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It's CentCOM not CentCOMM
I swear to god I have fixed this like three times already and somehow it keeps coming back.
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@@ -25,7 +25,7 @@
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var/corpseid = 0 //Just set to 1 if you want them to have an ID
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var/corpseidjob = null // Needs to be in quotes, such as "Clown" or "Chef." This just determines what the ID reads as, not their access
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var/corpseidaccess = null //This is for access. See access.dm for which jobs give what access. Again, put in quotes. Use "Captain" if you want it to be all access.
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var/corpseidicon = null //For setting it to be a gold, silver, centcomm etc ID
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var/corpseidicon = null //For setting it to be a gold, silver, CentCom etc ID
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/obj/effect/landmark/mobcorpse/New()
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createCorpse()
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@@ -394,7 +394,7 @@
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dat += "Round Duration: [roundduration2text()]<br>"
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if(emergency_shuttle) //In case NanoTrasen decides reposess CentCom's shuttles.
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if(emergency_shuttle.going_to_centcom()) //Shuttle is going to centcomm, not recalled
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if(emergency_shuttle.going_to_centcom()) //Shuttle is going to CentCom, not recalled
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dat += "<font color='red'><b>The station has been evacuated.</b></font><br>"
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if(emergency_shuttle.online())
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if (emergency_shuttle.evac) // Emergency shuttle is past the point of no recall
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