From 7e4f3936743db6cec53d6d4c9480d80d6dc0fe3d Mon Sep 17 00:00:00 2001 From: Cameron Lennox Date: Sun, 9 Mar 2025 14:07:19 -0400 Subject: [PATCH] firecode fix (#17288) --- code/modules/projectiles/gun.dm | 1 + code/modules/projectiles/guns/magnetic/bore.dm | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 3809758d15..6acc4aee0a 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -440,6 +440,7 @@ return if(ticker == burst) + next_fire_time = world.time + fire_delay if(muzzle_flash) if(gun_light) addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, set_light),light_brightness), burst_delay, TIMER_DELETE_ME) diff --git a/code/modules/projectiles/guns/magnetic/bore.dm b/code/modules/projectiles/guns/magnetic/bore.dm index 3c2b9666f0..54b8f9aaa0 100644 --- a/code/modules/projectiles/guns/magnetic/bore.dm +++ b/code/modules/projectiles/guns/magnetic/bore.dm @@ -165,7 +165,6 @@ item_state = "bore" wielded_item_state = "bore-wielded" one_handed_penalty = 5 - fire_delay = 20 projectile_type = /obj/item/projectile/bullet/magnetic/bore