Changed helmet lights over to a general system/overlays.

This commit is contained in:
Zuhayr
2014-11-16 13:40:13 +10:30
parent 579ebb84bb
commit 823f01f4bf
46 changed files with 326 additions and 225 deletions
@@ -82,7 +82,7 @@ obj/item/weapon/gun/energy/laser/retro
return 1
var/mob/living/carbon/human/H = loc
if(istype(H) && H.back)
var/obj/item/weapon/storage/rig/suit = H.back
var/obj/item/weapon/rig/suit = H.back
if(istype(suit) && suit.cell && suit.cell.charge >= 250)
suit.cell.use(250)
in_chamber = new /obj/item/projectile/beam/heavylaser(src)
@@ -40,7 +40,7 @@
return 1
var/mob/living/carbon/human/H = loc
if(istype(H) && H.back)
var/obj/item/weapon/storage/rig/suit = H.back
var/obj/item/weapon/rig/suit = H.back
if(istype(suit) && suit.cell && suit.cell.charge >= 250)
suit.cell.use(250)
var/prog_path = text2path(projectile_type)