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https://github.com/VOREStation/VOREStation.git
synced 2026-07-19 02:56:14 +01:00
Ported some modular computer stuff from baystation
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@@ -3,33 +3,46 @@
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desc = "Unknown Hardware."
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icon = 'icons/obj/modular_components.dmi'
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var/obj/item/modular_computer/holder2 = null
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var/power_usage = 0 // If the hardware uses extra power, change this.
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var/enabled = 1 // If the hardware is turned off set this to 0.
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var/critical = 1 // Prevent disabling for important component, like the HDD.
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var/hardware_size = 1 // Limits which devices can contain this component. 1: Tablets/Laptops/Consoles, 2: Laptops/Consoles, 3: Consoles only
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var/damage = 0 // Current damage level
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var/max_damage = 100 // Maximal damage level.
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var/damage_malfunction = 20 // "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things
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var/damage_failure = 50 // "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
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var/malfunction_probability = 10// Chance of malfunction when the component is damaged
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/obj/item/weapon/computer_hardware/attackby(var/obj/item/W as obj, var/mob/living/user as mob)
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/// If the hardware uses extra power, change this.
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var/power_usage = 0
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/// If the hardware is turned off set this to FALSE.
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var/enabled = TRUE
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/// Prevent disabling for important component, like the HDD.
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var/critical = 1
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/// Limits which devices can contain this component. 1: All, 2: Laptops/Consoles, 3: Consoles only
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var/hardware_size = 1
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/// Current damage level
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var/damage = 0
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/// Maximal damage level.
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var/max_damage = 100
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/// "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things
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var/damage_malfunction = 20
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/// "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
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var/damage_failure = 50
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/// Chance of malfunction when the component is damaged
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var/malfunction_probability = 10
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var/usage_flags = PROGRAM_ALL
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/// Whether attackby will be passed on it even with a closed panel
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var/external_slot
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/obj/item/weapon/computer_hardware/attackby(obj/item/W as obj, mob/living/user as mob)
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// Multitool. Runs diagnostics
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if(istype(W, /obj/item/device/multitool))
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to_chat(user, "***** DIAGNOSTICS REPORT *****")
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diagnostics(user)
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to_chat(user, "******************************")
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return 1
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return TRUE
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// Nanopaste. Repair all damage if present for a single unit.
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var/obj/item/stack/S = W
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if(istype(S, /obj/item/stack/nanopaste))
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if(!damage)
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to_chat(user, "\The [src] doesn't seem to require repairs.")
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return 1
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return TRUE
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if(S.use(1))
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to_chat(user, "You apply a bit of \the [W] to \the [src]. It immediately repairs all damage.")
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damage = 0
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return 1
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return TRUE
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// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
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if(istype(S, /obj/item/stack/cable_coil))
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if(!damage)
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@@ -38,11 +51,11 @@
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if(S.use(1))
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to_chat(user, "You patch up \the [src] with a bit of \the [W].")
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take_damage(-10)
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return 1
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return TRUE
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return ..()
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// Called on multitool click, prints diagnostic information to the user.
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/// Returns a list of lines containing diagnostic information for display.
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/obj/item/weapon/computer_hardware/proc/diagnostics(var/mob/user)
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to_chat(user, "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]")
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@@ -57,20 +70,20 @@
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holder2 = null
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return ..()
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// Handles damage checks
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/// Handles damage checks
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/obj/item/weapon/computer_hardware/proc/check_functionality()
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// Turned off
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if(!enabled)
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return 0
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return FALSE
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// Too damaged to work at all.
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if(damage > damage_failure)
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return 0
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return FALSE
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// Still working. Well, sometimes...
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if(damage > damage_malfunction)
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if(prob(malfunction_probability))
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return 0
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return FALSE
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// Good to go.
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return 1
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return TRUE
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/obj/item/weapon/computer_hardware/examine(var/mob/user)
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. = ..()
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@@ -81,8 +94,7 @@
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else if(damage)
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. += "It seems to be slightly damaged."
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// Damages the component. Contains necessary checks. Negative damage "heals" the component.
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/// Damages the component. Contains necessary checks. Negative damage "heals" the component.
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/obj/item/weapon/computer_hardware/take_damage(var/amount)
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damage += round(amount) // We want nice rounded numbers here.
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damage = between(0, damage, max_damage) // Clamp the value.
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@@ -5,9 +5,13 @@
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icon_state = "hdd_normal"
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hardware_size = 1
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origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
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var/max_capacity = 128
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var/used_capacity = 0
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var/list/stored_files = list() // List of stored files on this drive. DO NOT MODIFY DIRECTLY!
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/// List of stored files on this drive. DO NOT MODIFY DIRECTLY!
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var/list/stored_files = list()
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/// Whether drive is protected against changes
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var/read_only = FALSE
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/obj/item/weapon/computer_hardware/hard_drive/advanced
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name = "advanced hard drive"
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@@ -60,6 +64,7 @@
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// 999 is a byond limit that is in place. It's unlikely someone will reach that many files anyway, since you would sooner run out of space.
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to_chat(user, "NT-NFS File Table Status: [stored_files.len]/999")
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to_chat(user, "Storage capacity: [used_capacity]/[max_capacity]GQ")
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to_chat(user, "Read-only mode: [(read_only ? "ON" : "OFF")]")
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// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
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/obj/item/weapon/computer_hardware/hard_drive/proc/store_file(var/datum/computer_file/F)
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@@ -164,4 +169,4 @@
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/obj/item/weapon/computer_hardware/hard_drive/New()
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install_default_programs()
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..()
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..()
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@@ -8,12 +8,20 @@ var/global/ntnet_card_uid = 1
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critical = 0
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icon_state = "netcard_basic"
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hardware_size = 1
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var/identification_id = null // Identification ID. Technically MAC address of this device. Can't be changed by user.
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var/identification_string = "" // Identification string, technically nickname seen in the network. Can be set by user.
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var/long_range = 0
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var/ethernet = 0 // Hard-wired, therefore always on, ignores NTNet wireless checks.
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malfunction_probability = 1
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/// Identification ID. Technically MAC address of this device. Can't be changed by user.
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var/identification_id = null
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/// Identification string, technically nickname seen in the network. Can be set by user.
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var/identification_string = ""
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/// Long-range cards have stronger connections, letting them reach relays from connected Z-levels.
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var/long_range = 0
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/// Hard-wired, therefore always on, ignores NTNet wireless checks.
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var/ethernet = 0
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/// If set, uses the value to funnel connections through another network card.
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var/proxy_id
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/obj/item/weapon/computer_hardware/network_card/diagnostics(var/mob/user)
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..()
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to_chat(user, "NIX Unique ID: [identification_id]")
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