VS: AR Entopics and Soulcatcher projecting (+Worldbender)

This commit is contained in:
Arokha Sieyes
2018-01-20 23:29:24 -05:00
parent c127d317f4
commit 8225d30b9e
16 changed files with 566 additions and 58 deletions
+13 -12
View File
@@ -5,8 +5,8 @@
desc = "Provides a general identification and health status overlay on your vision with no frills."
list_pos = NIF_CIVILIAN_AR
cost = 500
a_drain = 0.05
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR)
a_drain = 0.01
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
vision_flags = (NIF_V_AR_CIVILIAN)
incompatible_with = list(NIF_MEDICAL_AR,NIF_SECURITY_AR,NIF_ENGINE_AR,NIF_SCIENCE_AR,NIF_OMNI_AR)
@@ -16,8 +16,8 @@
list_pos = NIF_MEDICAL_AR
cost = 750
access = access_medical
a_drain = 0.05
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP)
a_drain = 0.01
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP,VIS_AUGMENTED)
vision_flags = (NIF_V_AR_MEDICAL)
incompatible_with = list(NIF_CIVILIAN_AR,NIF_SECURITY_AR,NIF_ENGINE_AR,NIF_SCIENCE_AR,NIF_OMNI_AR)
@@ -27,8 +27,8 @@
list_pos = NIF_SECURITY_AR
cost = 750
access = access_security
a_drain = 0.05
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_WANTED)
a_drain = 0.01
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_WANTED,VIS_AUGMENTED)
vision_flags = (NIF_V_AR_SECURITY)
incompatible_with = list(NIF_CIVILIAN_AR,NIF_MEDICAL_AR,NIF_ENGINE_AR,NIF_SCIENCE_AR,NIF_OMNI_AR)
@@ -38,8 +38,8 @@
list_pos = NIF_ENGINE_AR
cost = 750
access = access_engine
a_drain = 0.05
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR)
a_drain = 0.01
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
vision_flags = (NIF_V_AR_ENGINE)
incompatible_with = list(NIF_CIVILIAN_AR,NIF_MEDICAL_AR,NIF_SECURITY_AR,NIF_SCIENCE_AR,NIF_OMNI_AR)
@@ -49,8 +49,8 @@
list_pos = NIF_SCIENCE_AR
cost = 750
access = access_research
a_drain = 0.05
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR)
a_drain = 0.01
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
vision_flags = (NIF_V_AR_SCIENCE)
incompatible_with = list(NIF_CIVILIAN_AR,NIF_MEDICAL_AR,NIF_SECURITY_AR,NIF_ENGINE_AR,NIF_OMNI_AR)
@@ -60,10 +60,11 @@
list_pos = NIF_OMNI_AR
cost = 750
access = access_captain
a_drain = 0.05
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP,VIS_CH_WANTED)
a_drain = 0.01
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP,VIS_CH_WANTED,VIS_AUGMENTED)
vision_flags = (NIF_V_AR_OMNI)
incompatible_with = list(NIF_CIVILIAN_AR,NIF_MEDICAL_AR,NIF_SECURITY_AR,NIF_ENGINE_AR,NIF_SCIENCE_AR)
//////////////
// Misc Vision
/datum/nifsoft/corrective
+184 -19
View File
@@ -5,6 +5,7 @@
#define NIF_SC_ALLOW_EARS 0x4
#define NIF_SC_ALLOW_EYES 0x8
#define NIF_SC_BACKUPS 0x10
#define NIF_SC_PROJECTING 0x20
///////////
// Soulcatcher - Like a posibrain, sorta!
@@ -15,9 +16,8 @@
cost = 100 //If I wanna trap people's minds and lood them, then by god I'll do so.
wear = 1
p_drain = 0.01
other_flags = (NIF_O_SCOTHERS) // Default on when installed, clear when uninstalled
var/setting_flags = (NIF_SC_CATCHING_OTHERS|NIF_SC_ALLOW_EARS|NIF_SC_ALLOW_EYES|NIF_SC_BACKUPS)
var/setting_flags = (NIF_SC_CATCHING_OTHERS|NIF_SC_ALLOW_EARS|NIF_SC_ALLOW_EYES|NIF_SC_BACKUPS|NIF_SC_PROJECTING)
var/list/brainmobs = list()
var/inside_flavor = "A small completely white room with a couch, and a window to what seems to be the outside world. A small sign in the corner says 'Configure Me'."
@@ -44,6 +44,7 @@
install()
if((. = ..()))
nif.set_flag(NIF_O_SCOTHERS,NIF_FLAGS_OTHER) //Required on install, because other_flags aren't sufficient for our complicated settings.
nif.human.verbs |= /mob/living/carbon/human/proc/nsay
nif.human.verbs |= /mob/living/carbon/human/proc/nme
@@ -73,23 +74,36 @@
to_chat(CS,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>Soulcatcher</b> displays, \"<span class='notice'>[message]</span>\"")
brainmob << sound
proc/say_into(var/message, var/mob/living/sender)
var/sender_name = sender.name
proc/say_into(var/message, var/mob/living/sender, var/mob/eyeobj)
var/sender_name = eyeobj ? eyeobj.name : sender.name
log_nsay("[sender_name]/[sender.key] : [message]",nif.human)
to_chat(nif.human,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> speaks, \"[message]\"")
for(var/brainmob in brainmobs)
var/mob/living/carbon/brain/caught_soul/CS = brainmob
to_chat(CS,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> speaks, \"[message]\"")
//AR Projecting
if(eyeobj)
sender.eyeobj.visible_message("<b>[sender_name]</b> says, \"[message]\"")
proc/emote_into(var/message, var/mob/living/sender)
var/sender_name = sender.name
//Not AR Projecting
else
log_nsay("[sender_name]/[sender.key] : [message]",nif.human)
to_chat(nif.human,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> speaks, \"[message]\"")
for(var/brainmob in brainmobs)
var/mob/living/carbon/brain/caught_soul/CS = brainmob
to_chat(CS,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> speaks, \"[message]\"")
proc/emote_into(var/message, var/mob/living/sender, var/mob/eyeobj)
var/sender_name = eyeobj ? eyeobj.name : sender.name
log_nme("[sender_name]/[sender.key] : [message]",nif.human)
to_chat(nif.human,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> [message]")
for(var/brainmob in brainmobs)
var/mob/living/carbon/brain/caught_soul/CS = brainmob
to_chat(CS,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> [message]")
//AR Projecting
if(eyeobj)
sender.eyeobj.visible_message("[sender_name] [message]")
//Not AR Projecting
else
to_chat(nif.human,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> [message]")
for(var/brainmob in brainmobs)
var/mob/living/carbon/brain/caught_soul/CS = brainmob
to_chat(CS,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> [message]")
proc/show_settings(var/mob/living/carbon/human/H)
set waitfor = FALSE
@@ -99,6 +113,7 @@
"Ext. Hearing \[[setting_flags & NIF_SC_ALLOW_EARS ? "Enabled" : "Disabled"]\]" = NIF_SC_ALLOW_EARS,
"Ext. Vision \[[setting_flags & NIF_SC_ALLOW_EYES ? "Enabled" : "Disabled"]\]" = NIF_SC_ALLOW_EYES,
"Mind Backups \[[setting_flags & NIF_SC_BACKUPS ? "Enabled" : "Disabled"]\]" = NIF_SC_BACKUPS,
"AR Projecting \[[setting_flags & NIF_SC_PROJECTING ? "Enabled" : "Disabled"]\]" = NIF_SC_PROJECTING,
"Design Inside",
"Erase Contents")
var/choice = input(nif.human,"Select a setting to modify:","Soulcatcher NIFSoft") as null|anything in settings_list
@@ -252,6 +267,10 @@
var/obj/item/device/nif/nif
var/datum/nifsoft/soulcatcher/soulcatcher
/mob/living/carbon/brain/caught_soul/Login()
..()
plane_holder.set_vis(VIS_AUGMENTED, TRUE)
/mob/living/carbon/brain/caught_soul/Destroy()
if(soulcatcher)
soulcatcher.notify_into("Mind unloaded: [name]")
@@ -259,6 +278,9 @@
soulcatcher = null
if(nif)
nif = null
if(eyeobj)
reenter_soulcatcher()
qdel_null(eyeobj)
container = null
return ..()
@@ -274,13 +296,15 @@
life_tick++
if(!client && ++client_missing == 300)
qdel(src)
if(!client)
if(++client_missing == 300)
qdel(src)
return
else
client_missing = 0
if(parent_mob) return
//If they're blinded
if(ext_blind)
eye_blind = 5
@@ -317,10 +341,22 @@
return FALSE
/mob/living/carbon/brain/caught_soul/face_atom(var/atom/A)
if(eyeobj)
return eyeobj.face_atom(A)
else
return ..(A)
/mob/living/carbon/brain/caught_soul/set_dir(var/direction)
if(eyeobj)
return eyeobj.set_dir(direction)
else
return ..(direction)
/mob/living/carbon/brain/caught_soul/say(var/message)
if(parent_mob) return ..()
if(silent) return FALSE
soulcatcher.say_into(message,src)
soulcatcher.say_into(message,src,eyeobj)
/mob/living/carbon/brain/caught_soul/emote(var/act,var/m_type=1,var/message = null)
if(parent_mob) return ..()
@@ -342,7 +378,7 @@
/mob/living/carbon/brain/caught_soul/custom_emote(var/m_type, var/message)
if(silent) return FALSE
soulcatcher.emote_into(message,src)
soulcatcher.emote_into(message,src,eyeobj)
/mob/living/carbon/brain/caught_soul/resist()
set name = "Resist"
@@ -350,6 +386,69 @@
to_chat(src,"<span class='warning'>There's no way out! You're stuck in VR.</span>")
///////////////////
//A projected AR soul thing
/mob/observer/eye/ar_soul
plane = PLANE_AUGMENTED
icon = 'icons/obj/machines/ar_elements.dmi'
icon_state = "beacon"
var/mob/living/carbon/human/parent_human
/mob/observer/eye/ar_soul/New(var/mob/brainmob, var/human)
ASSERT(brainmob && brainmob.client)
..()
owner = brainmob //Set eyeobj's owner
parent_human = human //E-z reference to human
sight |= SEE_SELF //Always see yourself
name = "[brainmob.name] (AR)" //Set the name
real_name = brainmob.real_name //And the OTHER name
forceMove(get_turf(parent_human))
moved_event.register(parent_human, src, /mob/observer/eye/ar_soul/proc/human_moved)
//Time to play dressup
if(brainmob.client.prefs)
var/mob/living/carbon/human/dummy/dummy = new ()
brainmob.client.prefs.dress_preview_mob(dummy)
sleep(1 SECOND) //Strange bug in preview code? Without this, certain things won't show up. Yay race conditions?
dummy.regenerate_icons()
var/icon/new_icon = getHologramIcon(getCompoundIcon(dummy))
qdel(dummy)
icon = new_icon
/mob/observer/eye/ar_soul/Destroy()
parent_human = null
moved_event.unregister(parent_human, src)
return ..()
/mob/observer/eye/ar_soul/EyeMove(n, direct)
var/initial = initial(sprint)
var/max_sprint = 50
if(cooldown && cooldown < world.timeofday)
sprint = initial
for(var/i = 0; i < max(sprint, initial); i += 20)
var/turf/stepn = get_turf(get_step(src, direct))
if(stepn)
set_dir(direct)
if(can_see(parent_human, stepn))
forceMove(stepn)
cooldown = world.timeofday + 5
if(acceleration)
sprint = min(sprint + 0.5, max_sprint)
else
sprint = initial
return 1
/mob/observer/eye/ar_soul/proc/human_moved()
if(!can_see(parent_human,src))
forceMove(get_turf(parent_human))
///////////////////
//The catching hook
/hook/death/proc/nif_soulcatcher(var/mob/living/carbon/human/H)
@@ -364,7 +463,6 @@
var/datum/nifsoft/soulcatcher/SC = H.nif.imp_check(NIF_SOULCATCHER)
SC.catch_mob(H)
return TRUE
///////////////////
@@ -411,3 +509,70 @@
if(message)
var/sane_message = sanitize(message)
SC.emote_into(sane_message,src)
///////////////////
//Verbs for soulbrains
/mob/living/carbon/brain/caught_soul/verb/ar_project()
set name = "AR Project"
set desc = "Project your form into Augmented Reality for those around your predator with the appearance of your loaded character."
set category = "Soulcatcher"
if(eyeobj)
to_chat(src,"<span class='warning'>You're already projecting in AR!</span>")
return
if(!(soulcatcher.setting_flags & NIF_SC_PROJECTING))
to_chat(src,"<span class='warning'>Projecting from this NIF has been disabled!</span>")
return
if(!client || !client.prefs)
return //Um...
eyeobj = new/mob/observer/eye/ar_soul(src,nif.human)
soulcatcher.notify_into("[src] now AR projecting.")
/mob/living/carbon/brain/caught_soul/verb/jump_to_owner()
set name = "Jump to Owner"
set desc = "Jump your projection back to the owner of the soulcatcher you're inside."
set category = "Soulcatcher"
if(!eyeobj)
to_chat(src,"<span class='warning'>You're not projecting into AR!</span>")
return
eyeobj.forceMove(get_turf(nif))
/mob/living/carbon/brain/caught_soul/verb/reenter_soulcatcher()
set name = "Re-enter Soulcatcher"
set desc = "Leave AR projection and drop back into the soulcatcher."
set category = "Soulcatcher"
if(!eyeobj)
to_chat(src,"<span class='warning'>You're not projecting into AR!</span>")
return
moved_event.unregister(nif.human, eyeobj)
qdel(eyeobj)
soulcatcher.notify_into("[src] ended AR projection.")
/mob/living/carbon/brain/caught_soul/verb/nsay(message as text|null)
set name = "NSay"
set desc = "Speak into the NIF's Soulcatcher (circumventing AR speaking)."
set category = "Soulcatcher"
if(!message)
message = input("Type a message to say.","Speak into Soulcatcher") as text|null
if(message)
var/sane_message = sanitize(message)
soulcatcher.say_into(sane_message,src,null)
/mob/living/carbon/brain/caught_soul/verb/nme(message as text|null)
set name = "NMe"
set desc = "Emote into the NIF's Soulcatcher (circumventing AR speaking)."
set category = "Soulcatcher"
if(!message)
message = input("Type an action to perform.","Emote into Soulcatcher") as text|null
if(message)
var/sane_message = sanitize(message)
soulcatcher.emote_into(sane_message,src,null)
+27
View File
@@ -148,3 +148,30 @@
stat_text()
return "Change Size"
/datum/nifsoft/worldbend
name = "World Bender"
desc = "Alters your perception of various objects in the world. Only has one setting for now: displaying all your crewmates as farm animals."
list_pos = NIF_WORLDBEND
cost = 200
a_drain = 0.01
activate()
if((. = ..()))
var/list/justme = list(nif.human)
for(var/human in human_mob_list)
if(human == nif.human)
continue
var/mob/living/carbon/human/H = human
H.display_alt_appearance("animals", justme)
alt_farmanimals += nif.human
deactivate()
if((. = ..()))
var/list/justme = list(nif.human)
for(var/human in human_mob_list)
if(human == nif.human)
continue
var/mob/living/carbon/human/H = human
H.hide_alt_appearance("animals", justme)
alt_farmanimals -= nif.human