From 868dea5681635650be7ca4c8d05f8bbaf10651b1 Mon Sep 17 00:00:00 2001 From: Jarcolr Date: Tue, 8 Apr 2014 14:48:31 +0300 Subject: [PATCH] Grammar patch 1 This is just the first one of many. --- .../Ported/Bureaucracy/filing.dm | 2 +- code/defines/obj/hydro.dm | 2 +- .../gamemodes/changeling/changeling_powers.dm | 2 +- code/game/gamemodes/cult/runes.dm | 2 +- .../machinery/computer/HolodeckControl.dm | 6 +-- code/game/machinery/computer/camera.dm | 2 +- code/game/machinery/deployable.dm | 12 +++--- code/game/machinery/requests_console.dm | 2 +- code/game/machinery/shieldgen.dm | 10 ++--- code/game/machinery/vending.dm | 14 +++---- code/game/mecha/mecha.dm | 2 +- code/game/objects/closets/walllocker.dm | 6 +-- .../objects/items/stacks/tiles/tile_types.dm | 8 ++-- .../objects/items/weapons/storage/storage.dm | 2 +- code/game/objects/items/weapons/tools.dm | 4 +- code/game/objects/structures/signs.dm | 38 +++++++++---------- .../structures/stool_bed_chair_nest/bed.dm | 2 +- code/modules/clothing/glasses/glasses.dm | 8 ++-- code/modules/mining/ores_coins.dm | 4 +- .../mob/living/simple_animal/simple_animal.dm | 6 +-- code/modules/power/singularity/emitter.dm | 2 +- code/modules/reagents/reagent_dispenser.dm | 2 +- .../xenoarchaeology/tools/anomaly_suit.dm | 2 +- 23 files changed, 70 insertions(+), 70 deletions(-) diff --git a/code/WorkInProgress/Ported/Bureaucracy/filing.dm b/code/WorkInProgress/Ported/Bureaucracy/filing.dm index 9e5a990f55..bf01c6dd27 100644 --- a/code/WorkInProgress/Ported/Bureaucracy/filing.dm +++ b/code/WorkInProgress/Ported/Bureaucracy/filing.dm @@ -8,7 +8,7 @@ /obj/structure/filingcabinet/attackby(obj/item/weapon/paper/P,mob/M) if(istype(P)) - M << "You put the [P] in the [src]." + M << "You put \the [P] in the [src]." M.drop_item() P.loc = src else diff --git a/code/defines/obj/hydro.dm b/code/defines/obj/hydro.dm index 2b57dbeffa..52a3daae22 100644 --- a/code/defines/obj/hydro.dm +++ b/code/defines/obj/hydro.dm @@ -1167,7 +1167,7 @@ attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || (istype(W, /obj/item/weapon/twohanded/fireaxe) && W:wielded) || istype(W, /obj/item/weapon/melee/energy)) - user.show_message("You make planks out of the [src]!", 1) + user.show_message("You make planks out of \the [src]!", 1) for(var/i=0,i<2,i++) var/obj/item/stack/sheet/wood/NG = new (user.loc) for (var/obj/item/stack/sheet/wood/G in user.loc) diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm index 9652a90978..fb01c76588 100644 --- a/code/game/gamemodes/changeling/changeling_powers.dm +++ b/code/game/gamemodes/changeling/changeling_powers.dm @@ -57,7 +57,7 @@ return if(changeling.geneticdamage > max_genetic_damage) - src << "Our geneomes are still reassembling. We need time to recover first." + src << "Our genomes are still reassembling. We need time to recover first." return return changeling diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 8c373aa1a7..fdd68ccde8 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -815,7 +815,7 @@ var/list/sacrificed = list() if (cultist == user) //just to be sure. return if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/structure/closet))) - user << "\red You cannot summon the [cultist], for his shackles of blood are strong" + user << "\red You cannot summon the [cultist], for his shackles of blood are strong." return fizzle() cultist.loc = src.loc cultist.lying = 1 diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm index e02d0de1f0..cbc89ac8f1 100644 --- a/code/game/machinery/computer/HolodeckControl.dm +++ b/code/game/machinery/computer/HolodeckControl.dm @@ -489,7 +489,7 @@ damtype = HALLOSS /obj/item/weapon/holo/esword - desc = "May the force be within you. Sorta" + desc = "May the force be within you. Sorta." icon_state = "sword0" force = 3.0 throw_speed = 1 @@ -607,11 +607,11 @@ power_channel = ENVIRON /obj/machinery/readybutton/attack_ai(mob/user as mob) - user << "The station AI is not to interact with these devices" + user << "The station AI is not to interact with these devices!" return /obj/machinery/readybutton/attack_paw(mob/user as mob) - user << "You are too primitive to use this device" + user << "You are too primitive to use this device." return /obj/machinery/readybutton/New() diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 05d0ccea8d..0e1252f7fc 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -180,7 +180,7 @@ /obj/machinery/computer/security/telescreen/entertainment name = "entertainment monitor" - desc = "Damn, they better have /tg/thechannel on these things." + desc = "Damn, why do thy never have anything interesting on these things?" icon = 'icons/obj/status_display.dmi' icon_state = "entertainment" diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 70010a74d5..42b23c5d7f 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -68,11 +68,11 @@ for reference: attackby(obj/item/W as obj, mob/user as mob) if (istype(W, /obj/item/stack/sheet/wood)) if (src.health < src.maxhealth) - visible_message("\red [user] begins to repair the [src]!") + visible_message("\red [user] begins to repair \the [src]!") if(do_after(user,20)) src.health = src.maxhealth W:use(1) - visible_message("\red [user] repairs the [src]!") + visible_message("\red [user] repairs \the [src]!") return else return @@ -181,7 +181,7 @@ for reference: if (src.emagged == 0) src.emagged = 1 src.req_access = null - user << "You break the ID authentication lock on the [src]." + user << "You break the ID authentication lock on \the [src]." var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 1, src) s.start() @@ -189,7 +189,7 @@ for reference: return else if (src.emagged == 1) src.emagged = 2 - user << "You short out the anchoring mechanism on the [src]." + user << "You short out the anchoring mechanism on \the [src]." var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 1, src) s.start() @@ -200,12 +200,12 @@ for reference: src.health = src.maxhealth src.emagged = 0 src.req_access = list(access_security) - visible_message("\red [user] repairs the [src]!") + visible_message("\red [user] repairs \the [src]!") return else if (src.emagged > 0) src.emagged = 0 src.req_access = list(access_security) - visible_message("\red [user] repairs the [src]!") + visible_message("\red [user] repairs \the [src]!") return return else diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm index d358e39c67..8364a5a666 100644 --- a/code/game/machinery/requests_console.dm +++ b/code/game/machinery/requests_console.dm @@ -8,7 +8,7 @@ var/list/obj/machinery/requests_console/allConsoles = list() /obj/machinery/requests_console name = "Requests Console" - desc = "A console intended to send requests to diferent departments on the station." + desc = "A console intended to send requests to different departments on the station." anchored = 1 icon = 'icons/obj/terminals.dmi' icon_state = "req_comp0" diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index 03d97e0e1f..c1046ebbd2 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -48,7 +48,7 @@ if (src.health <= 0) - visible_message("\blue The [src] dissapates") + visible_message("\blue The [src] dissipates!") del(src) return @@ -61,7 +61,7 @@ src.health -= max_health*0.75 //3/4 health as damage if(src.health <= 0) - visible_message("\blue The [src] dissapates") + visible_message("\blue The [src] dissipates!") del(src) return @@ -73,7 +73,7 @@ health -= Proj.damage ..() if(health <=0) - visible_message("\blue The [src] dissapates") + visible_message("\blue The [src] dissipates!") del(src) return opacity = 1 @@ -122,7 +122,7 @@ //Handle the destruction of the shield if (src.health <= 0) - visible_message("\blue The [src] dissapates") + visible_message("\blue The [src] dissipates!") del(src) return @@ -500,7 +500,7 @@ else src.add_fingerprint(user) - visible_message("\red The [src.name] has been hit with the [W.name] by [user.name]!") + visible_message("\red The [src.name] has been hit with \the [W.name] by [user.name]!") /obj/machinery/shieldwallgen/proc/cleanup(var/NSEW) var/obj/machinery/shieldwall/F diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index fe8ac9c751..37ee5911b1 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -648,7 +648,7 @@ /obj/machinery/vending/snack name = "Getmore Chocolate Corp" - desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars" + desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars." product_slogans = "Try our new nougat bar!;Twice the calories for half the price!" product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!" icon_state = "snack" @@ -681,7 +681,7 @@ //This one's from bay12 /obj/machinery/vending/cart name = "PTech" - desc = "Cartridges for PDAs" + desc = "Cartridges for PDAs." product_slogans = "Carts to go!" icon_state = "cart" icon_deny = "cart-deny" @@ -692,7 +692,7 @@ /obj/machinery/vending/cigarette name = "Cigarette machine" //OCD had to be uppercase to look nice with the new formating - desc = "If you want to get cancer, might as well do it in style" + desc = "If you want to get cancer, might as well do it in style!" product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!" product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs." vend_delay = 34 @@ -750,7 +750,7 @@ /obj/machinery/vending/security name = "SecTech" - desc = "A security equipment vendor" + desc = "A security equipment vendor." product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?" icon_state = "sec" icon_deny = "sec-deny" @@ -761,7 +761,7 @@ /obj/machinery/vending/hydronutrients name = "NutriMax" - desc = "A plant nutrients vendor" + desc = "A plant nutrients vendor." product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!" product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..." icon_state = "nutri" @@ -800,7 +800,7 @@ /obj/machinery/vending/dinnerware name = "Dinnerware" - desc = "A kitchen and restaurant equipment vendor" + desc = "A kitchen and restaurant equipment vendor." product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..." icon_state = "dinnerware" products = list(/obj/item/weapon/tray = 8,/obj/item/weapon/kitchen/utensil/fork = 6,/obj/item/weapon/kitchenknife = 3,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/chef/classic = 2) @@ -808,7 +808,7 @@ /obj/machinery/vending/sovietsoda name = "BODA" - desc = "Old sweet water vending machine" + desc = "An old sweet water vending machine,how did this end up here?" icon_state = "sovietsoda" product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem." products = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda = 30) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 77807c2ca1..53bf77ce57 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -628,7 +628,7 @@ /obj/mecha/proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob) src.log_message("Attacked by [W]. Attacker - [user]") if(prob(src.deflect_chance)) - user << "\red The [W] bounces off [src.name] armor." + user << "\red \The [W] bounces off [src.name]." src.log_append_to_last("Armor saved.") /* for (var/mob/V in viewers(src)) diff --git a/code/game/objects/closets/walllocker.dm b/code/game/objects/closets/walllocker.dm index abf2288ae7..2f5715288e 100644 --- a/code/game/objects/closets/walllocker.dm +++ b/code/game/objects/closets/walllocker.dm @@ -15,17 +15,17 @@ /obj/structure/closet/walllocker/emerglocker name = "emergency locker" - desc = "A wall mounted locker with emergency supplies" + desc = "A wall mounted locker with emergency supplies." var/list/spawnitems = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath) var/amount = 2 // spawns each items X times. icon_state = "emerg" /obj/structure/closet/walllocker/emerglocker/toggle(mob/user as mob) src.attack_hand(user) - return + return /obj/structure/closet/walllocker/emerglocker/attackby(obj/item/weapon/W as obj, mob/user as mob) - return + return /obj/structure/closet/walllocker/emerglocker/attack_hand(mob/user as mob) if (istype(user, /mob/living/silicon/ai)) //Added by Strumpetplaya - AI shouldn't be able to diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm index 24a999cb69..e0963d08cc 100644 --- a/code/game/objects/items/stacks/tiles/tile_types.dm +++ b/code/game/objects/items/stacks/tiles/tile_types.dm @@ -11,7 +11,7 @@ /obj/item/stack/tile/grass name = "grass tile" singular_name = "grass floor tile" - desc = "A patch of grass like they often use on golf courses" + desc = "A patch of grass like they often use on golf courses." icon_state = "tile_grass" w_class = 3.0 force = 1.0 @@ -28,7 +28,7 @@ /obj/item/stack/tile/wood name = "wood floor tile" singular_name = "wood floor tile" - desc = "an easy to fit wood floor tile" + desc = "An easy to fit wooden floor tile." icon_state = "tile-wood" w_class = 3.0 force = 1.0 @@ -44,7 +44,7 @@ /obj/item/stack/tile/carpet name = "carpet" singular_name = "carpet" - desc = "A piece of carpet. It is the same size as a floor tile" + desc = "A piece of carpet. It is the same size as a normal floor tile!" icon_state = "tile-carpet" w_class = 3.0 force = 1.0 @@ -52,4 +52,4 @@ throw_speed = 5 throw_range = 20 flags = FPRINT | TABLEPASS | CONDUCT - max_amount = 60 + max_amount = 60 diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm index 9ad77255dc..e306ca2e4c 100644 --- a/code/game/objects/items/weapons/storage/storage.dm +++ b/code/game/objects/items/weapons/storage/storage.dm @@ -261,7 +261,7 @@ if(!prevent_warning && !istype(W, /obj/item/weapon/gun/energy/crossbow)) for(var/mob/M in viewers(usr, null)) if (M == usr) - usr << "You put the [W] into [src]." + usr << "You put \the [W] into [src]." else if (M in range(1)) //If someone is standing close enough, they can tell what it is... M.show_message("[usr] puts [W] into [src].") else if (W && W.w_class >= 3.0) //Otherwise they can only see large or normal items from a distance... diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 3655effb9e..307ad97069 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -16,7 +16,7 @@ */ /obj/item/weapon/wrench name = "wrench" - desc = "A wrench with common uses. Can be found in your hand." + desc = "A wrench with many common uses. Can be usually found in your hand." icon = 'icons/obj/items.dmi' icon_state = "wrench" flags = FPRINT | TABLEPASS| CONDUCT @@ -428,7 +428,7 @@ /obj/item/weapon/crowbar name = "crowbar" - desc = "Used to hit floors" + desc = "Used to remove floors and to pry open doors." icon = 'icons/obj/items.dmi' icon_state = "crowbar" flags = FPRINT | TABLEPASS| CONDUCT diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm index 7e894c1359..388dcf41b3 100644 --- a/code/game/objects/structures/signs.dm +++ b/code/game/objects/structures/signs.dm @@ -82,57 +82,57 @@ /obj/structure/sign/biohazard name = "\improper BIOHAZARD" - desc = "A warning sign which reads 'BIOHAZARD'" + desc = "A warning sign which reads 'BIOHAZARD'." icon_state = "bio" /obj/structure/sign/electricshock name = "\improper HIGH VOLTAGE" - desc = "A warning sign which reads 'HIGH VOLTAGE'" + desc = "A warning sign which reads 'HIGH VOLTAGE'." icon_state = "shock" /obj/structure/sign/examroom name = "\improper EXAM" - desc = "A guidance sign which reads 'EXAM ROOM'" + desc = "A guidance sign which reads 'EXAM ROOM'." icon_state = "examroom" /obj/structure/sign/vacuum name = "\improper HARD VACUUM AHEAD" - desc = "A warning sign which reads 'HARD VACUUM AHEAD'" + desc = "A warning sign which reads 'HARD VACUUM AHEAD'." icon_state = "space" /obj/structure/sign/deathsposal name = "\improper DISPOSAL LEADS TO SPACE" - desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'" + desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'." icon_state = "deathsposal" /obj/structure/sign/pods name = "\improper ESCAPE PODS" - desc = "A warning sign which reads 'ESCAPE PODS'" + desc = "A warning sign which reads 'ESCAPE PODS'." icon_state = "pods" /obj/structure/sign/fire name = "\improper DANGER: FIRE" - desc = "A warning sign which reads 'DANGER: FIRE'" + desc = "A warning sign which reads 'DANGER: FIRE'." icon_state = "fire" /obj/structure/sign/nosmoking_1 name = "\improper NO SMOKING" - desc = "A warning sign which reads 'NO SMOKING'" + desc = "A warning sign which reads 'NO SMOKING'." icon_state = "nosmoking" /obj/structure/sign/nosmoking_2 name = "\improper NO SMOKING" - desc = "A warning sign which reads 'NO SMOKING'" + desc = "A warning sign which reads 'NO SMOKING'." icon_state = "nosmoking2" /obj/structure/sign/redcross name = "medbay" - desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'" + desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here." icon_state = "redcross" /obj/structure/sign/greencross name = "medbay" - desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'" + desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here." icon_state = "greencross" /obj/structure/sign/goldenplaque @@ -162,40 +162,40 @@ /obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map name = "\improper SCIENCE!" - desc = "A warning sign which reads 'SCIENCE!'" + desc = "A warning sign which reads 'SCIENCE!'." icon_state = "science1" /obj/structure/sign/chemistry name = "\improper CHEMISTRY" - desc = "A warning sign which reads 'CHEMISTRY'" + desc = "A warning sign which reads 'CHEMISTRY'." icon_state = "chemistry1" /obj/structure/sign/botany name = "\improper HYDROPONICS" - desc = "A warning sign which reads 'HYDROPONICS'" + desc = "A warning sign which reads 'HYDROPONICS'." icon_state = "hydro1" /obj/structure/sign/directions/science name = "\improper Science department" - desc = "A direction sign, pointing out which way Science department is." + desc = "A direction sign, pointing out which way the Science department is." icon_state = "direction_sci" /obj/structure/sign/directions/engineering name = "\improper Engineering department" - desc = "A direction sign, pointing out which way Engineering department is." + desc = "A direction sign, pointing out which way the Engineering department is." icon_state = "direction_eng" /obj/structure/sign/directions/security name = "\improper Security department" - desc = "A direction sign, pointing out which way Security department is." + desc = "A direction sign, pointing out which way the Security department is." icon_state = "direction_sec" /obj/structure/sign/directions/medical name = "\improper Medical Bay" - desc = "A direction sign, pointing out which way Meducal Bay is." + desc = "A direction sign, pointing out which way the Medical Bay is." icon_state = "direction_med" /obj/structure/sign/directions/evac name = "\improper Escape Arm" - desc = "A direction sign, pointing out which way escape shuttle dock is." + desc = "A direction sign, pointing out which way the escape shuttle dock is." icon_state = "direction_evac" diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index f18b944b60..4f3112cb35 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -155,7 +155,7 @@ if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src)))) if(!ishuman(usr)) return if(buckled_mob) return 0 - visible_message("[usr] collapses \the [src.name]") + visible_message("[usr] collapses \the [src.name].") new/obj/item/roller(get_turf(src)) spawn(0) del(src) diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index 7897e8ce16..9ca944d8b0 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -25,13 +25,13 @@ /obj/item/clothing/glasses/science name = "Science Goggles" - desc = "nothing" + desc = "The goggles do nothing!" icon_state = "purple" item_state = "glasses" /obj/item/clothing/glasses/night name = "Night Vision Goggles" - desc = "You can totally see in the dark now!." + desc = "You can totally see in the dark now!" icon_state = "night" item_state = "glasses" origin_tech = "magnets=2" @@ -106,13 +106,13 @@ src.flags |= GLASSESCOVERSEYES flags_inv |= HIDEEYES icon_state = initial(icon_state) - usr << "You flip the [src] down to protect your eyes." + usr << "You flip \the [src] down to protect your eyes." else src.up = !src.up src.flags &= ~HEADCOVERSEYES flags_inv &= ~HIDEEYES icon_state = "[initial(icon_state)]up" - usr << "You push the [src] up out of your face." + usr << "You push \the [src] up out of your face." usr.update_inv_glasses() diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index b59ec2114b..1c3be4e602 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -159,5 +159,5 @@ comment = "tails" else if(result == 2) comment = "heads" - user.visible_message("[user] has thrown the [src]. It lands on [comment]! ", \ - "You throw the [src]. It lands on [comment]! ") + user.visible_message("[user] has thrown \the [src]. It lands on [comment]! ", \ + "You throw \the [src]. It lands on [comment]! ") diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 350471f1b3..8dceb9cb80 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -23,9 +23,9 @@ var/stop_automated_movement_when_pulled = 1 //When set to 1 this stops the animal from moving when someone is pulling it. //Interaction - var/response_help = "You try to help" - var/response_disarm = "You try to disarm" - var/response_harm = "You try to hurt" + var/response_help = "tries to help" + var/response_disarm = "tries to disarm" + var/response_harm = "tries to hurt" var/harm_intent_damage = 3 //Temperature effect diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index cd761499fe..d0025b0232 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -2,7 +2,7 @@ /obj/machinery/power/emitter name = "Emitter" - desc = "A heavy duty industrial laser" + desc = "It is a heavy duty industrial laser." icon = 'icons/obj/singularity.dmi' icon_state = "emitter" anchored = 0 diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index bc5f7a5b97..0cee2ee027 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -184,7 +184,7 @@ /obj/structure/reagent_dispensers/water_cooler name = "Water-Cooler" - desc = "A machine that dispenses water to drink" + desc = "A machine that dispenses water to drink." amount_per_transfer_from_this = 5 icon = 'icons/obj/vending.dmi' icon_state = "water_cooler" diff --git a/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm b/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm index 6539f3d183..05e6d02d35 100644 --- a/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm +++ b/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm @@ -2,7 +2,7 @@ //changes: rad protection up to 100 from 20/50 respectively /obj/item/clothing/suit/bio_suit/anomaly name = "Anomaly suit" - desc = "A sealed bio suit capable of insulating against exotic alien energies" + desc = "A sealed bio suit capable of insulating against exotic alien energies." icon_state = "engspace_suit" item_state = "engspace_suit" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)