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Fixes the bug where cloners would spawn corpses
Cloners spawned new clones with enough brain damage to kill them instantly. I toned down the brain damage done to fix this.
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@@ -110,7 +110,7 @@
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//Get the clone body ready
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H.adjustCloneLoss(150) // New damage var so you can't eject a clone early then stab them to abuse the current damage system --NeoFite
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H.adjustBrainLoss(80) // Even if healed to full health, it will have some brain damage
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H.adjustBrainLoss(50) // Even if healed to full health, it will have some brain damage
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H.Paralyse(4)
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//Here let's calculate their health so the pod doesn't immediately eject them!!!
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@@ -255,7 +255,7 @@
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locked = 0
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go_out()
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return 1
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//Put messages in the connected computer's temp var for display.
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/obj/machinery/clonepod/proc/connected_message(var/message)
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if((isnull(connected)) || (!istype(connected, /obj/machinery/computer/cloning)))
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