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https://github.com/VOREStation/VOREStation.git
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Merge pull request #4461 from Novacat/nova-heterochromia
Adds Subspace Radio
This commit is contained in:
@@ -1,4 +1,5 @@
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// Access check is of the type requires one. These have been carefully selected to avoid allowing the janitor to see channels he shouldn't
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//VOREStation Edit Start - Updating this for Virgo
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var/global/list/default_internal_channels = list(
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num2text(PUB_FREQ) = list(),
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num2text(AI_FREQ) = list(access_synth),
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@@ -10,16 +11,18 @@ var/global/list/default_internal_channels = list(
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num2text(MED_I_FREQ)=list(access_medical_equip),
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num2text(SEC_FREQ) = list(access_security),
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num2text(SEC_I_FREQ)=list(access_security),
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num2text(SCI_FREQ) = list(access_tox,access_robotics,access_xenobiology),
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num2text(SUP_FREQ) = list(access_cargo),
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num2text(SRV_FREQ) = list(access_janitor, access_hydroponics)
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num2text(SCI_FREQ) = list(access_tox, access_robotics, access_xenobiology, access_explorer),
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num2text(SUP_FREQ) = list(access_cargo, access_mining_station),
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num2text(SRV_FREQ) = list(access_janitor, access_library, access_hydroponics, access_bar, access_kitchen),
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num2text(EXP_FREQ) = list(access_explorer, access_pilot, access_rd)
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)
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var/global/list/default_medbay_channels = list(
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num2text(PUB_FREQ) = list(),
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num2text(MED_FREQ) = list(access_medical_equip),
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num2text(MED_I_FREQ) = list(access_medical_equip)
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num2text(MED_FREQ) = list(),
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num2text(MED_I_FREQ) = list()
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)
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//VOREStation Edit End
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/obj/item/device/radio
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icon = 'icons/obj/radio_vr.dmi' //VOREStation Edit
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@@ -480,6 +483,13 @@ var/global/list/default_medbay_channels = list(
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//THIS IS TEMPORARY. YEAH RIGHT
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if(!connection) return 0 //~Carn
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//VOREStation Add Start
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if(bluespace_radio)
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return Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
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src, message, displayname, jobname, real_name, M.voice_name,
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0, signal.data["compression"], list(0), connection.frequency,verb,speaking)
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//VOREStation Add End
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return Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
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src, message, displayname, jobname, real_name, M.voice_name,
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filter_type, signal.data["compression"], list(position.z), connection.frequency,verb,speaking)
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@@ -518,7 +528,8 @@ var/global/list/default_medbay_channels = list(
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if(!(0 in level))
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var/turf/position = get_turf(src)
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if(!position || !(position.z in level))
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return -1
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if(!bluespace_radio) //VOREStation Edit
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return -1
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if(freq in ANTAG_FREQS)
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if(!(src.syndie))//Checks to see if it's allowed on that frequency, based on the encryption keys
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return -1
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@@ -0,0 +1,146 @@
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/obj/item/device/radio
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var/bluespace_radio = FALSE
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/obj/item/device/radio/phone
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subspace_transmission = 1
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canhear_range = 0
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adhoc_fallback = TRUE
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/obj/item/device/radio/emergency
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name = "Medbay Emergency Radio Link"
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icon_state = "med_walkietalkie"
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frequency = MED_I_FREQ
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subspace_transmission = 1
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adhoc_fallback = TRUE
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/obj/item/device/radio/emergency/New()
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..()
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internal_channels = default_medbay_channels.Copy()
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//Pathfinder's Subspace Radio
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/obj/item/device/subspaceradio
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name = "subspace radio"
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desc = "A powerful new radio recently gifted to Nanotrasen from KHI, this communications device has the ability to send and recieve transmissions from anywhere."
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "radiopack"
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item_state = "parachute"
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slot_flags = SLOT_BACK
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force = 5
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throwforce = 6
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preserve_item = 1
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w_class = ITEMSIZE_LARGE
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action_button_name = "Remove/Replace Handset"
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var/obj/item/device/radio/subspacehandset/linked/handset
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/obj/item/device/subspaceradio/New() //starts without a cell for rnd
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..()
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if(ispath(handset))
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handset = new handset(src, src)
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else
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handset = new(src, src)
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/obj/item/device/subspaceradio/Destroy()
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. = ..()
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QDEL_NULL(handset)
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/obj/item/device/subspaceradio/ui_action_click()
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toggle_handset()
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/obj/item/device/subspaceradio/attack_hand(mob/user)
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if(loc == user)
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toggle_handset()
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else
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..()
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/obj/item/device/subspaceradio/MouseDrop()
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if(ismob(loc))
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if(!CanMouseDrop(src))
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return
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var/mob/M = loc
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if(!M.unEquip(src))
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return
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add_fingerprint(usr)
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M.put_in_any_hand_if_possible(src)
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/obj/item/device/subspaceradio/attackby(obj/item/weapon/W, mob/user, params)
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if(W == handset)
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reattach_handset(user)
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else
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return ..()
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/obj/item/device/subspaceradio/verb/toggle_handset()
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set name = "Toggle Handset"
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set category = "Object"
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var/mob/living/carbon/human/user = usr
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if(!handset)
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to_chat(user, "<span class='warning'>The handset is missing!</span>")
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return
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if(handset.loc != src)
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reattach_handset(user) //Remove from their hands and back onto the defib unit
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return
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if(!slot_check())
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to_chat(user, "<span class='warning'>You need to equip [src] before taking out [handset].</span>")
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else
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if(!usr.put_in_hands(handset)) //Detach the handset into the user's hands
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to_chat(user, "<span class='warning'>You need a free hand to hold the handset!</span>")
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update_icon() //success
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//checks that the base unit is in the correct slot to be used
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/obj/item/device/subspaceradio/proc/slot_check()
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var/mob/M = loc
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if(!istype(M))
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return 0 //not equipped
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if((slot_flags & SLOT_BACK) && M.get_equipped_item(slot_back) == src)
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return 1
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if((slot_flags & SLOT_BELT) && M.get_equipped_item(slot_belt) == src)
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return 1
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return 0
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/obj/item/device/subspaceradio/dropped(mob/user)
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..()
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reattach_handset(user) //handset attached to a base unit should never exist outside of their base unit or the mob equipping the base unit
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/obj/item/device/subspaceradio/proc/reattach_handset(mob/user)
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if(!handset) return
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if(ismob(handset.loc))
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var/mob/M = handset.loc
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if(M.drop_from_inventory(handset, src))
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to_chat(user, "<span class='notice'>\The [handset] snap back into the main unit.</span>")
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else
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handset.forceMove(src)
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//Subspace Radio Handset
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/obj/item/device/radio/subspacehandset
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name = "subspace radio handset"
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desc = "A large walkie talkie attached to the subspace radio by a retractable cord. It sits comfortably on a slot in the radio when not in use."
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bluespace_radio = TRUE
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icon_state = "signaller"
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slot_flags = null
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w_class = ITEMSIZE_LARGE
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/obj/item/device/radio/subspacehandset/linked
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var/obj/item/device/subspaceradio/base_unit
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/obj/item/device/radio/subspacehandset/linked/New(newloc, obj/item/device/subspaceradio/radio)
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base_unit = radio
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..(newloc)
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/obj/item/device/radio/subspacehandset/linked/Destroy()
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if(base_unit)
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//ensure the base unit's icon updates
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if(base_unit.handset == src)
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base_unit.handset = null
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base_unit = null
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return ..()
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/obj/item/device/radio/subspacehandset/linked/dropped(mob/user)
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..() //update twohanding
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if(base_unit)
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base_unit.reattach_handset(user) //handset attached to a base unit should never exist outside of their base unit or the mob equipping the base unit
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