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Ported some modular computer stuff from baystation
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@@ -26,6 +26,8 @@
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///Determines which boss image to use on the UI.
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var/boss_id = 1
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usage_flags = PROGRAM_ALL
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// This is the primary game loop, which handles the logic of being defeated or winning.
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/datum/computer_file/program/game/proc/game_check(mob/user)
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sleep(5)
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