diff --git a/html/changelog.html b/html/changelog.html
index 3acfe088288..ca9cb73ae70 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -56,6 +56,18 @@
-->
+
19 June 2015
+
HarpyEagle updated:
+
+ - Prevents being on fire from merely warming mobs up slightly in some cases. Mob fires also burn hotter.
+ - Matches can now be used to light things adjacent to you when thrown.
+ - Made the effects of having a damaged robotic leg more prominent.
+ - Robot limbs no longer cause pain messages. A reminder that you can still check their status with 'Help Intent' -> 'Click Self'.
+ - Knifing damage scales with weapon force and throat protection. Helmets only provide throat protection if they are air tight. Trying to cut someone's throat with wirecutters and/or while wearing an armoured sealed helmet will require several attempts before the victim passes out.
+ - Knifing switches on harm intent, in case you just wanted to beat on the victim for some reason.
+ - Prevents knifing bots or silicons.
+
+
05 June 2015
PsiOmegaDelta updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index a2b465ccabe..aef75f37bdf 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -1883,3 +1883,18 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
PsiOmegaDelta:
- bugfix: Split stacks no longer lose their coloring.
- tweak: Can no longer merge cables of different colors.
+2015-06-19:
+ HarpyEagle:
+ - bugfix: Prevents being on fire from merely warming mobs up slightly in some cases.
+ Mob fires also burn hotter.
+ - rscadd: Matches can now be used to light things adjacent to you when thrown.
+ - tweak: Made the effects of having a damaged robotic leg more prominent.
+ - bugfix: Robot limbs no longer cause pain messages. A reminder that you can still
+ check their status with 'Help Intent' -> 'Click Self'.
+ - tweak: Knifing damage scales with weapon force and throat protection. Helmets
+ only provide throat protection if they are air tight. Trying to cut someone's
+ throat with wirecutters and/or while wearing an armoured sealed helmet will
+ require several attempts before the victim passes out.
+ - tweak: Knifing switches on harm intent, in case you just wanted to beat on the
+ victim for some reason.
+ - bugfix: Prevents knifing bots or silicons.
diff --git a/html/changelogs/HarpyEagle-dev-freeze.yml b/html/changelogs/HarpyEagle-dev-freeze.yml
index 7302d8c9ced..a999f1236dc 100644
--- a/html/changelogs/HarpyEagle-dev-freeze.yml
+++ b/html/changelogs/HarpyEagle-dev-freeze.yml
@@ -1,12 +1,3 @@
author: HarpyEagle
-
-delete-after: False
-
-changes:
- - bugfix: "Prevents being on fire from merely warming mobs up slightly in some cases. Mob fires also burn hotter."
- - rscadd: "Matches can now be used to light things adjacent to you when thrown."
- - tweak: "Made the effects of having a damaged robotic leg more prominent."
- - bugfix: "Robot limbs no longer cause pain messages. A reminder that you can still check their status with 'Help Intent' -> 'Click Self'."
- - tweak: "Knifing damage scales with weapon force and throat protection. Helmets only provide throat protection if they are air tight. Trying to cut someone's throat with wirecutters and/or while wearing an armoured sealed helmet will require several attempts before the victim passes out."
- - tweak: "Knifing switches on harm intent, in case you just wanted to beat on the victim for some reason."
- - bugfix: "Prevents knifing bots or silicons."
+changes: []
+delete-after: false