diff --git a/code/game/objects/items/weapons/cards_ids_vr.dm b/code/game/objects/items/weapons/cards_ids_vr.dm
new file mode 100644
index 00000000000..123cb199e12
--- /dev/null
+++ b/code/game/objects/items/weapons/cards_ids_vr.dm
@@ -0,0 +1,2 @@
+/obj/item/weapon/card/id
+ slot_flags = SLOT_ID | SLOT_EARS
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/examine_vr.dm b/code/modules/mob/living/carbon/human/examine_vr.dm
index 8e35d7ab723..22a9e5e0a00 100644
--- a/code/modules/mob/living/carbon/human/examine_vr.dm
+++ b/code/modules/mob/living/carbon/human/examine_vr.dm
@@ -91,7 +91,7 @@
message = "[t_He] [t_is] extremely hungry. A deep growl occasionally rumbles from [t_his] empty stomach.\n"
if(100 to 499)
return message //Well that's pretty normal, really.
- if(500 to 864) // Fat.
+ if(500 to 1199) // Fat.
message = "[t_He] [t_has] a stuffed belly, bloated fat and round from eating too much.\n"
if(1200 to 1934) // One person fully digested.
message = "[t_He] [t_is] sporting a large, round, sagging stomach. It's contains at least their body weight worth of glorping slush.\n"
@@ -110,4 +110,4 @@
var/datum/belly/B = vore_organs[I]
message += B.get_examine_msg()
- return message
\ No newline at end of file
+ return message
diff --git a/code/modules/vore/resizing/resize_vr.dm b/code/modules/vore/resizing/resize_vr.dm
index b688e36c7bc..0391b03e403 100644
--- a/code/modules/vore/resizing/resize_vr.dm
+++ b/code/modules/vore/resizing/resize_vr.dm
@@ -77,22 +77,22 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
([src ? "JMP" : "null"])")
/** Add the set_size() proc to usable verbs. */
-/hook/living_new/proc/resize_setup(mob/living/M)
- M.verbs += /mob/living/proc/set_size
+/hook/living_new/proc/resize_setup(mob/living/H)
+ H.verbs += /mob/living/proc/set_size
return 1
/**
* Attempt to scoop up this mob up into M's hands, if the size difference is large enough.
* @return false if normal code should continue, 1 to prevent normal code.
*/
-/mob/living/proc/attempt_to_scoop(var/mob/living/carbon/human/M)
- if(!istype(M))
+/mob/living/proc/attempt_to_scoop(var/mob/living/carbon/human/H)
+ if(!istype(H))
return 0;
- if(M.buckled)
- usr << "You have to unbuckle \the [M] before you pick them up."
+ if(H.buckled)
+ usr << "You have to unbuckle \the [H] before you pick them up."
return 0
- if(M.get_effective_size() - src.get_effective_size() >= 0.75)
- var/obj/item/weapon/holder/m_holder = get_scooped(M)
+ if(H.get_effective_size() - src.get_effective_size() >= 0.75)
+ var/obj/item/weapon/holder/m_holder = get_scooped(H)
if (m_holder)
return 1
else
@@ -112,16 +112,16 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
if(abs(src.get_effective_size() - tmob.get_effective_size()) >= 0.75)
now_pushing = 0
if(src.get_effective_size() > tmob.get_effective_size())
- var/mob/living/carbon/human/M = src
- if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
+ var/mob/living/carbon/human/H = src
+ if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
src << "You carefully slither around [tmob]."
tmob << "[src]'s huge tail slithers past beside you!"
else
src << "You carefully step over [tmob]."
tmob << "[src] steps over you carefully!"
if(tmob.get_effective_size() > src.get_effective_size())
- var/mob/living/carbon/human/M = tmob
- if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
+ var/mob/living/carbon/human/H = tmob
+ if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
src << "You jump over [tmob]'s thick tail."
tmob << "[src] bounds over your tail."
else
@@ -146,8 +146,8 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
src.forceMove(tmob.loc)
tmob.Stun(4)
- var/mob/living/carbon/human/M = src
- if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
+ var/mob/living/carbon/human/H = src
+ if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
src << "You carefully squish [tmob] under your tail!"
tmob << "[src] pins you under their tail!"
else
@@ -161,8 +161,8 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
src.forceMove(tmob.loc)
tmob.apply_damage(10, HALLOSS)
- var/mob/living/carbon/human/M = src
- if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
+ var/mob/living/carbon/human/H = src
+ if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
src << "You steamroller over [tmob] with your heavy tail!"
tmob << "[src] ploughs you down mercilessly with their heavy tail!"
else
@@ -175,17 +175,17 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
now_pushing = 0
src.forceMove(tmob.loc)
- var/mob/living/carbon/human/M = src
- if(istype(M) && !M.shoes)
+ var/mob/living/carbon/human/H = src
+ if(istype(H) && !H.shoes)
// User is a human (capable of scooping) and not wearing shoes! Scoop into foot slot!
- equip_to_slot_if_possible(tmob.get_scooped(M), slot_shoes, 0, 1)
- if(istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
+ equip_to_slot_if_possible(tmob.get_scooped(H), slot_shoes, 0, 1)
+ if(istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
src << "You wrap up [tmob] with your powerful tail!"
tmob << "[src] binds you with their powerful tail!"
else
src << "You clench your toes around [tmob]'s body!"
tmob << "[src] grabs your body with their toes!"
- else if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
+ else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
src << "You carefully squish [tmob] under your tail!"
tmob << "[src] pins you under their tail!"
else
diff --git a/vorestation.dme b/vorestation.dme
index f291ccf8195..f8b335abb9a 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -825,6 +825,7 @@
#include "code\game\objects\items\weapons\candle.dm"
#include "code\game\objects\items\weapons\cards_ids.dm"
#include "code\game\objects\items\weapons\cards_ids_syndicate.dm"
+#include "code\game\objects\items\weapons\cards_ids_vr.dm"
#include "code\game\objects\items\weapons\cigs_lighters.dm"
#include "code\game\objects\items\weapons\clown_items.dm"
#include "code\game\objects\items\weapons\cosmetics.dm"