var/global/list -> GLOB. conversion (#17928)

* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-07-14 20:14:31 +02:00
committed by GitHub
co-authored by Kashargul
parent f6ccd518ac
commit 84dc5535dc
407 changed files with 2463 additions and 2473 deletions
@@ -1,17 +1,3 @@
//Needs a BIG rework.
var/global/list/changeling_fabricated_clothing = list(
"w_uniform" = /obj/item/clothing/under/chameleon/changeling,
"head" = /obj/item/clothing/head/chameleon/changeling,
"wear_suit" = /obj/item/clothing/suit/chameleon/changeling,
"shoes" = /obj/item/clothing/shoes/chameleon/changeling,
"gloves" = /obj/item/clothing/gloves/chameleon/changeling,
"wear_mask" = /obj/item/clothing/mask/chameleon/changeling,
"glasses" = /obj/item/clothing/glasses/chameleon/changeling,
"back" = /obj/item/storage/backpack/chameleon/changeling,
"belt" = /obj/item/storage/belt/chameleon/changeling,
"wear_id" = /obj/item/card/id/syndicate/changeling
)
/datum/power/changeling/fabricate_clothing
name = "Fabricate Clothing"
desc = "We reform our flesh to resemble various cloths, leathers, and other materials, allowing us to quickly create a disguise. \
@@ -27,7 +13,7 @@ var/global/list/changeling_fabricated_clothing = list(
set category = "Changeling"
set name = "Fabricate Clothing (10)"
if(changeling_generic_equip_all_slots(changeling_fabricated_clothing, cost = 10))
if(changeling_generic_equip_all_slots(GLOB.changeling_fabricated_clothing, cost = 10))
return 1
return 0
@@ -32,8 +32,8 @@
return FALSE
if(src.stat == DEAD)
dead_mob_list -= src
living_mob_list += src
GLOB.dead_mob_list -= src
GLOB.living_mob_list += src
var/mob/living/carbon/C = src
C.tod = null