RMS
This commit is contained in:
Holdelta
2020-05-12 00:44:24 -07:00
parent 4ff57116b4
commit 82791a04ef
7 changed files with 234 additions and 0 deletions
+231
View File
@@ -0,0 +1,231 @@
#define RMS_STEEL "Steel"
#define RMS_GLASS "Glass"
#define RMS_BATT "Battery"
#define RMS_RAND "Random Material"
/obj/item/weapon/rms
name = "Rapid Material Synthesizer"
desc = "A tool that converts battery charge to materials."
icon = 'icons/obj/tools_vr.dmi'
icon_state = "rms"
item_state = "rms"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_vr.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_vr.dmi',
)
force = 7
throwforce = 10
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
matter = list(DEFAULT_WALL_MATERIAL = 5000)
preserve_item = FALSE
var/mode_index = 1 //start at steel creation
var/list/modes = list(RMS_STEEL, RMS_GLASS, RMS_BATT, RMS_RAND)
var/stored_charge = 0
var/max_charge = 1000000 //large storage, equivalent to 50 steel sheets
var/charge_cost = 20000
var/charge_cost_r = 50000
var/charge_cost_m = 100000
var/charge_stage = 0
var/emagged = 0
var/datum/effect/effect/system/spark_spread/spark_system
/obj/item/weapon/rms/Initialize()
. = ..()
src.spark_system = new /datum/effect/effect/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
update_icon()
/obj/item/weapon/pipe_dispenser/Destroy()
qdel_null(spark_system)
return ..()
/obj/item/weapon/rms/update_icon()
charge_stage = round((stored_charge/max_charge)*4)
if(charge_stage >= 4)
charge_stage = 4
add_overlay("rms_charge[charge_stage]")
/obj/item/weapon/rms/examine(mob/user)
. = ..()
. += display_resources()
/obj/item/weapon/rms/proc/display_resources()
return "It currently holds [round(stored_charge/1000)]/[max_charge/1000] kW charge."
/obj/item/weapon/rms/proc/drain_battery(user, battery)
var/obj/item/weapon/cell.C = battery
if(stored_charge == max_charge)
to_chat(user, "<span class='notice'>The Rapid Material Synthesizer is full on charge!.</span>")
update_icon()
return
if(C.charge == 0)
to_chat(user, "<span class='notice'>The battery has no charge.</span>")
update_icon()
return
else
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 2,target = C))
stored_charge += C.charge
C.charge = 0
C.update_icon()
to_chat(user, "<span class='notice'>You drain [C].</span>")
if(stored_charge > max_charge)
stored_charge = max_charge
update_icon()
return
/obj/item/weapon/rms/proc/consume_resources(amount)
stored_charge -= amount
update_icon()
return
/obj/item/weapon/rms/proc/can_afford(amount)
if(mode_index != modes.len)
if(stored_charge >= charge_cost)
return TRUE
else
return FALSE
else
if(stored_charge >= charge_cost_r)
return TRUE
else
return FALSE
/obj/item/weapon/rms/proc/use_rms(atom/A, mob/living/user)
var/obj/product
if(!can_afford())
to_chat(user, "<span class='notice'>There is not enough charge to use this mode.</span>")
return
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 5, target = A))
switch(mode_index)
if(1)
if(charge_stage >= 4)
product = new /obj/item/stack/material/plasteel // can only create one sheet at max charge, and uses five times more charge
consume_resources(charge_cost_m)
spark_system.start()
else
product = new /obj/item/stack/material/steel
consume_resources(charge_cost)
if(2)
if(charge_stage >= 4)
product= new /obj/item/stack/material/glass/phoronglass // can only create one sheet at max charge, and uses five times more charge
consume_resources(charge_cost_m)
spark_system.start()
else
product = new /obj/item/stack/material/glass
consume_resources(charge_cost)
if(3)
switch(charge_stage)
if(4)
product = pick(50; new /obj/item/weapon/cell/secborg/empty,
20; new /obj/item/weapon/cell/high/empty,
15; new /obj/item/weapon/cell/super/empty,
10; new /obj/item/weapon/cell/hyper/empty,
4; new /obj/item/device/fbp_backup_cell,
100; new /obj/item/weapon/cell/infinite)
if(3)
product = pick(50; new /obj/item/weapon/cell/secborg/empty,
20; new /obj/item/weapon/cell/high/empty,
15; new /obj/item/weapon/cell/super/empty,
10; new /obj/item/weapon/cell/hyper/empty,
5; new /obj/item/device/fbp_backup_cell)
if(2)
product = pick(50; new /obj/item/weapon/cell/secborg/empty,
20; new /obj/item/weapon/cell/high/empty,
20; new /obj/item/weapon/cell/super/empty,
5; new /obj/item/weapon/cell/hyper/empty,
5; new /obj/item/device/fbp_backup_cell)
if(1)
product = pick(50; new /obj/item/weapon/cell/secborg/empty,
25; new /obj/item/weapon/cell/high/empty,
20; new /obj/item/weapon/cell/super/empty,
5; new /obj/item/device/fbp_backup_cell)
if(0)
product = pick(50; new /obj/item/weapon/cell/secborg/empty,
30; new /obj/item/weapon/cell/high/empty,
15; new /obj/item/weapon/cell/super/empty,
5; new /obj/item/device/fbp_backup_cell)
if(istype(product,/obj/item/weapon/cell/infinite))
consume_resources(max_charge)
spark_system.start()
else
consume_resources(charge_cost)
if(4)
if(!emagged)
product = pick(30;new /obj/item/stack/material/steel,
20;new /obj/item/stack/material/glass,
10;new /obj/item/stack/cable_coil/random,
10;new /obj/item/stack/material/plastic,
10;new /obj/item/stack/material/wood,
10;new /obj/item/stack/material/wood/sif,
10;new /obj/item/stack/material/log,
10;new /obj/item/stack/material/log/sif,
10;new /obj/item/stack/material/cloth,
10;new /obj/item/stack/material/cardboard,
10;new /obj/item/trash/rkibble)
consume_resources(charge_cost_r)
spark_system.start()
else
product = pick(10;new /obj/item/stack/cable_coil/random,
10;new /obj/item/stack/material/plastic,
10;new /obj/item/stack/material/wood,
10;new /obj/item/stack/material/wood/sif,
10;new /obj/item/stack/material/log,
10;new /obj/item/stack/material/log/sif,
10;new /obj/item/stack/material/cloth,
10;new /obj/item/stack/material/cardboard,
10;new /obj/item/trash/rkibble,
10;new /obj/item/weapon/reagent_containers/spray/waterflower,
10;new /obj/item/weapon/bikehorn,
10;new /obj/item/weapon/storage/backpack/clown,
10;new /obj/item/clothing/under/rank/clown,
10;new /obj/item/clothing/shoes/clown_shoes,
10;new /obj/item/clothing/mask/gas/clown_hat,
1;new /mob/living/simple_mob/vore/catgirl)
consume_resources(charge_cost)
spark_system.start()
product.loc = get_turf(A)
//Start of attack functions
/obj/item/weapon/rms/afterattack(atom/target, mob/user, proximity)
if(!proximity)
return
if(istype(target, /obj/item/weapon/cell)) //Check for a battery on-click
drain_battery(user, target)
return
if(istype(target, /turf/simulated)) // Check for a proper area on-click to spawn items
use_rms(target, user)
return
else
to_chat(user, "<span class='notice'>Invalid target for the device.</span>")
return
/obj/item/weapon/rms/attack_self(mob/user)
if(mode_index >= modes.len)
mode_index = 1
else
mode_index++
to_chat(user, span("notice", "Changed mode to '[modes[mode_index]]'."))
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
return ..()
/obj/item/weapon/rms/emag_act(var/remaining_charges, var/mob/user)
emagged = !emagged
playsound(src.loc, "sparks", 100, 1)
return 1
#undef RMS_STEEL
#undef RMS_GLASS
#undef RMS_BATT
#undef RMS_RAND