diff --git a/archive/maps/gateway_archive_vr/labyrinth.dm b/archive/maps/gateway_archive_vr/labyrinth.dm
index 708079b6570..d296da86ed8 100644
--- a/archive/maps/gateway_archive_vr/labyrinth.dm
+++ b/archive/maps/gateway_archive_vr/labyrinth.dm
@@ -14,7 +14,7 @@
/area/awaymission/labyrinth/temple/entry
icon_state = "chapel"
- ambience = list('sound/music/TheClownChild.ogg')
+ ambience = list('sound/music/theclownchild.ogg')
// These extra areas must break up the large area, or the game crashes when machinery (like an airlock) makes sparks.
// I have no idea why. It's a nasty bug.
diff --git a/code/_global_vars/lists/flavor_misc.dm b/code/_global_vars/lists/flavor_misc.dm
index 3aaa1c3d4ac..3d3b5a5f1a5 100644
--- a/code/_global_vars/lists/flavor_misc.dm
+++ b/code/_global_vars/lists/flavor_misc.dm
@@ -1,6 +1,6 @@
GLOBAL_LIST_INIT(scarySounds, list(
'sound/weapons/thudswoosh.ogg',
- 'sound/weapons/Taser.ogg',
+ 'sound/weapons/taser.ogg',
'sound/weapons/armbomb.ogg',
'sound/voice/hiss1.ogg',
'sound/voice/hiss2.ogg',
@@ -22,16 +22,16 @@ GLOBAL_LIST_INIT(scarySounds, list(
'sound/voice/succlet_shriek.ogg'
))
-GLOBAL_LIST_INIT(scawwySownds, list(
- 'sound/voice/ScawwySownds/a scawey sownd.ogg',
- 'sound/voice/ScawwySownds/is that you.ogg',
- 'sound/voice/ScawwySownds/lookit this darkness wow.ogg',
- 'sound/voice/ScawwySownds/maint preds.ogg',
- 'sound/voice/ScawwySownds/spooky sounds.ogg',
- 'sound/voice/ScawwySownds/sus.ogg',
- 'sound/voice/ScawwySownds/this is scaewy.ogg',
- 'sound/voice/ScawwySownds/what is that behind you.ogg',
- 'sound/voice/ScawwySownds/what you doin over dere.ogg',
- 'sound/voice/ScawwySownds/whats up with all the trash.ogg',
- 'sound/voice/ScawwySownds/youre afraid of the dark arent you.ogg'
+GLOBAL_LIST_INIT(scawwysownds, list(
+ 'sound/voice/scawwysownds/a_scawey_sownd.ogg',
+ 'sound/voice/scawwysownds/is_that_you.ogg',
+ 'sound/voice/scawwysownds/lookit_this_darkness_wow.ogg',
+ 'sound/voice/scawwysownds/maint_preds.ogg',
+ 'sound/voice/scawwysownds/spooky_sounds.ogg',
+ 'sound/voice/scawwysownds/sus.ogg',
+ 'sound/voice/scawwysownds/this_is_scaewy.ogg',
+ 'sound/voice/scawwysownds/what_is_that_behind_you.ogg',
+ 'sound/voice/scawwysownds/what_you_doin_over_dere.ogg',
+ 'sound/voice/scawwysownds/whats_up_with_all_the_trash.ogg',
+ 'sound/voice/scawwysownds/youre_afraid_of_the_dark_arent_you.ogg'
))
diff --git a/code/_helpers/unsorted.dm b/code/_helpers/unsorted.dm
index 423b15abb91..2d462b665d8 100644
--- a/code/_helpers/unsorted.dm
+++ b/code/_helpers/unsorted.dm
@@ -368,7 +368,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
var/mob/living/silicon/ai/A = src
oldname = null//don't bother with the records update crap
//to_world(span_world("[newname] is the AI!"))
- //world << sound('sound/AI/newAI.ogg')
+ //world << sound('sound/AI/newai.ogg')
// Set eyeobj name
A.SetName(newname)
diff --git a/code/game/birthday.dm b/code/game/birthday.dm
index 857a2092f00..42369b03118 100644
--- a/code/game/birthday.dm
+++ b/code/game/birthday.dm
@@ -22,7 +22,7 @@
if(birthday) //woo
msg = "Today is your birthday! Do you want to increase your character's listed age?"
if(read_preference(/datum/preference/toggle/human/bday_announce))
- var/list/sounds = list('sound/voice/BIRTH.ogg')
+ var/list/sounds = list('sound/voice/birth.ogg')
var/oursound = pickweight(sounds)
command_announcement.Announce("Confirmed presence of BIRTHDAY aboard the station! It is [src.real_name]'s birthday or similar sort of celebration, name day, hatchday, WHATEVER! We encourage you to go find [src.real_name] and show them how we celebrate around here! Have a secure day!", "BIRTHDAY!", oursound)
else
diff --git a/code/game/gamemodes/technomancer/spells/audible_deception.dm b/code/game/gamemodes/technomancer/spells/audible_deception.dm
index 9bbe5db0edd..547e24aaecf 100644
--- a/code/game/gamemodes/technomancer/spells/audible_deception.dm
+++ b/code/game/gamemodes/technomancer/spells/audible_deception.dm
@@ -31,16 +31,16 @@
"Shotgun Pumping" = 'sound/weapons/shotgunpump.ogg',
"Flash" = 'sound/weapons/flash.ogg',
"Bite" = 'sound/weapons/bite.ogg',
- "Gun Firing" = 'sound/weapons/Gunshot1.ogg',
- "Desert Eagle Firing" = 'sound/weapons/Gunshot_deagle.ogg',
- "Rifle Firing" = 'sound/weapons/Gunshot_generic_rifle.ogg',
- "Sniper Rifle Firing" = 'sound/weapons/Gunshot_sniper.ogg',
- "AT Rifle Firing" = 'sound/weapons/Gunshot_cannon.ogg',
- "Shotgun Firing" = 'sound/weapons/Gunshot_shotgun.ogg',
+ "Gun Firing" = 'sound/weapons/gunshot1.ogg',
+ "Desert Eagle Firing" = 'sound/weapons/gunshot_deagle.ogg',
+ "Rifle Firing" = 'sound/weapons/gunshot_generic_rifle.ogg',
+ "Sniper Rifle Firing" = 'sound/weapons/gunshot_sniper.ogg',
+ "AT Rifle Firing" = 'sound/weapons/gunshot_cannon.ogg',
+ "Shotgun Firing" = 'sound/weapons/gunshot_shotgun.ogg',
"Handgun Firing" = 'sound/weapons/Gunshot2.ogg',
- "Machinegun Firing" = 'sound/weapons/Gunshot_machinegun.ogg',
+ "Machinegun Firing" = 'sound/weapons/gunshot_machinegun.ogg',
"Rocket Launcher Firing"= 'sound/weapons/rpg.ogg',
- "Taser Firing" = 'sound/weapons/Taser.ogg',
+ "Taser Firing" = 'sound/weapons/taser.ogg',
"Laser Gun Firing" = 'sound/weapons/laser.ogg',
"E-Luger Firing" = 'sound/weapons/eLuger.ogg',
"Xray Gun Firing" = 'sound/weapons/laser3.ogg',
diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm
index 3d8e75d9c09..2b7e4b0303a 100644
--- a/code/game/machinery/computer/arcade.dm
+++ b/code/game/machinery/computer/arcade.dm
@@ -399,7 +399,7 @@
user.set_machine(src)
var/dat = ""
if(gameStatus == ORION_STATUS_GAMEOVER)
- playsound(src, 'sound/arcade/Ori_fail.ogg', 50, 1, extrarange = -3, falloff = 0.1, ignore_walls = FALSE)
+ playsound(src, 'sound/arcade/ori_fail.ogg', 50, 1, extrarange = -3, falloff = 0.1, ignore_walls = FALSE)
dat = "
Game Over
"
dat += "Like many before you, your crew never made it to Orion, lost to space...
forever."
if(settlers.len == 0)
@@ -534,7 +534,7 @@
else if(href_list["newgame"]) //Reset everything
if(gameStatus == ORION_STATUS_START)
- playsound(src, 'sound/arcade/Ori_begin.ogg', 50, 1, extrarange = -3, falloff = 0.1, ignore_walls = FALSE)
+ playsound(src, 'sound/arcade/ori_begin.ogg', 50, 1, extrarange = -3, falloff = 0.1, ignore_walls = FALSE)
newgame(usr)
else if(href_list["menu"]) //back to the main menu
if(gameStatus == ORION_STATUS_GAMEOVER)
@@ -1009,7 +1009,7 @@
/obj/machinery/computer/arcade/orion_trail/proc/win(var/mob/user)
gameStatus = ORION_STATUS_START
src.visible_message("\The [src] plays a triumpant tune, stating 'CONGRATULATIONS, YOU HAVE MADE IT TO ORION.'")
- playsound(src, 'sound/arcade/Ori_win.ogg', 50, 1, extrarange = -3, falloff = 0.1, ignore_walls = FALSE)
+ playsound(src, 'sound/arcade/ori_win.ogg', 50, 1, extrarange = -3, falloff = 0.1, ignore_walls = FALSE)
if(emagged)
new /obj/item/orion_ship(src.loc)
message_admins("[key_name_admin(user)] made it to Orion on an emagged machine and got an explosive toy ship.")
@@ -1302,11 +1302,11 @@
G.activate()
G.throw_at(get_turf(user),10,10) /// Play stupid games, win stupid prizes.
- playsound(src, 'sound/arcade/Ori_win.ogg', 50, 1, extrarange = -3, falloff = 0.1, ignore_walls = FALSE)
+ playsound(src, 'sound/arcade/ori_win.ogg', 50, 1, extrarange = -3, falloff = 0.1, ignore_walls = FALSE)
winprob = 0
else
- playsound(src, 'sound/arcade/Ori_fail.ogg', 50, 1, extrarange = -3, falloff = 0.1, ignore_walls = FALSE)
+ playsound(src, 'sound/arcade/ori_fail.ogg', 50, 1, extrarange = -3, falloff = 0.1, ignore_walls = FALSE)
winscreen = "Aw, shucks. Try again!"
wintick = 0
gamepaid = 0
diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm
index 4a859a15127..8afbf4beac9 100644
--- a/code/game/machinery/portable_turret.dm
+++ b/code/game/machinery/portable_turret.dm
@@ -373,7 +373,7 @@
lethal_projectile = /obj/item/projectile/beam/xray
projectile = /obj/item/projectile/beam/stun // Otherwise we fire xrays on both modes.
lethal_shot_sound = 'sound/weapons/eluger.ogg'
- shot_sound = 'sound/weapons/Taser.ogg'
+ shot_sound = 'sound/weapons/taser.ogg'
/obj/machinery/porta_turret/proc/isLocked(mob/user)
if(locked && !issilicon(user))
diff --git a/code/game/mecha/combat/gorilla.dm b/code/game/mecha/combat/gorilla.dm
index 7b475d92992..5a1ef1f30c5 100644
--- a/code/game/mecha/combat/gorilla.dm
+++ b/code/game/mecha/combat/gorilla.dm
@@ -117,7 +117,7 @@
icon_state = "mecha_uac2"
equip_cooldown = 60 // 6 seconds
projectile = /obj/item/projectile/bullet/cannon
- fire_sound = 'sound/weapons/Gunshot_cannon.ogg'
+ fire_sound = 'sound/weapons/gunshot_cannon.ogg'
projectiles = 1
projectile_energy_cost = 1000
salvageable = 0 // We don't want players ripping this off a dead mech. Could potentially be a prize for beating it if Devs bless me and someone offers a nerf idea.
diff --git a/code/game/mecha/equipment/weapons/ballistic/automatic.dm b/code/game/mecha/equipment/weapons/ballistic/automatic.dm
index 35785925111..8d2081676e9 100644
--- a/code/game/mecha/equipment/weapons/ballistic/automatic.dm
+++ b/code/game/mecha/equipment/weapons/ballistic/automatic.dm
@@ -4,7 +4,7 @@
icon_state = "mecha_uac2"
equip_cooldown = 10
projectile = /obj/item/projectile/bullet/pistol/medium
- fire_sound = 'sound/weapons/Gunshot_machinegun.ogg'
+ fire_sound = 'sound/weapons/gunshot_machinegun.ogg'
projectiles = 30 //10 bursts, matching the Scattershot's 10. Also, conveniently, doesn't eat your powercell when reloading like 300 bullets does.
projectiles_per_shot = 3
deviation = 0.3
diff --git a/code/game/mecha/equipment/weapons/ballistic/mortar.dm b/code/game/mecha/equipment/weapons/ballistic/mortar.dm
index 4cfd885b226..54689e92997 100644
--- a/code/game/mecha/equipment/weapons/ballistic/mortar.dm
+++ b/code/game/mecha/equipment/weapons/ballistic/mortar.dm
@@ -4,7 +4,7 @@
description_info = "This weapon cannot be fired indoors, underground, or on-station."
icon_state = "mecha_mortar"
equip_cooldown = 30
- fire_sound = 'sound/weapons/Gunshot_cannon.ogg'
+ fire_sound = 'sound/weapons/gunshot_cannon.ogg'
fire_volume = 100
projectiles = 3
deviation = 0.6
diff --git a/code/game/mecha/equipment/weapons/ballistic/shotgun.dm b/code/game/mecha/equipment/weapons/ballistic/shotgun.dm
index 2ff3dd7f34d..a662bbf0083 100644
--- a/code/game/mecha/equipment/weapons/ballistic/shotgun.dm
+++ b/code/game/mecha/equipment/weapons/ballistic/shotgun.dm
@@ -4,7 +4,7 @@
icon_state = "mecha_scatter"
equip_cooldown = 20
projectile = /obj/item/projectile/bullet/pellet/shotgun/flak
- fire_sound = 'sound/weapons/Gunshot_shotgun.ogg'
+ fire_sound = 'sound/weapons/gunshot_shotgun.ogg'
fire_volume = 80
projectiles = 40
projectiles_per_shot = 4
diff --git a/code/game/mecha/equipment/weapons/energy/phased.dm b/code/game/mecha/equipment/weapons/energy/phased.dm
index ef7646e8bb3..7b616fe07c4 100644
--- a/code/game/mecha/equipment/weapons/energy/phased.dm
+++ b/code/game/mecha/equipment/weapons/energy/phased.dm
@@ -6,7 +6,7 @@
icon_state = "mecha_phase"
energy_drain = 25
projectile = /obj/item/projectile/energy/phase/heavy
- fire_sound = 'sound/weapons/Taser.ogg'
+ fire_sound = 'sound/weapons/taser.ogg'
equip_type = EQUIP_UTILITY
diff --git a/code/game/mecha/equipment/weapons/energy/stun.dm b/code/game/mecha/equipment/weapons/energy/stun.dm
index 19e0e59d5f3..255b1fd12c4 100644
--- a/code/game/mecha/equipment/weapons/energy/stun.dm
+++ b/code/game/mecha/equipment/weapons/energy/stun.dm
@@ -5,7 +5,7 @@
energy_drain = 20
equip_cooldown = 8
projectile = /obj/item/projectile/beam/stun
- fire_sound = 'sound/weapons/Taser.ogg'
+ fire_sound = 'sound/weapons/taser.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/taser/rigged
name = "jury-rigged static rifle"
diff --git a/code/game/mecha/equipment/weapons/fire/incendiary.dm b/code/game/mecha/equipment/weapons/fire/incendiary.dm
index ff49d42016f..b285618c881 100644
--- a/code/game/mecha/equipment/weapons/fire/incendiary.dm
+++ b/code/game/mecha/equipment/weapons/fire/incendiary.dm
@@ -9,7 +9,7 @@
icon_state = "mecha_drac3"
equip_cooldown = 20
projectile = /obj/item/projectile/bullet/incendiary
- fire_sound = 'sound/weapons/Gunshot_machinegun.ogg'
+ fire_sound = 'sound/weapons/gunshot_machinegun.ogg'
projectiles = 30
projectiles_per_shot = 2
deviation = 0.4
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index 2b3e60dca56..c3169f25a60 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -2013,13 +2013,13 @@
if(MECH_FACTION_NT)//The good guys category
if(firstactivation)//First time = long activation sound
firstactivation = 1
- who << sound('sound/mecha/LongNanoActivation.ogg',volume=50)
+ who << sound('sound/mecha/longnanoactivation.ogg',volume=50)
else
who << sound('sound/mecha/nominalnano.ogg',volume=50)
if(MECH_FACTION_SYNDI)//Bad guys
if(firstactivation)
firstactivation = 1
- who << sound('sound/mecha/LongSyndiActivation.ogg',volume=50)
+ who << sound('sound/mecha/longsyndiactivation.ogg',volume=50)
else
who << sound('sound/mecha/nominalsyndi.ogg',volume=50)
else//Everyone else gets the normal noise
diff --git a/code/game/mecha/micro/micro_equipment.dm b/code/game/mecha/micro/micro_equipment.dm
index 6ed2a71fffb..252212f0b95 100644
--- a/code/game/mecha/micro/micro_equipment.dm
+++ b/code/game/mecha/micro/micro_equipment.dm
@@ -39,7 +39,7 @@
energy_drain = 40
equip_cooldown = 10
projectile = /obj/item/projectile/beam/stun
- fire_sound = 'sound/weapons/Taser.ogg'
+ fire_sound = 'sound/weapons/taser.ogg'
equip_type = EQUIP_MICRO_WEAPON
required_type = list(/obj/mecha/micro/sec)
@@ -52,7 +52,7 @@
equip_cooldown = 15
var/mode = 0 //0 - buckshot, 1 - beanbag, 2 - slug.
projectile = /obj/item/projectile/bullet/pellet/shotgun
- fire_sound = 'sound/weapons/Gunshot_shotgun.ogg'
+ fire_sound = 'sound/weapons/gunshot_shotgun.ogg'
fire_volume = 80
projectiles = 6
projectiles_per_shot = 1
diff --git a/code/game/objects/effects/map_effects/sound_emitter.dm b/code/game/objects/effects/map_effects/sound_emitter.dm
index 6d07cc7b7ba..5ff5a5a9aae 100644
--- a/code/game/objects/effects/map_effects/sound_emitter.dm
+++ b/code/game/objects/effects/map_effects/sound_emitter.dm
@@ -82,20 +82,20 @@
/obj/effect/map_effect/interval/sound_emitter/ballistic_gunfight
sounds_to_play = list(
- 'sound/weapons/Gunshot1.ogg',
- 'sound/weapons/Gunshot_deagle.ogg',
- 'sound/weapons/Gunshot_generic_rifle.ogg',
- 'sound/weapons/Gunshot_sniper.ogg',
- 'sound/weapons/Gunshot_shotgun.ogg',
+ 'sound/weapons/gunshot1.ogg',
+ 'sound/weapons/gunshot_deagle.ogg',
+ 'sound/weapons/gunshot_generic_rifle.ogg',
+ 'sound/weapons/gunshot_sniper.ogg',
+ 'sound/weapons/gunshot_shotgun.ogg',
'sound/weapons/Gunshot3.ogg',
- 'sound/weapons/Gunshot_machinegun.ogg'
+ 'sound/weapons/gunshot_machinegun.ogg'
)
interval_lower_bound = 5
interval_upper_bound = 2 SECONDS
/obj/effect/map_effect/interval/sound_emitter/energy_gunfight
sounds_to_play = list(
- 'sound/weapons/Taser.ogg',
+ 'sound/weapons/taser.ogg',
'sound/weapons/laser.ogg',
'sound/weapons/eLuger.ogg',
'sound/weapons/laser3.ogg',
diff --git a/code/game/objects/items/devices/defib.dm b/code/game/objects/items/devices/defib.dm
index 33d4b466901..725a57e54a1 100644
--- a/code/game/objects/items/devices/defib.dm
+++ b/code/game/objects/items/devices/defib.dm
@@ -477,7 +477,7 @@
user.visible_message(span_danger(span_italics("\The [user] shocks [H] with \the [src]!")), span_warning("You shock [H] with \the [src]!"))
playsound(src, 'sound/machines/defib_zap.ogg', 100, 1, -1)
- playsound(src, 'sound/weapons/Egloves.ogg', 100, 1, -1)
+ playsound(src, 'sound/weapons/egloves.ogg', 100, 1, -1)
set_cooldown(cooldowntime)
H.stun_effect_act(2, 120, target_zone)
diff --git a/code/game/objects/items/devices/personal_shield_generator_vr.dm b/code/game/objects/items/devices/personal_shield_generator_vr.dm
index e62e0199a35..9ed64f38d5e 100644
--- a/code/game/objects/items/devices/personal_shield_generator_vr.dm
+++ b/code/game/objects/items/devices/personal_shield_generator_vr.dm
@@ -390,7 +390,7 @@
modifystate = "egunstun"
firemodes = list(
- list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="egunstun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240),
+ list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="egunstun", fire_sound='sound/weapons/taser.ogg', charge_cost = 240),
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="egunkill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480),
)
diff --git a/code/game/objects/items/latexballoon.dm b/code/game/objects/items/latexballoon.dm
index 8523720cf62..b8a0e94830a 100644
--- a/code/game/objects/items/latexballoon.dm
+++ b/code/game/objects/items/latexballoon.dm
@@ -26,7 +26,7 @@
/obj/item/latexballon/proc/burst()
if (!air_contents)
return
- playsound(src, 'sound/weapons/Gunshot_old.ogg', 100, 1)
+ playsound(src, 'sound/weapons/gunshot_old.ogg', 100, 1)
icon_state = "latexballon_bursted"
item_state = "lgloves"
loc.assume_air(air_contents)
diff --git a/code/game/objects/items/weapons/shields.dm b/code/game/objects/items/weapons/shields.dm
index a24869731c5..bc7943f44b5 100644
--- a/code/game/objects/items/weapons/shields.dm
+++ b/code/game/objects/items/weapons/shields.dm
@@ -94,7 +94,7 @@
return 0
//Otherwise, if we're here, we're gonna stop the attack entirely.
user.visible_message(span_danger("\The [user] blocks [attack_text] with \the [src]!"))
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
return 1
return 0
diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm
index d4f3e385387..8adf303c395 100644
--- a/code/game/objects/items/weapons/stunbaton.dm
+++ b/code/game/objects/items/weapons/stunbaton.dm
@@ -201,7 +201,7 @@
target.visible_message(span_danger("[target] has been prodded in the [affecting.name] with [src] by [user]!"))
else
target.visible_message(span_danger("[target] has been prodded with [src] by [user]!"))
- playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1)
+ playsound(src, 'sound/weapons/egloves.ogg', 50, 1, -1)
//stun effects
if(status)
diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm
index edb893116f4..6b47c530b04 100644
--- a/code/game/objects/items/weapons/tanks/tanks.dm
+++ b/code/game/objects/items/weapons/tanks/tanks.dm
@@ -454,7 +454,7 @@ var/list/global/tank_gauge_cache = list()
if(!T)
return
T.assume_air(air_contents)
- playsound(src, 'sound/weapons/Gunshot_shotgun.ogg', 20, 1)
+ playsound(src, 'sound/weapons/gunshot_shotgun.ogg', 20, 1)
visible_message("[icon2html(src,viewers(src))] " + span_danger("\The [src] flies apart!"), span_warning("You hear a bang!"))
T.hotspot_expose(air_contents.temperature, 70, 1)
diff --git a/code/game/turfs/simulated/floor_attackby.dm b/code/game/turfs/simulated/floor_attackby.dm
index 6dce78fb477..887cc3df090 100644
--- a/code/game/turfs/simulated/floor_attackby.dm
+++ b/code/game/turfs/simulated/floor_attackby.dm
@@ -44,7 +44,7 @@
if(R.use(1)) // Cost of roofing tiles is 1:1 with cost to place lattice and plating
T.ReplaceWithLattice()
T.ChangeTurf(/turf/simulated/floor, preserve_outdoors = TRUE)
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
user.visible_message(span_notice("[user] patches a hole in the ceiling."), span_notice("You patch a hole in the ceiling."))
expended_tile = TRUE
else
@@ -58,7 +58,7 @@
if(A && !A.is_outdoors())
if(expended_tile || R.use(1))
make_indoors()
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
user.visible_message(span_notice("[user] roofs a tile, shielding it from the elements."), span_notice("You roof this tile, shielding it from the elements."))
break
return
@@ -84,7 +84,7 @@
if (S.get_amount() < 1)
return
S.use(1)
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
ChangeTurf(/turf/simulated/floor, preserve_outdoors = TRUE)
return
diff --git a/code/game/turfs/simulated/floor_types_vr.dm b/code/game/turfs/simulated/floor_types_vr.dm
index 790acb1976f..6281c569ab5 100644
--- a/code/game/turfs/simulated/floor_types_vr.dm
+++ b/code/game/turfs/simulated/floor_types_vr.dm
@@ -56,7 +56,7 @@
var/obj/item/stack/rods/R = C
if (R.use(1))
to_chat(user, span_notice("Constructing support lattice ..."))
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
new/obj/structure/lattice(src)
return
@@ -67,7 +67,7 @@
if (S.get_amount() < 1)
return
qdel(L)
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
S.use(1)
ChangeTurf(/turf/simulated/floor/airless)
return
diff --git a/code/game/turfs/simulated/wall_attacks.dm b/code/game/turfs/simulated/wall_attacks.dm
index ec57b041496..da01dd625ef 100644
--- a/code/game/turfs/simulated/wall_attacks.dm
+++ b/code/game/turfs/simulated/wall_attacks.dm
@@ -87,7 +87,7 @@
if(!can_open)
if(!material.wall_touch_special(src, user))
to_chat(user, span_notice("You push the wall, but nothing happens."))
- playsound(src, 'sound/weapons/Genhit.ogg', 25, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 25, 1)
else
toggle_open(user)
return 0
@@ -174,7 +174,7 @@
if(R.use(1)) // Cost of roofing tiles is 1:1 with cost to place lattice and plating
T.ReplaceWithLattice()
T.ChangeTurf(/turf/simulated/floor, preserve_outdoors = TRUE)
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
user.visible_message(span_notice("[user] patches a hole in the ceiling."), span_notice("You patch a hole in the ceiling."))
expended_tile = TRUE
else
@@ -186,7 +186,7 @@
if(expended_tile || R.use(1)) // Don't need to check adjacent turfs for a wall, we're building on one
make_indoors()
if(!expended_tile) // Would've already played a sound
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
user.visible_message(span_notice("[user] roofs \the [src], shielding it from the elements."), span_notice("You roof \the [src] tile, shielding it from the elements."))
return
diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm
index 2ee9ced633c..78111ed405d 100644
--- a/code/game/turfs/space/space.dm
+++ b/code/game/turfs/space/space.dm
@@ -89,7 +89,7 @@
var/obj/item/stack/rods/R = C
if (R.use(1))
to_chat(user, span_notice("Constructing support lattice ..."))
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
ReplaceWithLattice()
return
@@ -100,7 +100,7 @@
if (S.get_amount() < 1)
return
qdel(L)
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
S.use(1)
ChangeTurf(/turf/simulated/floor/airless)
return
@@ -125,7 +125,7 @@
if(R.use(1)) // Cost of roofing tiles is 1:1 with cost to place lattice and plating
T.ReplaceWithLattice()
T.ChangeTurf(/turf/simulated/floor)
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
user.visible_message(span_notice("[user] expands the ceiling."), span_notice("You expand the ceiling."))
else
to_chat(user, span_warning("There aren't any holes in the ceiling to patch here."))
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index 61279418a0c..49659e30d4d 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -496,7 +496,7 @@
for (var/mob/T as mob in mob_list)
to_chat(T, "
" + span_filter_system(span_notice(span_bold(span_huge("Man up.
Deal with it.")) + "
Move along.")) + "
")
- T << 'sound/voice/ManUp1.ogg'
+ T << 'sound/voice/manup1.ogg'
log_admin("[key_name(usr)] told everyone to man up and deal with it.")
message_admins(span_blue("[key_name_admin(usr)] told everyone to man up and deal with it."), 1)
diff --git a/code/modules/ai/say_list.dm b/code/modules/ai/say_list.dm
index 576ab7c652e..a944bce0f90 100644
--- a/code/modules/ai/say_list.dm
+++ b/code/modules/ai/say_list.dm
@@ -74,8 +74,8 @@
say_stand_down = list("Good.")
say_escalate = list("Your funeral!", "Bring it!")
- threaten_sound = 'sound/weapons/TargetOn.ogg'
- stand_down_sound = 'sound/weapons/TargetOff.ogg'
+ threaten_sound = 'sound/weapons/targeton.ogg'
+ stand_down_sound = 'sound/weapons/targetoff.ogg'
/datum/say_list/malf_drone
speak = list("ALERT.","Hostile-ile-ile entities dee-twhoooo-wected.","Threat parameterszzzz- szzet.","Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.")
@@ -93,8 +93,8 @@
stand_down_sound = 'sound/effects/turret/move2.wav'
/datum/say_list/mercenary
- threaten_sound = 'sound/weapons/TargetOn.ogg'
- stand_down_sound = 'sound/weapons/TargetOff.ogg'
+ threaten_sound = 'sound/weapons/targeton.ogg'
+ stand_down_sound = 'sound/weapons/targetoff.ogg'
/datum/say_list/crab
diff --git a/code/modules/clothing/chameleon.dm b/code/modules/clothing/chameleon.dm
index 4db7f0f2e00..45347317eb9 100644
--- a/code/modules/clothing/chameleon.dm
+++ b/code/modules/clothing/chameleon.dm
@@ -413,7 +413,7 @@
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 4)
matter = list()
- fire_sound = 'sound/weapons/Gunshot1.ogg'
+ fire_sound = 'sound/weapons/gunshot1.ogg'
projectile_type = /obj/item/projectile/chameleon
charge_meter = 0
charge_cost = 48 //uses next to no power, since it's just holograms
diff --git a/code/modules/emotes/definitions/audible.dm b/code/modules/emotes/definitions/audible.dm
index f0cb1fb54f7..c44831f9850 100644
--- a/code/modules/emotes/definitions/audible.dm
+++ b/code/modules/emotes/definitions/audible.dm
@@ -153,7 +153,7 @@
key = "bhiss"
emote_message_3p_target = "hisses at TARGET."
emote_message_3p = "hisses."
- emote_sound = 'sound/voice/BugHiss.ogg'
+ emote_sound = 'sound/voice/bughiss.ogg'
/decl/emote/audible/bug_buzz
key = "bbuzz"
@@ -163,7 +163,7 @@
/decl/emote/audible/bug_chitter
key = "chitter"
emote_message_3p = "chitters."
- emote_sound = 'sound/voice/Bug.ogg'
+ emote_sound = 'sound/voice/bug.ogg'
/decl/emote/audible/roar
key = "roar"
diff --git a/code/modules/emotes/definitions/audible_furry_vr.dm b/code/modules/emotes/definitions/audible_furry_vr.dm
index c6c5a913094..d5f8a401045 100644
--- a/code/modules/emotes/definitions/audible_furry_vr.dm
+++ b/code/modules/emotes/definitions/audible_furry_vr.dm
@@ -109,17 +109,17 @@
/decl/emote/audible/snort
key = "snort"
emote_message_3p = "snorts!"
- emote_sound = 'sound/voice/Snort.ogg'
+ emote_sound = 'sound/voice/snort.ogg'
sound_vary = FALSE
/decl/emote/audible/meow
key = "meow"
emote_message_3p = "gently meows!"
- emote_sound = 'sound/voice/Meow.ogg'
+ emote_sound = 'sound/voice/meow.ogg'
sound_vary = FALSE
/decl/emote/audible/moo
key = "moo"
emote_message_3p = "takes a breath and lets out a moo."
- emote_sound = 'sound/voice/Moo.ogg'
+ emote_sound = 'sound/voice/moo.ogg'
/decl/emote/audible/croak
key = "croak"
emote_message_3p = "rumbles their throat, puffs their cheeks and croaks."
@@ -131,7 +131,7 @@
/decl/emote/audible/cackle
key = "cackle"
emote_message_3p = "cackles hysterically!"
- emote_sound = 'sound/voice/YeenCackle.ogg'
+ emote_sound = 'sound/voice/yeencackle.ogg'
/decl/emote/audible/spiderchitter
key = "spiderchitter"
emote_message_3p = "chitters."
@@ -247,4 +247,4 @@
/decl/emote/audible/dook
key = "dook"
emote_message_3p = "dooks."
- emote_sound = 'sound/voice/FerretDook.ogg'
+ emote_sound = 'sound/voice/ferretdook.ogg'
diff --git a/code/modules/holodeck/HolodeckControl.dm b/code/modules/holodeck/HolodeckControl.dm
index 9cfb2eb6828..159124f0f0a 100644
--- a/code/modules/holodeck/HolodeckControl.dm
+++ b/code/modules/holodeck/HolodeckControl.dm
@@ -25,10 +25,10 @@
var/default_program = "Empty Court"
var/list/supported_programs = list(
- "Empty Court" = new/datum/holodeck_program(/area/holodeck/source_emptycourt, list('sound/music/THUNDERDOME.ogg')),
- "Boxing Ring" = new/datum/holodeck_program(/area/holodeck/source_boxingcourt, list('sound/music/THUNDERDOME.ogg')),
- "Basketball" = new/datum/holodeck_program(/area/holodeck/source_basketball, list('sound/music/THUNDERDOME.ogg')),
- "Thunderdome" = new/datum/holodeck_program(/area/holodeck/source_thunderdomecourt, list('sound/music/THUNDERDOME.ogg')),
+ "Empty Court" = new/datum/holodeck_program(/area/holodeck/source_emptycourt, list('sound/music/thunderdome.ogg')),
+ "Boxing Ring" = new/datum/holodeck_program(/area/holodeck/source_boxingcourt, list('sound/music/thunderdome.ogg')),
+ "Basketball" = new/datum/holodeck_program(/area/holodeck/source_basketball, list('sound/music/thunderdome.ogg')),
+ "Thunderdome" = new/datum/holodeck_program(/area/holodeck/source_thunderdomecourt, list('sound/music/thunderdome.ogg')),
"Beach" = new/datum/holodeck_program(/area/holodeck/source_beach),
"Desert" = new/datum/holodeck_program(/area/holodeck/source_desert,
list(
diff --git a/code/modules/mining/kinetic_crusher.dm b/code/modules/mining/kinetic_crusher.dm
index 2d275ca8744..d1233be0390 100644
--- a/code/modules/mining/kinetic_crusher.dm
+++ b/code/modules/mining/kinetic_crusher.dm
@@ -182,7 +182,7 @@
var/thrown_bonus = thrown? (src.thrown_bonus * (!ishuman(L)? 1 : human_damage_nerf)) : 0
if(thrown? (get_dir(src, L) & L.dir) : ((user.dir & backstab_dir) && (L.dir & backstab_dir)))
L.apply_damage(detonation_damage + backstab_bonus + thrown_bonus, BRUTE, blocked = def_check)
- playsound(src, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
+ playsound(src, 'sound/weapons/kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
else
L.apply_damage(detonation_damage + thrown_bonus, BRUTE, blocked = def_check)
diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm
index 7e0ab8554d9..8637749e513 100644
--- a/code/modules/mining/mine_turfs.dm
+++ b/code/modules/mining/mine_turfs.dm
@@ -408,7 +408,7 @@ var/list/mining_overlay_cache = list()
var/obj/item/stack/tile/floor/S = W
if (S.get_amount() < 1)
return
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
ChangeTurf(/turf/simulated/floor)
S.use(1)
return
diff --git a/code/modules/mob/living/bot/SLed209bot.dm b/code/modules/mob/living/bot/SLed209bot.dm
index 0bac1f9e92d..cf9ee515462 100644
--- a/code/modules/mob/living/bot/SLed209bot.dm
+++ b/code/modules/mob/living/bot/SLed209bot.dm
@@ -41,7 +41,7 @@
if(emagged)
projectile = /obj/item/projectile/beam/shock
- playsound(src, emagged ? 'sound/weapons/laser3.ogg' : 'sound/weapons/Taser.ogg', 50, 1)
+ playsound(src, emagged ? 'sound/weapons/laser3.ogg' : 'sound/weapons/taser.ogg', 50, 1)
var/obj/item/projectile/P = new projectile(loc)
P.firer = src
diff --git a/code/modules/mob/living/bot/ed209bot.dm b/code/modules/mob/living/bot/ed209bot.dm
index b977761279e..6c431fc0349 100644
--- a/code/modules/mob/living/bot/ed209bot.dm
+++ b/code/modules/mob/living/bot/ed209bot.dm
@@ -65,7 +65,7 @@
if(emagged)
projectile = /obj/item/projectile/beam
- playsound(src, emagged ? 'sound/weapons/Laser.ogg' : 'sound/weapons/Taser.ogg', 50, 1)
+ playsound(src, emagged ? 'sound/weapons/Laser.ogg' : 'sound/weapons/taser.ogg', 50, 1)
var/obj/item/projectile/P = new projectile(loc)
P.firer = src
diff --git a/code/modules/mob/living/bot/secbot.dm b/code/modules/mob/living/bot/secbot.dm
index f0c19a64d2a..9438e34833c 100644
--- a/code/modules/mob/living/bot/secbot.dm
+++ b/code/modules/mob/living/bot/secbot.dm
@@ -323,7 +323,7 @@
cuff = FALSE
if(!cuff)
H.stun_effect_act(0, stun_strength, null)
- playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1)
+ playsound(src, 'sound/weapons/egloves.ogg', 50, 1, -1)
do_attack_animation(H)
busy = TRUE
update_icons()
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index 67026766cdf..92ce818f3e7 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -1806,7 +1806,7 @@
if(T.get_lumcount() <= LIGHTING_SOFT_THRESHOLD)
if(text2num(time2text(world.timeofday, "MM")) == 4)
if(text2num(time2text(world.timeofday, "DD")) == 1)
- playsound_local(src,pick(GLOB.scawwySownds),50, 0)
+ playsound_local(src,pick(GLOB.scawwysownds),50, 0)
return
playsound_local(src,pick(GLOB.scarySounds),50, 1, -1)
diff --git a/code/modules/mob/living/silicon/robot/dogborg/dog_modules.dm b/code/modules/mob/living/silicon/robot/dogborg/dog_modules.dm
index 1eff0908c39..3869da94b4d 100644
--- a/code/modules/mob/living/silicon/robot/dogborg/dog_modules.dm
+++ b/code/modules/mob/living/silicon/robot/dogborg/dog_modules.dm
@@ -192,7 +192,7 @@
L.apply_effect(STUTTER, 1)
L.visible_message(span_danger("[user] has shocked [L] with its tongue!"), \
span_userdanger("[user] has shocked you with its tongue! You can feel the betrayal."))
- playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1)
+ playsound(src, 'sound/weapons/egloves.ogg', 50, 1, -1)
else
user.visible_message(span_notice("\The [user] affectionately licks all over \the [target]'s face!"), span_notice("You affectionately lick all over \the [target]'s face!"))
playsound(src, 'sound/effects/attackblob.ogg', 50, 1)
diff --git a/code/modules/mob/living/simple_mob/subtypes/glamour/homunculus.dm b/code/modules/mob/living/simple_mob/subtypes/glamour/homunculus.dm
index 5857fcab5a0..ba933674367 100644
--- a/code/modules/mob/living/simple_mob/subtypes/glamour/homunculus.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/glamour/homunculus.dm
@@ -72,10 +72,10 @@
if(istype(A,/obj/item/gun/projectile) || istype(I,/obj/item/gun/projectile))
seen_gun = 1
projectiletype = /obj/item/projectile/bullet/pistol/medium
- projectilesound = 'sound/weapons/Gunshot_light.ogg'
+ projectilesound = 'sound/weapons/gunshot_light.ogg'
if(istype(A,/obj/item/gun/projectile/shotgun) || istype(I,/obj/item/gun/projectile/shotgun))
projectiletype = /obj/item/projectile/bullet/pellet/shotgun
- projectilesound = 'sound/weapons/Gunshot_shotgun.ogg'
+ projectilesound = 'sound/weapons/gunshot_shotgun.ogg'
reload_time = 1.5 SECONDS
ranged_attack_delay = 1.5 SECONDS
projectile_dispersion = 8
@@ -86,7 +86,7 @@
projectile_accuracy = -20
if(istype(A,/obj/item/gun/projectile/heavysniper) || istype(I,/obj/item/gun/projectile/heavysniper))
projectiletype = /obj/item/projectile/bullet/rifle/a145/highvel // Do not get seen with a big ass sniper!
- projectilesound = 'sound/weapons/Gunshot_cannon.ogg'
+ projectilesound = 'sound/weapons/gunshot_cannon.ogg'
ranged_attack_delay = 2.5 SECONDS
reload_time = 5 SECONDS
projectile_accuracy = 75
diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm
index eabe9b296ca..93182115ff4 100644
--- a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm
@@ -162,7 +162,7 @@
icon_living = "syndicateranged"
projectiletype = /obj/item/projectile/bullet/pistol/medium
// casingtype = /obj/item/ammo_casing/spent //Makes infinite stacks of bullets when put in PoIs.
- projectilesound = 'sound/weapons/Gunshot_light.ogg'
+ projectilesound = 'sound/weapons/gunshot_light.ogg'
loot_list = list(/obj/item/gun/projectile/colt = 100)
needs_reload = TRUE
@@ -198,7 +198,7 @@
loot_list = list(/obj/item/gun/projectile/automatic/z8 = 100)
- projectilesound = 'sound/weapons/Gunshot_heavy.ogg'
+ projectilesound = 'sound/weapons/gunshot_heavy.ogg'
projectiletype = /obj/item/projectile/bullet/rifle/a762
projectile_dispersion = 8
projectile_accuracy = -15
@@ -241,7 +241,7 @@
icon_state = "syndicateranged_shotgun"
icon_living = "syndicateranged_shotgun"
projectiletype = /obj/item/projectile/bullet/pellet/shotgun // Buckshot
- projectilesound = 'sound/weapons/Gunshot_shotgun.ogg'
+ projectilesound = 'sound/weapons/gunshot_shotgun.ogg'
loot_list = list(/obj/item/gun/projectile/shotgun/pump = 100)
@@ -257,7 +257,7 @@
icon_state = "syndicateranged_technician"
icon_living = "syndicateranged_technician"
projectiletype = /obj/item/projectile/fake_syringe/poison // Toxin dart.
- projectilesound = 'sound/weapons/Gunshot_old.ogg'
+ projectilesound = 'sound/weapons/gunshot_old.ogg'
loot_list = list(/obj/item/gun/projectile/dartgun = 100,
/obj/item/gun/launcher/grenade = 100,
@@ -281,7 +281,7 @@
icon_state = "syndicateranged_sniper"
icon_living = "syndicateranged_sniper"
projectiletype = /obj/item/projectile/bullet/rifle/a145/highvel // Really scary bullet.
- projectilesound = 'sound/weapons/Gunshot_cannon.ogg'
+ projectilesound = 'sound/weapons/gunshot_cannon.ogg'
projectile_accuracy = 75
diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs_altevian.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs_altevian.dm
index a0b8232b297..fdc8d548b84 100644
--- a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs_altevian.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs_altevian.dm
@@ -46,8 +46,8 @@
say_stand_down = list("Thank you for listening! Please have a safe day!", "Carry along, and keep safe.", "You're cleared to depart, thank you for not causing problems.")
say_escalate = list("Team, we have mice attempting to steal our salvage!", "We've warned you! Please know this is just us following orders!", "Apologies, but we have to attack due to failing to listen to our order!")
- threaten_sound = 'sound/weapons/TargetOn.ogg'
- stand_down_sound = 'sound/weapons/TargetOff.ogg'
+ threaten_sound = 'sound/weapons/targeton.ogg'
+ stand_down_sound = 'sound/weapons/targetoff.ogg'
/mob/living/simple_mob/humanoid/merc/altevian/sapper
desc = "An Altevian Naval Sapper, adorned in the top of the line Heartbreaker suit. Armed with a giant fokken wrench."
@@ -113,7 +113,7 @@
reload_time = 5 SECONDS
reload_max = 5
projectiletype = /obj/item/projectile/bullet/sam48
- projectilesound = 'sound/weapons/Gunshot_heavy.ogg'
+ projectilesound = 'sound/weapons/gunshot_heavy.ogg'
/mob/living/simple_mob/humanoid/merc/altevian/neutral
faction = FACTION_NEUTRAL
diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs_vr.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs_vr.dm
index c1e984596ac..27c49d92579 100644
--- a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs_vr.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs_vr.dm
@@ -40,8 +40,8 @@
say_stand_down = list("Your compliance is welcome.")
say_escalate = list("Combat initiated.", "Your termination is inevitable.")
- threaten_sound = 'sound/weapons/TargetOn.ogg'
- stand_down_sound = 'sound/weapons/TargetOff.ogg'
+ threaten_sound = 'sound/weapons/targeton.ogg'
+ stand_down_sound = 'sound/weapons/targetoff.ogg'
/mob/living/simple_mob/humanoid/merc/drone
name = "combat droid"
diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm
index 721af03e3de..2cd10fabfd6 100644
--- a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm
@@ -13,7 +13,7 @@
movement_sound = 'sound/effects/servostep.ogg'
attacktext = list("clawed")
- projectilesound = 'sound/weapons/Gunshot_old.ogg'
+ projectilesound = 'sound/weapons/gunshot_old.ogg'
organ_names = /decl/mob_organ_names/hivebot
diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm
index a8f0e30ceb9..94e66459391 100644
--- a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm
@@ -8,7 +8,7 @@
movement_cooldown = 3
melee_damage_lower = 3
melee_damage_upper = 3
- attack_sound = 'sound/weapons/Egloves.ogg'
+ attack_sound = 'sound/weapons/egloves.ogg'
organ_names = /decl/mob_organ_names/hivebottank
diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/combat.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/combat.dm
index ab34573601a..a82105e9a66 100644
--- a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/combat.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/combat.dm
@@ -20,7 +20,7 @@
span_danger("\The [src] has shocked \the [L]!"),
span_danger("\The [src] has shocked you!")
)
- playsound(src, 'sound/weapons/Egloves.ogg', 75, 1)
+ playsound(src, 'sound/weapons/egloves.ogg', 75, 1)
L.Weaken(4)
L.Stun(4)
do_attack_animation(L)
diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm b/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm
index 7670b3544b4..7fc6744861d 100644
--- a/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm
@@ -134,7 +134,7 @@ List of things solar grubs should be able to do:
var/mob/living/L = A
if(prob(shock_chance))
A.emp_act(4) //The weakest strength of EMP
- playsound(src, 'sound/weapons/Egloves.ogg', 75, 1)
+ playsound(src, 'sound/weapons/egloves.ogg', 75, 1)
L.Weaken(4)
L.Stun(4)
L.stuttering = max(L.stuttering, 4)
diff --git a/code/modules/multiz/turf.dm b/code/modules/multiz/turf.dm
index bcc59375e03..bdd12202312 100644
--- a/code/modules/multiz/turf.dm
+++ b/code/modules/multiz/turf.dm
@@ -109,7 +109,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
var/obj/item/stack/rods/R = C
if (R.use(1))
to_chat(user, span_notice("Constructing support lattice ..."))
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
ReplaceWithLattice()
return
@@ -120,7 +120,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
if (S.get_amount() < 1)
return
qdel(L)
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
S.use(1)
ChangeTurf(/turf/simulated/floor/airless)
return
diff --git a/code/modules/overmap/champagne.dm b/code/modules/overmap/champagne.dm
index 35f74be5859..63067e1d10f 100644
--- a/code/modules/overmap/champagne.dm
+++ b/code/modules/overmap/champagne.dm
@@ -60,7 +60,7 @@
span_notice("You hear glass shattering"))
log_and_message_admins("Created a new shuttle [S.name]. [ADMIN_JMP(comp_turf)]", user)
spawn(1 SECOND)
- playsound(comp_turf, 'sound/voice/Serithi/Shuttlehere.ogg', 75, 0)
+ playsound(comp_turf, 'sound/voice/Serithi/shuttlehere.ogg', 75, 0)
qdel(src)
return TRUE
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index dc9c21e0f2e..52359bf6dc5 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -264,7 +264,7 @@
else//Otherwise just make a new one
auto_target = new/obj/screen/auto_target(get_turf(A), src)
visible_message(span_danger("\The [user] readies the [src]!"))
- playsound(src, 'sound/weapons/TargetOn.ogg', 50, 1)
+ playsound(src, 'sound/weapons/targeton.ogg', 50, 1)
to_chat(user, span_notice("You ready \the [src]! Click and drag the target around to shoot."))
return
Fire(A,user,params) //Otherwise, fire normally.
diff --git a/code/modules/projectiles/guns/energy/cell_loaded_vr/cell_loaded.dm b/code/modules/projectiles/guns/energy/cell_loaded_vr/cell_loaded.dm
index 4fa02a7933e..8a8235da279 100644
--- a/code/modules/projectiles/guns/energy/cell_loaded_vr/cell_loaded.dm
+++ b/code/modules/projectiles/guns/energy/cell_loaded_vr/cell_loaded.dm
@@ -15,7 +15,7 @@
origin_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 6, TECH_MAGNET = 4)
- fire_sound = 'sound/weapons/Taser.ogg'
+ fire_sound = 'sound/weapons/taser.ogg'
load_method = MAGAZINE //Nyeh heh hehhh.
magazine_type = null
diff --git a/code/modules/projectiles/guns/energy/cell_loaded_vr/multi_cannon_cells.dm b/code/modules/projectiles/guns/energy/cell_loaded_vr/multi_cannon_cells.dm
index 2fd189bb2b2..8f4a6344f36 100644
--- a/code/modules/projectiles/guns/energy/cell_loaded_vr/multi_cannon_cells.dm
+++ b/code/modules/projectiles/guns/energy/cell_loaded_vr/multi_cannon_cells.dm
@@ -114,4 +114,4 @@
/obj/item/projectile/beam/heavylaser/lessheavy //all bark. no (or little) bite.
damage = 15
- fire_sound = 'sound/weapons/Gunshot_cannon.ogg'
+ fire_sound = 'sound/weapons/gunshot_cannon.ogg'
diff --git a/code/modules/projectiles/guns/energy/crestrose_vr.dm b/code/modules/projectiles/guns/energy/crestrose_vr.dm
index df3f6785cc6..ba90763bb7c 100644
--- a/code/modules/projectiles/guns/energy/crestrose_vr.dm
+++ b/code/modules/projectiles/guns/energy/crestrose_vr.dm
@@ -10,7 +10,7 @@
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 4)
slot_flags = null
- fire_sound = 'sound/weapons/Gunshot_light.ogg'
+ fire_sound = 'sound/weapons/gunshot_light.ogg'
load_method = MAGAZINE
force = 3
recoil = 2
diff --git a/code/modules/projectiles/guns/energy/cyborg.dm b/code/modules/projectiles/guns/energy/cyborg.dm
index beae210ae32..7f895cc6600 100644
--- a/code/modules/projectiles/guns/energy/cyborg.dm
+++ b/code/modules/projectiles/guns/energy/cyborg.dm
@@ -250,7 +250,7 @@
else
target.visible_message(span_danger("[target] has been zapped with [src] by [user]!"))
- playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1)
+ playsound(src, 'sound/weapons/egloves.ogg', 50, 1, -1)
target.stun_effect_act(0, agony, hit_zone, src)
msg_admin_attack("[key_name(user)] stunned [key_name(target)] with the [src].")
if(ishuman(target))
@@ -416,7 +416,7 @@
target.visible_message(span_danger("[target] has been prodded in the [affecting.name] with [src] by [user]!"))
else
target.visible_message(span_danger("[target] has been prodded with [src] by [user]!"))
- playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1)
+ playsound(src, 'sound/weapons/egloves.ogg', 50, 1, -1)
target.stun_effect_act(stun, agony, hit_zone, src)
msg_admin_attack("[key_name(user)] stunned [key_name(target)] with the [src].")
if(ishuman(target))
diff --git a/code/modules/projectiles/guns/energy/dominator_vr.dm b/code/modules/projectiles/guns/energy/dominator_vr.dm
index 89ac9c1536c..3a63c95c6db 100644
--- a/code/modules/projectiles/guns/energy/dominator_vr.dm
+++ b/code/modules/projectiles/guns/energy/dominator_vr.dm
@@ -10,7 +10,7 @@
item_state = null
item_icons = null
- fire_sound = 'sound/weapons/Taser.ogg'
+ fire_sound = 'sound/weapons/taser.ogg'
projectile_type = /obj/item/projectile/beam/stun
modifystate = "dominatorstun"
@@ -18,7 +18,7 @@
dna_lock = 1
firemodes = list(
- list(mode_name="stun", charge_cost=240,projectile_type=/obj/item/projectile/beam/stun, modifystate="dominatorstun", fire_sound='sound/weapons/Taser.ogg'),
+ list(mode_name="stun", charge_cost=240,projectile_type=/obj/item/projectile/beam/stun, modifystate="dominatorstun", fire_sound='sound/weapons/taser.ogg'),
list(mode_name="lethal", charge_cost=480,projectile_type=/obj/item/projectile/beam/dominator, modifystate="dominatorkill", fire_sound='sound/weapons/gauss_shoot.ogg'),
)
diff --git a/code/modules/projectiles/guns/energy/gunsword_vr.dm b/code/modules/projectiles/guns/energy/gunsword_vr.dm
index 3bf609a449d..f5bc27357cf 100644
--- a/code/modules/projectiles/guns/energy/gunsword_vr.dm
+++ b/code/modules/projectiles/guns/energy/gunsword_vr.dm
@@ -12,7 +12,7 @@
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 4)
projectile_type = /obj/item/projectile/beam/stun
- fire_sound = 'sound/weapons/Taser.ogg'
+ fire_sound = 'sound/weapons/taser.ogg'
charge_meter = 1
cell_type = /obj/item/cell/device/weapon/gunsword
@@ -20,7 +20,7 @@
modifystate = "gbuster"
firemodes = list(
- list(mode_name="stun", charge_cost=240,projectile_type=/obj/item/projectile/beam/stun, modifystate="gbuster", fire_sound='sound/weapons/Taser.ogg'),
+ list(mode_name="stun", charge_cost=240,projectile_type=/obj/item/projectile/beam/stun, modifystate="gbuster", fire_sound='sound/weapons/taser.ogg'),
list(mode_name="lethal", charge_cost=480,projectile_type=/obj/item/projectile/beam/imperial, modifystate="gbuster", fire_sound='sound/weapons/mandalorian.ogg'),
)
diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm
index c1e9424039b..58ec145f704 100644
--- a/code/modules/projectiles/guns/energy/nuclear.dm
+++ b/code/modules/projectiles/guns/energy/nuclear.dm
@@ -16,7 +16,7 @@
modifystate = "egunstun"
firemodes = list(
- list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="egunstun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240),
+ list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="egunstun", fire_sound='sound/weapons/taser.ogg', charge_cost = 240),
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="egunkill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480),
)
@@ -40,7 +40,7 @@
modifystate = "riflestun"
firemodes = list(
- list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="riflestun", fire_sound='sound/weapons/Taser.ogg', wielded_item_state="riflestun-wielded", charge_cost = 120),
+ list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="riflestun", fire_sound='sound/weapons/taser.ogg', wielded_item_state="riflestun-wielded", charge_cost = 120),
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="riflekill", fire_sound='sound/weapons/Laser.ogg', wielded_item_state="riflekill-wielded", charge_cost = 240),
)
@@ -103,14 +103,14 @@
description_fluff = "RayZar is Ward-Takahashi’s main consumer weapons brand, known for producing and licensing a wide variety of specialist \
energy weapons of various types and quality primarily for the civilian market."
icon_state = "PDWstun"
- fire_sound = 'sound/weapons/Taser.ogg'
+ fire_sound = 'sound/weapons/taser.ogg'
w_class = ITEMSIZE_SMALL
projectile_type = /obj/item/projectile/beam/stun/med
origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 3)
modifystate = "PDWstun"
firemodes = list(
- list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="PDWstun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240),
+ list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="PDWstun", fire_sound='sound/weapons/taser.ogg', charge_cost = 240),
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="PDWkill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480),
)
@@ -131,7 +131,7 @@
modifystate = "ep08stun"
firemodes = list(
- list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="ep08stun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 120),
+ list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="ep08stun", fire_sound='sound/weapons/taser.ogg', charge_cost = 120),
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam/eluger, modifystate="ep08kill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 240),
)
diff --git a/code/modules/projectiles/guns/energy/protector_vr.dm b/code/modules/projectiles/guns/energy/protector_vr.dm
index 2c14f100c4f..4f2ef27d0d9 100644
--- a/code/modules/projectiles/guns/energy/protector_vr.dm
+++ b/code/modules/projectiles/guns/energy/protector_vr.dm
@@ -13,7 +13,7 @@
icon_override = 'icons/vore/custom_guns_vr.dmi'
item_state = "gun"
- fire_sound = 'sound/weapons/Taser.ogg'
+ fire_sound = 'sound/weapons/taser.ogg'
projectile_type = /obj/item/projectile/beam/stun
modifystate = "stun"
diff --git a/code/modules/projectiles/guns/projectile/boltaction.dm b/code/modules/projectiles/guns/projectile/boltaction.dm
index 4dafa60703a..0974e92e1d7 100644
--- a/code/modules/projectiles/guns/projectile/boltaction.dm
+++ b/code/modules/projectiles/guns/projectile/boltaction.dm
@@ -15,7 +15,7 @@
the rural communities that dot this infinite frontier."
icon_state = "boltaction"
item_state = "boltaction"
- fire_sound = 'sound/weapons/Gunshot_generic_rifle.ogg'
+ fire_sound = 'sound/weapons/gunshot_generic_rifle.ogg'
max_shells = 5
caliber = "7.62mm"
origin_tech = list(TECH_COMBAT = 1)// Old as shit rifle doesn't have very good tech.
@@ -105,7 +105,7 @@
as any modern interpretation. Uses 7.62mm rounds."
icon_state = "surplus"
item_state = "rifle"
- fire_sound = 'sound/weapons/Gunshot_generic_rifle.ogg'
+ fire_sound = 'sound/weapons/gunshot_generic_rifle.ogg'
max_shells = 4
slot_flags = null
caliber = "7.62mm"
@@ -132,7 +132,7 @@
the rural communities that dot this infinite frontier."
icon_state = "scoped-boltaction"
item_state = "boltaction_scoped"
- fire_sound = 'sound/weapons/Gunshot_generic_rifle.ogg'
+ fire_sound = 'sound/weapons/gunshot_generic_rifle.ogg'
max_shells = 5
caliber = "7.62mm"
origin_tech = list(TECH_COMBAT = 2)// Old as shit rifle doesn't have very good tech, but it does have a scope.
diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm
index 5b49f7feee5..fcf21769a79 100644
--- a/code/modules/projectiles/guns/projectile/pistol.dm
+++ b/code/modules/projectiles/guns/projectile/pistol.dm
@@ -151,7 +151,7 @@
item_state = "deagle"
force = 14.0
caliber = ".44"
- fire_sound = 'sound/weapons/Gunshot_deagle.ogg'
+ fire_sound = 'sound/weapons/gunshot_deagle.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m44
allowed_magazines = list(/obj/item/ammo_magazine/m44)
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index 488f4ecda1f..5ad6b2da407 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -128,7 +128,7 @@
embed_chance = 0 //Base chance for a projectile to embed
- var/fire_sound = 'sound/weapons/Gunshot_old.ogg' // Can be overriden in gun.dm's fire_sound var. It can also be null but I don't know why you'd ever want to do that. -Ace
+ var/fire_sound = 'sound/weapons/gunshot_old.ogg' // Can be overriden in gun.dm's fire_sound var. It can also be null but I don't know why you'd ever want to do that. -Ace
var/vacuum_traversal = TRUE //Determines if the projectile can exist in vacuum, if false, the projectile will be deleted if it enters vacuum.
diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm
index 358a76da9be..307c3b9f350 100644
--- a/code/modules/projectiles/projectile/beams.dm
+++ b/code/modules/projectiles/projectile/beams.dm
@@ -320,7 +320,7 @@
/obj/item/projectile/beam/stun
name = "stun beam"
icon_state = "stun"
- fire_sound = 'sound/weapons/Taser.ogg'
+ fire_sound = 'sound/weapons/taser.ogg'
nodamage = 1
taser_effect = 1
agony = 35
diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm
index b50145bd1f1..9870806e2d1 100644
--- a/code/modules/projectiles/projectile/bullets.dm
+++ b/code/modules/projectiles/projectile/bullets.dm
@@ -122,13 +122,13 @@
sharp = FALSE
check_armour = "melee"
hud_state = "pistol_special"
- fire_sound ='sound/weapons/Gunshot_pathetic.ogg' // Rubber shots have less powder in the casing.
+ fire_sound ='sound/weapons/gunshot_pathetic.ogg' // Rubber shots have less powder in the casing.
/* shotgun projectiles */
/obj/item/projectile/bullet/shotgun
name = "slug"
- fire_sound = 'sound/weapons/Gunshot_shotgun.ogg'
+ fire_sound = 'sound/weapons/gunshot_shotgun.ogg'
damage = 50
armor_penetration = 20
hud_state = "shotgun_slug"
@@ -147,7 +147,7 @@
//Overall less damage than slugs in exchange for more damage at very close range and more embedding
/obj/item/projectile/bullet/pellet/shotgun
name = "shrapnel"
- fire_sound = 'sound/weapons/Gunshot_shotgun.ogg'
+ fire_sound = 'sound/weapons/gunshot_shotgun.ogg'
damage = 13
pellets = 6
range_step = 1
@@ -182,19 +182,19 @@
/* "Rifle" rounds */
/obj/item/projectile/bullet/rifle
- fire_sound = 'sound/weapons/Gunshot_generic_rifle.ogg'
+ fire_sound = 'sound/weapons/gunshot_generic_rifle.ogg'
armor_penetration = 15
penetrating = 1
hud_state = "rifle"
hud_state_empty = "rifle_empty"
/obj/item/projectile/bullet/rifle/a762
- fire_sound = 'sound/weapons/Gunshot_heavy.ogg'
+ fire_sound = 'sound/weapons/gunshot_heavy.ogg'
damage = 35
hud_state = "rifle_heavy"
/obj/item/projectile/bullet/rifle/a762/sniper // Hitscan specifically for sniper ammo; to be implimented at a later date, probably for the SVD. -Ace
- fire_sound = 'sound/weapons/Gunshot_sniper.ogg'
+ fire_sound = 'sound/weapons/gunshot_sniper.ogg'
hitscan = 1 //so the ammo isn't useless as a sniper weapon
hud_state = "hivelo"
@@ -215,7 +215,7 @@
hud_state = "rifle_heavy"
/obj/item/projectile/bullet/rifle/a545
- fire_sound = 'sound/weapons/Gunshot_light.ogg'
+ fire_sound = 'sound/weapons/gunshot_light.ogg'
damage = 25
hud_state = "rifle"
@@ -236,7 +236,7 @@
hud_state = "rifle_heavy"
/obj/item/projectile/bullet/rifle/a145 // 14.5×114mm is bigger than a .50 BMG round.
- fire_sound = 'sound/weapons/Gunshot_cannon.ogg' // This is literally an anti-tank rifle caliber. It better sound like a fucking cannon.
+ fire_sound = 'sound/weapons/gunshot_cannon.ogg' // This is literally an anti-tank rifle caliber. It better sound like a fucking cannon.
damage = 80
stun = 3
weaken = 3
@@ -364,7 +364,7 @@
/obj/item/projectile/bullet/blank
name = "blank"
damage_type = HALLOSS
- fire_sound = 'sound/weapons/Gunshot_generic_rifle.ogg' // Blanks still make loud noises.
+ fire_sound = 'sound/weapons/gunshot_generic_rifle.ogg' // Blanks still make loud noises.
damage = 0
nodamage = 1
embed_chance = 0
diff --git a/code/modules/projectiles/projectile/scatter.dm b/code/modules/projectiles/projectile/scatter.dm
index 259cd82da43..4d3e77a8804 100644
--- a/code/modules/projectiles/projectile/scatter.dm
+++ b/code/modules/projectiles/projectile/scatter.dm
@@ -98,7 +98,7 @@
/obj/item/projectile/bullet/shotgun/scatterprojectile
name = "pellet"
- fire_sound = 'sound/weapons/Gunshot_shotgun.ogg'
+ fire_sound = 'sound/weapons/gunshot_shotgun.ogg'
damage = 12
armor_penetration = 0
diff --git a/code/modules/projectiles/targeting/targeting_overlay.dm b/code/modules/projectiles/targeting/targeting_overlay.dm
index 75b8f2f4362..8598ba27963 100644
--- a/code/modules/projectiles/targeting/targeting_overlay.dm
+++ b/code/modules/projectiles/targeting/targeting_overlay.dm
@@ -177,7 +177,7 @@
aiming_with = thing
aiming_at = target
if(istype(aiming_with, /obj/item/gun))
- playsound(owner, 'sound/weapons/TargetOn.ogg', 50,1)
+ playsound(owner, 'sound/weapons/targeton.ogg', 50,1)
forceMove(get_turf(target))
START_PROCESSING(SSobj, src)
@@ -217,7 +217,7 @@
if(!aiming_with || !aiming_at)
return
if(istype(aiming_with, /obj/item/gun))
- playsound(owner, 'sound/weapons/TargetOff.ogg', 50,1)
+ playsound(owner, 'sound/weapons/targetoff.ogg', 50,1)
if(!no_message)
owner.visible_message(span_infoplain(span_bold("\The [owner]") + " lowers \the [aiming_with]."))
diff --git a/maps/tether/tether_areas.dm b/maps/tether/tether_areas.dm
index da044b90d34..2d50ba721d9 100644
--- a/maps/tether/tether_areas.dm
+++ b/maps/tether/tether_areas.dm
@@ -156,7 +156,7 @@
/area/tether/surfacebase/outside/wilderness
name = "Outside - Wilderness"
icon_state = "invi"
- forced_ambience = list('sound/music/Sacred_Grove.ogg')
+ forced_ambience = list('sound/music/sacred_grove.ogg')
/area/tether/surfacebase/temple
name = "Outside - Wilderness" // ToDo: Make a way to hide spoiler areas off the list of areas ghosts can jump to.
@@ -1416,7 +1416,7 @@
/area/syndicate_station/southwest/outside
base_turf = /turf/simulated/floor/outdoors/dirt/virgo3b
- forced_ambience = list('sound/music/Sacred_Grove.ogg')
+ forced_ambience = list('sound/music/sacred_grove.ogg')
//Merc shuttle
/area/shuttle/mercenary
diff --git a/sound/AI/newAI.ogg b/sound/AI/newai.ogg
similarity index 100%
rename from sound/AI/newAI.ogg
rename to sound/AI/newai.ogg
diff --git a/sound/arcade/Ori_begin.ogg b/sound/arcade/ori_begin.ogg
similarity index 100%
rename from sound/arcade/Ori_begin.ogg
rename to sound/arcade/ori_begin.ogg
diff --git a/sound/arcade/Ori_fail.ogg b/sound/arcade/ori_fail.ogg
similarity index 100%
rename from sound/arcade/Ori_fail.ogg
rename to sound/arcade/ori_fail.ogg
diff --git a/sound/arcade/Ori_win.ogg b/sound/arcade/ori_win.ogg
similarity index 100%
rename from sound/arcade/Ori_win.ogg
rename to sound/arcade/ori_win.ogg
diff --git a/sound/mecha/LongNanoActivation.ogg b/sound/mecha/longnanoactivation.ogg
similarity index 100%
rename from sound/mecha/LongNanoActivation.ogg
rename to sound/mecha/longnanoactivation.ogg
diff --git a/sound/mecha/LongSyndiActivation.ogg b/sound/mecha/longsyndiactivation.ogg
similarity index 100%
rename from sound/mecha/LongSyndiActivation.ogg
rename to sound/mecha/longsyndiactivation.ogg
diff --git a/sound/mob/robots/Cyber_Horror.ogg b/sound/mob/robots/cyber_horror.ogg
similarity index 100%
rename from sound/mob/robots/Cyber_Horror.ogg
rename to sound/mob/robots/cyber_horror.ogg
diff --git a/sound/mob/robots/Cyber_Horror_Cat.ogg b/sound/mob/robots/cyber_horror_cat.ogg
similarity index 100%
rename from sound/mob/robots/Cyber_Horror_Cat.ogg
rename to sound/mob/robots/cyber_horror_cat.ogg
diff --git a/sound/mob/robots/Cyber_Horror_Changeling.ogg b/sound/mob/robots/cyber_horror_changeling.ogg
similarity index 100%
rename from sound/mob/robots/Cyber_Horror_Changeling.ogg
rename to sound/mob/robots/cyber_horror_changeling.ogg
diff --git a/sound/mob/robots/Cyber_Horror_ChangelingLeap.ogg b/sound/mob/robots/cyber_horror_changelingleap.ogg
similarity index 100%
rename from sound/mob/robots/Cyber_Horror_ChangelingLeap.ogg
rename to sound/mob/robots/cyber_horror_changelingleap.ogg
diff --git a/sound/mob/robots/Cyber_Horror_ChangelingMelee.ogg b/sound/mob/robots/cyber_horror_changelingmelee.ogg
similarity index 100%
rename from sound/mob/robots/Cyber_Horror_ChangelingMelee.ogg
rename to sound/mob/robots/cyber_horror_changelingmelee.ogg
diff --git a/sound/mob/robots/Cyber_Horror_Corgi.ogg b/sound/mob/robots/cyber_horror_corgi.ogg
similarity index 100%
rename from sound/mob/robots/Cyber_Horror_Corgi.ogg
rename to sound/mob/robots/cyber_horror_corgi.ogg
diff --git a/sound/mob/robots/Cyber_Horror_Grey.ogg b/sound/mob/robots/cyber_horror_grey.ogg
similarity index 100%
rename from sound/mob/robots/Cyber_Horror_Grey.ogg
rename to sound/mob/robots/cyber_horror_grey.ogg
diff --git a/sound/mob/robots/Cyber_Horror_Plasma.ogg b/sound/mob/robots/cyber_horror_plasma.ogg
similarity index 100%
rename from sound/mob/robots/Cyber_Horror_Plasma.ogg
rename to sound/mob/robots/cyber_horror_plasma.ogg
diff --git a/sound/mob/robots/Cyber_Horror_Tajaran.ogg b/sound/mob/robots/cyber_horror_tajaran.ogg
similarity index 100%
rename from sound/mob/robots/Cyber_Horror_Tajaran.ogg
rename to sound/mob/robots/cyber_horror_tajaran.ogg
diff --git a/sound/mob/robots/Cyber_Horror_Vox.ogg b/sound/mob/robots/cyber_horror_vox.ogg
similarity index 100%
rename from sound/mob/robots/Cyber_Horror_Vox.ogg
rename to sound/mob/robots/cyber_horror_vox.ogg
diff --git a/sound/mob/robots/DroneFreeze.ogg b/sound/mob/robots/dronefreeze.ogg
similarity index 100%
rename from sound/mob/robots/DroneFreeze.ogg
rename to sound/mob/robots/dronefreeze.ogg
diff --git a/sound/mob/robots/DroneFreezeLong.ogg b/sound/mob/robots/dronefreezelong.ogg
similarity index 100%
rename from sound/mob/robots/DroneFreezeLong.ogg
rename to sound/mob/robots/dronefreezelong.ogg
diff --git a/sound/mob/robots/DroneLostTarget.ogg b/sound/mob/robots/dronelosttarget.ogg
similarity index 100%
rename from sound/mob/robots/DroneLostTarget.ogg
rename to sound/mob/robots/dronelosttarget.ogg
diff --git a/sound/mob/robots/GygaxDanger.ogg b/sound/mob/robots/gygaxdanger.ogg
similarity index 100%
rename from sound/mob/robots/GygaxDanger.ogg
rename to sound/mob/robots/gygaxdanger.ogg
diff --git a/sound/mob/robots/GygaxIntruder4.ogg b/sound/mob/robots/gygaxintruder4.ogg
similarity index 100%
rename from sound/mob/robots/GygaxIntruder4.ogg
rename to sound/mob/robots/gygaxintruder4.ogg
diff --git a/sound/mob/robots/MasterSee.ogg b/sound/mob/robots/mastersee.ogg
similarity index 100%
rename from sound/mob/robots/MasterSee.ogg
rename to sound/mob/robots/mastersee.ogg
diff --git a/sound/music/jukebox/BelowTheAsteroids.ogg b/sound/music/jukebox/belowtheasteroids.ogg
similarity index 100%
rename from sound/music/jukebox/BelowTheAsteroids.ogg
rename to sound/music/jukebox/belowtheasteroids.ogg
diff --git a/sound/music/jukebox/Cantina.ogg b/sound/music/jukebox/cantina.ogg
similarity index 100%
rename from sound/music/jukebox/Cantina.ogg
rename to sound/music/jukebox/cantina.ogg
diff --git a/sound/music/jukebox/DuckTalesMoon.mid b/sound/music/jukebox/ducktalesmoon.mid
similarity index 100%
rename from sound/music/jukebox/DuckTalesMoon.mid
rename to sound/music/jukebox/ducktalesmoon.mid
diff --git a/sound/music/jukebox/Fly_Me_To_The_Moon.ogg b/sound/music/jukebox/fly_me_to_the_moon.ogg
similarity index 100%
rename from sound/music/jukebox/Fly_Me_To_The_Moon.ogg
rename to sound/music/jukebox/fly_me_to_the_moon.ogg
diff --git a/sound/music/jukebox/MinorTurbulenceFull.ogg b/sound/music/jukebox/minorturbulencefull.ogg
similarity index 100%
rename from sound/music/jukebox/MinorTurbulenceFull.ogg
rename to sound/music/jukebox/minorturbulencefull.ogg
diff --git a/sound/music/jukebox/OdeToGreed.ogg b/sound/music/jukebox/odetogreed.ogg
similarity index 100%
rename from sound/music/jukebox/OdeToGreed.ogg
rename to sound/music/jukebox/odetogreed.ogg
diff --git a/sound/music/jukebox/Ransacked.ogg b/sound/music/jukebox/ransacked.ogg
similarity index 100%
rename from sound/music/jukebox/Ransacked.ogg
rename to sound/music/jukebox/ransacked.ogg
diff --git a/sound/music/jukebox/SongAboutHares.ogg b/sound/music/jukebox/songabouthares.ogg
similarity index 100%
rename from sound/music/jukebox/SongAboutHares.ogg
rename to sound/music/jukebox/songabouthares.ogg
diff --git a/sound/music/jukebox/TobyFoxGhostFight.mid b/sound/music/jukebox/tobyfoxghostfight.mid
similarity index 100%
rename from sound/music/jukebox/TobyFoxGhostFight.mid
rename to sound/music/jukebox/tobyfoxghostfight.mid
diff --git a/sound/music/jukebox/WelcomeToJurassicPark.mid b/sound/music/jukebox/welcometojurassicpark.mid
similarity index 100%
rename from sound/music/jukebox/WelcomeToJurassicPark.mid
rename to sound/music/jukebox/welcometojurassicpark.mid
diff --git a/sound/serversound_list.txt b/sound/serversound_list.txt
index 21d48ed7f9e..e773ebd7d3e 100644
--- a/sound/serversound_list.txt
+++ b/sound/serversound_list.txt
@@ -5,9 +5,9 @@ sound/music/main.ogg
sound/music/space.ogg
sound/music/space_asshole.ogg
sound/music/space_oddity.ogg
-sound/music/THUNDERDOME.ogg
+sound/music/thunderdome.ogg
sound/music/title1.ogg
sound/music/title2.ogg
sound/music/traitor.ogg
sound/items/bikehorn.ogg
-sound/effects/siren.ogg
\ No newline at end of file
+sound/effects/siren.ogg
diff --git a/sound/voice/Serithi/Shuttlehere.ogg b/sound/voice/Serithi/shuttlehere.ogg
similarity index 100%
rename from sound/voice/Serithi/Shuttlehere.ogg
rename to sound/voice/Serithi/shuttlehere.ogg
diff --git a/sound/voice/AISyndiHack.ogg b/sound/voice/aisyndihack.ogg
similarity index 100%
rename from sound/voice/AISyndiHack.ogg
rename to sound/voice/aisyndihack.ogg
diff --git a/sound/voice/BIRTH.ogg b/sound/voice/birth.ogg
similarity index 100%
rename from sound/voice/BIRTH.ogg
rename to sound/voice/birth.ogg
diff --git a/sound/voice/BIRTH1.ogg b/sound/voice/birth1.ogg
similarity index 100%
rename from sound/voice/BIRTH1.ogg
rename to sound/voice/birth1.ogg
diff --git a/sound/voice/BIRTH2.ogg b/sound/voice/birth2.ogg
similarity index 100%
rename from sound/voice/BIRTH2.ogg
rename to sound/voice/birth2.ogg
diff --git a/sound/voice/Bug.ogg b/sound/voice/bug.ogg
similarity index 100%
rename from sound/voice/Bug.ogg
rename to sound/voice/bug.ogg
diff --git a/sound/voice/BugBuzz.ogg b/sound/voice/bugbuzz.ogg
similarity index 100%
rename from sound/voice/BugBuzz.ogg
rename to sound/voice/bugbuzz.ogg
diff --git a/sound/voice/BugHiss.ogg b/sound/voice/bughiss.ogg
similarity index 100%
rename from sound/voice/BugHiss.ogg
rename to sound/voice/bughiss.ogg
diff --git a/sound/voice/cursed/M Y A R P.ogg b/sound/voice/cursed/myarp.ogg
similarity index 100%
rename from sound/voice/cursed/M Y A R P.ogg
rename to sound/voice/cursed/myarp.ogg
diff --git a/sound/voice/EDPlaceholder.ogg b/sound/voice/edplaceholder.ogg
similarity index 100%
rename from sound/voice/EDPlaceholder.ogg
rename to sound/voice/edplaceholder.ogg
diff --git a/sound/voice/FerretDook.ogg b/sound/voice/ferretdook.ogg
similarity index 100%
rename from sound/voice/FerretDook.ogg
rename to sound/voice/ferretdook.ogg
diff --git a/sound/voice/ManUp1.ogg b/sound/voice/manup1.ogg
similarity index 100%
rename from sound/voice/ManUp1.ogg
rename to sound/voice/manup1.ogg
diff --git a/sound/voice/Meow.ogg b/sound/voice/meow.ogg
similarity index 100%
rename from sound/voice/Meow.ogg
rename to sound/voice/meow.ogg
diff --git a/sound/voice/Moo.ogg b/sound/voice/moo.ogg
similarity index 100%
rename from sound/voice/Moo.ogg
rename to sound/voice/moo.ogg
diff --git a/sound/voice/ScawwySownds/a scawey sownd.ogg b/sound/voice/scawwysownds/a_scawey_sownd.ogg
similarity index 100%
rename from sound/voice/ScawwySownds/a scawey sownd.ogg
rename to sound/voice/scawwysownds/a_scawey_sownd.ogg
diff --git a/sound/voice/ScawwySownds/is that you.ogg b/sound/voice/scawwysownds/is_that_you.ogg
similarity index 100%
rename from sound/voice/ScawwySownds/is that you.ogg
rename to sound/voice/scawwysownds/is_that_you.ogg
diff --git a/sound/voice/ScawwySownds/lookit this darkness wow.ogg b/sound/voice/scawwysownds/lookit_this_darkness_wow.ogg
similarity index 100%
rename from sound/voice/ScawwySownds/lookit this darkness wow.ogg
rename to sound/voice/scawwysownds/lookit_this_darkness_wow.ogg
diff --git a/sound/voice/ScawwySownds/maint preds.ogg b/sound/voice/scawwysownds/maint_preds.ogg
similarity index 100%
rename from sound/voice/ScawwySownds/maint preds.ogg
rename to sound/voice/scawwysownds/maint_preds.ogg
diff --git a/sound/voice/ScawwySownds/spooky sounds.ogg b/sound/voice/scawwysownds/spooky_sounds.ogg
similarity index 100%
rename from sound/voice/ScawwySownds/spooky sounds.ogg
rename to sound/voice/scawwysownds/spooky_sounds.ogg
diff --git a/sound/voice/ScawwySownds/sus.ogg b/sound/voice/scawwysownds/sus.ogg
similarity index 100%
rename from sound/voice/ScawwySownds/sus.ogg
rename to sound/voice/scawwysownds/sus.ogg
diff --git a/sound/voice/ScawwySownds/this is scaewy.ogg b/sound/voice/scawwysownds/this_is_scaewy.ogg
similarity index 100%
rename from sound/voice/ScawwySownds/this is scaewy.ogg
rename to sound/voice/scawwysownds/this_is_scaewy.ogg
diff --git a/sound/voice/ScawwySownds/what is that behind you.ogg b/sound/voice/scawwysownds/what_is_that_behind_you.ogg
similarity index 100%
rename from sound/voice/ScawwySownds/what is that behind you.ogg
rename to sound/voice/scawwysownds/what_is_that_behind_you.ogg
diff --git a/sound/voice/ScawwySownds/what you doin over dere.ogg b/sound/voice/scawwysownds/what_you_doin_over_dere.ogg
similarity index 100%
rename from sound/voice/ScawwySownds/what you doin over dere.ogg
rename to sound/voice/scawwysownds/what_you_doin_over_dere.ogg
diff --git a/sound/voice/ScawwySownds/whats up with all the trash.ogg b/sound/voice/scawwysownds/whats_up_with_all_the_trash.ogg
similarity index 100%
rename from sound/voice/ScawwySownds/whats up with all the trash.ogg
rename to sound/voice/scawwysownds/whats_up_with_all_the_trash.ogg
diff --git a/sound/voice/ScawwySownds/youre afraid of the dark arent you.ogg b/sound/voice/scawwysownds/youre_afraid_of_the_dark_arent_you.ogg
similarity index 100%
rename from sound/voice/ScawwySownds/youre afraid of the dark arent you.ogg
rename to sound/voice/scawwysownds/youre_afraid_of_the_dark_arent_you.ogg
diff --git a/sound/voice/Snort.ogg b/sound/voice/snort.ogg
similarity index 100%
rename from sound/voice/Snort.ogg
rename to sound/voice/snort.ogg
diff --git a/sound/voice/YeenCackle.ogg b/sound/voice/yeencackle.ogg
similarity index 100%
rename from sound/voice/YeenCackle.ogg
rename to sound/voice/yeencackle.ogg
diff --git a/sound/vore/shortgurgles/gurgle_L1.ogg b/sound/vore/shortgurgles/gurgle_l1.ogg
similarity index 100%
rename from sound/vore/shortgurgles/gurgle_L1.ogg
rename to sound/vore/shortgurgles/gurgle_l1.ogg
diff --git a/sound/vore/shortgurgles/gurgle_L2.ogg b/sound/vore/shortgurgles/gurgle_l2.ogg
similarity index 100%
rename from sound/vore/shortgurgles/gurgle_L2.ogg
rename to sound/vore/shortgurgles/gurgle_l2.ogg
diff --git a/sound/vore/shortgurgles/gurgle_L3.ogg b/sound/vore/shortgurgles/gurgle_l3.ogg
similarity index 100%
rename from sound/vore/shortgurgles/gurgle_L3.ogg
rename to sound/vore/shortgurgles/gurgle_l3.ogg
diff --git a/sound/vore/shortgurgles/gurgle_M1.ogg b/sound/vore/shortgurgles/gurgle_m1.ogg
similarity index 100%
rename from sound/vore/shortgurgles/gurgle_M1.ogg
rename to sound/vore/shortgurgles/gurgle_m1.ogg
diff --git a/sound/vore/shortgurgles/gurgle_M2.ogg b/sound/vore/shortgurgles/gurgle_m2.ogg
similarity index 100%
rename from sound/vore/shortgurgles/gurgle_M2.ogg
rename to sound/vore/shortgurgles/gurgle_m2.ogg
diff --git a/sound/vore/shortgurgles/gurgle_M3.ogg b/sound/vore/shortgurgles/gurgle_m3.ogg
similarity index 100%
rename from sound/vore/shortgurgles/gurgle_M3.ogg
rename to sound/vore/shortgurgles/gurgle_m3.ogg
diff --git a/sound/vore/shortgurgles/gurgle_S1.ogg b/sound/vore/shortgurgles/gurgle_s1.ogg
similarity index 100%
rename from sound/vore/shortgurgles/gurgle_S1.ogg
rename to sound/vore/shortgurgles/gurgle_s1.ogg
diff --git a/sound/vore/shortgurgles/gurgle_S2.ogg b/sound/vore/shortgurgles/gurgle_s2.ogg
similarity index 100%
rename from sound/vore/shortgurgles/gurgle_S2.ogg
rename to sound/vore/shortgurgles/gurgle_s2.ogg
diff --git a/sound/vore/shortgurgles/gurgle_S3.ogg b/sound/vore/shortgurgles/gurgle_s3.ogg
similarity index 100%
rename from sound/vore/shortgurgles/gurgle_S3.ogg
rename to sound/vore/shortgurgles/gurgle_s3.ogg
diff --git a/sound/weapons/Egloves.ogg b/sound/weapons/egloves.ogg
similarity index 100%
rename from sound/weapons/Egloves.ogg
rename to sound/weapons/egloves.ogg
diff --git a/sound/weapons/Genhit.ogg b/sound/weapons/genhit.ogg
similarity index 100%
rename from sound/weapons/Genhit.ogg
rename to sound/weapons/genhit.ogg
diff --git a/sound/weapons/Gunshot1.ogg b/sound/weapons/gunshot1.ogg
similarity index 100%
rename from sound/weapons/Gunshot1.ogg
rename to sound/weapons/gunshot1.ogg
diff --git a/sound/weapons/Gunshot_cannon.ogg b/sound/weapons/gunshot_cannon.ogg
similarity index 100%
rename from sound/weapons/Gunshot_cannon.ogg
rename to sound/weapons/gunshot_cannon.ogg
diff --git a/sound/weapons/Gunshot_deagle.ogg b/sound/weapons/gunshot_deagle.ogg
similarity index 100%
rename from sound/weapons/Gunshot_deagle.ogg
rename to sound/weapons/gunshot_deagle.ogg
diff --git a/sound/weapons/Gunshot_generic_rifle.ogg b/sound/weapons/gunshot_generic_rifle.ogg
similarity index 100%
rename from sound/weapons/Gunshot_generic_rifle.ogg
rename to sound/weapons/gunshot_generic_rifle.ogg
diff --git a/sound/weapons/Gunshot_heavy.ogg b/sound/weapons/gunshot_heavy.ogg
similarity index 100%
rename from sound/weapons/Gunshot_heavy.ogg
rename to sound/weapons/gunshot_heavy.ogg
diff --git a/sound/weapons/Gunshot_light.ogg b/sound/weapons/gunshot_light.ogg
similarity index 100%
rename from sound/weapons/Gunshot_light.ogg
rename to sound/weapons/gunshot_light.ogg
diff --git a/sound/weapons/Gunshot_machinegun.ogg b/sound/weapons/gunshot_machinegun.ogg
similarity index 100%
rename from sound/weapons/Gunshot_machinegun.ogg
rename to sound/weapons/gunshot_machinegun.ogg
diff --git a/sound/weapons/Gunshot_old.ogg b/sound/weapons/gunshot_old.ogg
similarity index 100%
rename from sound/weapons/Gunshot_old.ogg
rename to sound/weapons/gunshot_old.ogg
diff --git a/sound/weapons/Gunshot_shotgun.ogg b/sound/weapons/gunshot_shotgun.ogg
similarity index 100%
rename from sound/weapons/Gunshot_shotgun.ogg
rename to sound/weapons/gunshot_shotgun.ogg
diff --git a/sound/weapons/Gunshot_sniper.ogg b/sound/weapons/gunshot_sniper.ogg
similarity index 100%
rename from sound/weapons/Gunshot_sniper.ogg
rename to sound/weapons/gunshot_sniper.ogg
diff --git a/sound/weapons/Gunshot_SVD.ogg b/sound/weapons/gunshot_svd.ogg
similarity index 100%
rename from sound/weapons/Gunshot_SVD.ogg
rename to sound/weapons/gunshot_svd.ogg
diff --git a/sound/weapons/Kenetic_accel.ogg b/sound/weapons/kenetic_accel.ogg
similarity index 100%
rename from sound/weapons/Kenetic_accel.ogg
rename to sound/weapons/kenetic_accel.ogg
diff --git a/sound/weapons/Laser2.ogg b/sound/weapons/laser2.ogg
similarity index 100%
rename from sound/weapons/Laser2.ogg
rename to sound/weapons/laser2.ogg
diff --git a/sound/weapons/Laser4.ogg b/sound/weapons/laser4.ogg
similarity index 100%
rename from sound/weapons/Laser4.ogg
rename to sound/weapons/laser4.ogg
diff --git a/sound/weapons/SmallLaser.ogg b/sound/weapons/smallLaser.ogg
similarity index 100%
rename from sound/weapons/SmallLaser.ogg
rename to sound/weapons/smallLaser.ogg
diff --git a/sound/weapons/TargetOff.ogg b/sound/weapons/targetoff.ogg
similarity index 100%
rename from sound/weapons/TargetOff.ogg
rename to sound/weapons/targetoff.ogg
diff --git a/sound/weapons/TargetOn.ogg b/sound/weapons/targeton.ogg
similarity index 100%
rename from sound/weapons/TargetOn.ogg
rename to sound/weapons/targeton.ogg
diff --git a/sound/weapons/Taser.ogg b/sound/weapons/taser.ogg
similarity index 100%
rename from sound/weapons/Taser.ogg
rename to sound/weapons/taser.ogg