Merge remote-tracking branch 'upstream/dev' into attack-cleanup2

Conflicts:
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
This commit is contained in:
HarpyEagle
2015-10-05 19:20:33 -04:00
189 changed files with 8211 additions and 8024 deletions
+1 -1
View File
@@ -39,7 +39,7 @@
close_sound = 'sound/items/zip.ogg'
var/item_path = /obj/item/bodybag
density = 0
storage_capacity = (default_mob_size * 2) - 1
storage_capacity = (MOB_MEDIUM * 2) - 1
var/contains_body = 0
/obj/structure/closet/body_bag/attackby(W as obj, mob/user as mob)
@@ -12,7 +12,7 @@
"quarter-turf" = list("path" = /obj/effect/floor_decal/corner, "precise" = 1, "coloured" = 1),
"hazard stripes" = list("path" = /obj/effect/floor_decal/industrial/warning),
"corner, hazard" = list("path" = /obj/effect/floor_decal/industrial/warning/corner),
"hatched marking" = list("path" = /obj/effect/floor_decal/industrial/hatch),
"hatched marking" = list("path" = /obj/effect/floor_decal/industrial/hatch, "coloured" = 1),
"dotted outline" = list("path" = /obj/effect/floor_decal/industrial/outline, "coloured" = 1),
"loading sign" = list("path" = /obj/effect/floor_decal/industrial/loading),
"1" = list("path" = /obj/effect/floor_decal/sign),
@@ -40,35 +40,35 @@
"precise" = 0
)
var/list/paint_colours = list(
"white" = COLOR_WHITE,
"light gray" = COLOR_SILVER,
"dark gray" = COLOR_GRAY,
"blue-grey" = "#6A97B0",
"pale blue-grey" = "#8BBBD5",
"green-grey" = "#8DAF6A",
"pale green-gray" = "#AED18B",
"red-gray" = "#AA5F61",
"pale red-gray" = "#CC9090",
"purple-gray" = "#A2819E",
"pale purple-gray" = "#BDA2BA",
"black" = COLOR_BLACK,
"red" = COLOR_RED,
"dark red" = COLOR_MAROON,
"yellow" = COLOR_YELLOW,
"dark yellow" = COLOR_OLIVE,
"green" = COLOR_LIME,
"dark green" = COLOR_GREEN,
"cyan" = COLOR_CYAN,
"teal" = COLOR_TEAL,
"blue" = COLOR_BLUE,
"dark blue" = COLOR_NAVY,
"magenta" = COLOR_PINK,
"purple" = COLOR_PURPLE,
"orange" = COLOR_ORANGE,
"dark orange" = "#B95A00",
"dark brown" = "#917448",
"brown" = "#B19664",
"pale brown" = "#CEB689"
"white" = COLOR_WHITE,
"light gray" = COLOR_SILVER,
"dark gray" = COLOR_GRAY,
"blue-gray" = COLOR_BLUE_GRAY,
"pale blue-gray" = COLOR_PALE_BLUE_GRAY,
"green-gray" = COLOR_GREEN_GRAY,
"pale green-gray" = COLOR_PALE_GREEN_GRAY,
"red-gray" = COLOR_RED_GRAY,
"pale red-gray" = COLOR_PALE_RED_GRAY,
"purple-gray" = COLOR_PURPLE_GRAY,
"pale purple-gray" = COLOR_PALE_PURPLE_GRAY,
"black" = COLOR_BLACK,
"red" = COLOR_RED,
"dark red" = COLOR_MAROON,
"yellow" = COLOR_YELLOW,
"dark yellow" = COLOR_OLIVE,
"green" = COLOR_LIME,
"dark green" = COLOR_GREEN,
"cyan" = COLOR_CYAN,
"teal" = COLOR_TEAL,
"blue" = COLOR_BLUE,
"dark blue" = COLOR_NAVY,
"magenta" = COLOR_PINK,
"purple" = COLOR_PURPLE,
"orange" = COLOR_ORANGE,
"dark orange" = COLOR_DARK_ORANGE,
"dark brown" = COLOR_DARK_BROWN,
"brown" = COLOR_BROWN,
"pale brown" = COLOR_BEIGE
)
/obj/item/device/floor_painter/afterattack(var/atom/A, var/mob/user, proximity, params)
@@ -33,7 +33,7 @@
qdel(keyslot2)
keyslot1 = null
keyslot2 = null
..()
return ..()
/obj/item/device/radio/headset/list_channels(var/mob/user)
return list_secure_channels()
@@ -125,6 +125,8 @@
/obj/item/device/radio/intercom/locked/ai_private
name = "\improper AI intercom"
frequency = AI_FREQ
broadcasting = 1
listening = 1
/obj/item/device/radio/intercom/locked/confessional
name = "confessional intercom"
@@ -32,7 +32,6 @@ var/global/list/default_medbay_channels = list(
var/frequency = PUB_FREQ //common chat
var/traitor_frequency = 0 //tune to frequency to unlock traitor supplies
var/canhear_range = 3 // the range which mobs can hear this radio from
var/obj/item/device/radio/patch_link = null
var/datum/wires/radio/wires = null
var/b_stat = 0
var/broadcasting = 0
@@ -71,7 +70,7 @@ var/global/list/default_medbay_channels = list(
radio_controller.remove_object(src, frequency)
for (var/ch_name in channels)
radio_controller.remove_object(src, radiochannels[ch_name])
..()
return ..()
/obj/item/device/radio/initialize()
@@ -85,7 +85,8 @@
/obj/item/stack/tile/floor_red
name = "red floor tile"
singular_name = "red floor tile"
icon_state = "tile_red"
color = COLOR_RED_GRAY
icon_state = "tile_white"
/obj/item/stack/tile/floor_steel
name = "steel floor tile"
@@ -102,7 +103,8 @@
/obj/item/stack/tile/floor_yellow
name = "yellow floor tile"
singular_name = "yellow floor tile"
icon_state = "tile_yellow"
color = COLOR_BROWN
icon_state = "tile_white"
/obj/item/stack/tile/floor_dark
name = "dark floor tile"
@@ -2,6 +2,7 @@ var/global/list/syndicate_ids = list()
/obj/item/weapon/card/id/syndicate
name = "agent card"
icon_state = "syndicate"
assignment = "Agent"
origin_tech = list(TECH_ILLEGAL = 3)
var/electronic_warfare = 1
@@ -33,7 +34,7 @@ var/global/list/syndicate_ids = list()
var/obj/item/weapon/card/id/I = O
src.access |= I.access
if(player_is_antag(user))
user << "<span class='notice'>The microscanner activate as you pass it over the ID, copying its access.</span>"
user << "<span class='notice'>The microscanner activates as you pass it over the ID, copying its access.</span>"
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
if(!registered_user)
@@ -65,7 +65,8 @@
/obj/item/weapon/dnainjector/proc/inject(mob/M as mob, mob/user as mob)
if(istype(M,/mob/living))
M.radiation += rand(5,20)
var/mob/living/L = M
L.apply_effect(rand(5,20), IRRADIATE, check_protection = 0)
if (!(NOCLONE in M.mutations)) // prevents drained people from having their DNA changed
if (buf.types & DNA2_BUF_UI)
@@ -18,6 +18,11 @@
wires = new(src)
image_overlay = image('icons/obj/assemblies.dmi', "plastic-explosive2")
..()
/obj/item/weapon/plastique/Destroy()
qdel(wires)
wires = null
return ..()
/obj/item/weapon/plastique/attackby(var/obj/item/I, var/mob/user)
if(istype(I, /obj/item/weapon/screwdriver))
@@ -1,6 +1,6 @@
/obj/item/weapon/grenade/anti_photon
desc = "An experimental device for temporarily removing light in a limited area."
name = "pgoton disruption grenade"
name = "photon disruption grenade"
icon = 'icons/obj/grenade.dmi'
icon_state = "emp"
item_state = "emp"
@@ -8,27 +8,32 @@
slot_flags = SLOT_BELT
var/datum/effect/effect/system/smoke_spread/bad/smoke
New()
..()
src.smoke = PoolOrNew(/datum/effect/effect/system/smoke_spread/bad)
src.smoke.attach(src)
/obj/item/weapon/grenade/smokebomb/New()
..()
src.smoke = PoolOrNew(/datum/effect/effect/system/smoke_spread/bad)
src.smoke.attach(src)
prime()
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
src.smoke.set_up(10, 0, usr.loc)
spawn(0)
src.smoke.start()
sleep(10)
src.smoke.start()
sleep(10)
src.smoke.start()
sleep(10)
src.smoke.start()
/obj/item/weapon/grenade/smokebomb/Destroy()
qdel(smoke)
smoke = null
return ..()
for(var/obj/effect/blob/B in view(8,src))
var/damage = round(30/(get_dist(B,src)+1))
B.health -= damage
B.update_icon()
sleep(80)
qdel(src)
return
/obj/item/weapon/grenade/smokebomb/prime()
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
src.smoke.set_up(10, 0, usr.loc)
spawn(0)
src.smoke.start()
sleep(10)
src.smoke.start()
sleep(10)
src.smoke.start()
sleep(10)
src.smoke.start()
for(var/obj/effect/blob/B in view(8,src))
var/damage = round(30/(get_dist(B,src)+1))
B.health -= damage
B.update_icon()
sleep(80)
qdel(src)
return
@@ -92,7 +92,7 @@
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
if(H.species.is_small)
if(issmall(H))
user << "<span class='warning'>It's too heavy for you to wield fully.</span>"
return
else
@@ -175,7 +175,7 @@
else if(istype(A,/obj/effect/plant))
var/obj/effect/plant/P = A
P.die_off()
//spears, bay edition
/obj/item/weapon/material/twohanded/spear
icon_state = "spearglass0"
+14 -8
View File
@@ -12,7 +12,7 @@
attack_dir = get_dir(get_turf(user), get_turf(attacker))
else if(damage_source)
attack_dir = get_dir(get_turf(user), get_turf(damage_source))
if(!(attack_dir && (attack_dir & bad_arc)))
return 1
return 0
@@ -21,12 +21,12 @@
//parry only melee attacks
if(istype(damage_source, /obj/item/projectile) || (attacker && get_dist(user, attacker) > 1) || user.incapacitated())
return 0
//block as long as they are not directly behind us
var/bad_arc = reverse_direction(user.dir) //arc of directions from which we cannot block
if(!check_shield_arc(user, bad_arc, damage_source, attacker))
return 0
return 1
/obj/item/weapon/shield
@@ -109,13 +109,13 @@
if(!active)
return 0 //turn it on first!
. = ..()
if(.)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
var/datum/effect/effect/system/spark_spread/spark_system = PoolOrNew(/datum/effect/effect/system/spark_spread)
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
/obj/item/weapon/shield/energy/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
if(istype(damage_source, /obj/item/projectile))
var/obj/item/projectile/P = damage_source
@@ -130,14 +130,14 @@
active = !active
if (active)
force = 10
icon_state = "eshield[active]"
update_icon()
w_class = 4
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
user << "<span class='notice'>\The [src] is now active.</span>"
else
force = 3
icon_state = "eshield[active]"
update_icon()
w_class = 1
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
user << "<span class='notice'>\The [src] can now be concealed.</span>"
@@ -150,6 +150,12 @@
add_fingerprint(user)
return
/obj/item/weapon/shield/energy/update_icon()
icon_state = "eshield[active]"
if(active)
set_light(1.5, 1.5, "#006AFF")
else
set_light(0)
/obj/item/weapon/cloaking_device
name = "cloaking device"
@@ -8,6 +8,18 @@
attack_verb = list("whipped", "lashed", "disciplined")
sprite_sheets = list("Resomi" = 'icons/mob/species/resomi/belt.dmi')
var/show_above_suit = 0
/obj/item/weapon/storage/belt/verb/toggle_layer()
set name = "Switch Belt Layer"
set category = "Object"
if(show_above_suit == -1)
usr << "<span class='notice'>\The [src] cannot be worn above your suit!</span>"
return
show_above_suit = !show_above_suit
update_icon()
/obj/item/weapon/storage/update_icon()
if (ismob(src.loc))
var/mob/M = src.loc
@@ -316,7 +316,7 @@
desc = "A box containing 5 experimental photon disruption grenades."
icon_state = "flashbang"
/obj/item/weapon/storage/box/anti_photon/New()
/obj/item/weapon/storage/box/anti_photons/New()
..()
new /obj/item/weapon/grenade/anti_photon(src)
new /obj/item/weapon/grenade/anti_photon(src)
@@ -177,6 +177,16 @@
icon_state = "Dpacket"
item_state = "Dpacket"
/obj/item/weapon/storage/fancy/cigarettes/killthroat
name = "\improper AcmeCo packet"
desc = "A packet of six AcmeCo cigarettes. For those who somehow want to obtain the record for the most amount of cancerous tumors."
icon_state = "Bpacket"
item_state = "Bpacket" //Doesn't have an inhand state, but neither does dromedary, so, ya know..
New()
..()
fill_cigarre_package(src,list("fuel" = 15))
/obj/item/weapon/storage/fancy/cigar
name = "cigar case"
desc = "A case for holding your cigars when you are not smoking them."
@@ -9,7 +9,7 @@
name = master_item.name
verbs -= /obj/item/verb/verb_pickup //make sure this is never picked up.
..()
/obj/item/weapon/storage/internal/Destroy()
master_item = null
..()
@@ -151,11 +151,6 @@
throw_range = 4
w_class = 4.0
New()
..()
new /obj/item/weapon/paper(src)
new /obj/item/weapon/pen(src)
attack_hand(mob/user as mob)
if ((src.loc == user) && (src.locked == 1))
usr << "<span class='warning'>[src] is locked and cannot be opened!</span>"
@@ -51,6 +51,11 @@
else
icon_state = "[initial(name)]"
if(icon_state == "[initial(name)]_active")
set_light(1.5, 1, "#FF6A00")
else
set_light(0)
/obj/item/weapon/melee/baton/examine(mob/user)
if(!..(user, 1))
return
@@ -18,12 +18,14 @@
src.ion_trail = new /datum/effect/effect/system/ion_trail_follow()
src.ion_trail.set_up(src)
/obj/item/weapon/tank/jetpack/examine(mob/user)
if(!..(user, 0))
return
/obj/item/weapon/tank/jetpack/Destroy()
qdel(ion_trail)
..()
if(air_contents.gas["oxygen"] < 10)
user << text("<span class='danger'>The meter on \the [src] indicates you are almost out of air!</span>")
/obj/item/weapon/tank/jetpack/examine(mob/user)
. = ..()
if(air_contents.total_moles < 5)
user << "<span class='danger'>The meter on \the [src] indicates you are almost out of gas!</span>"
playsound(user, 'sound/effects/alert.ogg', 50, 1)
/obj/item/weapon/tank/jetpack/verb/toggle_rockets()
@@ -102,21 +104,9 @@
/obj/item/weapon/tank/jetpack/carbondioxide/New()
..()
src.ion_trail = new /datum/effect/effect/system/ion_trail_follow()
src.ion_trail.set_up(src)
//src.air_contents.carbon_dioxide = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.adjust_gas("carbon_dioxide", (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
return
/obj/item/weapon/tank/jetpack/carbondioxide/examine(mob/user)
if(!..(0))
return
if(air_contents.gas["carbon_dioxide"] < 10)
user << text("<span class='danger'>The meter on \the [src] indicates you are almost out of carbon dioxide!</span>")
playsound(user, 'sound/effects/alert.ogg', 50, 1)
return
/obj/item/weapon/tank/jetpack/rig
name = "jetpack"
var/obj/item/weapon/rig/holder
+18 -33
View File
@@ -44,39 +44,24 @@
..()
/obj/item/weapon/tank/examine(mob/user)
var/obj/icon = src
if (istype(src.loc, /obj/item/assembly))
icon = src.loc
if (!in_range(src, user))
if (icon == src) user << "<span class='notice'>It's \a \icon[icon][src]! If you want any more information you'll need to get closer.</span>"
return
var/celsius_temperature = src.air_contents.temperature-T0C
var/descriptive
var/status
if (celsius_temperature < 20)
descriptive = "cold"
status = "warning"
else if (celsius_temperature < 40)
descriptive = "room temperature"
status = "notice"
else if (celsius_temperature < 80)
descriptive = "lukewarm"
status = "warning"
else if (celsius_temperature < 100)
descriptive = "warm"
status = "warning"
else if (celsius_temperature < 300)
descriptive = "hot"
status = "danger"
else
descriptive = "furiously hot"
status = "danger"
user << "<span class='[status]'>\The \icon[icon][src] feels [descriptive]</span>"
return
. = ..(user, 0)
if(.)
var/celsius_temperature = air_contents.temperature - T0C
var/descriptive
switch(celsius_temperature)
if(300 to INFINITY)
descriptive = "furiously hot"
if(100 to 300)
descriptive = "hot"
if(80 to 100)
descriptive = "warm"
if(40 to 80)
descriptive = "lukewarm"
if(20 to 40)
descriptive = "room temperature"
else
descriptive = "cold"
user << "<span class='notice'>\The [src] feels [descriptive].</span>"
/obj/item/weapon/tank/blob_act()
if(prob(50))