From a89c161aeb85d79c435b7ac615e6a6cf608d51f9 Mon Sep 17 00:00:00 2001 From: Unknown Date: Tue, 1 Dec 2020 09:38:39 -0500 Subject: [PATCH] Nerfs bug in Protean Regeneration When Protean brute resistance was nerfed, I forgot to adjust Proteans brute healing to match the new value. This made Proteans a lot tankier than intended. --- .../carbon/human/species/station/protean_vr/protean_species.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_species.dm b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_species.dm index a9323fbf62..15904a6520 100755 --- a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_species.dm +++ b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_species.dm @@ -313,7 +313,7 @@ material_name = MAT_STEEL /datum/modifier/protean/steel/tick() - holder.adjustBruteLoss(-10,include_robo = TRUE) //Looks high, but these ARE modified by species resistances, so this is really 20% of this + holder.adjustBruteLoss(-2,include_robo = TRUE) //Looks high, but these ARE modified by species resistances, so this is really 20% of this holder.adjustFireLoss(-1,include_robo = TRUE) //And this is really double this var/mob/living/carbon/human/H = holder for(var/organ in H.internal_organs)