From 7f9acb1fa03e382d8e579bf62c7dfa67fa9eab52 Mon Sep 17 00:00:00 2001 From: Spades Date: Fri, 27 Oct 2017 14:52:53 -0400 Subject: [PATCH] Angry comments on color_mult vs color_add --- .../carbon/human/species/station/station_vr.dm | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/code/modules/mob/living/carbon/human/species/station/station_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_vr.dm index 0848d8701e9..bb492bca914 100644 --- a/code/modules/mob/living/carbon/human/species/station/station_vr.dm +++ b/code/modules/mob/living/carbon/human/species/station/station_vr.dm @@ -1,3 +1,16 @@ +/* STOP USING FUCKING COLOR_MULT IT IS AN AWFUL SYSTEM WITH AWFUL RESULTS. DO THE BASE SPRITES PROPERLY AND THEY WILL LOOK FINE! + +Seriously, stop using color_mult. It's a broken legacy system. Here's the difference for anyone who intends to sprite new icons... + +* In color_mult, which is the wrong system, you make your base sprite as light as you ever want to see it. Why is it bad? Because + color_mult plasters over details like you're dumping paint onto something. + +* In color_add, which is THE CORRECT system, you make your base sprite as black as it should ever appear. Why is it better? Because + the details you painstakingly added to the sprite are no longer fucked by adding coloration to it. + + -Ace +*/ + /datum/species/sergal name = "Sergal" name_plural = "Sergals"