mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-20 03:26:37 +01:00
@@ -334,6 +334,7 @@
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var/atom/interfaced_with // Currently draining power from this device.
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var/total_power_drained = 0
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var/drain_loc
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/obj/item/rig_module/power_sink/deactivate()
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@@ -373,6 +374,7 @@
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H << "<span class = 'danger'>You begin draining power from [target]!</span>"
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interfaced_with = target
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drain_loc = interfaced_with.loc
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holder.spark_system.start()
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playsound(H.loc, 'sound/effects/sparks2.ogg', 50, 1)
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@@ -406,7 +408,7 @@
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drain_complete(H)
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return
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if(!interfaced_with || !interfaced_with.Adjacent(H))
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if(!interfaced_with || !interfaced_with.Adjacent(H) || !(interfaced_with.loc == drain_loc))
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H << "<span class = 'warning'>Your power sink retracts into its casing.</span>"
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drain_complete(H)
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return
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@@ -427,8 +429,6 @@
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holder.cell.give(target_drained * CELLRATE)
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total_power_drained += target_drained
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return 1
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/obj/item/rig_module/power_sink/proc/drain_complete(var/mob/living/M)
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@@ -439,5 +439,6 @@
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if(M) M << "<font color='blue'><b>Total power drained from [interfaced_with]:</b> [round(total_power_drained/1000)]kJ.</font>"
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interfaced_with.drain_power(0,1,0) // Damage the victim.
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drain_loc = null
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interfaced_with = null
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total_power_drained = 0
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@@ -147,6 +147,14 @@
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usr << "<span class='warning'>The suit is not initialized.</span>"
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return 0
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if(usr.lying || usr.stat || usr.stunned || usr.paralysis)
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usr << "<span class='warning'>You cannot use the suit in this state.</span>"
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return 0
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if(holder.wearer && holder.wearer.lying)
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usr << "<span class='warning'>The suit cannot function while the wearer is prone.</span>"
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return 0
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if(holder.security_check_enabled && !holder.check_suit_access(usr))
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usr << "<span class='danger'>Access denied.</span>"
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return
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@@ -19,6 +19,7 @@
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use_power_cost = 5
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active_power_cost = 1
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passive_power_cost = 0
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module_cooldown = 30
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activate_string = "Enable Cloak"
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deactivate_string = "Disable Cloak"
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@@ -251,13 +251,13 @@
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else
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helmet.flags &= ~AIRTIGHT
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helmet.update_light(wearer)
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//sealed pieces become airtight, protecting against diseases
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if (!seal_target)
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piece.armor["bio"] = 100
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else
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piece.armor["bio"] = src.armor["bio"]
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else
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failed_to_seal = 1
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@@ -515,6 +515,8 @@
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return
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if(href_list["toggle_piece"])
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if(ishuman(usr) && (usr.stat || usr.stunned || usr.lying))
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return 0
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toggle_piece(href_list["toggle_piece"], usr)
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else if(href_list["toggle_seals"])
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toggle_seals(usr)
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@@ -543,7 +545,7 @@
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usr.set_machine(src)
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src.add_fingerprint(usr)
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return
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return 1
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/obj/item/weapon/rig/proc/notify_ai(var/message)
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if(!message || !installed_modules || !installed_modules.len)
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@@ -579,6 +581,9 @@
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if(!istype(wearer) || !wearer.back == src)
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return
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if(usr == wearer && (usr.stat||usr.paralysis||usr.stunned)) // If the usr isn't wearing the suit it's probably an AI.
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return
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var/obj/item/check_slot
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var/equip_to
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var/obj/item/use_obj
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@@ -180,7 +180,7 @@
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installed_modules -= removed
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update_icon()
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return
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return
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// If we've gotten this far, all we have left to do before we pass off to root procs
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// is check if any of the loaded modules want to use the item we've been given.
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@@ -120,8 +120,8 @@
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/obj/item/weapon/rig/verb/toggle_seals_verb()
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set name = "Toggle Seals"
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set desc = "Activates or deactivates your rig seals."
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set name = "Toggle Hardsuit"
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set desc = "Activates or deactivates your rig."
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set category = "Hardsuit"
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set src = usr.contents
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@@ -208,6 +208,8 @@
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var/obj/item/rig_module/module = input("Which module do you wish to select?") as null|anything in selectable
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if(!istype(module))
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selected_module = null
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usr << "<font color='blue'><b>Primary system is now: deselected.</b></font>"
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return
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selected_module = module
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@@ -40,8 +40,9 @@
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/mob/living/var/holder_type
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/mob/living/proc/get_scooped(var/mob/living/carbon/grabber)
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if(!holder_type)
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if(!holder_type || buckled || pinned.len)
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return
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var/obj/item/weapon/holder/H = new holder_type(loc)
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src.loc = H
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H.name = loc.name
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@@ -7,6 +7,7 @@
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pass_flags = PASSTABLE
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health = 100
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maxHealth = 100
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mob_size = 4
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var/adult_form
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var/dead_icon
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@@ -37,4 +37,5 @@
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var/tod = null // Time of death
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var/update_slimes = 1
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var/silent = null //Can't talk. Value goes down every life proc.
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var/silent = null // Can't talk. Value goes down every life proc.
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var/mob_size // Used by lockers.
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@@ -4,6 +4,7 @@
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icon = 'icons/obj/apiary_bees_etc.dmi'
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icon_state = "bees1"
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icon_dead = "bees1"
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mob_size = 1
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var/strength = 1
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var/feral = 0
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var/mut = 0
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@@ -129,6 +129,7 @@
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melee_damage_lower = 30
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melee_damage_upper = 30
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attacktext = "smashed their armoured gauntlet into"
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mob_size = 20
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speed = 3
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wall_smash = 1
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attack_sound = 'sound/weapons/punch3.ogg'
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@@ -259,6 +260,7 @@
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speed = 5
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wall_smash = 1
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attack_sound = 'sound/weapons/punch4.ogg'
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mob_size = 20
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var/energy = 0
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var/max_energy = 1000
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@@ -22,6 +22,7 @@
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minbodytemp = 223 //Below -50 Degrees Celcius
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maxbodytemp = 323 //Above 50 Degrees Celcius
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holder_type = /obj/item/weapon/holder/cat
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mob_size = 5
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/mob/living/simple_animal/cat/Life()
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//MICE!
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@@ -50,7 +51,7 @@
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if(turns_since_scan > 5)
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walk_to(src,0)
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turns_since_scan = 0
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if((movement_target) && !(isturf(movement_target.loc) || ishuman(movement_target.loc) ))
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movement_target = null
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stop_automated_movement = 0
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@@ -18,6 +18,8 @@
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response_disarm = "bops"
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response_harm = "kicks"
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see_in_dark = 5
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mob_size = 8
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var/obj/item/inventory_head
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var/obj/item/inventory_back
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var/facehugger
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@@ -17,6 +17,7 @@
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response_harm = "stomps"
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stop_automated_movement = 1
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friendly = "pinches"
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mob_size = 5
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var/obj/item/inventory_head
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var/obj/item/inventory_mask
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@@ -14,4 +14,5 @@
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melee_damage_upper = 2
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response_help = "pets"
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response_disarm = "shoos"
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response_harm = "stomps on"
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response_harm = "stomps on"
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mob_size = 1
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@@ -28,6 +28,7 @@
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maxbodytemp = 323 //Above 50 Degrees Celcius
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universal_speak = 0
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universal_understand = 1
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mob_size = 1
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/mob/living/simple_animal/mouse/Life()
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..()
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@@ -5,6 +5,7 @@
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max_co2 = 0
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minbodytemp = 0
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maxbodytemp = 500
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mob_size = 5
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var/obj/item/device/radio/borg/radio = null
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var/mob/living/silicon/ai/connected_ai = null
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