diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 31f3f0cb97b..3d40b556f69 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -87,8 +87,6 @@ for(var/area/RA in related) for(var/obj/machinery/camera/C in RA) C.network.Remove("Atmosphere Alarms") - for (var/obj/machinery/alarm/AA in RA) - AA.update_icon() for(var/mob/living/silicon/aiPlayer in player_list) aiPlayer.cancelAlarm("Atmosphere", src, src) for(var/obj/machinery/computer/station_alert/a in machines) @@ -101,8 +99,6 @@ for(var/obj/machinery/camera/C in RA) cameras += C C.network.Add("Atmosphere Alarms") - for (var/obj/machinery/alarm/AA in RA) - AA.update_icon() for(var/mob/living/silicon/aiPlayer in player_list) aiPlayer.triggerAlarm("Atmosphere", src, cameras, src) for(var/obj/machinery/computer/station_alert/a in machines) @@ -110,6 +106,10 @@ air_doors_close() atmosalm = danger_level + for(var/area/RA in related) + for (var/obj/machinery/alarm/AA in RA) + AA.update_icon() + return 1 return 0 diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 501749a1231..eb1e9118493 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -405,6 +405,12 @@ return 1 /obj/machinery/alarm/proc/apply_mode() + //propagate mode to other air alarms in the area + //TODO: make it so that players can choose between applying the new mode to the room they are in (related area) vs the entire alarm area + for (var/area/RA in alarm_area.related) + for (var/obj/machinery/alarm/AA in RA) + AA.mode = mode + switch(mode) if(AALARM_MODE_SCRUBBING) for(var/device_id in alarm_area.air_scrub_names)