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Hybridizes Point Defense Turrets with Bay's System
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@@ -80,6 +80,7 @@
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light_power = 3
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light_color = "#3300ff"
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<<<<<<< HEAD
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//VOREStation edit: medigun
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/obj/effect/projectile/impact/medigun
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icon = 'icons/obj/projectiles_vr.dmi'
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@@ -87,4 +88,8 @@
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light_range = 2
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light_power = 0.5
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light_color = "#80F5FF"
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//VOREStation edit ends
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//VOREStation edit ends
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=======
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/obj/effect/projectile/impact/pointdefense
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icon_state = "impact_pointdef"
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>>>>>>> 031f8a7... Merge pull request #7919 from Atermonera/point_defense_targeting
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@@ -92,6 +92,7 @@
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light_power = 3
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light_color = "#3300ff"
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<<<<<<< HEAD
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//VOREStation edit: medigun
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/obj/effect/projectile/muzzle/medigun
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icon = 'icons/obj/projectiles_vr.dmi'
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@@ -99,4 +100,8 @@
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light_range = 2
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light_power = 0.5
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light_color = "#80F5FF"
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//VOREStation edit ends
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//VOREStation edit ends
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=======
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/obj/effect/projectile/muzzle/pointdefense
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icon_state = "muzzle_pointdef"
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>>>>>>> 031f8a7... Merge pull request #7919 from Atermonera/point_defense_targeting
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@@ -121,6 +121,7 @@
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light_power = 0.5
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light_color = "#f6f2b6"
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<<<<<<< HEAD
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//VOREStation edit: medigun
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/obj/effect/projectile/tracer/medigun
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icon = 'icons/obj/projectiles_vr.dmi'
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@@ -129,3 +130,7 @@
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light_power = 0.5
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light_color = "#80F5FF"
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//VOREStation edit ends
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=======
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/obj/effect/projectile/tracer/pointdefense
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icon_state = "beam_pointdef"
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>>>>>>> 031f8a7... Merge pull request #7919 from Atermonera/point_defense_targeting
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@@ -6,8 +6,13 @@
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name = T_BOARD("point defense battery")
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board_type = new /datum/frame/frame_types/machine
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desc = "Control systems for a Kuiper pattern point defense battery. Aim away from vessel."
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<<<<<<< HEAD
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build_path = /obj/machinery/power/pointdefense
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origin_tech = list(TECH_ENGINEERING = 3, TECH_COMBAT = 2, TECH_POWER = 2)
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=======
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build_path = /obj/machinery/pointdefense
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origin_tech = list(TECH_ENGINEERING = 3, TECH_COMBAT = 2)
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>>>>>>> 031f8a7... Merge pull request #7919 from Atermonera/point_defense_targeting
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req_components = list(
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser = 1,
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/obj/item/weapon/stock_parts/manipulator = 2,
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