diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 0369b91d63b..69d875d977d 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -216,17 +216,17 @@ var/global/list/image/splatter_cache=list() /obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions) - spawn (0) - var/direction = pick(directions) - for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++) - sleep(3) - if (i > 0) - var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc) - b.basecolor = src.basecolor - b.update_icon() + spawn (0) + var/direction = pick(directions) + for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++) + sleep(3) + if (i > 0) + var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc) + b.basecolor = src.basecolor + b.update_icon() - if (step_to(src, get_step(src, direction), 0)) - break + if (step_to(src, get_step(src, direction), 0)) + break /obj/effect/decal/cleanable/mucus @@ -249,5 +249,5 @@ var/global/list/image/splatter_cache=list() //This version should be used for admin spawns and pre-mapped virus vectors (e.g. in PoIs), this version does not dry /obj/effect/decal/cleanable/mucus/mapped/New() ..() - virus2 = new /datum/disease2/disease + virus2 |= new /datum/disease2/disease virus2.makerandom()