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Updates blob
Remains of player blob axed. blob_act() axed. Blob now has an arbitary set of things it can attack. It will flow over everything else. Blob has an awful tendency to destroy non-craftables. Will test more tomorrow. Blob will now attack mechs. Fixes #8106. Fixes #10705.
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@@ -63,17 +63,6 @@
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descriptive = "cold"
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user << "<span class='notice'>\The [src] feels [descriptive].</span>"
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/obj/item/weapon/tank/blob_act()
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if(prob(50))
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var/turf/location = src.loc
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if (!( istype(location, /turf) ))
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qdel(src)
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if(src.air_contents)
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location.assume_air(air_contents)
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qdel(src)
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/obj/item/weapon/tank/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (istype(src.loc, /obj/item/assembly))
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@@ -213,10 +213,6 @@
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health = 0
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healthcheck()
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/obj/effect/energy_net/blob_act()
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health = 0
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healthcheck()
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/obj/effect/energy_net/attack_hand(var/mob/user)
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var/mob/living/carbon/human/H = user
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