Fixes the bug where cloners would spawn corpses

Cloners spawned new clones with enough brain damage to kill them instantly.
I toned down the brain damage done to fix this.
This commit is contained in:
Merchoven
2015-12-02 13:03:04 -06:00
parent 6233b5b5ed
commit 7f9f6cf8e3
2 changed files with 38 additions and 2 deletions
+2 -2
View File
@@ -110,7 +110,7 @@
//Get the clone body ready
H.adjustCloneLoss(150) // New damage var so you can't eject a clone early then stab them to abuse the current damage system --NeoFite
H.adjustBrainLoss(80) // Even if healed to full health, it will have some brain damage
H.adjustBrainLoss(50) // Even if healed to full health, it will have some brain damage
H.Paralyse(4)
//Here let's calculate their health so the pod doesn't immediately eject them!!!
@@ -255,7 +255,7 @@
locked = 0
go_out()
return 1
//Put messages in the connected computer's temp var for display.
/obj/machinery/clonepod/proc/connected_message(var/message)
if((isnull(connected)) || (!istype(connected, /obj/machinery/computer/cloning)))