mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 20:17:15 +01:00
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-16
# Conflicts: # code/_onclick/hud/screen_objects.dm # code/game/objects/items/weapons/storage/storage.dm # code/game/objects/structures/crates_lockers/closets/secure/medical.dm # code/modules/admin/admin_verbs.dm # code/modules/clothing/clothing.dm # code/modules/clothing/gloves/color.dm # code/modules/lore_codex/codex.dm # code/modules/mob/living/simple_animal/aliens/alien.dm # code/modules/mob/living/simple_animal/animals/cat.dm # code/modules/mob/living/simple_animal/animals/goose.dm # code/modules/mob/living/simple_animal/simple_animal.dm # code/modules/mob/mob_defines.dm # code/modules/projectiles/projectile/special.dm # html/changelogs/.all_changelog.yml # maps/southern_cross/southern_cross-1.dmm # maps/southern_cross/southern_cross-7.dmm # vorestation.dme
This commit is contained in:
@@ -247,3 +247,9 @@ var/global/list/image/splatter_cache=list()
|
||||
/obj/effect/decal/cleanable/mucus/New()
|
||||
spawn(DRYING_TIME * 2)
|
||||
dry=1
|
||||
|
||||
//This version should be used for admin spawns and pre-mapped virus vectors (e.g. in PoIs), this version does not dry
|
||||
/obj/effect/decal/cleanable/mucus/mapped/New()
|
||||
...()
|
||||
virus2 = new /datum/disease2/disease
|
||||
virus2.makerandom()
|
||||
|
||||
@@ -100,6 +100,7 @@
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "vomit_1"
|
||||
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
||||
var/list/datum/disease2/disease/virus2 = list()
|
||||
|
||||
/obj/effect/decal/cleanable/tomato_smudge
|
||||
name = "tomato smudge"
|
||||
|
||||
@@ -1,105 +1,274 @@
|
||||
/obj/effect/mine
|
||||
name = "Mine"
|
||||
desc = "I Better stay away from that thing."
|
||||
density = 1
|
||||
name = "land mine" //The name and description are deliberately NOT modified, so you can't game the mines you find.
|
||||
desc = "A small explosive land mine."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 3
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "uglymine"
|
||||
var/triggerproc = "explode" //name of the proc thats called when the mine is triggered
|
||||
var/triggered = 0
|
||||
var/smoke_strength = 3
|
||||
var/mineitemtype = /obj/item/weapon/mine
|
||||
var/panel_open = 0
|
||||
var/datum/wires/mines/wires = null
|
||||
|
||||
/obj/effect/mine/New()
|
||||
icon_state = "uglyminearmed"
|
||||
wires = new(src)
|
||||
|
||||
/obj/effect/mine/proc/explode(var/mob/living/M)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
triggered = 1
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
explosion(loc, 0, 2, 3, 4) //land mines are dangerous, folks.
|
||||
visible_message("\The [src.name] detonates!")
|
||||
qdel(s)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/bullet_act()
|
||||
if(prob(50))
|
||||
explode()
|
||||
|
||||
/obj/effect/mine/ex_act(severity)
|
||||
if(severity <= 2 || prob(50))
|
||||
explode()
|
||||
..()
|
||||
|
||||
/obj/effect/mine/Crossed(AM as mob|obj)
|
||||
Bumped(AM)
|
||||
|
||||
/obj/effect/mine/Bumped(mob/M as mob|obj)
|
||||
|
||||
if(triggered) return
|
||||
if(triggered)
|
||||
return
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
for(var/mob/O in viewers(world.view, src.loc))
|
||||
O << "<font color='red'>[M] triggered the \icon[src] [src]</font>"
|
||||
triggered = 1
|
||||
call(src,triggerproc)(M)
|
||||
if(istype(M, /mob/living/))
|
||||
if(!M.hovering)
|
||||
explode(M)
|
||||
|
||||
/obj/effect/mine/proc/triggerrad(obj)
|
||||
/obj/effect/mine/attackby(obj/item/W as obj, mob/living/user as mob)
|
||||
if(isscrewdriver(W))
|
||||
panel_open = !panel_open
|
||||
user.visible_message("<span class='warning'>[user] very carefully screws the mine's panel [panel_open ? "open" : "closed"].</span>",
|
||||
"<span class='notice'>You very carefully screw the mine's panel [panel_open ? "open" : "closed"].</span>")
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
|
||||
else if((iswirecutter(W) || ismultitool(W)) && panel_open)
|
||||
interact(user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/effect/mine/interact(mob/living/user as mob)
|
||||
if(!panel_open || istype(user, /mob/living/silicon/ai))
|
||||
return
|
||||
user.set_machine(src)
|
||||
wires.Interact(user)
|
||||
|
||||
/obj/effect/mine/dnascramble
|
||||
mineitemtype = /obj/item/weapon/mine/dnascramble
|
||||
|
||||
/obj/effect/mine/dnascramble/explode(var/mob/living/M)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
triggered = 1
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if(M)
|
||||
M.radiation += 50
|
||||
randmutb(M)
|
||||
domutcheck(M,null)
|
||||
visible_message("\The [src.name] flashes violently before disintegrating!")
|
||||
spawn(0)
|
||||
qdel(s)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/stun
|
||||
mineitemtype = /obj/item/weapon/mine/stun
|
||||
|
||||
/obj/effect/mine/stun/explode(var/mob/living/M)
|
||||
triggered = 1
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
obj:radiation += 50
|
||||
randmutb(obj)
|
||||
domutcheck(obj,null)
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/proc/triggerstun(obj)
|
||||
if(ismob(obj))
|
||||
var/mob/M = obj
|
||||
if(M)
|
||||
M.Stun(30)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
visible_message("\The [src.name] flashes violently before disintegrating!")
|
||||
spawn(0)
|
||||
qdel(s)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/proc/triggern2o(obj)
|
||||
//example: n2o triggerproc
|
||||
//note: im lazy
|
||||
/obj/effect/mine/n2o
|
||||
mineitemtype = /obj/item/weapon/mine/n2o
|
||||
|
||||
/obj/effect/mine/n2o/explode(var/mob/living/M)
|
||||
triggered = 1
|
||||
for (var/turf/simulated/floor/target in range(1,src))
|
||||
if(!target.blocks_air)
|
||||
target.assume_gas("sleeping_agent", 30)
|
||||
|
||||
visible_message("\The [src.name] detonates!")
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/proc/triggerphoron(obj)
|
||||
/obj/effect/mine/phoron
|
||||
mineitemtype = /obj/item/weapon/mine/phoron
|
||||
|
||||
/obj/effect/mine/phoron/explode(var/mob/living/M)
|
||||
triggered = 1
|
||||
for (var/turf/simulated/floor/target in range(1,src))
|
||||
if(!target.blocks_air)
|
||||
target.assume_gas("phoron", 30)
|
||||
|
||||
target.hotspot_expose(1000, CELL_VOLUME)
|
||||
|
||||
visible_message("\The [src.name] detonates!")
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/proc/triggerkick(obj)
|
||||
/obj/effect/mine/kick
|
||||
mineitemtype = /obj/item/weapon/mine/kick
|
||||
|
||||
/obj/effect/mine/kick/explode(var/mob/living/M)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
triggered = 1
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if(M)
|
||||
qdel(M.client)
|
||||
spawn(0)
|
||||
qdel(s)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/frag
|
||||
mineitemtype = /obj/item/weapon/mine/frag
|
||||
var/fragment_types = list(/obj/item/projectile/bullet/pellet/fragment)
|
||||
var/num_fragments = 20 //total number of fragments produced by the grenade
|
||||
//The radius of the circle used to launch projectiles. Lower values mean less projectiles are used but if set too low gaps may appear in the spread pattern
|
||||
var/spread_range = 7
|
||||
|
||||
/obj/effect/mine/frag/explode(var/mob/living/M)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
triggered = 1
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
var/turf/O = get_turf(src)
|
||||
if(!O)
|
||||
return
|
||||
src.fragmentate(O, 20, 7, list(/obj/item/projectile/bullet/pellet/fragment)) //only 20 weak fragments because you're stepping directly on it
|
||||
visible_message("\The [src.name] detonates!")
|
||||
spawn(0)
|
||||
qdel(s)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/training //Name and Desc commented out so it's possible to trick people with the training mines
|
||||
// name = "training mine"
|
||||
// desc = "A mine with its payload removed, for EOD training and demonstrations."
|
||||
mineitemtype = /obj/item/weapon/mine/training
|
||||
|
||||
/obj/effect/mine/training/explode(var/mob/living/M)
|
||||
triggered = 1
|
||||
visible_message("\The [src.name]'s light flashes rapidly as it 'explodes'.")
|
||||
new src.mineitemtype(get_turf(src))
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/emp
|
||||
mineitemtype = /obj/item/weapon/mine/emp
|
||||
|
||||
/obj/effect/mine/emp/explode(var/mob/living/M)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
qdel(obj:client)
|
||||
visible_message("\The [src.name] flashes violently before disintegrating!")
|
||||
empulse(loc, 2, 4, 7, 10, 1) // As strong as an EMP grenade
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/proc/explode(obj)
|
||||
explosion(loc, 0, 1, 2, 3)
|
||||
/obj/effect/mine/incendiary
|
||||
mineitemtype = /obj/item/weapon/mine/incendiary
|
||||
|
||||
/obj/effect/mine/incendiary/explode(var/mob/living/M)
|
||||
triggered = 1
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if(M)
|
||||
M.adjust_fire_stacks(5)
|
||||
M.fire_act()
|
||||
visible_message("\The [src.name] bursts into flames!")
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/dnascramble
|
||||
name = "Radiation Mine"
|
||||
/////////////////////////////////////////////
|
||||
// The held item version of the above mines
|
||||
/////////////////////////////////////////////
|
||||
/obj/item/weapon/mine
|
||||
name = "mine"
|
||||
desc = "A small explosive mine with 'HE' and a grenade symbol on the side."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "uglymine"
|
||||
triggerproc = "triggerrad"
|
||||
var/countdown = 10
|
||||
var/minetype = /obj/effect/mine //This MUST be an /obj/effect/mine type, or it'll runtime.
|
||||
|
||||
/obj/effect/mine/phoron
|
||||
name = "Phoron Mine"
|
||||
icon_state = "uglymine"
|
||||
triggerproc = "triggerphoron"
|
||||
/obj/item/weapon/mine/attack_self(mob/user as mob) // You do not want to move or throw a land mine while priming it... Explosives + Sudden Movement = Bad Times
|
||||
add_fingerprint(user)
|
||||
msg_admin_attack("[user.name] ([user.ckey]) primed \a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
user.visible_message("[user] starts priming \the [src.name].", "You start priming \the [src.name]. Hold still!")
|
||||
if(do_after(user, 10 SECONDS))
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
prime(user)
|
||||
else
|
||||
visible_message("[user] triggers \the [src.name]!", "You accidentally trigger \the [src.name]!")
|
||||
prime(user, TRUE)
|
||||
return
|
||||
|
||||
/obj/effect/mine/kick
|
||||
name = "Kick Mine"
|
||||
icon_state = "uglymine"
|
||||
triggerproc = "triggerkick"
|
||||
/obj/item/weapon/mine/proc/prime(mob/user as mob, var/explode_now = FALSE)
|
||||
visible_message("\The [src.name] beeps as the priming sequence completes.")
|
||||
var/obj/effect/mine/R = new minetype(get_turf(src))
|
||||
src.transfer_fingerprints_to(R)
|
||||
R.add_fingerprint(user)
|
||||
if(explode_now)
|
||||
R.explode(user)
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/n2o
|
||||
name = "N2O Mine"
|
||||
icon_state = "uglymine"
|
||||
triggerproc = "triggern2o"
|
||||
/obj/item/weapon/mine/dnascramble
|
||||
name = "radiation mine"
|
||||
desc = "A small explosive mine with a radiation symbol on the side."
|
||||
minetype = /obj/effect/mine/dnascramble
|
||||
|
||||
/obj/effect/mine/stun
|
||||
name = "Stun Mine"
|
||||
icon_state = "uglymine"
|
||||
triggerproc = "triggerstun"
|
||||
/obj/item/weapon/mine/phoron
|
||||
name = "incendiary mine"
|
||||
desc = "A small explosive mine with a fire symbol on the side."
|
||||
minetype = /obj/effect/mine/phoron
|
||||
|
||||
/obj/item/weapon/mine/kick
|
||||
name = "kick mine"
|
||||
desc = "Concentrated war crimes. Handle with care."
|
||||
minetype = /obj/effect/mine/kick
|
||||
|
||||
/obj/item/weapon/mine/n2o
|
||||
name = "nitrous oxide mine"
|
||||
desc = "A small explosive mine with three Z's on the side."
|
||||
minetype = /obj/effect/mine/n2o
|
||||
|
||||
/obj/item/weapon/mine/stun
|
||||
name = "stun mine"
|
||||
desc = "A small explosive mine with a lightning bolt symbol on the side."
|
||||
minetype = /obj/effect/mine/stun
|
||||
|
||||
/obj/item/weapon/mine/frag
|
||||
name = "fragmentation mine"
|
||||
desc = "A small explosive mine with 'FRAG' and a grenade symbol on the side."
|
||||
minetype = /obj/effect/mine/frag
|
||||
|
||||
/obj/item/weapon/mine/training
|
||||
name = "training mine"
|
||||
desc = "A mine with its payload removed, for EOD training and demonstrations."
|
||||
minetype = /obj/effect/mine/training
|
||||
|
||||
/obj/item/weapon/mine/emp
|
||||
name = "emp mine"
|
||||
desc = "A small explosive mine with a lightning bolt symbol on the side."
|
||||
minetype = /obj/effect/mine/emp
|
||||
|
||||
/obj/item/weapon/mine/incendiary
|
||||
name = "incendiary mine"
|
||||
desc = "A small explosive mine with a fire symbol on the side."
|
||||
minetype = /obj/effect/mine/incendiary
|
||||
Reference in New Issue
Block a user