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Updates blob
Remains of player blob axed. blob_act() axed. Blob now has an arbitary set of things it can attack. It will flow over everything else. Blob has an awful tendency to destroy non-craftables. Will test more tomorrow. Blob will now attack mechs. Fixes #8106. Fixes #10705.
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@@ -34,15 +34,6 @@
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src.healthcheck()
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return
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/obj/structure/displaycase/blob_act()
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if (prob(75))
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new /obj/item/weapon/material/shard( src.loc )
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if (occupied)
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new /obj/item/weapon/gun/energy/captain( src.loc )
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occupied = 0
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qdel(src)
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/obj/structure/displaycase/proc/healthcheck()
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if (src.health <= 0)
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if (!( src.destroyed ))
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