mirror of
https://github.com/VOREStation/VOREStation.git
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var/global/list -> GLOB. conversion (#17928)
* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
co-authored by
Kashargul
parent
f6ccd518ac
commit
84dc5535dc
@@ -9,13 +9,6 @@
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active_power_usage = 5
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var/interference = FALSE
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var/icon/plant = null
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var/global/list/possible_plants = list(
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"plant-1",
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"plant-10",
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"plant-09",
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"plant-15",
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"plant-13"
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)
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/obj/machinery/holoplant/Initialize(mapload)
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. = ..()
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@@ -82,7 +75,7 @@
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/obj/machinery/holoplant/proc/prepare_icon(var/state)
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if(!state)
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state = pick(possible_plants)
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state = pick(GLOB.possible_plants)
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var/plant_icon = icon(icon, state)
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return getHologramIcon(plant_icon, 0)
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@@ -1493,8 +1493,8 @@
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/obj/structure/sign/calendar/examine(mob/user)
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. = ..()
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. += "The calendar shows that the date is [stationdate2text()]."
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if (Holiday.len)
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. += "Today is " + span_bold(span_green("[english_list(Holiday)]")) + "."
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if (GLOB.Holiday.len)
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. += "Today is " + span_bold(span_green("[english_list(GLOB.Holiday)]")) + "."
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/obj/structure/sign/explosive
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name = "\improper HIGH EXPLOSIVES sign"
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@@ -46,20 +46,20 @@
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cut_overlays()
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// Base icon.
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var/cache_key = "[base_icon]-[material.name]"
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if(isnull(stool_cache[cache_key]))
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if(isnull(GLOB.stool_cache[cache_key]))
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var/image/I = image(icon, base_icon)
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if(applies_material_colour) //VOREStation Add - Goes with added var
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I.color = material.icon_colour
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stool_cache[cache_key] = I
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add_overlay(stool_cache[cache_key])
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GLOB.stool_cache[cache_key] = I
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add_overlay(GLOB.stool_cache[cache_key])
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// Padding overlay.
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if(padding_material)
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var/padding_cache_key = "[base_icon]-padding-[padding_material.name]"
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if(isnull(stool_cache[padding_cache_key]))
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if(isnull(GLOB.stool_cache[padding_cache_key]))
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var/image/I = image(icon, "[base_icon]_padding")
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I.color = padding_material.icon_colour
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stool_cache[padding_cache_key] = I
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add_overlay(stool_cache[padding_cache_key])
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GLOB.stool_cache[padding_cache_key] = I
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add_overlay(GLOB.stool_cache[padding_cache_key])
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// Strings.
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desc = initial(desc)
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if(padding_material)
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@@ -43,14 +43,14 @@
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..()
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if(has_buckled_mobs())
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var/cache_key = "[base_icon]-armrest-[padding_material ? padding_material.name : "no_material"]"
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if(isnull(stool_cache[cache_key]))
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if(isnull(GLOB.stool_cache[cache_key]))
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var/image/I = image(icon, "[base_icon]_armrest")
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I.plane = MOB_PLANE
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I.layer = ABOVE_MOB_LAYER
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if(padding_material)
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I.color = padding_material.icon_colour
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stool_cache[cache_key] = I
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add_overlay(stool_cache[cache_key])
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GLOB.stool_cache[cache_key] = I
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add_overlay(GLOB.stool_cache[cache_key])
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/obj/structure/bed/chair/proc/update_layer()
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if(src.dir == NORTH)
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@@ -329,14 +329,14 @@
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/obj/structure/bed/chair/sofa/corner/update_icon()
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..()
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var/cache_key = "[base_icon]-armrest-[padding_material ? padding_material.name : "no_material"]-permanent"
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if(isnull(stool_cache[cache_key]))
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if(isnull(GLOB.stool_cache[cache_key]))
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var/image/I = image(icon, "[base_icon]_armrest")
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I.plane = MOB_PLANE
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I.layer = ABOVE_MOB_LAYER
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if(padding_material)
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I.color = padding_material.icon_colour
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stool_cache[cache_key] = I
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add_overlay(stool_cache[cache_key])
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GLOB.stool_cache[cache_key] = I
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add_overlay(GLOB.stool_cache[cache_key])
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// Wooden nonsofa - no corners
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/obj/structure/bed/chair/sofa/pew
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@@ -54,66 +54,66 @@
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// Base icon (base material color)
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var/cache_key = "[base_icon]-[material.name]"
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if(isnull(stool_cache[cache_key]))
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if(isnull(GLOB.stool_cache[cache_key]))
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var/image/I = image(icon, base_icon)
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if(applies_material_colour)
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I.color = material.icon_colour
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stool_cache[cache_key] = I
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add_overlay(stool_cache[cache_key])
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GLOB.stool_cache[cache_key] = I
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add_overlay(GLOB.stool_cache[cache_key])
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// Padding ('_padding') (padding material color)
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if(padding_material)
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var/padding_cache_key = "[base_icon]-padding-[padding_material.name]"
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if(isnull(stool_cache[padding_cache_key]))
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if(isnull(GLOB.stool_cache[padding_cache_key]))
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var/image/I = image(icon, "[base_icon]_padding")
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I.color = padding_material.icon_colour
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stool_cache[padding_cache_key] = I
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add_overlay(stool_cache[padding_cache_key])
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GLOB.stool_cache[padding_cache_key] = I
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add_overlay(GLOB.stool_cache[padding_cache_key])
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// Over ('_over') (base material color)
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cache_key = "[base_icon]-[material.name]-over"
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if(isnull(stool_cache[cache_key]))
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if(isnull(GLOB.stool_cache[cache_key]))
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var/image/I = image(icon, "[base_icon]_over")
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I.plane = MOB_PLANE
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I.layer = ABOVE_MOB_LAYER
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if(applies_material_colour)
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I.color = material.icon_colour
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stool_cache[cache_key] = I
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add_overlay(stool_cache[cache_key])
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GLOB.stool_cache[cache_key] = I
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add_overlay(GLOB.stool_cache[cache_key])
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// Padding Over ('_padding_over') (padding material color)
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if(padding_material)
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var/padding_cache_key = "[base_icon]-padding-[padding_material.name]-over"
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if(isnull(stool_cache[padding_cache_key]))
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if(isnull(GLOB.stool_cache[padding_cache_key]))
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var/image/I = image(icon, "[base_icon]_padding_over")
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I.color = padding_material.icon_colour
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I.plane = MOB_PLANE
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I.layer = ABOVE_MOB_LAYER
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stool_cache[padding_cache_key] = I
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add_overlay(stool_cache[padding_cache_key])
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GLOB.stool_cache[padding_cache_key] = I
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add_overlay(GLOB.stool_cache[padding_cache_key])
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if(has_buckled_mobs())
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if(padding_material)
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cache_key = "[base_icon]-armrest-[padding_material.name]"
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// Armrest ('_armrest') (base material color)
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if(isnull(stool_cache[cache_key]))
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if(isnull(GLOB.stool_cache[cache_key]))
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var/image/I = image(icon, "[base_icon]_armrest")
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I.plane = MOB_PLANE
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I.layer = ABOVE_MOB_LAYER
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if(applies_material_colour)
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I.color = material.icon_colour
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stool_cache[cache_key] = I
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add_overlay(stool_cache[cache_key])
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GLOB.stool_cache[cache_key] = I
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add_overlay(GLOB.stool_cache[cache_key])
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if(padding_material)
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cache_key = "[base_icon]-padding-armrest-[padding_material.name]"
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// Padding Armrest ('_padding_armrest') (padding material color)
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if(isnull(stool_cache[cache_key]))
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if(isnull(GLOB.stool_cache[cache_key]))
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var/image/I = image(icon, "[base_icon]_padding_armrest")
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I.plane = MOB_PLANE
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I.layer = ABOVE_MOB_LAYER
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I.color = padding_material.icon_colour
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stool_cache[cache_key] = I
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add_overlay(stool_cache[cache_key])
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GLOB.stool_cache[cache_key] = I
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add_overlay(GLOB.stool_cache[cache_key])
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/obj/structure/bed/chair/bay/chair
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name = "mounted chair"
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@@ -1,5 +1,4 @@
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//Todo: add leather and cloth for arbitrary coloured stools.
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var/global/list/stool_cache = list() //haha stool
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/obj/item/stool
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name = "stool"
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@@ -40,19 +39,19 @@ var/global/list/stool_cache = list() //haha stool
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cut_overlays()
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// Base icon.
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var/cache_key = "[base_icon]-[material.name]"
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if(isnull(stool_cache[cache_key]))
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if(isnull(GLOB.stool_cache[cache_key]))
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var/image/I = image(icon, base_icon)
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I.color = material.icon_colour
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stool_cache[cache_key] = I
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add_overlay(stool_cache[cache_key])
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GLOB.stool_cache[cache_key] = I
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add_overlay(GLOB.stool_cache[cache_key])
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// Padding overlay.
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if(padding_material)
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var/padding_cache_key = "[base_icon]-padding-[padding_material.name]"
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if(isnull(stool_cache[padding_cache_key]))
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if(isnull(GLOB.stool_cache[padding_cache_key]))
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var/image/I = image(icon, "[base_icon]_padding") //VOREStation Edit
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I.color = padding_material.icon_colour
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stool_cache[padding_cache_key] = I
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add_overlay(stool_cache[padding_cache_key])
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GLOB.stool_cache[padding_cache_key] = I
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add_overlay(GLOB.stool_cache[padding_cache_key])
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// Strings.
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if(padding_material)
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name = "[padding_material.display_name] [initial(name)]" //this is not perfect but it will do for now.
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@@ -13,13 +13,6 @@
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var/exit_delay = 2
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var/enter_delay = 1
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// GLOB.alldirs in global.dm is the same list of directions, but since
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// the specific order matters to get a usable icon_state, it is
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// copied here so that, in the unlikely case that GLOB.alldirs is changed,
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// this continues to work.
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var/global/list/tube_dir_list = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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// A place where tube pods stop, and people can get in or out.
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// Mappers: use "Generate Instances from Directions" for this
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// one.
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@@ -439,7 +432,7 @@
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var/list/connected = list()
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var/list/connected_auto = list()
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for(var/direction in tube_dir_list)
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for(var/direction in GLOB.tube_dir_list)
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var/location = get_step(loc, direction)
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for(var/obj/structure/transit_tube/tube in location)
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if(tube.directions() == null && tube.icon_state == "auto")
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@@ -454,7 +447,7 @@
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tube_dirs = select_automatic_dirs(connected)
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if(length(tube_dirs) == 2 && tube_dir_list.Find(tube_dirs[1]) > tube_dir_list.Find(tube_dirs[2]))
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if(length(tube_dirs) == 2 && GLOB.tube_dir_list.Find(tube_dirs[1]) > GLOB.tube_dir_list.Find(tube_dirs[2]))
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tube_dirs.Swap(1, 2)
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generate_automatic_corners(tube_dirs)
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@@ -527,10 +520,9 @@
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// but it is probably safer to assume the existence of, and
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// rely on, a sufficiently smart compiler/optimizer.
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/obj/structure/transit_tube/proc/parse_dirs(text)
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var/global/list/direction_table = list()
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if(text in direction_table)
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return direction_table[text]
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if(text in GLOB.direction_table)
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return GLOB.direction_table[text]
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var/list/split_text = splittext(text, "-")
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@@ -538,7 +530,7 @@
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// a purely decorative tube, and doesn't actually
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// connect to anything.
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if(split_text[1] == "D")
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direction_table[text] = list()
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GLOB.direction_table[text] = list()
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return null
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var/list/directions = list()
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@@ -549,7 +541,7 @@
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if(direction > 0)
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directions += direction
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direction_table[text] = directions
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GLOB.direction_table[text] = directions
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return directions
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@@ -17,17 +17,6 @@
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//These are types that can only spawn once, and then will be removed from this list.
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//Alpha and beta lists are in their respective procs.
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var/global/list/unique_gamma = list(
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/obj/item/perfect_tele,
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/obj/item/bluespace_harpoon,
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/obj/item/clothing/glasses/thermal/syndi,
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/obj/item/gun/energy/netgun,
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/obj/item/gun/projectile/dartgun,
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/obj/item/clothing/gloves/black/bloodletter,
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/obj/item/gun/energy/mouseray/metamorphosis
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)
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var/global/list/allocated_gamma = list()
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/obj/structure/trash_pile/Initialize(mapload)
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. = ..()
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@@ -53,12 +42,12 @@
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/obj/structure/trash_pile/attackby(obj/item/W as obj, mob/user as mob)
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var/w_type = W.type
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if(w_type in allocated_gamma)
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if(w_type in GLOB.allocated_gamma)
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to_chat(user,span_notice("You feel \the [W] slip from your hand, and disappear into the trash pile."))
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user.unEquip(W)
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W.forceMove(src)
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allocated_gamma -= w_type
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unique_gamma += w_type
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GLOB.allocated_gamma -= w_type
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GLOB.unique_gamma += w_type
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qdel(W)
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else
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@@ -332,18 +321,18 @@
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return I
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/obj/structure/trash_pile/proc/produce_gamma_item()
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var/path = pick_n_take(unique_gamma)
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var/path = pick_n_take(GLOB.unique_gamma)
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if(!path) //Tapped out, reallocate?
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for(var/P in allocated_gamma)
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var/obj/item/I = allocated_gamma[P]
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for(var/P in GLOB.allocated_gamma)
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var/obj/item/I = GLOB.allocated_gamma[P]
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if(QDELETED(I) || istype(I.loc,/obj/machinery/computer/cryopod))
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allocated_gamma -= P
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GLOB.allocated_gamma -= P
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path = P
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break
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if(path)
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var/obj/item/I = new path()
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allocated_gamma[path] = I
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GLOB.allocated_gamma[path] = I
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return I
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else
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return produce_beta_item()
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