It is a crime to use this without authorization.<BR>\nKnown Onboard Anti-Toxin:<BR>\n\tAnti-Toxin Type 01P: Works against Grade A Phoron.<BR>\n\t\tBest if injected directly into bloodstream.<BR>\n\t\tA full injection is in every regular Med-Kit.<BR>\n\t\tSpecial toxin Kits hold around 7.<BR>\n<BR>\nKnown Onboard Chemicals (other):<BR>\n\tRejuvenation T#001:<BR>\n\t\tEven 1 unit injected directly into the bloodstream<BR>\n\t\t\twill cure paralysis and sleep phoron.<BR>\n\t\tIf administered to a dying patient it will prevent<BR>\n\t\t\tfurther damage for about units*3 seconds.<BR>\n\t\t\tit will not cure them or allow them to be cured.<BR>\n\t\tIt can be administeredd to a non-dying patient<BR>\n\t\t\tbut the chemicals disappear just as fast.<BR>\n\tSoporific T#054:<BR>\n\t\t5 units wilkl induce precisely 1 minute of sleep.<BR>\n\t\t\tThe effect are cumulative.<BR>\n\t\tWARNING: It is a crime to use this without authorization"
/obj/item/weapon/paper/courtroom
name = "A Crash Course in Legal SOP on SS13"
+2 -36
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@@ -368,40 +368,6 @@ datum
..()
return
srejuvenate
name = "Soporific Rejuvenant"
id = "stoxin2"
description = "Put people to sleep, and heals them."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(!data) data = 1
data++
if(M.losebreath >= 10)
M.losebreath = max(10, M.losebreath-10)
holder.remove_reagent(src.id, 0.2)
switch(data)
if(1 to 15)
M.eye_blurry = max(M.eye_blurry, 10)
if(15 to 25)
M.drowsyness = max(M.drowsyness, 20)
if(25 to INFINITY)
M.sleeping += 1
M.adjustOxyLoss(-M.getOxyLoss())
M.SetWeakened(0)
M.SetStunned(0)
M.SetParalysis(0)
M.dizziness = 0
M.drowsyness = 0
M.stuttering = 0
M.confused = 0
M.jitteriness = 0
..()
return
inaprovaline
name = "Inaprovaline"
id = "inaprovaline"
@@ -1147,7 +1113,7 @@ datum
return
anti_toxin
name = "Anti-Toxin (Dylovene)"
name = "Dylovene"
id = "anti_toxin"
description = "Dylovene is a broad-spectrum antitoxin."
reagent_state = LIQUID
@@ -1794,7 +1760,7 @@ datum
H.adjustToxLoss(50)
toxin/stoxin
name = "Sleep Toxin"
name = "Soporific"
id = "stoxin"
description = "An effective hypnotic used to treat insomnia."
reagent_state = LIQUID
+3 -3
View File
@@ -64,7 +64,7 @@ datum
result_amount = 3
*/
stoxin
name = "Sleep Toxin"
name = "Soporific"
id = "stoxin"
result = "stoxin"
required_reagents = list("chloralhydrate" = 1, "sugar" = 4)
@@ -85,7 +85,7 @@ datum
result_amount = 3
anti_toxin
name = "Anti-Toxin (Dylovene)"
name = "Dylovene"
id = "anti_toxin"
result = "anti_toxin"
required_reagents = list("silicon" = 1, "potassium" = 1, "nitrogen" = 1)
@@ -478,7 +478,7 @@ datum
result_amount = 4
stoxin
name = "Sleep Toxin"
name = "Soporific"
id = "stoxin"
result = "stoxin"
required_reagents = list("chloralhydrate" = 1, "sugar" = 4)
@@ -55,8 +55,8 @@
reagents.add_reagent("cyanide", 30)
/obj/item/weapon/reagent_containers/glass/bottle/stoxin
name = "sleep-toxin bottle"
desc = "A small bottle of sleep toxins. Just the fumes make you sleepy."
name = "soporific bottle"
desc = "A small bottle of soporific. Just the fumes make you sleepy."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle20"
@@ -75,8 +75,8 @@
reagents.add_reagent("chloralhydrate", 15) //Intentionally low since it is so strong. Still enough to knock someone out.
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin
name = "anti-toxin bottle"
desc = "A small bottle of Anti-toxins. Counters poisons, and repairs damage, a wonder drug."
name = "dylovene bottle"
desc = "A small bottle of dylovene. Counters poisons, and repairs damage. A wonder drug."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle17"