Updates blob

Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes #8106.
Fixes #10705.
This commit is contained in:
Kelenius
2015-10-05 18:10:16 +03:00
parent 8ce01aa648
commit 83adba88d4
77 changed files with 210 additions and 1456 deletions
@@ -63,17 +63,6 @@
descriptive = "cold"
user << "<span class='notice'>\The [src] feels [descriptive].</span>"
/obj/item/weapon/tank/blob_act()
if(prob(50))
var/turf/location = src.loc
if (!( istype(location, /turf) ))
qdel(src)
if(src.air_contents)
location.assume_air(air_contents)
qdel(src)
/obj/item/weapon/tank/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(src.loc, /obj/item/assembly))
@@ -213,10 +213,6 @@
health = 0
healthcheck()
/obj/effect/energy_net/blob_act()
health = 0
healthcheck()
/obj/effect/energy_net/attack_hand(var/mob/user)
var/mob/living/carbon/human/H = user