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Unlucky trait (#18463)
* this compiles * more edits * Upports OP21's immovable rod Makes it NOT shit. * actually enable this lol * CLANG * we all fall down * break it * stairs * bye async * makes doorcrushes less lethal * more unluck! * dice and stumble vore * major version * Update clang.dm * More tweaks. BS Cracker Makes bluespace cracker better code quality too * Cut down on lists here * Adds the traits * glass shapnel * Update unlucky.dm * Modular Shock * Charger and thrown * Defib nat 1 * Gravity Falls * gibby * no longer gib, just hurt a LOT * Better Washer * Update washing_machine.dm * Even less jank * Moves some stuff around * linters * Update unlucky.dm * Table stubbing * fixes mirror break, evil only * PIPEBOMB * Update negative.dm * Update mail.dm * glasses fly off your face if you fall * Update unlucky.dm * evil beaker and spooky events in the dark * Evil beaker spilling * Unlucky people have custom maint loot * Get sick while searching * Update _lootable.dm * whoop * Update _lootable.dm * washer will always wash * Lowered to 5 * ash * Update areas.dm * get knocked * picking up items * Dice * Update unlucky.dm * Update code/game/objects/items/devices/defib.dm Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> * Update code/modules/economy/vending.dm Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> * Update code/game/area/areas.dm Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> * Update code/datums/components/traits/unlucky.dm Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> * Update code/datums/components/traits/unlucky.dm Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> * Update code/datums/components/traits/unlucky.dm Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> * Update code/datums/components/traits/unlucky.dm Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> * Nicer damage * these * this * mini DCS update * Excludes * Proper inherit * Update unlucky.dm * Update code/datums/components/traits/unlucky.dm * These * thes too * user * no hardrefs * only these 2 --------- Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
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@@ -27,3 +27,16 @@
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to_chat(user, span_warning("You need at least one working hand to snap your fingers."))
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return FALSE
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. = ..()
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/decl/emote/audible/snap/do_extra(mob/user)
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. = ..()
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if(HAS_TRAIT(user, TRAIT_UNLUCKY) && prob(0.1) && ishuman(user)) //1 in a thousand
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var/mob/living/carbon/human/unlucky_human = user
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var/datum/component/omen/bad_luck = unlucky_human.GetComponent(/datum/component/omen) //Also going to make sure they got the EVIL version.
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if(bad_luck.evil)
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unlucky_human.visible_message(span_danger("[unlucky_human] snaps, their hand fading to ash!"), span_danger(span_huge("OH GOD YOUR HAND")))
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for(var/limb in list(BP_L_HAND, BP_R_HAND))
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var/obj/item/organ/external/L = unlucky_human.get_organ(limb)
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if(istype(L) && L.is_usable() && !L.splinted)
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L.droplimb(TRUE, DROPLIMB_BURN)
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break
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