Fixes runtime with bald humans.

This commit is contained in:
Zuhayr
2014-12-28 18:58:22 +10:30
parent 1ea83f4365
commit 85643543dc

View File

@@ -388,9 +388,6 @@ proc/get_damage_icon_part(damage_state, body_part)
//tail
update_tail_showing(0)
//HAIR OVERLAY
/mob/living/carbon/human/proc/update_hair(var/update_icons=1)
//Reset our hair
@@ -411,7 +408,7 @@ proc/get_damage_icon_part(damage_state, body_part)
if(f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style && facial_hair_style.species_allowed && src.species.name in facial_hair_style.species_allowed)
if(facial_hair_style && facial_hair_style.species_allowed && (src.species.name in facial_hair_style.species_allowed))
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)