diff --git a/code/WorkInProgress/Ported/Bureaucracy/filing.dm b/code/WorkInProgress/Ported/Bureaucracy/filing.dm
index 9e5a990f55..bf01c6dd27 100644
--- a/code/WorkInProgress/Ported/Bureaucracy/filing.dm
+++ b/code/WorkInProgress/Ported/Bureaucracy/filing.dm
@@ -8,7 +8,7 @@
/obj/structure/filingcabinet/attackby(obj/item/weapon/paper/P,mob/M)
if(istype(P))
- M << "You put the [P] in the [src]."
+ M << "You put \the [P] in the [src]."
M.drop_item()
P.loc = src
else
diff --git a/code/defines/obj/hydro.dm b/code/defines/obj/hydro.dm
index 2b57dbeffa..52a3daae22 100644
--- a/code/defines/obj/hydro.dm
+++ b/code/defines/obj/hydro.dm
@@ -1167,7 +1167,7 @@
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || (istype(W, /obj/item/weapon/twohanded/fireaxe) && W:wielded) || istype(W, /obj/item/weapon/melee/energy))
- user.show_message("You make planks out of the [src]!", 1)
+ user.show_message("You make planks out of \the [src]!", 1)
for(var/i=0,i<2,i++)
var/obj/item/stack/sheet/wood/NG = new (user.loc)
for (var/obj/item/stack/sheet/wood/G in user.loc)
diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm
index 9652a90978..fb01c76588 100644
--- a/code/game/gamemodes/changeling/changeling_powers.dm
+++ b/code/game/gamemodes/changeling/changeling_powers.dm
@@ -57,7 +57,7 @@
return
if(changeling.geneticdamage > max_genetic_damage)
- src << "Our geneomes are still reassembling. We need time to recover first."
+ src << "Our genomes are still reassembling. We need time to recover first."
return
return changeling
diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index 8c373aa1a7..fdd68ccde8 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -815,7 +815,7 @@ var/list/sacrificed = list()
if (cultist == user) //just to be sure.
return
if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/structure/closet)))
- user << "\red You cannot summon the [cultist], for his shackles of blood are strong"
+ user << "\red You cannot summon the [cultist], for his shackles of blood are strong."
return fizzle()
cultist.loc = src.loc
cultist.lying = 1
diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm
index e02d0de1f0..cbc89ac8f1 100644
--- a/code/game/machinery/computer/HolodeckControl.dm
+++ b/code/game/machinery/computer/HolodeckControl.dm
@@ -489,7 +489,7 @@
damtype = HALLOSS
/obj/item/weapon/holo/esword
- desc = "May the force be within you. Sorta"
+ desc = "May the force be within you. Sorta."
icon_state = "sword0"
force = 3.0
throw_speed = 1
@@ -607,11 +607,11 @@
power_channel = ENVIRON
/obj/machinery/readybutton/attack_ai(mob/user as mob)
- user << "The station AI is not to interact with these devices"
+ user << "The station AI is not to interact with these devices!"
return
/obj/machinery/readybutton/attack_paw(mob/user as mob)
- user << "You are too primitive to use this device"
+ user << "You are too primitive to use this device."
return
/obj/machinery/readybutton/New()
diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm
index 05d0ccea8d..0e1252f7fc 100644
--- a/code/game/machinery/computer/camera.dm
+++ b/code/game/machinery/computer/camera.dm
@@ -180,7 +180,7 @@
/obj/machinery/computer/security/telescreen/entertainment
name = "entertainment monitor"
- desc = "Damn, they better have /tg/thechannel on these things."
+ desc = "Damn, why do thy never have anything interesting on these things?"
icon = 'icons/obj/status_display.dmi'
icon_state = "entertainment"
diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm
index 70010a74d5..42b23c5d7f 100644
--- a/code/game/machinery/deployable.dm
+++ b/code/game/machinery/deployable.dm
@@ -68,11 +68,11 @@ for reference:
attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/stack/sheet/wood))
if (src.health < src.maxhealth)
- visible_message("\red [user] begins to repair the [src]!")
+ visible_message("\red [user] begins to repair \the [src]!")
if(do_after(user,20))
src.health = src.maxhealth
W:use(1)
- visible_message("\red [user] repairs the [src]!")
+ visible_message("\red [user] repairs \the [src]!")
return
else
return
@@ -181,7 +181,7 @@ for reference:
if (src.emagged == 0)
src.emagged = 1
src.req_access = null
- user << "You break the ID authentication lock on the [src]."
+ user << "You break the ID authentication lock on \the [src]."
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, src)
s.start()
@@ -189,7 +189,7 @@ for reference:
return
else if (src.emagged == 1)
src.emagged = 2
- user << "You short out the anchoring mechanism on the [src]."
+ user << "You short out the anchoring mechanism on \the [src]."
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, src)
s.start()
@@ -200,12 +200,12 @@ for reference:
src.health = src.maxhealth
src.emagged = 0
src.req_access = list(access_security)
- visible_message("\red [user] repairs the [src]!")
+ visible_message("\red [user] repairs \the [src]!")
return
else if (src.emagged > 0)
src.emagged = 0
src.req_access = list(access_security)
- visible_message("\red [user] repairs the [src]!")
+ visible_message("\red [user] repairs \the [src]!")
return
return
else
diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm
index d358e39c67..8364a5a666 100644
--- a/code/game/machinery/requests_console.dm
+++ b/code/game/machinery/requests_console.dm
@@ -8,7 +8,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
/obj/machinery/requests_console
name = "Requests Console"
- desc = "A console intended to send requests to diferent departments on the station."
+ desc = "A console intended to send requests to different departments on the station."
anchored = 1
icon = 'icons/obj/terminals.dmi'
icon_state = "req_comp0"
diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm
index 03d97e0e1f..c1046ebbd2 100644
--- a/code/game/machinery/shieldgen.dm
+++ b/code/game/machinery/shieldgen.dm
@@ -48,7 +48,7 @@
if (src.health <= 0)
- visible_message("\blue The [src] dissapates")
+ visible_message("\blue The [src] dissipates!")
del(src)
return
@@ -61,7 +61,7 @@
src.health -= max_health*0.75 //3/4 health as damage
if(src.health <= 0)
- visible_message("\blue The [src] dissapates")
+ visible_message("\blue The [src] dissipates!")
del(src)
return
@@ -73,7 +73,7 @@
health -= Proj.damage
..()
if(health <=0)
- visible_message("\blue The [src] dissapates")
+ visible_message("\blue The [src] dissipates!")
del(src)
return
opacity = 1
@@ -122,7 +122,7 @@
//Handle the destruction of the shield
if (src.health <= 0)
- visible_message("\blue The [src] dissapates")
+ visible_message("\blue The [src] dissipates!")
del(src)
return
@@ -500,7 +500,7 @@
else
src.add_fingerprint(user)
- visible_message("\red The [src.name] has been hit with the [W.name] by [user.name]!")
+ visible_message("\red The [src.name] has been hit with \the [W.name] by [user.name]!")
/obj/machinery/shieldwallgen/proc/cleanup(var/NSEW)
var/obj/machinery/shieldwall/F
diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm
index fe8ac9c751..37ee5911b1 100644
--- a/code/game/machinery/vending.dm
+++ b/code/game/machinery/vending.dm
@@ -648,7 +648,7 @@
/obj/machinery/vending/snack
name = "Getmore Chocolate Corp"
- desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars"
+ desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars."
product_slogans = "Try our new nougat bar!;Twice the calories for half the price!"
product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!"
icon_state = "snack"
@@ -681,7 +681,7 @@
//This one's from bay12
/obj/machinery/vending/cart
name = "PTech"
- desc = "Cartridges for PDAs"
+ desc = "Cartridges for PDAs."
product_slogans = "Carts to go!"
icon_state = "cart"
icon_deny = "cart-deny"
@@ -692,7 +692,7 @@
/obj/machinery/vending/cigarette
name = "Cigarette machine" //OCD had to be uppercase to look nice with the new formating
- desc = "If you want to get cancer, might as well do it in style"
+ desc = "If you want to get cancer, might as well do it in style!"
product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!"
product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs."
vend_delay = 34
@@ -750,7 +750,7 @@
/obj/machinery/vending/security
name = "SecTech"
- desc = "A security equipment vendor"
+ desc = "A security equipment vendor."
product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
icon_state = "sec"
icon_deny = "sec-deny"
@@ -761,7 +761,7 @@
/obj/machinery/vending/hydronutrients
name = "NutriMax"
- desc = "A plant nutrients vendor"
+ desc = "A plant nutrients vendor."
product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!"
product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..."
icon_state = "nutri"
@@ -800,7 +800,7 @@
/obj/machinery/vending/dinnerware
name = "Dinnerware"
- desc = "A kitchen and restaurant equipment vendor"
+ desc = "A kitchen and restaurant equipment vendor."
product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..."
icon_state = "dinnerware"
products = list(/obj/item/weapon/tray = 8,/obj/item/weapon/kitchen/utensil/fork = 6,/obj/item/weapon/kitchenknife = 3,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/chef/classic = 2)
@@ -808,7 +808,7 @@
/obj/machinery/vending/sovietsoda
name = "BODA"
- desc = "Old sweet water vending machine"
+ desc = "An old sweet water vending machine,how did this end up here?"
icon_state = "sovietsoda"
product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem."
products = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda = 30)
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index 77807c2ca1..53bf77ce57 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -628,7 +628,7 @@
/obj/mecha/proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob)
src.log_message("Attacked by [W]. Attacker - [user]")
if(prob(src.deflect_chance))
- user << "\red The [W] bounces off [src.name] armor."
+ user << "\red \The [W] bounces off [src.name]."
src.log_append_to_last("Armor saved.")
/*
for (var/mob/V in viewers(src))
diff --git a/code/game/objects/closets/walllocker.dm b/code/game/objects/closets/walllocker.dm
index abf2288ae7..2f5715288e 100644
--- a/code/game/objects/closets/walllocker.dm
+++ b/code/game/objects/closets/walllocker.dm
@@ -15,17 +15,17 @@
/obj/structure/closet/walllocker/emerglocker
name = "emergency locker"
- desc = "A wall mounted locker with emergency supplies"
+ desc = "A wall mounted locker with emergency supplies."
var/list/spawnitems = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath)
var/amount = 2 // spawns each items X times.
icon_state = "emerg"
/obj/structure/closet/walllocker/emerglocker/toggle(mob/user as mob)
src.attack_hand(user)
- return
+ return
/obj/structure/closet/walllocker/emerglocker/attackby(obj/item/weapon/W as obj, mob/user as mob)
- return
+ return
/obj/structure/closet/walllocker/emerglocker/attack_hand(mob/user as mob)
if (istype(user, /mob/living/silicon/ai)) //Added by Strumpetplaya - AI shouldn't be able to
diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm
index 24a999cb69..e0963d08cc 100644
--- a/code/game/objects/items/stacks/tiles/tile_types.dm
+++ b/code/game/objects/items/stacks/tiles/tile_types.dm
@@ -11,7 +11,7 @@
/obj/item/stack/tile/grass
name = "grass tile"
singular_name = "grass floor tile"
- desc = "A patch of grass like they often use on golf courses"
+ desc = "A patch of grass like they often use on golf courses."
icon_state = "tile_grass"
w_class = 3.0
force = 1.0
@@ -28,7 +28,7 @@
/obj/item/stack/tile/wood
name = "wood floor tile"
singular_name = "wood floor tile"
- desc = "an easy to fit wood floor tile"
+ desc = "An easy to fit wooden floor tile."
icon_state = "tile-wood"
w_class = 3.0
force = 1.0
@@ -44,7 +44,7 @@
/obj/item/stack/tile/carpet
name = "carpet"
singular_name = "carpet"
- desc = "A piece of carpet. It is the same size as a floor tile"
+ desc = "A piece of carpet. It is the same size as a normal floor tile!"
icon_state = "tile-carpet"
w_class = 3.0
force = 1.0
@@ -52,4 +52,4 @@
throw_speed = 5
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
- max_amount = 60
+ max_amount = 60
diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm
index 9ad77255dc..e306ca2e4c 100644
--- a/code/game/objects/items/weapons/storage/storage.dm
+++ b/code/game/objects/items/weapons/storage/storage.dm
@@ -261,7 +261,7 @@
if(!prevent_warning && !istype(W, /obj/item/weapon/gun/energy/crossbow))
for(var/mob/M in viewers(usr, null))
if (M == usr)
- usr << "You put the [W] into [src]."
+ usr << "You put \the [W] into [src]."
else if (M in range(1)) //If someone is standing close enough, they can tell what it is...
M.show_message("[usr] puts [W] into [src].")
else if (W && W.w_class >= 3.0) //Otherwise they can only see large or normal items from a distance...
diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm
index 3655effb9e..307ad97069 100644
--- a/code/game/objects/items/weapons/tools.dm
+++ b/code/game/objects/items/weapons/tools.dm
@@ -16,7 +16,7 @@
*/
/obj/item/weapon/wrench
name = "wrench"
- desc = "A wrench with common uses. Can be found in your hand."
+ desc = "A wrench with many common uses. Can be usually found in your hand."
icon = 'icons/obj/items.dmi'
icon_state = "wrench"
flags = FPRINT | TABLEPASS| CONDUCT
@@ -428,7 +428,7 @@
/obj/item/weapon/crowbar
name = "crowbar"
- desc = "Used to hit floors"
+ desc = "Used to remove floors and to pry open doors."
icon = 'icons/obj/items.dmi'
icon_state = "crowbar"
flags = FPRINT | TABLEPASS| CONDUCT
diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm
index 7e894c1359..388dcf41b3 100644
--- a/code/game/objects/structures/signs.dm
+++ b/code/game/objects/structures/signs.dm
@@ -82,57 +82,57 @@
/obj/structure/sign/biohazard
name = "\improper BIOHAZARD"
- desc = "A warning sign which reads 'BIOHAZARD'"
+ desc = "A warning sign which reads 'BIOHAZARD'."
icon_state = "bio"
/obj/structure/sign/electricshock
name = "\improper HIGH VOLTAGE"
- desc = "A warning sign which reads 'HIGH VOLTAGE'"
+ desc = "A warning sign which reads 'HIGH VOLTAGE'."
icon_state = "shock"
/obj/structure/sign/examroom
name = "\improper EXAM"
- desc = "A guidance sign which reads 'EXAM ROOM'"
+ desc = "A guidance sign which reads 'EXAM ROOM'."
icon_state = "examroom"
/obj/structure/sign/vacuum
name = "\improper HARD VACUUM AHEAD"
- desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
+ desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
icon_state = "space"
/obj/structure/sign/deathsposal
name = "\improper DISPOSAL LEADS TO SPACE"
- desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'"
+ desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'."
icon_state = "deathsposal"
/obj/structure/sign/pods
name = "\improper ESCAPE PODS"
- desc = "A warning sign which reads 'ESCAPE PODS'"
+ desc = "A warning sign which reads 'ESCAPE PODS'."
icon_state = "pods"
/obj/structure/sign/fire
name = "\improper DANGER: FIRE"
- desc = "A warning sign which reads 'DANGER: FIRE'"
+ desc = "A warning sign which reads 'DANGER: FIRE'."
icon_state = "fire"
/obj/structure/sign/nosmoking_1
name = "\improper NO SMOKING"
- desc = "A warning sign which reads 'NO SMOKING'"
+ desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking"
/obj/structure/sign/nosmoking_2
name = "\improper NO SMOKING"
- desc = "A warning sign which reads 'NO SMOKING'"
+ desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking2"
/obj/structure/sign/redcross
name = "medbay"
- desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
+ desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "redcross"
/obj/structure/sign/greencross
name = "medbay"
- desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
+ desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "greencross"
/obj/structure/sign/goldenplaque
@@ -162,40 +162,40 @@
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
name = "\improper SCIENCE!"
- desc = "A warning sign which reads 'SCIENCE!'"
+ desc = "A warning sign which reads 'SCIENCE!'."
icon_state = "science1"
/obj/structure/sign/chemistry
name = "\improper CHEMISTRY"
- desc = "A warning sign which reads 'CHEMISTRY'"
+ desc = "A warning sign which reads 'CHEMISTRY'."
icon_state = "chemistry1"
/obj/structure/sign/botany
name = "\improper HYDROPONICS"
- desc = "A warning sign which reads 'HYDROPONICS'"
+ desc = "A warning sign which reads 'HYDROPONICS'."
icon_state = "hydro1"
/obj/structure/sign/directions/science
name = "\improper Science department"
- desc = "A direction sign, pointing out which way Science department is."
+ desc = "A direction sign, pointing out which way the Science department is."
icon_state = "direction_sci"
/obj/structure/sign/directions/engineering
name = "\improper Engineering department"
- desc = "A direction sign, pointing out which way Engineering department is."
+ desc = "A direction sign, pointing out which way the Engineering department is."
icon_state = "direction_eng"
/obj/structure/sign/directions/security
name = "\improper Security department"
- desc = "A direction sign, pointing out which way Security department is."
+ desc = "A direction sign, pointing out which way the Security department is."
icon_state = "direction_sec"
/obj/structure/sign/directions/medical
name = "\improper Medical Bay"
- desc = "A direction sign, pointing out which way Meducal Bay is."
+ desc = "A direction sign, pointing out which way the Medical Bay is."
icon_state = "direction_med"
/obj/structure/sign/directions/evac
name = "\improper Escape Arm"
- desc = "A direction sign, pointing out which way escape shuttle dock is."
+ desc = "A direction sign, pointing out which way the escape shuttle dock is."
icon_state = "direction_evac"
diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
index f18b944b60..4f3112cb35 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
@@ -155,7 +155,7 @@
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
if(!ishuman(usr)) return
if(buckled_mob) return 0
- visible_message("[usr] collapses \the [src.name]")
+ visible_message("[usr] collapses \the [src.name].")
new/obj/item/roller(get_turf(src))
spawn(0)
del(src)
diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm
index 7897e8ce16..9ca944d8b0 100644
--- a/code/modules/clothing/glasses/glasses.dm
+++ b/code/modules/clothing/glasses/glasses.dm
@@ -25,13 +25,13 @@
/obj/item/clothing/glasses/science
name = "Science Goggles"
- desc = "nothing"
+ desc = "The goggles do nothing!"
icon_state = "purple"
item_state = "glasses"
/obj/item/clothing/glasses/night
name = "Night Vision Goggles"
- desc = "You can totally see in the dark now!."
+ desc = "You can totally see in the dark now!"
icon_state = "night"
item_state = "glasses"
origin_tech = "magnets=2"
@@ -106,13 +106,13 @@
src.flags |= GLASSESCOVERSEYES
flags_inv |= HIDEEYES
icon_state = initial(icon_state)
- usr << "You flip the [src] down to protect your eyes."
+ usr << "You flip \the [src] down to protect your eyes."
else
src.up = !src.up
src.flags &= ~HEADCOVERSEYES
flags_inv &= ~HIDEEYES
icon_state = "[initial(icon_state)]up"
- usr << "You push the [src] up out of your face."
+ usr << "You push \the [src] up out of your face."
usr.update_inv_glasses()
diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm
index b59ec2114b..1c3be4e602 100644
--- a/code/modules/mining/ores_coins.dm
+++ b/code/modules/mining/ores_coins.dm
@@ -159,5 +159,5 @@
comment = "tails"
else if(result == 2)
comment = "heads"
- user.visible_message("[user] has thrown the [src]. It lands on [comment]! ", \
- "You throw the [src]. It lands on [comment]! ")
+ user.visible_message("[user] has thrown \the [src]. It lands on [comment]! ", \
+ "You throw \the [src]. It lands on [comment]! ")
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index 350471f1b3..8dceb9cb80 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -23,9 +23,9 @@
var/stop_automated_movement_when_pulled = 1 //When set to 1 this stops the animal from moving when someone is pulling it.
//Interaction
- var/response_help = "You try to help"
- var/response_disarm = "You try to disarm"
- var/response_harm = "You try to hurt"
+ var/response_help = "tries to help"
+ var/response_disarm = "tries to disarm"
+ var/response_harm = "tries to hurt"
var/harm_intent_damage = 3
//Temperature effect
diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm
index cd761499fe..d0025b0232 100644
--- a/code/modules/power/singularity/emitter.dm
+++ b/code/modules/power/singularity/emitter.dm
@@ -2,7 +2,7 @@
/obj/machinery/power/emitter
name = "Emitter"
- desc = "A heavy duty industrial laser"
+ desc = "It is a heavy duty industrial laser."
icon = 'icons/obj/singularity.dmi'
icon_state = "emitter"
anchored = 0
diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm
index bc5f7a5b97..0cee2ee027 100644
--- a/code/modules/reagents/reagent_dispenser.dm
+++ b/code/modules/reagents/reagent_dispenser.dm
@@ -184,7 +184,7 @@
/obj/structure/reagent_dispensers/water_cooler
name = "Water-Cooler"
- desc = "A machine that dispenses water to drink"
+ desc = "A machine that dispenses water to drink."
amount_per_transfer_from_this = 5
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
diff --git a/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm b/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm
index 6539f3d183..05e6d02d35 100644
--- a/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm
+++ b/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm
@@ -2,7 +2,7 @@
//changes: rad protection up to 100 from 20/50 respectively
/obj/item/clothing/suit/bio_suit/anomaly
name = "Anomaly suit"
- desc = "A sealed bio suit capable of insulating against exotic alien energies"
+ desc = "A sealed bio suit capable of insulating against exotic alien energies."
icon_state = "engspace_suit"
item_state = "engspace_suit"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)