diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm index 33b93f6210f..febde75f686 100644 --- a/code/game/objects/items/weapons/dna_injector.dm +++ b/code/game/objects/items/weapons/dna_injector.dm @@ -67,6 +67,7 @@ if(istype(M,/mob/living)) var/mob/living/L = M L.apply_effect(rand(5,20), IRRADIATE, check_protection = 0) + L.apply_damage(max(2,L.getCloneLoss()), CLONE) if (!(NOCLONE in M.mutations)) // prevents drained people from having their DNA changed if (buf.types & DNA2_BUF_UI)