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var/global/list -> GLOB. conversion (#17928)
* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
co-authored by
Kashargul
parent
f6ccd518ac
commit
84dc5535dc
@@ -1,6 +1,6 @@
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/obj/effect/overmap/visitable/sector/Crossed(var/obj/effect/overmap/visitable/ship/enterer)
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. = ..()
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if(istype(enterer))
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for(var/mob/potential_mob as anything in player_list)
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for(var/mob/potential_mob as anything in GLOB.player_list)
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if(potential_mob.z in enterer.map_z)
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SEND_SOUND(potential_mob, 'sound/ambience/approaching_planet.ogg')
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@@ -31,7 +31,7 @@
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A.ex_act(1)
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var/list/relevant_z = GetConnectedZlevels(start.z)
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for(var/mob/M in global.player_list)
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for(var/mob/M in GLOB.player_list)
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var/turf/T = get_turf(M)
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if(!T || !(T.z in relevant_z))
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continue
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@@ -79,7 +79,7 @@
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var/life = 0
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for(var/mob/living/L in living_mob_list)
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for(var/mob/living/L in GLOB.living_mob_list)
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if(L.z in map_z) //Things inside things we'll consider shielded, otherwise we'd want to use get_z(L)
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life++
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@@ -138,7 +138,7 @@
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return
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//VOREStation Add Start
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last_sound = world.time
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for(var/mob/potential_mob as anything in player_list)
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for(var/mob/potential_mob as anything in GLOB.player_list)
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if(potential_mob.z in map_z)
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SEND_SOUND(potential_mob, 'sound/ambience/shutdown.ogg')
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//VOREStation Add End
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@@ -153,7 +153,7 @@
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return
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//VOREStation Add Start
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last_sound = world.time
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for(var/mob/potential_mob as anything in player_list)
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for(var/mob/potential_mob as anything in GLOB.player_list)
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if(potential_mob.z in map_z)
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SEND_SOUND(potential_mob, 'sound/ambience/startup.ogg')
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//VOREStation Add End
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@@ -1,9 +1,9 @@
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/obj/effect/overmap/visitable/ship/Initialize(mapload)
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. = ..()
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listening_objects += src
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GLOB.listening_objects += src
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/obj/effect/overmap/visitable/ship/Destroy()
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listening_objects -= src
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GLOB.listening_objects -= src
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return ..()
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/obj/effect/overmap/visitable/ship/MouseDrop(atom/over)
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@@ -33,7 +33,7 @@
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log_and_message_admins("CANARY: [src] tried to check is_empty, but map_z is `[map_z || "null"]`")
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return TRUE
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testing("Checking if sector at [map_z[1]] has no players.")
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for(var/mob/M in global.player_list)
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for(var/mob/M in GLOB.player_list)
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if(M != observer && (M.z in map_z))
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testing("There are people on it.")
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return FALSE
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