mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-02-01 03:42:50 +00:00
@@ -1,39 +1,67 @@
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/proc/GetColors(hex) //Actually converts hex to rgb
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hex = uppertext(hex)
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var/hi1 = text2ascii(hex, 2)
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var/lo1 = text2ascii(hex, 3)
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var/hi2 = text2ascii(hex, 4)
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var/lo2 = text2ascii(hex, 5)
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var/hi3 = text2ascii(hex, 6)
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var/lo3 = text2ascii(hex, 7)
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return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48),
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((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48),
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((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48))
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/proc/mix_color_from_reagents(var/list/reagent_list)
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if(!reagent_list || !reagent_list.len) return 0
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if(!reagent_list || !length(reagent_list))
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return 0
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var/list/rgbcolor = list(0,0,0)
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var/finalcolor = 0
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for(var/datum/reagent/re in reagent_list) //TODO: weigh final colour by amount of reagents; make this algorithm use hex
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if(!finalcolor)
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rgbcolor = GetColors(re.color)
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finalcolor = re.color
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else
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var/newcolor[3]
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var/prergbcolor[3]
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prergbcolor = rgbcolor
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newcolor = GetColors(re.color)
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var/contents = length(reagent_list)
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var/list/weight = new /list(contents)
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var/list/redcolor = new /list(contents)
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var/list/greencolor = new /list(contents)
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var/list/bluecolor = new /list(contents)
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var/i
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rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2
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rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2
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rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2
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//fill the list of weights
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for(i=1; i<=contents; i++)
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var/datum/reagent/re = reagent_list[i]
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var/reagentweight = re.volume
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if(istype(re, /datum/reagent/paint))
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reagentweight *= 20 //Paint colours a mixture twenty times as much
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weight[i] = reagentweight
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finalcolor = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3])
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//fill the lists of colours
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for(i=1; i<=contents; i++)
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var/datum/reagent/re = reagent_list[i]
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var/hue = re.color
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if(length(hue) != 7)
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return 0
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redcolor[i]=hex2num(copytext(hue,2,4))
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greencolor[i]=hex2num(copytext(hue,4,6))
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bluecolor[i]=hex2num(copytext(hue,6,8))
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//mix all the colors
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var/red = mixOneColor(weight,redcolor)
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var/green = mixOneColor(weight,greencolor)
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var/blue = mixOneColor(weight,bluecolor)
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//assemble all the pieces
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var/finalcolor = "#[red][green][blue]"
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return finalcolor
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// This isn't a perfect color mixing system, the more reagents that are inside,
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// the darker it gets until it becomes absolutely pitch black! I dunno, maybe
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// that's pretty realistic? I don't do a whole lot of color-mixing anyway.
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// If you add brighter colors to it it'll eventually get lighter, though.
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/proc/mixOneColor(var/list/weight, var/list/color)
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if (!weight || !color || length(weight)!=length(color))
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return 0
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var/contents = length(weight)
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var/i
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//normalize weights
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var/listsum = 0
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for(i=1; i<=contents; i++)
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listsum += weight[i]
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for(i=1; i<=contents; i++)
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weight[i] /= listsum
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//mix them
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var/mixedcolor = 0
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for(i=1; i<=contents; i++)
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mixedcolor += weight[i]*color[i]
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mixedcolor = round(mixedcolor)
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//until someone writes a formal proof for this algorithm, let's keep this in
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if(mixedcolor<0x00 || mixedcolor>0xFF)
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return 0
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var/finalcolor = num2hex(mixedcolor)
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while(length(finalcolor)<2)
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finalcolor = text("0[]",finalcolor) //Takes care of leading zeroes
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return finalcolor
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