Unlucky trait (#18463)

* this compiles

* more edits

* Upports OP21's immovable rod

Makes it NOT shit.

* actually enable this lol

* CLANG

* we all fall down

* break it

* stairs

* bye async

* makes doorcrushes less lethal

* more unluck!

* dice and stumble vore

* major version

* Update clang.dm

* More tweaks. BS Cracker

Makes bluespace cracker better code quality too

* Cut down on lists here

* Adds the traits

* glass shapnel

* Update unlucky.dm

* Modular Shock

* Charger and thrown

* Defib nat 1

* Gravity Falls

* gibby

* no longer gib, just hurt a LOT

* Better Washer

* Update washing_machine.dm

* Even less jank

* Moves some stuff around

* linters

* Update unlucky.dm

* Table stubbing

* fixes mirror break, evil only

* PIPEBOMB

* Update negative.dm

* Update mail.dm

* glasses fly off your face if you fall

* Update unlucky.dm

* evil beaker and spooky events in the dark

* Evil beaker spilling

* Unlucky people have custom maint loot

* Get sick while searching

* Update _lootable.dm

* whoop

* Update _lootable.dm

* washer will always wash

* Lowered to 5

* ash

* Update areas.dm

* get knocked

* picking up items

* Dice

* Update unlucky.dm

* Update code/game/objects/items/devices/defib.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/modules/economy/vending.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/game/area/areas.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Nicer damage

* these

* this

* mini DCS update

* Excludes

* Proper inherit

* Update unlucky.dm

* Update code/datums/components/traits/unlucky.dm

* These

* thes too

* user

* no hardrefs

* only these 2

---------

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-10-04 03:13:12 -04:00
committed by GitHub
parent 0befda8668
commit 7f4de78573
44 changed files with 1123 additions and 182 deletions
+4 -2
View File
@@ -193,7 +193,7 @@
var/mob/living/L = P
if(L.client)
L.client.Process_Grab() // Update any miscellanous grabs, possibly break grab-chains
SEND_SIGNAL(AM, COMSIG_MOVED_UP_STAIRS, AM, oldloc)
return TRUE
/obj/structure/stairs/bottom/use_stairs_instant(var/atom/movable/AM)
@@ -231,6 +231,7 @@
L.client.Process_Grab()
else
AM.forceMove(get_turf(top))
SEND_SIGNAL(AM, COMSIG_MOVED_UP_STAIRS, AM)
//////////////////////////////////////////////////////////////////////
@@ -452,7 +453,7 @@
var/mob/living/L = P
if(L.client)
L.client.Process_Grab() // Update any miscellanous grabs, possibly break grab-chains
SEND_SIGNAL(AM, COMSIG_MOVED_DOWN_STAIRS, AM, oldloc)
return TRUE
/obj/structure/stairs/top/use_stairs_instant(var/atom/movable/AM)
@@ -489,6 +490,7 @@
L.client.Process_Grab()
else
AM.forceMove(get_turf(bottom))
SEND_SIGNAL(AM, COMSIG_MOVED_DOWN_STAIRS, AM)
// Mapping pieces, placed at the bottommost part of the stairs
/obj/structure/stairs/spawner