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More stuff, finalizes it I hope.
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@@ -457,7 +457,7 @@
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/mob/living/carbon/proc/should_have_organ(var/organ_check)
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return 0
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/mob/living/carbon/proc/can_feel_pain(var/check_organ)
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/mob/living/carbon/can_feel_pain(var/check_organ)
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if(isSynthetic())
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return 0
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return !(species.flags & NO_PAIN)
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@@ -305,3 +305,7 @@
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// Called in life() when the mob has no client.
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/datum/species/proc/handle_npc(var/mob/living/carbon/human/H)
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return
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// Called when lying down on a water tile.
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/datum/species/proc/can_breathe_water()
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return FALSE
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@@ -193,6 +193,9 @@
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
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)
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/datum/species/skrell/can_breathe_water()
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return TRUE
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/datum/species/diona
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name = "Diona"
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name_plural = "Dionaea"
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@@ -796,3 +796,7 @@ default behaviour is:
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/mob/living/proc/update_water() // Involves overlays for humans. Maybe we'll get submerged sprites for borgs in the future?
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return
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/mob/living/proc/can_feel_pain(var/check_organ)
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if(isSynthetic())
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return FALSE
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return TRUE
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