diff --git a/code/modules/ai/ai_holder_combat_unseen.dm b/code/modules/ai/ai_holder_combat_unseen.dm index 060e6f8383b..8386168b620 100644 --- a/code/modules/ai/ai_holder_combat_unseen.dm +++ b/code/modules/ai/ai_holder_combat_unseen.dm @@ -13,9 +13,6 @@ // We conserve ammo (or can't shoot) so walk closer if(get_dist(holder, target_last_seen_turf) > 1) return give_destination(target_last_seen_turf, 1, TRUE) // Sets stance as well -<<<<<<< HEAD - // We're right there, look around? -======= // We last saw them next to us, so do a blind attack on that tile. else if(melee_on_tile(target_last_seen_turf) != ATTACK_SUCCESSFUL && intelligence_level >= AI_NORMAL) var/obj/O = find_escape_route() @@ -23,7 +20,6 @@ return give_destination(get_turf(O), 0, TRUE) else return find_target() ->>>>>>> c9873ff... Fixes some unseen combat ai jank (#8116) else return find_target() // Shoot in their direction angrily